Vlad 411 Report post Posted May 16, 2016 This thread is for comments about our Genji guide for Overwatch. Quote Share this post Link to post Share on other sites
Guest Random Report post Posted May 23, 2016 I'm 99.9% sure that Genji's Swift Strike reset's if he participate's in any elimination whilst it is on cooldown. The final blow does not need to come from the Swift Strike its self. Repost as for some reason it made half the first sentence white :( Quote Share this post Link to post Share on other sites
Vlad 411 Report post Posted May 25, 2016 On May 23, 2016 at 6:27 AM, Guest Random said: I'm 99.9% sure that Genji's Swift Strike reset's if he participate's in any elimination whilst it is on cooldown. The final blow does not need to come from the Swift Strike its self. Repost as for some reason it made half the first sentence white :( Hey, thanks for that. We fixed it in the guide not shortly after launching it, as someone else had also pointed it out. Quote Share this post Link to post Share on other sites
Guest Snow Report post Posted June 29, 2016 It is worth noting that Genji can jump, double jump, wall climb, and then do another double jump for a total of 3 jumps without touching the ground. Quote Share this post Link to post Share on other sites
Vlad 411 Report post Posted July 6, 2016 On June 29, 2016 at 6:53 PM, Guest Snow said: It is worth noting that Genji can jump, double jump, wall climb, and then do another double jump for a total of 3 jumps without touching the ground. I think the "wall" counts as ground in that case :p Quote Share this post Link to post Share on other sites
Guest gayclown Report post Posted August 2, 2016 what is better todo after the close-range combo? for example: alt fire, melee, S.strike and then If i'm still kind of close should I just keep going with Alt fire or should I keep switching between alt fire and melee. Quote Share this post Link to post Share on other sites