Vlad

Overwatch Torbjörn

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This thread is for comments about our Torbjörn guide for Overwatch.

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The attack verses defense viability section. I feel some paragraphs might be better moved around. There is a snipit of it that specifically talks about placing the turrets on the payload. Then there are a few paragraphs about why turrets are hard to use in attack mode. Then it goes back to talking about placing turrets on payloads being a dangerous choice. Should not that paragraph be moved higher and placed in the payload section? So (sadly this will be big XD)

In our opinion, Torbjörn is very weak on Attack, particularly on Point Capture maps, where we recommend never choosing him. On Payload maps, attacking with Torbjörn is also problematic, unless the player is very skilled, and Torbjörn has the support of a coordinated team. Indeed, for him to viably work when attacking on Payload maps, the following must be true.

Your team should have a highly mobile line-up capable of flanking the other team and creating space for Torbjörn.

You have time to set up a turret on the Payload.

The enemy team should have heroes that prefer to skirmish rather than to execute full-on team fights.

In such a situation, a Torbjörn turret placed on the Payload can go a long way, especially when Torbjörn receives support from a hero like Zenyatta.

Aside from this situation, which requires a good deal of coordination (unlikely to be found at most levels of public matchmaking), Torbjörn is a poor choice even on Payload maps. There are several reasons for this.

Firstly, you will have a very hard time making good use of your turret on Attack. Setting up your turret requires that you first place a level 1 turret, and then hit it with your hammer 5 times while it is at full health for it to upgrade to level 2 (and it needs to be level 2 in order to present a threat to the enemy). Setting up a turret in this way in a location that is actually in line of sight of your enemies is very difficult, however, as they will most likely start shooting at you and your turret as soon as they see you. Therefore, you are unlikely to even manage to upgrade it to level 2. If, on the other hand, you set it up out of defenders' line of sight, it will probably never see any action at all, since no one will push forward towards it.

Even if you do manage to set up your turret in a good location, as soon as your team makes some progress (by pushing the Payload forward, for example), the position will become irrelevant and you will need to re-place your turret, which brings all the above challenges with it again.

Do not be tricked by the seemingly appealing idea of placing your turret on the Payload, thus allowing it to move forward as your team advances. Placing your turret in such an exposed location will ensure that it is very quickly destroyed (even if you somehow managed to upgrade it to level 2).

changed to something more like 

In our opinion, Torbjörn is very weak on Attack, particularly on Point Capture maps, where we recommend never choosing him. On Payload maps, attacking with Torbjörn is also problematic, unless the player is very skilled, and Torbjörn has the support of a coordinated team. Indeed, for him to viably work when attacking on Payload maps, the following must be true.

Your team should have a highly mobile line-up capable of flanking the other team and creating space for Torbjörn.

You have time to set up a turret on the Payload.

The enemy team should have heroes that prefer to skirmish rather than to execute full-on team fights.

In such a situation, a Torbjörn turret placed on the Payload can go a long way, especially when Torbjörn receives support from a hero like Zenyatta.

Aside from this situation, which requires a good deal of coordination (unlikely to be found at most levels of public matchmaking), Do not be tricked by the seemingly appealing idea of placing your turret on the Payload, thus allowing it to move forward as your team advances. Placing your turret in such an exposed location will ensure that it is very quickly destroyed (even if you somehow managed to upgrade it to level 2).Torbjörn is a poor choice even on Payload maps. There are several reasons for this.

Firstly, you will have a very hard time making good use of your turret on Attack. Setting up your turret requires that you first place a level 1 turret, and then hit it with your hammer 5 times while it is at full health for it to upgrade to level 2 (and it needs to be level 2 in order to present a threat to the enemy). Setting up a turret in this way in a location that is actually in line of sight of your enemies is very difficult, however, as they will most likely start shooting at you and your turret as soon as they see you. Therefore, you are unlikely to even manage to upgrade it to level 2. If, on the other hand, you set it up out of defenders' line of sight, it will probably never see any action at all, since no one will push forward towards it.

