Jump to content
FORUMS
Damien

Feral Druid 7.3

Recommended Posts

Guest Savij

What do you mean Ashamane's Frenzy scales with targets in front of you? It does not deal cleave, only damage to your target.

Share this post


Link to post
Share on other sites
9 hours ago, Guest Savij said:

What do you mean Ashamane's Frenzy scales with targets in front of you? It does not deal cleave, only damage to your target.

Some crossed wires on my part after taking it over, should be fixed up now, sorry about that!

Share this post


Link to post
Share on other sites
Guest Martimus

*Unlike many other specs, Item Level is not the deciding factor on your Feral Relics. As an example, a IconRazor Fangs Relic can potentially be worth a full 25 Item Levels of stats depending on the trait it is competing against. I will list trait powers below.*

 

Fixed.  Excellent guide, truly. Thank you for the efforts you guys take for this information.

Share this post


Link to post
Share on other sites
Guest Martimus

What I was showing in my correction is the incorrect grammar repeatedly used in the guide. I mean no offense, but saying "worth 10 item levels worth" is redundant. Should say "worth 10 item levels" throughout.

Share this post


Link to post
Share on other sites
Guest Savij

Theres a spot in this guide, in the Best in Slot area, where you compare 2 cloaks to eachother. 1 cloak has haste on it, but you dont mention that you gain +50% extra haste on the cloak from what i can see. This devalues the cloak a bit, it should be of higher value i think.

 

Is there a way to represent the haste stat weight with the +50% calculated into the weight?

Share this post


Link to post
Share on other sites
23 minutes ago, Guest Savij said:

Theres a spot in this guide, in the Best in Slot area, where you compare 2 cloaks to eachother. 1 cloak has haste on it, but you dont mention that you gain +50% extra haste on the cloak from what i can see. This devalues the cloak a bit, it should be of higher value i think.

 

Is there a way to represent the haste stat weight with the +50% calculated into the weight?

The stat weights generated for Haste account for the additional Haste as far as I am aware (as otherwise it would be a pretty low stat), whilst I could have done the calculation with that in I think it would be just as confusing since the weight would need to be altered.

Share this post


Link to post
Share on other sites
Guest Stu

Hi, is there a minimum haste a feral should aim for, like a soft limit? Assuming haste affects frequency of omen procs?

Share this post


Link to post
Share on other sites
Guest Savij

When comparing item level vs trait, Rip as being worth 25 item levels, rake as 15 etc... Is the item level the amount of item level your weapon will gain, or the item level of the relic itself?

Share this post


Link to post
Share on other sites
  • Bloodtalons Icon Bloodtalons causes Healing Touch Icon Healing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

ability link says 40% damage, guide says 50%

Share this post


Link to post
Share on other sites
2 hours ago, demonardvark said:
  • Bloodtalons Icon Bloodtalons causes Healing Touch Icon Healing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

ability link says 40% damage, guide says 50%

This appears to be a tooltip error, but everything I can see in-game and through game files shows as 50% which is why it's listed as such:

66a8186cac.png

Share this post


Link to post
Share on other sites
8 hours ago, Guest Savij said:

When comparing item level vs trait, Rip as being worth 25 item levels, rake as 15 etc... Is the item level the amount of item level your weapon will gain, or the item level of the relic itself?

That's in reference to the item level your relic will gain

Share this post


Link to post
Share on other sites
On 04/09/2016 at 6:19 PM, Guest Stu said:

Hi, is there a minimum haste a feral should aim for, like a soft limit? Assuming haste affects frequency of omen procs?

No, you should be aiming to follow the priority there, no breakpoints are there for haste with stats.

Share this post


Link to post
Share on other sites
Guest Crimsonfang

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

Share this post


Link to post
Share on other sites
54 minutes ago, Guest Crimsonfang said:

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

Please feel free to post sims, maths, logs or any sort of proof of what you are recommending. "Spending hours beating on dummies" is not quite enough. Simply coming here and commenting that the guide is "horrible" will generally lead to your comment being ignored. 

Thanks.

Share this post


Link to post
Share on other sites
10 hours ago, Guest Crimsonfang said:

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

That isn't really the right way to go about actually opening a discourse about what's in here. If you can provide actual, objective evidence of your findings outside of dummy tests to disprove the overwhelming majority of informaiton out there for Feral as to why you are right, and we are all wrong, then I am more than willing to look at it, this diatribe however is completely unnecessary and very aggressive.

