Damien

Feral Druid 7.2

222 posts in this topic

This thread is for comments about our Feral Druid guide for Legion.

Share this post


Link to post
Share on other sites

If I understand correctly, we should still use SoC during the pre expansion patch although it's ranked at place 56 in the BIS list? Heirloom (against Demons) or Skull of War as 2nd trinket?

Share this post


Link to post
Share on other sites

From what I've seen these numbers are not actually current with what is being released on patch day, which thus may make some of the talents differ in weight now.

 

Soul of the Forest now gives 12 energy per combo point, up from 6 (was 8 at an earlier time). 

Savage Roar now increases your damage by 25%, down from 30%. 

Jagged Wounds deal damage 40% faster, instead of 33%. 

I do believe all of these we updated within the past two weeks. 

Share this post


Link to post
Share on other sites
12 hours ago, Guest Miyra said:

Jagged Wounds deal damage 40% faster, instead of 33%. 

You're mostly correct, but they reverted the Jagged Wounds change on Friday, it's back to 33%

Share this post


Link to post
Share on other sites
13 hours ago, Guest Miyra said:

From what I've seen these numbers are not actually current with what is being released on patch day, which thus may make some of the talents differ in weight now.

 

Soul of the Forest now gives 12 energy per combo point, up from 6 (was 8 at an earlier time). 

Savage Roar now increases your damage by 25%, down from 30%. 

Jagged Wounds deal damage 40% faster, instead of 33%. 

I do believe all of these we updated within the past two weeks. 

Thank you for noticing this, I'm fixing it right now (except for Jagged Wounds which, as was pointed out, has been reverted).

Share this post


Link to post
Share on other sites

There is a bit of misinformation on the first page of the guide:

 

Quote

Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

Share this post


Link to post
Share on other sites

There are a few things worth noting, some of which has already been mentioned ( i previously posted as a guest, so feel free to disregard that post entirely).

  • Quote

    Incarnation: King of the Jungle Icon Incarnation: King of the Jungle replaces Berserk Icon Berserk, and no longer grants a damage increase.

    Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

  • Talent tiers 5 and 7 have recently changed
    • Soul of the Forest is now far stronger (12 energy per CP instead of 6), and very well may compete with Savage Roar for best in tier.
    • While Moment of Clarity hasn't directly changed, the proc chance of Omen of Clarity has gone up by 50% (from 3.5ppm to 5.25ppm) , which significantly buffs Moment of Clarity as a result, meaning it may be the preferred talent in this tier.
  • Our AOE has changed recently as well, so looking into our AOE rotation may be warranted. Damage was nerfed while our overall energy regen has gone up (through OOC procs and buff to SotF).
  • Quote

    The DPS Feral Druid rotation is a balance of keeping up several bleeds on the target as well as keeping up Savage Roar Icon Savage Roar on yourself, while continuously generating Combo Points.

    Perhaps consider mentioning that SR is a talent? This feels like it hasn't been updated from 6.2 quite yet.

  • Quote

    There is a lot of free time in your rotation, and this means there is usually no rush to spend your Energy. 

    With the SotF talent and new OOC proc chance (and possibly MoC as well), the spec plays incredibly fast. Might be worth adjusting this as well, but obviously not critical. This talent layout may end up being optimal as well, depending on the sims that need to be done.

  • It might be worth adding the Jagged Wounds talent to the "When to refresh bleeds" under the effects that affect the damage of your bleeds. While it doesn't directly affect the damage, the duration difference is a significant dps increase.

  • Quote

    It is, however, important to note that if you have 5 Combo Points and 12 or fewer seconds left on Savage Roar, you can refresh it without losing any of its duration.

    I could be wrong, but the pandemic mechanic only brings up to 30% of the remaining duration of the buff, so that would mean you should only refresh SR at <= 7.2 seconds remaining.

  • Ferals now gain 50% bonus Haste from gear. This may affect stat weights. Only mentioning as this was changed at the same time the other feral changes went through that aren't reflected in the guide.

That is all I see for now. Hopefully this comes across as helpful and not arrogant. 

