Damien

Yogg and Load Hunter Standard

17 posts in this topic

This thread is for comments about our Yogg and Load Hunter Standard deck.

Share this post


Link to post
Share on other sites

Would it be smart to craft the remaining cards for 1420 dust, or should I save the dust for something more competitive? (I only have midrange shaman and pirate warrior for standard at the moment). A reply would be appreciated :3

Share this post


Link to post
Share on other sites

Depends on your personal priorities. Deck is fun and playable but not exactly your consistent top rank material.

Share this post


Link to post
Share on other sites
20 minutes ago, Paracel said:

Depends on your personal priorities. Deck is fun and playable but not exactly your consistent top rank material.

Thanks for the reply. I'll save the dust for now, but I'll craft it later for sure.

Share this post


Link to post
Share on other sites

I love this deck. It has been a lot of fun. I have only played about 10 games, but I have won 8 of them. Also it has beaten plenty of "Top" decks, maybe not top players, but top decks, yes. 

Share this post


Link to post
Share on other sites

It's too low impact. Also eats any removal your opponent has because you're creature light.

I've heard Stampeding Kodo is pretty good these days...

Share this post


Link to post
Share on other sites
6 hours ago, Guest Stonef0rge said:

Why isn't Noxious at all credited by the "author"?

Savjz is credited as the author. Savjz played a way different style of yogg-and-load than Noxious, and that deck was used for creation of this deck. 

Share this post


Link to post
Share on other sites

I have a Malygos laying around. What would happen if I would add him to this deck? Would it work? What card should I cut for him? Suggestions are welcome. Thanks!

Share this post


Link to post
Share on other sites

This deck will easily use up 12 or so spells, so if I wanted to throw 1 copy of arcane golem in there as just a last ditch effort or as one last try at stalling till turn 9/10, which would be the best thing to cut/bring down to one?

Share this post


Link to post
Share on other sites
11 hours ago, Guest Lexeous said:

This deck will easily use up 12 or so spells, so if I wanted to throw 1 copy of arcane golem in there as just a last ditch effort or as one last try at stalling till turn 9/10, which would be the best thing to cut/bring down to one?

Arcane Golem isn't good enough to be included. You can't play him in the early game as it would give your opponent a mana crystal, and in the end game one extra stat doesn't really make a difference. Do not include it.

Share this post


Link to post
Share on other sites
3 hours ago, positiv2 said:

Arcane Golem isn't good enough to be included. You can't play him in the early game as it would give your opponent a mana crystal, and in the end game one extra stat doesn't really make a difference. Do not include it.

judging from the contest I think he was talking about Arcane Giant, but it's only speculation.

Share this post


Link to post
Share on other sites

I had high hopes for Arcane Giant, but a closer looks told me that deploying 7 spells before turn 5 is a really formidable task, and even then he'd be doing a Frostwolf Warlord impression. Later in the game an 8/8 can't be exactly super relevant either. Keeping more consistency on your card draw/removal or reliable beats seems like a better idea.

Share this post


Link to post
Share on other sites
14 hours ago, positiv2 said:

Arcane Golem isn't good enough to be included. You can't play him in the early game as it would give your opponent a mana crystal, and in the end game one extra stat doesn't really make a difference. Do not include it.

Yes sorry, my brain must have had a massive fart. I did mean Giant. 

 

9 hours ago, Paracel said:

I had high hopes for Arcane Giant, but a closer looks told me that deploying 7 spells before turn 5 is a really formidable task, and even then he'd be doing a Frostwolf Warlord impression. Later in the game an 8/8 can't be exactly super relevant either. Keeping more consistency on your card draw/removal or reliable beats seems like a better idea.

