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It seems Halloween isn't going to be that scary for the Overwatch devs as they managed to break another huge milestone in reaching the 35 million player mark! It took 6 months to get here from the previous 30 million number, but it really shows that the game is still expanding, even more than a year after its release. We didn't get any specifics to go with these numbers, like the player distribution across platforms or how many of these actually bought the game and didn't just join in on one of the free weekends, but the growth is impressive nonetheless!
Mercy and Lucio are the targets of today's patch, as movement abilities Wall Ride and Guardian Angel get a bit of a boost and Valkyrie gets a little tweak. We also get appear offline and some bug fixes!
October 17 (source)
Social [PC] Players can now set their social status to Online, Away, Busy, or Appear Offline (Note: appearing offline does not prevent friends from seeing you if you are placed into the same match). This option can be found under the social menu
Lúcio Wall Ride The speed boost that Lúcio receives after completing a wall ride has been increased by 65%
Developer Comments: A recent bug fix slowed Lúcio’s Wall Ride. This change compensates for the reduced speed.
Mercy Guardian Angel Players can now glide past a targeted ally using the jump key Cooldown no longer resets when Resurrect is activated Valkyrie No longer resets or reduces Resurrection’s cooldown Now gives players a bonus resurrection charge
Developer Comments: Valkyrie no longer resets or reduces Resurrect’s cooldown. Instead, it now provides an extra 'charge,' allowing you to revive an ally even if it is still on cooldown. If the bonus charge hasn’t been spent when Valkyrie ends, it will be removed.
This method makes Resurrect more flexible when used with Valkyrie. For example, in the past if you wanted to resurrect two teammates, you had to revive the first target, then activate Valkyrie (causing the Resurrect’s cooldown to reset), and then revive the other target. With this change, you can now activate Valkyrie and fly in quickly to resurrect both targets instantly.
However, this still reduces the overall number of Resurrects that Mercy can provide, since Valkyrie no longer reduces its cooldown.
Zenyatta Added a number of additional voicelines for Cultist Zenyatta
Heroes Fixed a bug preventing Mercy’s momentum from slowing down correctly when Guardian Angel was canceled Fixed a bug preventing the visual effects on Sombra’s Pumpkinette victory pose from displaying correctly
The team is still experimenting with Mercy's Valkyrie and Resurrection trying to balance them out as best as possible.
The first iteration of Mercy changes on the Overwatch PTR were considered as huge nerfs for the fan-favourite Support hero. The devs quickly admitted that these changes were experimental and the team is still testing things out with Valkyrie and Resurrection.
Now, a new change is being tested on the PTR: within Valkyrie's duration Mercy gets a second Resurrection charge, making it possible to resurrect two people at once. Moreover, Resurrect no longer resets the cooldown of Guardian Angel, putting an even bigger target marker on Mercy when she is resurrecting somebody. Lastly, Mercy can now get an unlock boost from her Guardian Angel by using the jump key.
We've updated the PTR last night with the following changes to test:
Mercy can now get an unlock boost from her guardian angel by using the jump key. This unlocks you from your target and lets you fly past them for a little bit, and sort of use your target like a slingshot. This somewhat replicates some of the behavior the recent Mercy zero-air resistance bug caused, but in a way that is more consistent and with less buggy side effects.
Valkyrie has also changed a bit, in regards to how it affects Resurrect. It no longer increases the range of res, it now instead gives you one free 'charge' of res that you can use any time during Valkyrie. I do not use this free res, it will be removed when Valkyrie ends. Valkyrie still no longer affects Resurrect's cooldown directly now, but this method preserves some amount of 'burst ressing' when needed, while making it more flexible to use. For example, in the past if you want to res two targets with Valkyrie, you had to first res one target, then ult (causing the cooldown to reset), then res the other target. With this new change you can now hit Valkyrie first, fly in quickly and res two targets instantly.
However, overall this still reduces the overall numbers of Resurrects Mercy can provide since Valkyrie no longer reduces its cooldown.
We have also made some changes to Lucio's speed boost when jumping off a wall to try to compensate for the super-boost bug fix that just went out. He now gets a more significant boost off a wall.
We're still iterating on these changes, and any feedback you guys have would be great. Thanks. (source)
There is one more change to Mercy: Resurrect no longer resets the cooldown of Guardian Angel. This makes Resurrect more reasonable to fight against, since Mercy will now be slightly more vulnerable if she chooses to res someone in a bad position. (source)
As you see, there's an additional change to Lucio's speed boost when jumping off a wall. In the first October PTR patch, there was a bug that caused Lucio to gain a super speed boost after wall-riding. A dedicated Lucio player u/Serenad3 has written up a proper essay on the history of changes to Lucio's wall-riding speed. The conclusion of this write-up is that this last iteration on Lucio's wall-riding will make him feel a bit slower than his current speed on live servers.