Even if you do manage to set up your turret in a good location, as soon as your team makes some progress (by pushing the Payload forward, for example), the position will become irrelevant and you will need to re-place your turret, which brings all the above challenges with it again.

its a small difference but I think it flows a little better and keep like ideas together. Also, in some ways though it seems to contradict itself? It says that it can work but then the highlighted paragraph denoted that it can't.  Let me know what you think. (if you don't like the idea or i just sound stupid we can just delete this post XD)

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On June 2, 2016 at 1:32 PM, demonardvark said:

The attack verses defense viability section. I feel some paragraphs might be better moved around. There is a snipit of it that specifically talks about placing the turrets on the payload. Then there are a few paragraphs about why turrets are hard to use in attack mode. Then it goes back to talking about placing turrets on payloads being a dangerous choice. Should not that paragraph be moved higher and placed in the payload section? So (sadly this will be big XD)

In our opinion, Torbjörn is very weak on Attack, particularly on Point Capture maps, where we recommend never choosing him. On Payload maps, attacking with Torbjörn is also problematic, unless the player is very skilled, and Torbjörn has the support of a coordinated team. Indeed, for him to viably work when attacking on Payload maps, the following must be true.

Your team should have a highly mobile line-up capable of flanking the other team and creating space for Torbjörn.

You have time to set up a turret on the Payload.

The enemy team should have heroes that prefer to skirmish rather than to execute full-on team fights.

In such a situation, a Torbjörn turret placed on the Payload can go a long way, especially when Torbjörn receives support from a hero like Zenyatta.

Aside from this situation, which requires a good deal of coordination (unlikely to be found at most levels of public matchmaking), Torbjörn is a poor choice even on Payload maps. There are several reasons for this.

Firstly, you will have a very hard time making good use of your turret on Attack. Setting up your turret requires that you first place a level 1 turret, and then hit it with your hammer 5 times while it is at full health for it to upgrade to level 2 (and it needs to be level 2 in order to present a threat to the enemy). Setting up a turret in this way in a location that is actually in line of sight of your enemies is very difficult, however, as they will most likely start shooting at you and your turret as soon as they see you. Therefore, you are unlikely to even manage to upgrade it to level 2. If, on the other hand, you set it up out of defenders' line of sight, it will probably never see any action at all, since no one will push forward towards it.

Even if you do manage to set up your turret in a good location, as soon as your team makes some progress (by pushing the Payload forward, for example), the position will become irrelevant and you will need to re-place your turret, which brings all the above challenges with it again.

Do not be tricked by the seemingly appealing idea of placing your turret on the Payload, thus allowing it to move forward as your team advances. Placing your turret in such an exposed location will ensure that it is very quickly destroyed (even if you somehow managed to upgrade it to level 2).

changed to something more like 

In our opinion, Torbjörn is very weak on Attack, particularly on Point Capture maps, where we recommend never choosing him. On Payload maps, attacking with Torbjörn is also problematic, unless the player is very skilled, and Torbjörn has the support of a coordinated team. Indeed, for him to viably work when attacking on Payload maps, the following must be true.

Your team should have a highly mobile line-up capable of flanking the other team and creating space for Torbjörn.

You have time to set up a turret on the Payload.

The enemy team should have heroes that prefer to skirmish rather than to execute full-on team fights.

In such a situation, a Torbjörn turret placed on the Payload can go a long way, especially when Torbjörn receives support from a hero like Zenyatta.

Aside from this situation, which requires a good deal of coordination (unlikely to be found at most levels of public matchmaking), Do not be tricked by the seemingly appealing idea of placing your turret on the Payload, thus allowing it to move forward as your team advances. Placing your turret in such an exposed location will ensure that it is very quickly destroyed (even if you somehow managed to upgrade it to level 2).Torbjörn is a poor choice even on Payload maps. There are several reasons for this.

Firstly, you will have a very hard time making good use of your turret on Attack. Setting up your turret requires that you first place a level 1 turret, and then hit it with your hammer 5 times while it is at full health for it to upgrade to level 2 (and it needs to be level 2 in order to present a threat to the enemy). Setting up a turret in this way in a location that is actually in line of sight of your enemies is very difficult, however, as they will most likely start shooting at you and your turret as soon as they see you. Therefore, you are unlikely to even manage to upgrade it to level 2. If, on the other hand, you set it up out of defenders' line of sight, it will probably never see any action at all, since no one will push forward towards it.

