Jump to content
FORUMS
Damien

Feral Druid 7.3

Recommended Posts

On 10/17/2016 at 7:42 PM, Guest DeadlyElixir said:

I use Icy Veins to know the stats to focus on but I use ask mr robot to weigh upgrades, I'm having a big issue right now. AMR recently changed their stat priority and it's very different from icy now.  Icy veins does not provide a weight break down (like saying crit is .63 and etc) so I can fix it to match. AMR also affects the pawn addon so now that is saying different stats too. Since icy hasnt updated im very confused and not sure what to do. If AMR is right that really sucks cause it is a huge change in stat priority. 

Can I get some help here.

Unfortunately, I can't really tell you why AMR have changed their priorities. Weights can be found here:

https://www.icy-veins.com/wow/feral-druid-pve-dps-gear-legendaries-best-in-slot

These are general weights, so to get ones that fit your character properly, you need to use simcraft.

Share this post


Link to post
Share on other sites
On 10/19/2016 at 2:09 PM, Guest stat weighting wrong said:

Sim craft does not agree with the listed stat weighting for my 850 gear level using mostly crit/mastery on gear (by a significant amount). Quite annoying that I assumed crit mastery was still by deign since thats what drops, thats what this guide says.

That's because the listed stat priority and weights are general lists. They will not be perfect for your character, they are simply a guideline to follow if you do not know how to properly sim your own character. It's not possible to have a perfect priority and weight for every gear setup. That's essentially what Simcraft is for.

Share this post


Link to post
Share on other sites
On 10/21/2016 at 2:56 PM, Razorclaw said:

This guide has not been updated for one month.

There have been numerous updates that can be seen in the changelog on the front page:

https://www.icy-veins.com/wow/feral-druid-pve-dps-guide

As for the balanced stat priority, please feel free to read the section under the priority:

Quote

When considering these stat priorities, be aware that Feral has a good amount of synergy between each of them, so going too far into one direction can in some cases have negative effects. Try to generally aim for Mastery and Critical Strike, and have a small amount of Haste to smooth out the rotation, or to help when using Brutal Slash Icon Brutal Slashbuilds.

This should tie in with what you are saying.

Share this post


Link to post
Share on other sites
On 10/21/2016 at 8:12 PM, Guest Pheno said:

In the racial sims, it shows shadowmeld upping dps by 7k. Can one use shadowmeld-->prowl in raids?

As stated above, it's just that shadowmeld enables the stealth modifier on abilities. 

Share this post


Link to post
Share on other sites
On 10/28/2016 at 11:10 PM, Guest Twofangs said:

When is the bis list for feral being updated?

What do you feel needs updating?

Share this post


Link to post
Share on other sites
Guest Twofangs
On 10/31/2016 at 0:10 AM, Blainie said:

What do you feel needs updating?

Well the new kara trinkets are really good.

Share this post


Link to post
Share on other sites

I'd like to ask something. When you refresh / reapply the duration of rake and/or rip...does it refresh their respective dot based on the damage increase factors you had when you first applied them? or based on your current base damage increase factors? (if any available of course!)

Share this post


Link to post
Share on other sites
4 minutes ago, Vaizard said:

I'd like to ask something. When you refresh / reapply the duration of rake and/or rip...does it refresh their respective dot based on the damage increase factors you had when you first applied them? or based on your current base damage increase factors? (if any available of course!)

I'm not 100% sure how FB refreshed rips work as far as snapshotting, but for rake and normal refreshed rip it works as such: refreshing works to re-snapshot the damage bonuses to rake/rip, aka, if you refresh them without a buff up that they had the last time you applied/refreshed them, they lose that buff and vice versa.

  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, Orthios said:

I'm not 100% sure how FB refreshed rips work as far as snapshotting, but for rake and normal refreshed rip it works as such: refreshing works to re-snapshot the damage bonuses to rake/rip, aka, if you refresh them without a buff up that they had the last time you applied/refreshed them, they lose that buff and vice versa.

