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Feral Druid 7.3

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Guest Savij

What do you mean Ashamane's Frenzy scales with targets in front of you? It does not deal cleave, only damage to your target.

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9 hours ago, Guest Savij said:

What do you mean Ashamane's Frenzy scales with targets in front of you? It does not deal cleave, only damage to your target.

Some crossed wires on my part after taking it over, should be fixed up now, sorry about that!

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Guest Martimus

*Unlike many other specs, Item Level is not the deciding factor on your Feral Relics. As an example, a IconRazor Fangs Relic can potentially be worth a full 25 Item Levels of stats depending on the trait it is competing against. I will list trait powers below.*

 

Fixed.  Excellent guide, truly. Thank you for the efforts you guys take for this information.

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Guest Martimus

What I was showing in my correction is the incorrect grammar repeatedly used in the guide. I mean no offense, but saying "worth 10 item levels worth" is redundant. Should say "worth 10 item levels" throughout.

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Guest Savij

Theres a spot in this guide, in the Best in Slot area, where you compare 2 cloaks to eachother. 1 cloak has haste on it, but you dont mention that you gain +50% extra haste on the cloak from what i can see. This devalues the cloak a bit, it should be of higher value i think.

 

Is there a way to represent the haste stat weight with the +50% calculated into the weight?

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23 minutes ago, Guest Savij said:

Theres a spot in this guide, in the Best in Slot area, where you compare 2 cloaks to eachother. 1 cloak has haste on it, but you dont mention that you gain +50% extra haste on the cloak from what i can see. This devalues the cloak a bit, it should be of higher value i think.

 

Is there a way to represent the haste stat weight with the +50% calculated into the weight?

The stat weights generated for Haste account for the additional Haste as far as I am aware (as otherwise it would be a pretty low stat), whilst I could have done the calculation with that in I think it would be just as confusing since the weight would need to be altered.

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Guest Stu

Hi, is there a minimum haste a feral should aim for, like a soft limit? Assuming haste affects frequency of omen procs?

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Guest Savij

When comparing item level vs trait, Rip as being worth 25 item levels, rake as 15 etc... Is the item level the amount of item level your weapon will gain, or the item level of the relic itself?

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  • Bloodtalons Icon Bloodtalons causes Healing Touch Icon Healing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

ability link says 40% damage, guide says 50%

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2 hours ago, demonardvark said:
  • Bloodtalons Icon Bloodtalons causes Healing Touch Icon Healing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

ability link says 40% damage, guide says 50%

This appears to be a tooltip error, but everything I can see in-game and through game files shows as 50% which is why it's listed as such:

66a8186cac.png

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8 hours ago, Guest Savij said:

When comparing item level vs trait, Rip as being worth 25 item levels, rake as 15 etc... Is the item level the amount of item level your weapon will gain, or the item level of the relic itself?

That's in reference to the item level your relic will gain

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On 04/09/2016 at 6:19 PM, Guest Stu said:

Hi, is there a minimum haste a feral should aim for, like a soft limit? Assuming haste affects frequency of omen procs?

No, you should be aiming to follow the priority there, no breakpoints are there for haste with stats.

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Guest Crimsonfang

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

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54 minutes ago, Guest Crimsonfang said:

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

Please feel free to post sims, maths, logs or any sort of proof of what you are recommending. "Spending hours beating on dummies" is not quite enough. Simply coming here and commenting that the guide is "horrible" will generally lead to your comment being ignored. 

Thanks.

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10 hours ago, Guest Crimsonfang said:

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

That isn't really the right way to go about actually opening a discourse about what's in here. If you can provide actual, objective evidence of your findings outside of dummy tests to disprove the overwhelming majority of informaiton out there for Feral as to why you are right, and we are all wrong, then I am more than willing to look at it, this diatribe however is completely unnecessary and very aggressive.

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Guest Tempri

I'm a bit confused as to why the Stat Priority page says Agility > Critical Strike > Versatility = Mastery > Haste "Without Incarnation talent" but then in the BiS gear page you state Agility > Mastery > Critical Strike > Versatility > Haste. At what point does that stat weighting change? And how heavy is this stat weighting prior to reaching BiS (in terms of point values)? Would like to get some more in-depth breakdown of these values so I can work out if I really should be taking stat X over stat Y whilst gearing up and not having to run a simulation every time.