Even if you do manage to set up your turret in a good location, as soon as your team makes some progress (by pushing the Payload forward, for example), the position will become irrelevant and you will need to re-place your turret, which brings all the above challenges with it again.

its a small difference but I think it flows a little better and keep like ideas together. Also, in some ways though it seems to contradict itself? It says that it can work but then the highlighted paragraph denoted that it can't.  Let me know what you think. (if you don't like the idea or i just sound stupid we can just delete this post XD)

Thank you very much for this suggestion. I wasn't very happy with the way the section ended up (obviously, it made sense initially, but then received several reworks), but your suggestion helped a lot.

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6 minutes ago, Guest skyping with ur dad said:

Molten Core does NOT heal the turret up to maximum. 

It just adds health for the duration.

I just tested this in-game, as follows:

  • My turret was at 150/300 HP.
  • I activated Molten Core.
  • It went up to 800/800.

I was not hammering the turret, repairing it, anything. I only activated my ultimate. There is definitely a heal involved.

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14 minutes ago, Blainie said:

I just tested this in-game, as follows:

  • My turret was at 150/300 HP.
  • I activated Molten Core.
  • It went up to 800/800.

I was not hammering the turret, repairing it, anything. I only activated my ultimate. There is definitely a heal involved.

I can confirm this is accurate

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I'm this fellow, but i won't make an account for a single post -> http://masteroverwatch.com/profile/pc/eu/Kanakotka-1437/heroes/14

Most of those games are Torbjörn on attack, as i play him almost exclusively on attack.

First off, one thing: Molten core does not fully heal the turret, and i've witnessed this ever so many times. For instance, my turret has been at 66 health, and when i pop the ulti, it was on 666 health. I assume it adds 550 health and heals for 50, but i'm not a 100% on that. I can also confirm that the turret was not being fired upon at that moment, not that there is a combination of attacks that easily explains away a very specific 154 damage, and none after.

 

Also, i'd like to address your painfully wrong section in 3.1.1

Whether or not it is your opinion that Torby is weak on attack doesn't make that true, especially not so for capture points, it just takes skill and understanding of where his strengths lie, and how and where that turret is most effective. Take Lijiang Tower for instance, all three points of the maps have a number of highly effective turret placement spots. Torbjörn does not need a co-ordinated offense on the point to be effective, he needs a distraction. A push on the point will do fine, as will an ult that cannot really be ignored by the enemy team (Mei, Soldier, Winston et.c.). A turret in the right place makes a world of difference, whether or not that turret is alive for a long time.

While it is true that Torby can be shut down in such a situation, it often only happens when your team is being crushed down anyway. In most cases when playing Torbjörn on offense, i pull gold objective kills, eliminations and damage, though it is highly dependant on team compositions. A good Pharah or Hanzo can outdamage a busybodied assault Torby.

Even discussing placing the turret on the payload as a viable tactic is absolutely ridiculous. It is the worst possible choice, and only works if your team is stomping the other team to the curb anyway. It's viable in the exact same situation that it is viable for a Bastion to setup on the payload, and playing Torby on attack has very similar requirements. A turret in an unexpected location is practically the sneakier equivalent of a Bastion, even if the damage put out by it is leagues apart from what Bastion can do.

Torby, as all builders in similar games are very map dependant. For instance, he has little place in Egypt, as while he can be effective on the first point, the design of the second point makes setting up a challenge, even with the fast capability of setup using his ult speedboost.

However, he works absolute wonders in King's Row, Dorado and Gibraltar as an offensive powerhouse. His existence basically shuts down any hope of Genji getting to the backline of your team, while notably suppressing sideline characters such as McCree, Reaper and Tracer that would often circle around back.

Torbjörn can also make the push happen. His ultimate is not something to be ignored, and allowing him to set up in King's Row A point or the second checkpoint in Dorado basically guarantees victory over the objective, as he sets up very swiftly when the ultimate is triggered.

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23 hours ago, Guest Kanakotka said:

I'm this fellow, but i won't make an account for a single post -> http://masteroverwatch.com/profile/pc/eu/Kanakotka-1437/heroes/14

Most of those games are Torbjörn on attack, as i play him almost exclusively on attack.