Thanks a lot mate... If anyone knows ,with certainty, about how refreshing/reapplying rip with FB works... let us know please! Thanks again...

Share this post


Link to post
Share on other sites

Curious about the target dummy/sim craft approach to the guide rotation.  With the recommended talent tree you basically have to keep 4 timed events/bleeds up and runny at all times (moonfire, rake, rip and although not a bleed/dot still a timed event savage roar).

My times are:

Rake 12 sec, Moonfire is 14, Rip is 16 and Savage Roar is 24.  These will line up and end up dropping off at exactly the same time, specifically Rip and Savage Roar as shown in the rotation will line up at the second rotation of Savage Roar meaning you must choose Rip and then Savage Roar is down until you get 5 more points.  While managing energy consumption, movement, aoe and other raid/dungeon random damage, how is it possible top keep a consistent rotation?

If you let even one bleed/dot/savage roar drop for any time you see a HUGE dps drop because of it.  Now for the really strange, you also would need to keep these ups on potentially 2-3 targets at the same time??  I only have 2 eyes and 8 fingers and frankly after beating on the dummy and seeing only 15k dps difference between three variants described in the guide, why is the optimum the most complex and least likely to actually keep going for an entire boss fight the recommended???

I would doubt that even a minority of players can keep all of whats required rotating.  I am sure their are a few but is the guide written for those few or am I seriously missing something here?

Edited by Twiddles

Share this post


Link to post
Share on other sites

@Twiddles The way I try and play around the issue you mention is by timing the SR downtime with those small periods that your bleeds won't need refreshing yet. When I see SR is about to run out and Rip needs refreshing too then I'll try to refresh all of Rip, Rake & Moonfire before that SR ends so you'll have another 12 sec to get SR up before the next Rake refresh, minimizing the DPS loss of that SR downtime.

Having a look at my logs from last week (LFR though), there's not that much downtime: In a 3min nythendra fight all 3 bleeds had around 96% upkeep with SR at 90% so it's really not all that problematic either.

Edited by PaasHaaS

Share this post


Link to post
Share on other sites
Guest Untaimed

I have a small dilemma, assuming the relic section of the guide, when it talks about relics being 10 item levels higher than other ones, is referring to the top "Item Level" label (outlined in red in attached picture), and not the lower "Item Levels" label.

Which one would people go for in this scenario? My other 2 relics are both Rake increases as well (so I have 3 in total).

 

 dilemna.png

dilemna.png

  • Like 1

Share this post


Link to post
Share on other sites

Alright, I have a few questions... First of all, is there a "sweet" CP amount you should use in order to refresh SR, or should you just do it at 1 or at max CP at all times?

2ndly, if you snapshot your dots with damage increase buffs, shouldn't you normally try and let them tick out or closest to ticking out before refreshing each one of them accordingly? for maximum dmg / dps that is?

3rdly, let's say you screw up and mistakenly use Rip on a target but with less than 5 CPs....is it worth and/or recommended even, to immediately try to refresh the duration as soon as possible with maximum CPs?

Edited by Vaizard

Share this post


Link to post
Share on other sites
Guest CmwCaelen1

In the 4.3.3 section it gives the Resto Druid Omen of Clarity tooltip instead of the Feral Druid one. Just a little heads up.

Share this post


Link to post
Share on other sites
On 3.11.2016 at 5:12 PM, Vaizard said:

Thanks a lot mate... If anyone knows ,with certainty, about how refreshing/reapplying rip with FB works... let us know please! Thanks again...

It applies to Rip as Orthios described it.

Share this post


Link to post
Share on other sites
On 4.11.2016 at 6:34 AM, Twiddles said:

I would doubt that even a minority of players can keep all of whats required rotating.  I am sure their are a few but is the guide written for those few or am I seriously missing something here?