 

Edited by Hobbes

Share this post


Link to post
Share on other sites

CORRECTING

 

WRONG 8. Tier 7 (Level 100) Talents

  • Bloodtalons IconBloodtalons causes Healing Touch IconHealing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

RIGHT 8. Tier 7 (Level 100) Talents

  • Bloodtalons IconBloodtalons causes Healing Touch IconHealing Touch casts to make the next two melee abilities (used within 30 seconds) deal 30% increased damage for their full duration (which is of notable relevance if they are Bleeds).

 

Share this post


Link to post
Share on other sites

o/

So... Are you quite sure about Tier 5 and Tier 6 placements?

Correct me if I am wrong, but wouldn't 60 energy gain per finisher be at least on par with Savage roar in terms of target-dummy-class fights? The old 20 energy version was a joke, yes, the one we saw on PTR (40 energy total/5 CP) was also quite meh, but now its pretty much a free Tiger's Fury every time we use a finisher! Please consider calculating the outcome.

Same goes for Tier 6. Current (live) tooltip indicates 33% speed-up bonus, not 40% one. Wouldn't permanent 'execute'-state be slightly better than these hastened DOTs on a single target? It is quite obvious that Jagged Wounds ranks #1 for AOE encounters, but standalone bosses might actually yield higher DPS for us if we go for Sabertooth. Am I wrong?

Tier 7 is questionable since I have no 100% certain proof of changes in PPM of the Clarity talent. Still, it looks like a decent option to me. Could you please also check/confirm this?

Share this post


Link to post
Share on other sites

Hello guys. Thank you for all the awesome feedback. I'm updating the Bloodtalons text (it's actually 40% now, not 50% nor 30%), and I'm going to make some updates based on all your comments. I'll keep you posted.

Share this post


Link to post
Share on other sites

Hey there

For the Tier 6 talent Sabertooth, I'm interested in how damage compares if you were to open with a very strong (TF/Bloodtalons/Agi Pot/Trinket Procs) Rip on the boss and refresh this for the entire fight? This would also give the opportunity for extra Bloodtalons abilities as Rip is set for the rest of the fight.

And just another little point  for the Multiple Target Rotation section - perhaps this could include how Tier 7 Brutal Slash measures up as it was mentioned this talent could be good with large add packs.

Fantastic guide! :) 

 

Share this post


Link to post
Share on other sites

What do you upon reaching 5 combo points, if it is not yet time to refresh either Rip or Savage Roar, but one or both will drop before you have time to build up 5 more combo points? This feels like a very common situation to me.

In general I feel too energy starved to hope for high uptime on my dots/buffs:
5 combo points costs ~160 energy; I regen 12 energy per sec = 13 seconds for 5cp.
Rip's duration is 16 seconds, meaning it requires 13/16 = 80% of my total energy production.
Savage Roar at 24 seconds requires 13/24 = 54% of energy production.
So we're at 134% of available energy just to keep these two buffs up.
How would anyone ever cast Ferocious Bite (outside of execute range)?
 

Share this post


Link to post
Share on other sites

Sorry, haven't recognized the comment section for the guides and posted my feedback in the druid forum. 

Quote

[..]  Note that when doing this, you should switch to a Spellpower weapon to increase your spell damage.

This seems to be a little mistake in the guide. I was wondering, because it wasn't mentioned in the Guardian guide and I made a litte test, which showed me, that taking a caster weapon decreases my DPS. More details here: Balance Affinity - Feedback.

 

If my test is wrong and we should use a caster weapon, I would recommend call it caster weapon or intellect weapon, since spell power is gone or better said transformed into intellect. 

Edited by Dradux

Share this post


Link to post
Share on other sites

I'll be doing several updates to this guide tonight. Thanks for all the feedback, guys. I'll post back when it's done.

Share this post


Link to post
Share on other sites
On July 19, 2016 at 7:00 PM, Hobbes said:

There are a few things worth noting, some of which has already been mentioned ( i previously posted as a guest, so feel free to disregard that post entirely).

  • Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

  • Talent tiers 5 and 7 have recently changed
    • Soul of the Forest is now far stronger (12 energy per CP instead of 6), and very well may compete with Savage Roar for best in tier.
    • While Moment of Clarity hasn't directly changed, the proc chance of Omen of Clarity has gone up by 50% (from 3.5ppm to 5.25ppm) , which significantly buffs Moment of Clarity as a result, meaning it may be the preferred talent in this tier.
  • Our AOE has changed recently as well, so looking into our AOE rotation may be warranted. Damage was nerfed while our overall energy regen has gone up (through OOC procs and buff to SotF).
  • Perhaps consider mentioning that SR is a talent? This feels like it hasn't been updated from 6.2 quite yet.

  • With the SotF talent and new OOC proc chance (and possibly MoC as well), the spec plays incredibly fast. Might be worth adjusting this as well, but obviously not critical. This talent layout may end up being optimal as well, depending on the sims that need to be done.

  • It might be worth adding the Jagged Wounds talent to the "When to refresh bleeds" under the effects that affect the damage of your bleeds. While it doesn't directly affect the damage, the duration difference is a significant dps increase.

  • I could be wrong, but the pandemic mechanic only brings up to 30% of the remaining duration of the buff, so that would mean you should only refresh SR at <= 7.2 seconds remaining.

  • Ferals now gain 50% bonus Haste from gear. This may affect stat weights. Only mentioning as this was changed at the same time the other feral changes went through that aren't reflected in the guide.

That is all I see for now. Hopefully this comes across as helpful and not arrogant. 

 

When I say that Incarnation doesn't offer a DPS boost, I mean that it doesn't offer a straight increase to damage done. Indirectly, of course it does.

Tooltips should be updated.

Added  Jagged Wounds to when to refresh bleeds section, and updated SR to <= 7.2 seconds.

Thanks a lot for the feedback!

Share this post


Link to post
Share on other sites

Savage Roar is now a finishing move, which has created a great deal of confusion for me in regards to finishing move rotations, which, with the Savage Roar talent, are Rip, Ferocious Bite, Maim and Savage Roar.

Share this post


Link to post
Share on other sites

Cannot seem to find any info on it besides people talking about sims, but how exactly is SR/JW supposed to be viable? Has it been tested at 110 with artifact and legendaries and/or decent gear?

Share this post


Link to post
Share on other sites

1.1. With Incarnation: King of the Jungle

  1. Agility;
  2. Critical Strike (up to 50%, or 40% if you are using the Blood Scent Icon Blood Scent talent);
  3. Versatility;
  4. Critical Strike;
  5. Mastery;
  6. Haste.


Fix this please, why putting two critical strike stats? 

Share this post


Link to post
Share on other sites
On August 7, 2016 at 6:31 PM, Guest Come said:

1.1. With Incarnation: King of the Jungle

  1. Agility;
  2. Critical Strike (up to 50%, or 40% if you are using the Blood Scent Icon Blood Scent talent);
  3. Versatility;
  4. Critical Strike;
  5. Mastery;
  6. Haste.


Fix this please, why putting two critical strike stats? 

There is nothing to fix. The first Critical Strike is specifically up to the cap of 50%. If you have attained that, then Versatility is better than additional Critical Strike, but additional Critical Strike is still superior to Mastery and Haste. Does that make sense?

Share this post


Link to post
Share on other sites

Been testing the dummies a bit and I was wondering if the following is correct:

1) Apply Rip with Tiger's Fury or Bloodtalons. It does increased damage.

2) Renew Rip with Ferocious Bite. It still does increased damage.

3) Renew Rip with Rip. It goes back to normal damage.

Share this post


Link to post
Share on other sites

For AoE I've been testing a method where I shift into bear instead and just spam swipe and let thrash stacks build.  It seems to be giving me higher output because I'm not limited by energy and it can be spammed.

Share this post


Link to post
Share on other sites
On 8/9/2016 at 6:51 PM, Vlad said:

There is nothing to fix. The first Critical Strike is specifically up to the cap of 50%. If you have attained that, then Versatility is better than additional Critical Strike, but additional Critical Strike is still superior to Mastery and Haste. Does that make sense?

I see what you mean there, might need to put a p.s. about that because i'm pretty sure some people might get confused with such thing like me.

Thanks for explain it.