First off, one thing: Molten core does not fully heal the turret, and i've witnessed this ever so many times. For instance, my turret has been at 66 health, and when i pop the ulti, it was on 666 health. I assume it adds 550 health and heals for 50, but i'm not a 100% on that. I can also confirm that the turret was not being fired upon at that moment, not that there is a combination of attacks that easily explains away a very specific 154 damage, and none after.

 

Also, i'd like to address your painfully wrong section in 3.1.1

Whether or not it is your opinion that Torby is weak on attack doesn't make that true, especially not so for capture points, it just takes skill and understanding of where his strengths lie, and how and where that turret is most effective. Take Lijiang Tower for instance, all three points of the maps have a number of highly effective turret placement spots. Torbjörn does not need a co-ordinated offense on the point to be effective, he needs a distraction. A push on the point will do fine, as will an ult that cannot really be ignored by the enemy team (Mei, Soldier, Winston et.c.). A turret in the right place makes a world of difference, whether or not that turret is alive for a long time.

While it is true that Torby can be shut down in such a situation, it often only happens when your team is being crushed down anyway. In most cases when playing Torbjörn on offense, i pull gold objective kills, eliminations and damage, though it is highly dependant on team compositions. A good Pharah or Hanzo can outdamage a busybodied assault Torby.

Even discussing placing the turret on the payload as a viable tactic is absolutely ridiculous. It is the worst possible choice, and only works if your team is stomping the other team to the curb anyway. It's viable in the exact same situation that it is viable for a Bastion to setup on the payload, and playing Torby on attack has very similar requirements. A turret in an unexpected location is practically the sneakier equivalent of a Bastion, even if the damage put out by it is leagues apart from what Bastion can do.

Torby, as all builders in similar games are very map dependant. For instance, he has little place in Egypt, as while he can be effective on the first point, the design of the second point makes setting up a challenge, even with the fast capability of setup using his ult speedboost.

However, he works absolute wonders in King's Row, Dorado and Gibraltar as an offensive powerhouse. His existence basically shuts down any hope of Genji getting to the backline of your team, while notably suppressing sideline characters such as McCree, Reaper and Tracer that would often circle around back.

Torbjörn can also make the push happen. His ultimate is not something to be ignored, and allowing him to set up in King's Row A point or the second checkpoint in Dorado basically guarantees victory over the objective, as he sets up very swiftly when the ultimate is triggered.

Hey!

Thanks for your post. I appreciate the detailed feedback that you offered.

With regards to Molten Core healing the turret, I'm updating the guide right now.

However, with the viability of Torbjorn on attack, I am sorry to say that I'm simply not convinced. I've played him a fair amount (though not as much as you, at least not since Overwatch launched), and I can say that my findings are just not the same as yours. I'd love it if you could clarify some of your points, perhaps, and ideally provide some videos of your successes so I can understand what is happening. Believe me, I'd like nothing more than to be able to remove that part of the guide and instead just add offensive Torbjorn strategies.

Regarding Control maps, you mention a number of "highly effective" spots. Can you give some examples of these? I'm legitimately curious. Of course Torbjorn can set up a turret if the other team is distracted, I don't think anyone can dispute that. But so what? What do you really achieve in doing this? How often does your turret placement (and your own body) end up being as effective as you could have been by simply playing a different hero who could, of course, also have taken advantage of said distraction.

Don't get me wrong, I've gotten 4/5 gold medals as Torbjorn on Control maps, but let me tell you that in the majority of the cases that was either against a team that we were overrunning anyway, or during a game that resulted in a loss for my team. In almost every case, I felt largely useless throughout and somewhat of a liability to my team. I just can't get over how extremely tough it is to set up a turret and even upgrade it to level 2 against a team of competent enemies (when the point is being continuously contested, not when the other team is wiped), so he really feels like a winmore hero on Control maps for me.

As for playing him on attack on Payload maps, I only mentioned setting up on the Payload because it's what a lot of new players do, and as you say, it's bad. However, I've yet to see any examples of Torbjorn being an "offensive powerhouse" in all the games I've played (don't think I've lost to a team that was attacking with Torbjorn... ever?). Videos would once again be appreciated.

I also question your claim that Torbjorn shuts down Genji, Tracer, McCree or Reaper, since all of those heroes (except maybe Reaper) pretty much destroy your turret without breaking a sweat.