Share this post


Link to post
Share on other sites
Guest Tempri

I'm a bit confused as to why the Stat Priority page says Agility > Critical Strike > Versatility = Mastery > Haste "Without Incarnation talent" but then in the BiS gear page you state Agility > Mastery > Critical Strike > Versatility > Haste. At what point does that stat weighting change? And how heavy is this stat weighting prior to reaching BiS (in terms of point values)? Would like to get some more in-depth breakdown of these values so I can work out if I really should be taking stat X over stat Y whilst gearing up and not having to run a simulation every time.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Tempri said:

I'm a bit confused as to why the Stat Priority page says Agility > Critical Strike > Versatility = Mastery > Haste "Without Incarnation talent" but then in the BiS gear page you state Agility > Mastery > Critical Strike > Versatility > Haste. At what point does that stat weighting change? And how heavy is this stat weighting prior to reaching BiS (in terms of point values)? Would like to get some more in-depth breakdown of these values so I can work out if I really should be taking stat X over stat Y whilst gearing up and not having to run a simulation every time.

That seems to have been updated from an old file, I'll sort that out, it should be Agility > Mastery > Crit > Vers > Haste (since bleeds have such a profound effect with artifact traits and the like).

Share this post


Link to post
Share on other sites
Guest Savij
18 hours ago, Guest Crimsonfang said:

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

Lol i dont think ive ever facepalmed harder than when i read this :(

 

If those talents and weights are doing more DPS for you, it is simply because youre playing the spec completely wrong. The fundamental mechanics of Feral favor Savage Roar. Moonfire on single target ends up being around 10% of your total damage when maintained with 100% uptime, it is far better than Blood Scent for min/max. 

 

Sounds like a learn2play issue.

Share this post


Link to post
Share on other sites
Guest Kereslak

Okey so in Gebuz's moonkin guide he says the following: 

Quote

 

Restoration Affinity

The passive healing compares pretty well to Guardian affinity’s passive damage reduction. For Guardian affinity to be better, you need to take 30% of your maximum HP in damage every 5 second on average. Gaining access to Swiftmend is pretty significant, as it heals for about ~15% of your total life. During extreme burst it heals for less than Frenzied Regeneration, but it only costs 2 GCDs compared to the 4 of Frenzied Regeneration. For consistent damage, Swiftmend is always better than Frenzied Regeneration. Recommended.

 

 

Obviously you don't want to use swiftmend in cat form so it's irrelevant but if you are not going to step in as a tank in dire situations then passively i would say that the restoration affinity is a better choice survivability wise..  Anyway most druids will most likely just use balance affinity for added range.

Share this post


Link to post
Share on other sites
Guest Kereslak

^ actually i had a brain lag and can't edit, moonkin has to leave his form to cast swiftmend just like feral so it's the same deal

Share this post


Link to post
Share on other sites
Guest Promise

I have a bit of a different opener rotation, what do you think about this?

 

Precast:

Healing Touch

Prowl

(Dash)

 

Engaged:

Rake - 1 CP

Lunar Inspiration - 2 CP

Shred - 3/4 CP

Tiger's Fury

Berserk

Shred - Until 5 CP

5 CP Savage Roar

Shred - Until 2 CP

Healing Touch

Ashamane's Frenzy

5 CP Rip

Continue ~

 

The opener posted in the guide will get the 5 CP Rip off much faster, but I think the initial burn of 40 energy on the 1 CP Savage Roar is a little wasteful because you will end up having to spend another 40 in the future to replenish that Savage Roar. It also doesn't end up using Bloodtalons proc on the Rip.

The opener in the guide will take 4 GCDs to be able to 5 CP Rip. This opener will take between 8 to 10 GCDs based on Shred crit RNG. Which do you guys think is more optimal?

Share this post


Link to post
Share on other sites
Guest Guestneo
16 hours ago, Guest Promise said:

The opener posted in the guide will get the 5 CP Rip off much faster, but I think the initial burn of 40 energy on the 1 CP Savage Roar is a little wasteful because you will end up having to spend another 40 in the future to replenish that Savage Roar. It also doesn't end up using Bloodtalons proc on the Rip.

Here's my problem with this, every time i use a 5 combo point finisher i get the talon;s proc. It is pretty hard to not use the proc after because i have zero combo points left when i get the proc. Am i missing something here? 

 

Also, could you answer this? 

