Damien

Feral Druid 7.3

307 posts in this topic

This thread is for comments about our Feral Druid guide for Legion.

Share this post


Link to post
Share on other sites

If I understand correctly, we should still use SoC during the pre expansion patch although it's ranked at place 56 in the BIS list? Heirloom (against Demons) or Skull of War as 2nd trinket?

Share this post


Link to post
Share on other sites

From what I've seen these numbers are not actually current with what is being released on patch day, which thus may make some of the talents differ in weight now.

 

Soul of the Forest now gives 12 energy per combo point, up from 6 (was 8 at an earlier time). 

Savage Roar now increases your damage by 25%, down from 30%. 

Jagged Wounds deal damage 40% faster, instead of 33%. 

I do believe all of these we updated within the past two weeks. 

Share this post


Link to post
Share on other sites
12 hours ago, Guest Miyra said:

Jagged Wounds deal damage 40% faster, instead of 33%. 

You're mostly correct, but they reverted the Jagged Wounds change on Friday, it's back to 33%

Share this post


Link to post
Share on other sites
13 hours ago, Guest Miyra said:

From what I've seen these numbers are not actually current with what is being released on patch day, which thus may make some of the talents differ in weight now.

 

Soul of the Forest now gives 12 energy per combo point, up from 6 (was 8 at an earlier time). 

Savage Roar now increases your damage by 25%, down from 30%. 

Jagged Wounds deal damage 40% faster, instead of 33%. 

I do believe all of these we updated within the past two weeks. 

Thank you for noticing this, I'm fixing it right now (except for Jagged Wounds which, as was pointed out, has been reverted).

Share this post


Link to post
Share on other sites

There is a bit of misinformation on the first page of the guide:

 

Quote

Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

Share this post


Link to post
Share on other sites

There are a few things worth noting, some of which has already been mentioned ( i previously posted as a guest, so feel free to disregard that post entirely).

  • Quote

    Incarnation: King of the Jungle Icon Incarnation: King of the Jungle replaces Berserk Icon Berserk, and no longer grants a damage increase.

    Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

  • Talent tiers 5 and 7 have recently changed
    • Soul of the Forest is now far stronger (12 energy per CP instead of 6), and very well may compete with Savage Roar for best in tier.
    • While Moment of Clarity hasn't directly changed, the proc chance of Omen of Clarity has gone up by 50% (from 3.5ppm to 5.25ppm) , which significantly buffs Moment of Clarity as a result, meaning it may be the preferred talent in this tier.
  • Our AOE has changed recently as well, so looking into our AOE rotation may be warranted. Damage was nerfed while our overall energy regen has gone up (through OOC procs and buff to SotF).
  • Quote

    The DPS Feral Druid rotation is a balance of keeping up several bleeds on the target as well as keeping up Savage Roar Icon Savage Roar on yourself, while continuously generating Combo Points.

    Perhaps consider mentioning that SR is a talent? This feels like it hasn't been updated from 6.2 quite yet.

  • Quote

    There is a lot of free time in your rotation, and this means there is usually no rush to spend your Energy. 

    With the SotF talent and new OOC proc chance (and possibly MoC as well), the spec plays incredibly fast. Might be worth adjusting this as well, but obviously not critical. This talent layout may end up being optimal as well, depending on the sims that need to be done.

  • It might be worth adding the Jagged Wounds talent to the "When to refresh bleeds" under the effects that affect the damage of your bleeds. While it doesn't directly affect the damage, the duration difference is a significant dps increase.

  • Quote

    It is, however, important to note that if you have 5 Combo Points and 12 or fewer seconds left on Savage Roar, you can refresh it without losing any of its duration.

    I could be wrong, but the pandemic mechanic only brings up to 30% of the remaining duration of the buff, so that would mean you should only refresh SR at <= 7.2 seconds remaining.

  • Ferals now gain 50% bonus Haste from gear. This may affect stat weights. Only mentioning as this was changed at the same time the other feral changes went through that aren't reflected in the guide.

That is all I see for now. Hopefully this comes across as helpful and not arrogant. 