I see. thank you for your input. I have tried it a few times and i do agree with you. Some games you'll get him out super early, but, as you said, is not consistent enough. 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Destruction Warlock PvP guide for Legion.
    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Zadina

      A new Tavern Brawl has been introduced this week by Ahune the Frost Lord himself.
      In this Brawl, you will play as either Uther or Jaina. They both have premade decks and Uther is reportedly slightly better than Jaina, which is interesting since Mage usually dominates in Tavern Brawls.
      Here is Uther's deck:
      Jaina uses a Reno deck, minus the Reno:
      Both heroes are immune to damage and they cannot be healed nor keep armor. The only way to damage them is by killing the Ragnaros? minions. These are 1/4 minions and there is one of them at each side of the board. They cannot attack and upon death they deal 4 damage to the opponent of the current player. This means that you can kill both minions (the one on your side and the one on your opponent's side) and your opponent will take all the damage. Moreover, once a Ragnaros? dies, a new one will appear thus making it possible to kill multiple of them in one turn.

      Some tips you should know:
      If the game reaches the fatigue stage, in the next round the enemy that has the least amount of health will automatically die and their opponent will be crowned as the winner. At the moment, Ice Block and Eye for an Eye seem to be bugged and they are not working as intended. This will be fixed soon. Bomb Squad and Ancient Curse deal no actual damage to you, so don't be afraid! This is the 110th Brawl and it's part of the Frost Festival. If you want to find out more about the Frost Festival, check our main article on it.
    • By Zadina

      As Ragnaros' Midsummer Fire Festival has ended, it is time for Ahune the Frost Lord to take over with the Frost Festival! 
      As we explained in our previous post, this is a holiday that celebrates Arena mode. Once you log in the game, you will see that Ahune is giving you a free Arena ticket for this week. This will happen for the entire duration of the festival, so in total you will get three free Arena keys.
      You will also get a free win each time you start an Arena run, whether it's from a free or a purchsed entrance key.
      You will also get a quest to play three Arena games. This weekly quest awards you with a Knights of the Frozen Throne card pack. Once again, you will receive this quest next week and the week after that accounting for a total of three Knights of the Frozen Throne packs (assuming you complete the quests).

      Feel free to check out our Arena guides and card rankings before you step into the Arena!
      As far as the themed Tavern Brawl called Ahune's Superior Brawl is concerned, you can read more about it here.
      The Frost Festival has created speculation for the next expansion. Since it will run for three weeks, it is going to end on August 9. The day after that, August 10, is thought by many to be the date that Knight of the Frozen Throne will be released.
    • By Starym

       
      Well, after the failed interview with Ben Brode and his dreams of being a Hearthstone developer squashed, the Lord of the Scourge decided to prove himself an accomplished entrepreneur and take what he's naturally good at - making ice - and adding cream. And so, behold the new ICC, Arthas' latest wondrous edifice: the Ice Cream Citadel.
      Of course, true to form, Blizzard took this little in-joke all the way and will have the Ice Cream Citadel, an actual ice cream shop, at the Petco Park Interactive Zone in San Diego near San Diego Comic-Con®, featuring two flavors: Villain-illa and Scourgeberry Sorbet.
      Blizzard (source)

      Greetings, mortal whelps!
      As part of my efforts to prove to the accursed Brode that I possess the necessary experience to command the Hearthstone development team, I have decided to expand my efforts to all aspects of mortal enterprise.
      At first I considered peddling power and vengeance, but according to my focus testing, the foremost human craving seems to be for cold, creamy, sweetened sludge. I have decided to create a frozen-cream sugar-ooze unlike any you have ever tasted. You will desire it.
      Prepare yourselves for the grand opening of Ice Cream Citadel, a fortress of refreshment in the scorching heat that afflicts this place. I will be on hand to personally help you conquer the heat with free ice cream. You need spend no money for your first taste of my power.
      Choose from an endless selection of TWO flavors:

      Behold my tasteful brochure:

      Attend the Petco Park Interactive Zone in San Diego near San Diego Comic-Con® and be guided to your just desserts by this map:

      You may also take photographs of me with no immediate fear of retribution. Share proof of your delicious ice cream conquests on social media using the #icecreamcitadel “hashtag,” whatever that means.
      Begin preparations for your journey now. Ice Cream Citadel will receive supplicants between the hours of 9:00 a.m. and 9:00 p.m. PDT July 20 through July 22, and 9:00 am to 5:00 pm PDT on July 23.