Please don't see my reply as a means to try to shut down your argument; as I said, I'd love to be convinced, but at the moment I'm not.

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I'll shoot some videos next time i'm playing, though they won't be very high quality (720p at most) as i'm currently running a budget card. Attack torby is a strong, but rarely utilized tactic and probably stems me from doing similar things with TF2's engi.

Torbjörn has a lot of similarities with offensive Bastion play. It's a niche tactic, and i find a lot of players often question it. It does require a strongly bound together team that's capable of making a push, so basically you can substitute a flanker such as McCree for Torbjörn on an offensive team comp.

The thing about the turret is that it is 100% accurate, guaranteed damage. Even a level 1 turret will put guaranteed 28DPS downrange (double for level 2) as long as it is alive. If you're 100% accurate with Torbjörn's rivet gun (which is not going to happen even at semi-close distances) this is 140~180dps by comparison(with lengthy reloads), not count headshots or alt-fire. A lot of characters like Tracer, Genji and occasionally Reaper rely on people not having the reflexes capabilities of catching them on their hit-and-run dips to the frey, and the turret's presence makes hit-and-run tactics very punishable. It's a similar case with Pharah; while she's a threat to the turret, the turret is a guaranteed threat to her. It's giving her the awful choice of spending time focusing on the turret, or going for the intended targets.

On further notes, the turret is difficult to focus on when you are fighting other people, or forced to fire on them. Being in sight of a level 2 turret is almost Winston levels of damage(not counting jump pack), without the pause of reloading, or a large hairy scientist to fire upon.

The 28-56DPS 100% accurate from the turret coupled with Torbjörn's own make him one of the most damaging characters out there. He is, however, not in any way someone who can survive against most characters. Most Roadhogs i can gib with a pair of well placed headshots, and the same holds true for the vast majority of Reinhardts and Winstons, but any snipers, soldiers, junkrats and Pharahs in the fray are the largest threats by far.

You shouldn't discount the damage of a level 1 turret in a pinch either. Given that Torbjörn can instantly deploy it (including quickly spinning around and placing it behind his big body) and it needs no babysitting or hammer strikes to get its 150 health form up. Most fights against Tracers i've won by placing down the turret, giving them the uncomfortable choice of shooting the turret, or the Torbjörn himself. The turret can also block significant damage portion of McCree's fan the hammer, and other such attacks if you have the reactions to pull manouvers like that off. On defense, neither of these can really be used viably, as your level 2 turret should be up at all times.

Don't get me wrong though, placing the turret is not easy on offense, and you will lose a lot of the turrets you try and place, but the 8 second cooldown gives you repeated attempts within a short window of time. In Payload maps, you can find coverspots behind the payload in most cases, usually most successful spots are at any point the payload is entering a bend in its track, discounting the multitude of flanking or "blanket coverage" locations i can think of.

Reaper can shut down an exposed turret very quickly, but Genji, for instance, will take a lot of effort to manage to topple a turret, as unless he gets firing aid from your own team with a deflect, he has to focus on the turret for a long time to get it down. Again, with Tracer, McCree, Genji and Reaper the turret is giving them a highly uncomfortable choice of dealing with the turret, exposing their flanking attack which was intended as a surprise attack, or trying to attack the team with the turret bearing down on them.

As a person with loads of hours of Genji in the closed and open beta, i can, but i really do not want to deal with enemy turrets. Dealing with them leaves me highly exposed, it takes a long time, and i am guaranteed to hurt myself considerably in the process. After shutting down a level 2 turret and fetching health, it's more likely than not the turret has been fully replaced, unless the Torbjörn guarding it was dumb enough to get killed.

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I didn't have the chance to play Lijiang, but in my somewhat limited time, i played a few rounds and recorded a couple of them.

These will be completely raw, relatively poor quality video to keep my FPS up, commentary of what and why in annotations.

I had to wait for a long time for the Gibraltar match, so it probably found a much lower level/mmr match that i usually get, based on how people played in that, but it still outlines some of the inner workings of attacking with Torby. Neither of the 2 are in any way example cases, and i do a lot of dumb mistakes in both.