The guides are written to basically show the maximum output setup that a spec can achieve in a raiding environment. If we were to post one of the easier, but worse setups, we would get plenty of comments telling us that we are wrong. Feral Druid is known for being extremely difficult to play currently; it's definitely not a spec to play if you're not ready to play something very complex right now.

One of the reasons why it is so difficult is because of what you have described. You have to constantly be thinking much further ahead than most other specs, because you will have so many conflicts in renewing buffs and debuffs. You need to think ahead, sometimes even refreshing early to ensure you maintain some of the buffs. Choosing which ones to refresh early and those not is often dictated by our priority rotation list. Remembering which debuffs have snapshotted is also a big part of DPS as a feral.

I don't want to come off as sounding elitist or whatever, but Feral is just one of the harder specs to perform well as right now. To get the same output, you need to do a lot more than some of the other specs out there currently.

Share this post


Link to post
Share on other sites
On 6.11.2016 at 8:10 AM, Guest Untaimed said:

I have a small dilemma, assuming the relic section of the guide, when it talks about relics being 10 item levels higher than other ones, is referring to the top "Item Level" label (outlined in red in attached picture), and not the lower "Item Levels" label.

Which one would people go for in this scenario? My other 2 relics are both Rake increases as well (so I have 3 in total).

When the guide describes it as "item levels of stats", it is referring to the item level of the weapon it is placed in. I'd keep your current RF one, for example.

Share this post


Link to post
Share on other sites
On 6.11.2016 at 7:22 PM, Vaizard said:

Alright, I have a few questions...

  1. Depends on the current point in the rotation and fight. Ideally, you'll want those big SRs of 5 CP. If you are about to see multiple debuffs drop and you need a fast SR to snapshot, then you SR on whatever you can, pop your debuffs and then continue. It's all about deciding in the moment what has to happen over the next 10 seconds.
  2. As before, it depends. If you NEED to reapply due to the next portion of your rotation, and you have the sufficient buffs currently to snapshot once more, you can override it. It all depends on what buffs you have currently and what is happening next.
  3. Yes, assuming nothing else needs doing (another debuff/buff is about to fall off). Having a 2-CP Rip ticking and refreshing Rake is better than letting Rake fall off, having a 2-CP Rip ticking and then trying to rush to a 5-CP Rip rather than refreshing Rake is worse.

Share this post


Link to post
Share on other sites
11 hours ago, Guest CmwCaelen1 said:

In the 4.3.3 section it gives the Resto Druid Omen of Clarity tooltip instead of the Feral Druid one. Just a little heads up.

Will note it down, thanks!

Share this post


Link to post
Share on other sites
Guest Fuzzypaws

The stat wight on feral says haste is the worst one, although, on trinket simulations WQ haste trinket is listed as a better choice than the versatility and mastery ones, why is that?

Share this post


Link to post
Share on other sites
On 22.11.2016 at 5:14 PM, Guest Fuzzypaws said:

The stat wight on feral says haste is the worst one, although, on trinket simulations WQ haste trinket is listed as a better choice than the versatility and mastery ones, why is that?

There should be a newly updated simulation chart being posted very soon since Wordup has done some re-testing. It looks like Haste is much lower than it currently is, so check back for the new chart and you'll hopefully see a slightly more up-to-date version!

Share this post


Link to post
Share on other sites
On 22/11/2016 at 4:14 PM, Guest Fuzzypaws said:

The stat wight on feral says haste is the worst one, although, on trinket simulations WQ haste trinket is listed as a better choice than the versatility and mastery ones, why is that?

This was a mis-step on my part, the original trinket sims I did leading into the Karazhan patch there was a bug in SimulationCraft that was breaking the Feral module (which I had noted but from my own mistake didn't keep up with to re-iterate on it). I've since updated it and the front page should be pushed asap, for reference the image in question containing updated trinkets is linked below:

 

 

Feral Trinkets Sim.png

Share this post


Link to post
Share on other sites
Guest Opener with Leg Ring

does the opener change if you have Chatoyant Signet ?

