Damien

Yogg and Load Hunter Standard

17 posts in this topic

This thread is for comments about our Yogg and Load Hunter Standard deck.

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Would it be smart to craft the remaining cards for 1420 dust, or should I save the dust for something more competitive? (I only have midrange shaman and pirate warrior for standard at the moment). A reply would be appreciated :3

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Depends on your personal priorities. Deck is fun and playable but not exactly your consistent top rank material.

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20 minutes ago, Paracel said:

Depends on your personal priorities. Deck is fun and playable but not exactly your consistent top rank material.

Thanks for the reply. I'll save the dust for now, but I'll craft it later for sure.

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I love this deck. It has been a lot of fun. I have only played about 10 games, but I have won 8 of them. Also it has beaten plenty of "Top" decks, maybe not top players, but top decks, yes. 

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It's too low impact. Also eats any removal your opponent has because you're creature light.

I've heard Stampeding Kodo is pretty good these days...

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6 hours ago, Guest Stonef0rge said:

Why isn't Noxious at all credited by the "author"?

Savjz is credited as the author. Savjz played a way different style of yogg-and-load than Noxious, and that deck was used for creation of this deck. 

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I have a Malygos laying around. What would happen if I would add him to this deck? Would it work? What card should I cut for him? Suggestions are welcome. Thanks!

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This deck will easily use up 12 or so spells, so if I wanted to throw 1 copy of arcane golem in there as just a last ditch effort or as one last try at stalling till turn 9/10, which would be the best thing to cut/bring down to one?

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11 hours ago, Guest Lexeous said:

This deck will easily use up 12 or so spells, so if I wanted to throw 1 copy of arcane golem in there as just a last ditch effort or as one last try at stalling till turn 9/10, which would be the best thing to cut/bring down to one?

Arcane Golem isn't good enough to be included. You can't play him in the early game as it would give your opponent a mana crystal, and in the end game one extra stat doesn't really make a difference. Do not include it.

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3 hours ago, positiv2 said:

Arcane Golem isn't good enough to be included. You can't play him in the early game as it would give your opponent a mana crystal, and in the end game one extra stat doesn't really make a difference. Do not include it.

judging from the contest I think he was talking about Arcane Giant, but it's only speculation.

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I had high hopes for Arcane Giant, but a closer looks told me that deploying 7 spells before turn 5 is a really formidable task, and even then he'd be doing a Frostwolf Warlord impression. Later in the game an 8/8 can't be exactly super relevant either. Keeping more consistency on your card draw/removal or reliable beats seems like a better idea.

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14 hours ago, positiv2 said:

Arcane Golem isn't good enough to be included. You can't play him in the early game as it would give your opponent a mana crystal, and in the end game one extra stat doesn't really make a difference. Do not include it.

Yes sorry, my brain must have had a massive fart. I did mean Giant. 

 

9 hours ago, Paracel said:

I had high hopes for Arcane Giant, but a closer looks told me that deploying 7 spells before turn 5 is a really formidable task, and even then he'd be doing a Frostwolf Warlord impression. Later in the game an 8/8 can't be exactly super relevant either. Keeping more consistency on your card draw/removal or reliable beats seems like a better idea.

I see. thank you for your input. I have tried it a few times and i do agree with you. Some games you'll get him out super early, but, as you said, is not consistent enough. 

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