Also the jittery mouse is probably caused by the low fps of the recording coupled with the high sensitivity of my mouse.

 

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Hello,

I'm not sure if you already noticed but, if you place your turret on a healing spot, the healing spot will heal the turret if the turret don't have full life and if the healing spot cooldown is reset :O

Not sure if it's important, but i assume this information can be useful :O

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1 hour ago, Guest HeartBass said:

Hello,

I'm not sure if you already noticed but, if you place your turret on a healing spot, the healing spot will heal the turret if the turret don't have full life and if the healing spot cooldown is reset :O

Not sure if it's important, but i assume this information can be useful :O

Do you mean like the healing from Soldier: 76?

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4 hours ago, Damien said:

Do you mean like the healing from Soldier: 76?

I think he means the health packs.  If you place your turret on a health pack spot it will consume it when it gets damaged or when the pack respawns if it's damaged.

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8 hours ago, Orthios said:

I think he means the health packs.  If you place your turret on a health pack spot it will consume it when it gets damaged or when the pack respawns if it's damaged.

I can confirm this to be true. It does not work with armor packs (it'd probably be broken if it did), or with Soldier's or Lucio's healing fields. I think it's some sort of an oversight, just like Torby being able to gather armor when he's dead (which will be fixed next patch).

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Torbjörn also generates scrap at a certain rate passively without picking up scrap. I didn't find this anywhere in the guide and should probably be added to his passive: Scrap Collector.

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On 2/12/2017 at 11:31 PM, Guest Passive scrap said:

Torbjörn also generates scrap at a certain rate passively without picking up scrap. I didn't find this anywhere in the guide and should probably be added to his passive: Scrap Collector.

 

Torbjorn has gone through a change in that regard objectively recently. He used to only be able to collect scrap from fallen enemies while now it does generate over time. This is simply a matter of the guide being a bit outdated. Rest assured in the knowledge that these sorts of things will get fixed over time.

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Hey everyone!

We are currently working on re-doing and updating all of our Overwatch guides, with a new format to boot! The guides will be targeted towards all players, with tips being useful for new players and veterans alike, regardless of skill rating.

With this new update, you will also see guides created for the three heroes we currently do not have guides for (Orisa, Ana and Sombra).

For those wondering, I will be taking over the writing of the guides and you should see the first guides and updates being released in the near future.

Thanks for your patience! 

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      Over 30 million players have joined the fight for the future, but the world could always use more heroes.
      Now, becoming an Overwatch agent is easier than ever! For a limited time, we're boosting savings on Overwatch®: Game of the Year Edition for PC, PlayStation 4, and Xbox One. Prospective players can pick up a digital copy for only $39.99 on the Battle.net Shop through September 28—that's $20 off the team-based shooter of tomorrow.
      If you're ready to answer the call, Overwatch: Game of the Year Edition is just what the doctor ordered—in addition to the complete roster of Overwatch heroes, maps, and game features, you’ll also get a fully loaded bundle of bonus content and Overwatch-themed extras for several Blizzard Entertainment games.
      Fly to buyoverwatch.com and join up with your new allies. But don’t wait for a second opinion, because this offer ends September 28 at 11:59 p.m. PT.

    • By Starym

       
      The big Mercy and D.Va changes, with new abilities and changed Ults have gone live as well as the new Junkertown map! We also get some Mystery Heroes Arcade mode changes, a new Reinhardt camera option for when the shield is up, and the usual big amount of bug fixes!
      September 19 (source)
      PATCH HIGHLIGHTS

      New Escort Map: Junkertown

      Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.
       
      GENERAL UPDATES

      General
      [XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me"
      will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication

      Mystery Heroes Players will no longer see the Assemble Your Team screen at the beginning of a game Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn Players will no longer be respawned as the same hero These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.