Share this post


Link to post
Share on other sites
Guest NewToFeral

What does it mean when the guide says that moonfire can be "safely refreshed" with 4.2 secs remaining (same with the other feral dots)?

Share this post


Link to post
Share on other sites
3 hours ago, Guest NewToFeral said:

What does it mean when the guide says that moonfire can be "safely refreshed" with 4.2 secs remaining (same with the other feral dots)?

DoTs have a pandemic effect to them.  That is, you can refresh them and the new duration will be up to 30% higher than the baseline is (if you refresh above 30% of the baseline duration, then you effectively waste the difference between whatever the time remaining was and 30% of the baseline, whereas refreshing below 30% you don't waste anything, but you don't gain as much additional duration).

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We know that Blizzard wants to replace Titanforging in Patch 8.3 with something more "twisted and corrupt". We datamined corrupted items that will be cleansed of their negative effects in Visions of N'Zoth and it seems we will also be able to alter them somehow.
      Corrupted Rings
      When Patch 8.3 became available for testing on the Public Test Realms, we reported about corrupted rings with various kiss/curse effects. What that means is they come both with a positive and negative (annoying) effect, as highlighted below:
      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Datamining suggests that we will be able to clear these items off corruption and get rid of their negative effects using a new currency from Assaults called Echoes of Oblivion.
      Echoes of Oblivion - Coalesced void essence found in and around areas touched by the Visions of N'zoth. The Rajani, Uldum Accord, and Blacktalon are all willing to barter for rare and powerful items, as well as using them to clear or alter cursed items.
      Assets
      We found the following assets associated with cursed items in the game files:

      Corrupted Cleanse Reforger

      Corrupted Character Sheet

      Corrupted Inventory Icon

      Corrupted Tooltip

      Tooltip Border Corrupted

      Tooltip Background Corrupted
      It seems we will be able to cleanse cursed items at the Chamber of Heart and MOTHER will play some role here. We have no idea how we'll be able to alter the cursed items yet, though.
      If we're going to be using Echoes of Oblivion or another currency to increase the power of items, it sounds like Reforging may be back in one way or another.
      Check out our Patch 8.3 Content Hub for the latest Visions of N'Zoth news!
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      While nothing has been officially confirmed, we think the patch is going to hit live servers on December 2019. Datamined sound files suggest that Ny'alotha, the Waking City raid, might be delayed until Patch 8.3.5 and not open immediately when Visions of N'Zoth goes live, which would delay the new Mythic+ Season as well.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Tree for Horrific Visions with perks that gradually trivialize the feature.
      Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss and new sets up for grabs:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) N'Zoth's in-game model has been updated multiple times.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon.
      Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level (whatever that means).
      New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Removal of Titanforging
      Ion teased the removal of Titanforging in Patch 8.3 through something more "twisted and corrupt." We found some interesting Corrupted Rings from Ny'alotha with various Kiss/Curse Effects. Based on datamining and game assets, it seems we will be able to cleanse and alter them somehow.
      Are Cursed Items the Alternative to Titanforging? Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.
      We think Allied Races and the Pandaren will be able to roll Death Knights in the near future, and there is at least a partial revamp of the Death Knight starting area planned now that Bolvar is the Lich King. Given that the files are encrypted, it's likely that this bit will be unveiled at this year's BlizzCon.
      New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rie of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      Here is a an updated blog post with all Class changes coming in Patch 8.3.
      Check out our Visions of N'Zoth Content Hub for more details!
      Blizzard (Source)
      In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.
      Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
      With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
      Classes
      Druid Balance Moonfire damage and periodic damage reduced by 10%. Sunfire damage and periodic damage reduced by 10%. High Noon (Azerite Trait) damage increased by 11%. Power of the Moon (Azerite Trait) damage increased by 11%. Mage Frost Ice Lance damage increased by 20%. Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain. Monk Brewmaster Stamina bonus reduced to 30% (was 35%). Stagger percentage reduced to 90% of Agility (was 105%). High Tolerance now increases the effectiveness of Stagger by 5% (was 8%). Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin. Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina. Mistweaver Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build] Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option. Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build] Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value. Windwalker Rising Sun Kick damage increased by 25%. Blackout Kick damage increased by 10%. Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights. Paladin Holy Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets. Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown. Priest Discipline Atonement healing reduced to 50% (was 55%). Mastery: Grace effectiveness increased by 12%. Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive. Schism now increases damage done from Priest spells and abilities only. Developers’ notes: This is intended to be consistent with other class cooldowns. Shadow Auspicious Spirits damage bonus reduced to 25% (was 50%). Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented. Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts. Chorus of Insanity critical strike bonus reduced by 25%. Shadow Word: Pain damage reduced by 8%. Vampiric Touch damage reduced by 8%. Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row. Essences
      Worldvein Resonance Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds. Vision of Perfection Proc rate increased by 12%. Unbound Force Major rank 1 damage increased by 40%. Minor rank 1 duration increased to 4 seconds (was 3 seconds). Minor rank 3 increase of duration increased to 2 seconds (was 1 second). Purification Protocol Major rank 1 damage increased by 15%. Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters. Vitality Conduit We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets. As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
      Thank you very much for your testing and feedback!
    • By Stan
      We're revisiting Pandaria in Patch 8.3, so Blizzard added a new soft pink recolor of the good old serpent mount to the game. The source of the mount is a placeholder and unknown for now.
      Chalcedony Cloud Serpent
      The gentle Chalcedony Cloud Serpents love to play in the petals that fall in the Arboretum, coloring their scales a soft pink hue.