Can someone please list a Pawn string? I am so confused here. On one hand you have,

Noxxic: Agi (12.8)>Crit (10.58)>Vers (9.08)>Haste (6.08)

wowhead: Agi (1)> Mast (.64)>Crit (.63)>Vers (.60)>Haste (.50)

Mrrobot: Adi (13.51)>Crit (8)>Mast (7.34)>Vers (6.56)>Haste (5.4)

What is it? I am using the Savage Roar talent.

Thanks for any help.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Even this late in the expansion, we still get to hear from some hotfixes! Today it's Brewfest that gets an improvement, as a flashing spell effect has been removed.
      September 22 (source)
      System
      Removed the flashing spell effect when teleporting out of the Brewfest Chowdown area.
    • By Starym
      The PTR is updating with a new build which has been marked as a release candidate, which usually indicates the patch is close, but we really knew that already considering the expansion is a little under 5 weeks away. While this at least means there could be a release soon, release candidates have been known to get a variable number of iterations, so we didn't really narrow the timeframe down by much, if at all.

      This image brought to you by massively annoying Nvidia popups.
      The other big thing to talk about is recent discussions about the season end warning, as we're not quite sure that what we got tucked inside the  big "what's coming in the pre-patch" blue post is really how Blizzard would want to announce that, especially considering there's no context for the actual time until the season ends or the time the post-season will last.
      Season Ending Announcement? (source)
      BATTLE FOR AZEROTH PVP SEASON 4 ENDS AND THE POST-SEASON BEGINS
      The gates will soon close on Battle for Azeroth PvP Season 4 with the release of the Shadowlands pre-expansion patch. Don’t worry though, you’ll still be able to take part in competitive PvP in a special post-season, which will end with the launch of the expansion. The new Shadowlands Season 1 will then go live shortly after the launch of Shadowlands.
      If you participated in Season 4, to ensure you receive the rewards that you’re due, please keep the following in mind:
      Refrain from transferring your character(s) to another realm or faction until after Battle for Azeroth Season 4 has ended. Battle for Azeroth Season 4 titles and mounts will be awarded approximately two weeks after the season ends. Previous end of season announcements often mentioned a time window that the post-season will last, which would have given us the pre-patch launch date, so that's a strike against the theory. However, the Legion end of expansion / season 7 close post also didn't mention a specific duration, but it DID get its own separate article on the WoW site.
      So the only thing we can gather from this is that we still have no specific information on when the pre-patch might be coming. It seems almost definitive that we'll be seeing it on or before October 6th/7th, which would make it just under 2 weeks from the big blue post, but it could also come next week, or as some players somewhat too hopefully wish, tomorrow. We still estimate that the most likely release date is October 6th/7th, and we've gone over why in a separate post already.
      In any case, the release candidate does at least give us some solid ground with Schrodinger's pre-patch, aka we at least now know there IS a cat in the box.
    • By Stan
      There will be no bonus rolls in Shadowlands.
      To reduce loot quantities across the board, Blizard has decided to remove bonus rolls in the Shadowlands altogether, so you won't be able to buy the currency that previously gave you another chance on loot.
      (Source)
      Bonus rolls no longer exist, and the Great Vault captures the value they provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault. So no bonus rolls in raids and just one piece of gear from the end-of-run chests from Mythic dungeons.
    • By BluePosts
      Blizzard posted a follow-up on their Shadowlands "let loot be loot" philosophy. The new expansion eliminates Warforging and Titanforging, and gear in the first Season obtained from dungeons, raiding, and PvP will be capped at Item Level 226.
      (Source)
      I’d like to take a step back on this subject and look at the big picture.
      As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades.
      Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault.
      Currently in the Shadowlands Beta / first tier of the expansion, PvP loot for top ratings caps out at item level 226.
      While outdoor world gameplay and professions offer a range of epic gear, the very strongest loot in WoW comes from the three organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who engage in multiple paths at a comparable level a faster advancement experience. For example, we’re currently targeting item level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +7 difficulty.
      Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.
    • By Starym
      Castle Nathria raid testing continues on the beta, as Mythic is focused this Friday, specifically Sun King's Salvation and Council of Blood.
      Raid Testing (source)
      On Friday, September 25th, we will be continuing our raid tests in Castle Nathria.
      Friday, September 25th
      Sun King’s Salvation - Mythic Castle Nathria
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Council of Blood - Mythic Castle Nathria
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      To facilitate testing, players who have not committed themselves to a Covenant can speak with Acquirer Ta’est inside Castle Nathria to temporarily bind themselves to one of the four factions.
      Q: How do I get into the raid zone?
      A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      We appreciate you taking the time to test our content and look forward to reading your feedback.
       
×
×
  • Create New...