      User Interface Updates The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons Third person camera view will now frame the action automatically when spectating or waiting to respawn  
      HERO UPDATES

      D.Va
      Micro Missiles (New Ability) D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons Defense Matrix Defense Matrix's resource meter will now deplete twice as quickly Energy regeneration per second has been increased to 12.5% (formerly 10%) Boosters Fusion Cannons can now be fired while flying

      Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

      Mercy Resurrect (Formerly Mercy's Ultimate ability) Ability now targets a single player, instead of every player within a radius Radius reduced to 5 meters Ability cooldown is 30 seconds Mercy is no longer granted invulnerability while Resurrect is active   Valkyrie (New Ultimate Ability) Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended Caduceus Blaster: Now has infinite ammo and increased projectile speed Guardian Angel: Increased range and movement speed Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast Hover: Mercy gains the ability to fly freely, at increased movement speed Regeneration (Passive): No longer interrupted when Mercy takes damage

      Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

      Reinhardt Barrier Field Holding primary fire while your shield is active now allows you to rotate the camera
      Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team. A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement  
      BUG FIXES

      General
      Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1 Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier) Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally

      Deathmatch Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines

      Heroes Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active Using D.Va's melee attack no longer cancels Micro Missile barrage D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps

      Maps Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup Fixed a bug that allowed Reaper to reach unintended locations on Castillo Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios Fixed a bug that caused jump pads to bounce players higher than intended on Oasis Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66 Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar

      User Interface Removed the “Healing Prevented” statistic from Ana’s career profile page Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations August 29th Patch Notes.
    • By Vlad
      This thread is for comments about our Halls of Valor Mythic+ dungeon guide.
    • By Starym

       
      There's another chance to try out Overwatch coming next weekend, on all platforms! September 22nd to the 25th will host the free Overwatch weekend and you should really check it out, even if you already have, as there have been many additions to the game since the last free weekend, both in terms of heroes, maps and quite a lot of existing hero reworks. We'll even have the new Junkertown map to play with, which comes out that same week!
      Free Weekend (source)
      Attention, recruits! If you haven't already had the opportunity to suit up and save the world as one of the heroes of Overwatch, now's your chance.
      From September 22–25, we're calling on all prospective agents: assemble your team and dive in during the Overwatch Free Weekend on PC, PlayStation 4, or Xbox One!
      For this free weekend, we're making Overwatch's full roster of 25 heroes and 16 maps available for play in a variety of modes, including Quick Play, Custom Games, and the Arcade. Players will also have the ability to level up, earn Loot Boxes, and unlock a variety of different customization options.
      Plus, if you decide to purchase Overwatch after test driving the game, you'll get to keep any progress that you made during the weekend—just be sure to use the same Blizzard, Sony Entertainment, or Xbox Live account that you played on.
      For more details and to learn how you can participate, read on below!
      Deployment Schedule Installation and Play Instructions Free Weekend FAQ
      The Overwatch Free Weekend will run from September 22–25. PlayStation 4 owners with a PlayStation Plus membership, Xbox One owners with an Xbox Live Gold membership, and Windows PC users with a Battle.net account will be able to download and play Overwatch for FREE during this period—no special keys or sign-up codes needed!
      The free period will begin on September 22 at 11am PT and end on September 25 at 11:59pm PT in all participating regions across all platforms. If you'd like to see when the weekend will go live in your region, check out the guides below. For additional time zone assistance, please visit timezoneconverter.com.  
       

       
      EUROPE: THE AMERICAS: ASIA: 19:00 BST on Sept 22
      20:00 CEST on Sept 22
      21:00 MSK on Sept 22
      11:00 a.m. PDT on Sep 22
      12:00 p.m. MDT on Sept 22
      1:00 p.m. CDT on Sept 22
      1:00 p.m. AST on Sept 22
      2:00 p.m. EDT on Sept 22
      3:00 p.m. BRT on Sept 22
      3:30 p.m. NDT on Sept 22
      2:00 a.m. SGT on Sept 23
      4:00 a.m. AEST on Sept  23
      6:00 a.m. NZDT on Sept 23
      2:00 a.m. CST on Sept 23
      3:00 a.m. KST on Sept 23
      3:00 a.m. JST on Sept 23
      The Overwatch Free Weekend may not be available on all platforms in all regions. See our FAQ for details.
       