       
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Racials Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview Ny'alotha Raid Skip Discovered on 8.3 PTR Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Ny'alotha Allseer Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview  
    • By Stan
      Hallow's End has arrived on live servers and there are no notable updates this year. The Headless Horseman's loot has been adjusted to item level 395. Check out our Hallow's End guide for more information about the event.
      Blizzard (Source)
      It’s time for Tricky Treats, costumes, and—of course—the return of the Headless Horseman during this year’s Hallow’s End!
      Hallow’s End celebrates the break of the Forsaken from the Scourge.
      Fun and mischief reign as the Innkeepers of Azeroth give treats, and tricks, to whomever asks.
      The spookiest time of year has arrived once more, and the Headless Horseman rides forth to strike terror into the hearts and minds of Azeroth’s citizens.
      When: October 18–November 1
      Where: Trick-or-Treat throughout the inns of Azeroth, Northrend, Pandaria, Outland, Draenor, and the Broken Isles (Dalaran) for tasty treats and currency to buy Hallow’s End delights.
      All together now! —the Headless Horseman is back to set fire to Razor Hill and Goldshire once more. You’ll need to lend a hand on the bucket brigade to put them out and face the infamous rider.
      It would be a lovely time of year to take a stroll through the Scarlet Monastery’s Graveyard if the Headless Horseman hadn’t decided to make it his new lair. If you're lucky and succeed in routing this menace from within, you may ride off with his steed.
      Throughout Hallow’s End, characters level 20-120 will be able to queue up for this ghoulish encounter in the Dungeon Finder.
      This year you’ll be able to exchange your Tricky Treats for a newly added 2018 toy:
      Headless Horseman's Hearthstone Head to Val’sharah to undertake a quest that begins with the Hag of the Crooked Tree in Bradensbrook. Follow the tale through to its culmination and you’ll receive some Tricky Treats and a chance of receiving one of four utterly bewitching hats.
      Hat of the First Sister Hat of the Second Sister Hat of the Third Sister Hat of the Youngest Sister ACHIEVEMENTS
      There are a total of 21 achievements that can be earned during this event. Completing the Meta-Achievement, Hallowed Be Thy Name, rewards the title: The Hallowed.
×
×
  • Create New...