Share this post


Link to post
Share on other sites

Hello~! Lovely guide here. I was wondering, when exactly in the rotation should I start savage roar? All I see is, "have it on at all times," Do I first rake, then savage roar, then rake again for the DPS boost? Very confused. Thanks!

Share this post


Link to post
Share on other sites

The Addon DroodFocus is now back under a new name and with full Legion compatibility.

Would be nice to see it again mentioned in the page, since it is a very good helper for feral druids.

DotFocus download page

 

Share this post


Link to post
Share on other sites
On 8/11/2016 at 9:59 PM, Guest Prowl said:

For AoE I've been testing a method where I shift into bear instead and just spam swipe and let thrash stacks build.  It seems to be giving me higher output because I'm not limited by energy and it can be spammed.

I have had good results with this as well. However, I do not have the HFC Tier 4 set or the Seed of Creation.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A look at Patch 7.2's most crucial aspects for returning players and alt-friendliness - Artifact Knowledge, gearing and leveling.
      Artifact Knowledge
      Is the rate at which you gain Artifact Power. Your main goal should be to reach Artifact Knowledge Level 26 as soon as possible, because there's a significant increase in the multiplier in 7.2. If you lack Order Resources, keep in mind you can buy Order Resources Cache for Blood of Sargeras. Patch 7.2.5 added a bag with up to 4,000 Order Resources (Abundant Order Resources Cache), but we don't know what plans Blizzard has for it just yet.
      Artifact Knowledge Level 25 = 24,9000% Artifact Knowledge Level 26 = 100,000% Reaching Artifact Knowledge Level 1 - 25
      Knowledge is Power is a repeatable quest that can be turned in for 500 Order Resources up to Artifact Knowledge Level 25. If you have a main that has reached AK Level 25, you can buy Artifact Research Compendium: Volumes I-IV for 1,000 Order Resources that can be sent to your alts to instantly reach AK Level 20. If you boost your AK Level with the research compendium to a certain level, the last 5 Artifact Knowledge Levels must be reached by repeating the Knowledge is Power (2,500 Order Resources) With AK Level cap being increased up to 50, you'll be able to buy additional compendiums At AK Level 30: Artifact Research Compendium: Volumes I-V At AK Level 35: Artifact Research Compendium: Volumes I-VI At AK Level 40: Artifact Research Compendium: Volumes I-VII At AK Level 45: Artifact Research Compendium: Volumes I-VIII At AK Level 50: Artifact Research Compendium: Volumes I-IX Example: Let's assume you've got AK Level 25 on your main and can purchase a compendium that will instantly teach your alt AK Level 25 Artifact Research Compendium: Volumes I-IV.  Using it will make your alt have AK 20, but the last 5 levels have to be reached, by repeating Knowledge is Power five times. Artifact Knowledge Level 25+
      At this time, you will no longer be able to continue your research You need to start and finish Assault on Broken Shore to be able to research again After you finish the Assault, the accept the "Seeking Lost Knowledge" quest at Deliverance Point Once finished, return to your Order Hall and turn in Delivering Lost Knowledge You can now continue your Artifact Knowledge Research (Discovered Lost Knowledge) and don't forget to learn AK Level 26 by consuming Empowered Elven Tome in your inventory Gear
      Another interesting aspect for returning players and alts is gear. Patch 7.2 makes gearing up super fast.
      Crafted Gear & Obliterum
      The Obliterum Forge is now available to everyone and Obliterum has never been cheaper Crafted items have ilvl 835 Obliterum can upgrade items up to ilvl 875 Dauntless Items
      Discover an item appropriate for your specialization with ilvl 850+ Can be purchased from Warmage Kath'leen for 400 Nethershards each (e.g. Dauntless Hood) you shouldn't be really spending Nethershards on them, because they drop in Demon Assault Scenarios and from all Broken Shore content (bags, caches, mobs, the Sentinax) Demon Assaults
      Check the Broken Isles map periodically for Demon Assaults. Not only are they a great source of experience and Nethershards, you'll receive Dauntless tokens and epic quality gear from the last boss Dungeons
      Normal dungeons drop ilvl 825+ Heroic dungeons drop ilvl 845+ Mythic dungeons drop ilvl 865+ Grandiose Armor Kits
      World Quest rewards (Farseer's Grandiose Armor Kit) that instantly upgrade items from your Order Hall Set to ilvl 870. Relinquished Items
      Discovers an item appropriate for your loot specialization with an ilvl 880+ Relinquished items (e.g. Relinquished Relic) can be purchased from Thaumaturge Vashreen for 5,000 Nethershards each The items have a chance to contain a Legendary item, so if you're a freshly-leveled 110 and would like to slot target your Legendary items, Relinquished items are your safest bet World Quests
      Broken Isles World Quest rewards now scale up to ilvl 860 World Bosses
      When Nether Disruptor's up, you'll have access to Broken Shore World Bosses that drop ilvl 900+ loot. Don't forget to bring a Seal of Broken Fate for bonus rolls. Leveling
      Mostly revolves around the Armies of Legionfall reputation grind, more information can be found in our guide.
      Focus your effort to unlock flying at least on one of your characters (Broken Isles Pathfinder, Part Two) Flying's account-wide and once unlocked, you can use it on any character (even at Level 100) Flying significantly speeds up leveling Another great source of experience and Nethershards are Demon Assaults! Always check whether they're up!
    • By Damien
      This thread is for comments about our Jade Rogue Standard Un'Goro deck.
    • By Stan