      Before your watch can begin, you'll first need to install Overwatch on your chosen platform. Every platform is a little different—to install and play on September 22, please follow the instructions below.
      FOR WINDOWS PC:
      Step 1: Download and install the Blizzard Battle.net desktop app, if you haven't already, and launch it.
      Step 2: Create a FREE Blizzard account, or log in with an existing account. 
      Step 3: Click the "Overwatch" icon, located on the left-hand side of the Blizzard desktop app.
      Step 4: Select your region from the drop-down menu, then click "Install" to begin the installation process.
      Step 5: Once installed, click "Play" to begin!
      FOR PLAYSTATION 4:
      Step 1: Turn on your PlayStation 4 and log in to your preferred local user. 
      Step 2: Go to PlayStation Store and select "Search" from the top menu. 
      Step 3: In the search field, type in "Overwatch."
      Step 4: Select "Overwatch Free Weekend" from the search results and then click "Download."
      Step 5: Once the download and installation process is complete, click "Start" to begin!
      FOR XBOX ONE:
      Step 1: Turn on your Xbox One and log in to your Xbox Live account.
      Step 2: Go to the Xbox One Store, then select "Search."
      Step 3: In the search field, type in "Overwatch."
      Step 4: Select "Overwatch: Origins Edition" from the search results and then click "Free Trial."
      Step 5: Once the download and installation process is complete, click "Launch" to begin!
      The Overwatch Free Weekend client will be available for download from September 22–25. 

      Q. In what regions is the Free Weekend available?
      A. The Free Weekend will be offered in all regions on PlayStation 4 and Xbox One. On PC, it will only be available in our Americas, Europe, and Asia gameplay regions—excluding Korea. For more information on which countries are associated with each of our Blizzard gameplay regions, click here.
      Q. What game content will be available during the Free Weekend?
      A. During the Free Weekend, players will have access to Overwatch's full roster of heroes, maps, and a selection of features—including Quick Play, Custom Games, the Arcade, and Loot Boxes.
      Q. How many heroes are available in Overwatch?
      A. There are 25 heroes available to play in Overwatch! To learn more about these heroes, click here.
      Q. How many maps are available in Overwatch?
      A. There are 4 different game modes and 16 different maps available in Overwatch!
      Assault: Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries Escort: Dorado, Junkertown, Route 66, and Watchpoint: Gibraltar Assault/Escort Hybrid: Eichenwalde, Hollywood, King's Row, and Numbani Control: Ilios, Lijiang Tower, Nepal, and Oasis Q. How many players does each mode support?
      A. Quick Play maps supports 12 players in a 6v6 format. The Arcade features alternate games modes and maps that support players in a 1v1, 3v3, 6v6, and free-for-all formats. 
      Q. What different play modes are available in Overwatch during the Free Weekend?
      A. There are a variety of ways to play Overwatch during the Free Weekend! 
      Quick Play: Jump into a game against other players of similar skill. Play vs. AI: Hone your skills against a team of AI-controlled heroes. Custom Game: Customize the rules and play a game with your friends or AI. The Arcade: Change things up with alternate games modes featuring different rules sets and restrictions. Players can also learn the ropes in a series of training modes: Tutorial, Practice Range, and Practice vs. AI.
      Q. Do I need Xbox Live Gold or PlayStation Plus membership to participate in the Free Weekend?
      A. Xbox Live Gold and PlayStation Plus are required to play during the Free Weekend. 
      Q. What languages are supported during Free Weekend?
      A. The Free Weekend will be supported in 13 languages across all platforms: English, French, German, Polish, Italian, Russian, Castilian Spanish, Latin American Spanish, Brazilian Portuguese, Korean, Japanese, Simplified Chinese, and Traditional Chinese.
      Q. Will my progress from the Free Weekend carry over if I purchase Overwatch  later?
      A. Yes. Any progression you earn, including levels as well as skins and other items you get from Loot Boxes, will carry over to the full game if you purchase Overwatch® Game of the Year Edition on Xbox One or PlayStation 4 or any version of Overwatch on PC—just be sure you purchase the game on the same account you played on during this free weekend.
      Your stats will also be retained. (Trophies and achievements, however, have been disabled for the Free Weekend.)
      Q. Will PC and console gamers be able to play together during the Free Weekend?
      A: No, cross-platform play is not available in Overwatch. 
      Q. Will there be any sort of maintenance planned during the Free Weekend?
      A. There's no downtime or maintenance currently planned for the Free Weekend. If this plan changes at any point, we'll be sure to provide information about major service interruptions in the official forums. For additional status updates, be sure to follow @PlayOverwatch on Twitter.