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2 minutes ago, Guest Tempri said:

I'm a bit confused as to why the Stat Priority page says Agility > Critical Strike > Versatility = Mastery > Haste "Without Incarnation talent" but then in the BiS gear page you state Agility > Mastery > Critical Strike > Versatility > Haste. At what point does that stat weighting change? And how heavy is this stat weighting prior to reaching BiS (in terms of point values)? Would like to get some more in-depth breakdown of these values so I can work out if I really should be taking stat X over stat Y whilst gearing up and not having to run a simulation every time.

That seems to have been updated from an old file, I'll sort that out, it should be Agility > Mastery > Crit > Vers > Haste (since bleeds have such a profound effect with artifact traits and the like).

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Guest Savij
18 hours ago, Guest Crimsonfang said:

This is absolutely a horrible guide. Soul of the forest is far and away a better talent than the massively nerfed savage roar, with incarnation for quick bursts. At no point should you choose the new crappy savage roar. Spend hours beating on dummies before posting this stuff I saw that you chose the damn moonfire over 10% crit and immediately knew that you guys don't have a clue what you're doing. Ferals are very energy heavy now. This reduces the amount of their damage that comes by way of bleeds and making them crap. Stat priority is Agi -> Crit > Vers > Mastery > Haste. You got jagged wounds and bloodtalons right at least.

Lol i dont think ive ever facepalmed harder than when i read this :(

 

If those talents and weights are doing more DPS for you, it is simply because youre playing the spec completely wrong. The fundamental mechanics of Feral favor Savage Roar. Moonfire on single target ends up being around 10% of your total damage when maintained with 100% uptime, it is far better than Blood Scent for min/max. 

 

Sounds like a learn2play issue.

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Guest Kereslak

Okey so in Gebuz's moonkin guide he says the following: 

Quote

 

Restoration Affinity

The passive healing compares pretty well to Guardian affinity’s passive damage reduction. For Guardian affinity to be better, you need to take 30% of your maximum HP in damage every 5 second on average. Gaining access to Swiftmend is pretty significant, as it heals for about ~15% of your total life. During extreme burst it heals for less than Frenzied Regeneration, but it only costs 2 GCDs compared to the 4 of Frenzied Regeneration. For consistent damage, Swiftmend is always better than Frenzied Regeneration. Recommended.

 

 

Obviously you don't want to use swiftmend in cat form so it's irrelevant but if you are not going to step in as a tank in dire situations then passively i would say that the restoration affinity is a better choice survivability wise..  Anyway most druids will most likely just use balance affinity for added range.

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Guest Kereslak

^ actually i had a brain lag and can't edit, moonkin has to leave his form to cast swiftmend just like feral so it's the same deal

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Guest Promise

I have a bit of a different opener rotation, what do you think about this?

 

Precast:

Healing Touch

Prowl

(Dash)

 

Engaged:

Rake - 1 CP

Lunar Inspiration - 2 CP

Shred - 3/4 CP

Tiger's Fury

Berserk

Shred - Until 5 CP

5 CP Savage Roar

Shred - Until 2 CP

Healing Touch

Ashamane's Frenzy

5 CP Rip

Continue ~

 

The opener posted in the guide will get the 5 CP Rip off much faster, but I think the initial burn of 40 energy on the 1 CP Savage Roar is a little wasteful because you will end up having to spend another 40 in the future to replenish that Savage Roar. It also doesn't end up using Bloodtalons proc on the Rip.

The opener in the guide will take 4 GCDs to be able to 5 CP Rip. This opener will take between 8 to 10 GCDs based on Shred crit RNG. Which do you guys think is more optimal?

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Guest Guestneo
16 hours ago, Guest Promise said:

The opener posted in the guide will get the 5 CP Rip off much faster, but I think the initial burn of 40 energy on the 1 CP Savage Roar is a little wasteful because you will end up having to spend another 40 in the future to replenish that Savage Roar. It also doesn't end up using Bloodtalons proc on the Rip.

Here's my problem with this, every time i use a 5 combo point finisher i get the talon;s proc. It is pretty hard to not use the proc after because i have zero combo points left when i get the proc. Am i missing something here? 

 

Also, could you answer this? 

Can someone please list a Pawn string? I am so confused here. On one hand you have,

Noxxic: Agi (12.8)>Crit (10.58)>Vers (9.08)>Haste (6.08)

wowhead: Agi (1)> Mast (.64)>Crit (.63)>Vers (.60)>Haste (.50)

Mrrobot: Adi (13.51)>Crit (8)>Mast (7.34)>Vers (6.56)>Haste (5.4)

What is it? I am using the Savage Roar talent.

Thanks for any help.

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