      Patch 7.2 added several new Warlock Pet glyphs and we're looking at how to get them!
      Glyph of the Shadow Succubus
      There's a succubus standing near Tehd Shoemaker. She's called Syaith. If you're a scribe and /kiss her, you'll get Technique: Glyph of the Shadow Succubus. The trick is she only appears during the World Quest "Where There is a Whip...". You don't need to have Broken Shore World Quests unlocked to get it according to many reports from redditors that were able to find her.

      Credits go to redditor Sonotmethen
      Here are some tips from redditors!
      Comment from discussion Scribs can get Glyph of the Shadow Succubus for free today!. It seems you don't even need to be max level or have Inscription maxed out to get the pattern. Comment from discussion Scribs can get Glyph of the Shadow Succubus for free today!. Glyph of the Fel Succubus
      Technique: Glyph of the Fel Succubus seems to be a random drop from Cathedral of Eternal Night.
      The current version of the Fel Succubus is bugged (thanks to @Plaguestorm for pointing out), which results in a much weaker version of the regular Succubus pet in terms of damage output. It's advised not to use it until the issues get hotfixed.
      Comment from discussion Protip: Glyph of Shadow Succubus is obtainable right now..
      Glyph of Wrathguard
      Technique: Glyph of Wrathguard can be purchased from the Armies of Legionfall Quartermaster Warmage Kath'leen for 2,500 Nethershards.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 8/10M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros NH:8/10M EN:7/7M ToV:2/3M 3soirs Lundi, Mardi et Jeudi 7hpm à 10h30pm (EST)
      - [Raid] Statis NH:6/10M EN:7/7M ToV:3/3H 2soirs Mercredi et Jeudi 7hpm à 10hpm (EST)
      - [Raid] Casual as Fuck NH:9/10H 1soir Mercredi 7hpm à 10h30hpm 
       
      PvP:
      - Nous sommes toujours a la recherche d'un PvP Leader pour s'occuper du PvP dans Unhuman!
       
      Communauté:
      - Plus de  420 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Nous comptons présentement plus de 420 accounts actifs. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Kaiser-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 8/10M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros NH:8/10M EN:7/7M ToV:2/3M 3day Monday, Tuesday and Thursday 7hpm to 10h30pm (EAST)
      - [Raid] Statis NH:6/10H EN:7/7M ToV:3/3H 2day Wednesday and Thursday 7hpm to 10hpm (EAST)
      - [Raid] Casual as Fuck NH:9/10H 1day Wednesday 7hpm to 10h30hpm 
       
      PvP:
      - We're still looking for a PvP Leader to take over all PvP in Unhuman!
       
      Community:
      - More than 420 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. We have over 420 active accounts. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Kaiser-Arthas, Officier