 

Edited by Hobbes

Share this post


Link to post
Share on other sites

CORRECTING

 

WRONG 8. Tier 7 (Level 100) Talents

  • Bloodtalons IconBloodtalons causes Healing Touch IconHealing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

RIGHT 8. Tier 7 (Level 100) Talents

  • Bloodtalons IconBloodtalons causes Healing Touch IconHealing Touch casts to make the next two melee abilities (used within 30 seconds) deal 30% increased damage for their full duration (which is of notable relevance if they are Bleeds).

 

Share this post


Link to post
Share on other sites

o/

So... Are you quite sure about Tier 5 and Tier 6 placements?

Correct me if I am wrong, but wouldn't 60 energy gain per finisher be at least on par with Savage roar in terms of target-dummy-class fights? The old 20 energy version was a joke, yes, the one we saw on PTR (40 energy total/5 CP) was also quite meh, but now its pretty much a free Tiger's Fury every time we use a finisher! Please consider calculating the outcome.

Same goes for Tier 6. Current (live) tooltip indicates 33% speed-up bonus, not 40% one. Wouldn't permanent 'execute'-state be slightly better than these hastened DOTs on a single target? It is quite obvious that Jagged Wounds ranks #1 for AOE encounters, but standalone bosses might actually yield higher DPS for us if we go for Sabertooth. Am I wrong?

Tier 7 is questionable since I have no 100% certain proof of changes in PPM of the Clarity talent. Still, it looks like a decent option to me. Could you please also check/confirm this?

Share this post


Link to post
Share on other sites

Hello guys. Thank you for all the awesome feedback. I'm updating the Bloodtalons text (it's actually 40% now, not 50% nor 30%), and I'm going to make some updates based on all your comments. I'll keep you posted.

Share this post


Link to post
Share on other sites

Hey there

For the Tier 6 talent Sabertooth, I'm interested in how damage compares if you were to open with a very strong (TF/Bloodtalons/Agi Pot/Trinket Procs) Rip on the boss and refresh this for the entire fight? This would also give the opportunity for extra Bloodtalons abilities as Rip is set for the rest of the fight.

And just another little point  for the Multiple Target Rotation section - perhaps this could include how Tier 7 Brutal Slash measures up as it was mentioned this talent could be good with large add packs.

Fantastic guide! :) 

 

Share this post


Link to post
Share on other sites

What do you upon reaching 5 combo points, if it is not yet time to refresh either Rip or Savage Roar, but one or both will drop before you have time to build up 5 more combo points? This feels like a very common situation to me.

In general I feel too energy starved to hope for high uptime on my dots/buffs:
5 combo points costs ~160 energy; I regen 12 energy per sec = 13 seconds for 5cp.
Rip's duration is 16 seconds, meaning it requires 13/16 = 80% of my total energy production.
Savage Roar at 24 seconds requires 13/24 = 54% of energy production.
So we're at 134% of available energy just to keep these two buffs up.
How would anyone ever cast Ferocious Bite (outside of execute range)?
 

Share this post


Link to post
Share on other sites

Sorry, haven't recognized the comment section for the guides and posted my feedback in the druid forum. 

Quote

[..]  Note that when doing this, you should switch to a Spellpower weapon to increase your spell damage.

This seems to be a little mistake in the guide. I was wondering, because it wasn't mentioned in the Guardian guide and I made a litte test, which showed me, that taking a caster weapon decreases my DPS. More details here: Balance Affinity - Feedback.

 

If my test is wrong and we should use a caster weapon, I would recommend call it caster weapon or intellect weapon, since spell power is gone or better said transformed into intellect. 

Edited by Dradux

Share this post


Link to post
Share on other sites

I'll be doing several updates to this guide tonight. Thanks for all the feedback, guys. I'll post back when it's done.

Share this post


Link to post
Share on other sites
On July 19, 2016 at 7:00 PM, Hobbes said:

There are a few things worth noting, some of which has already been mentioned ( i previously posted as a guest, so feel free to disregard that post entirely).

  • Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

  • Talent tiers 5 and 7 have recently changed
    • Soul of the Forest is now far stronger (12 energy per CP instead of 6), and very well may compete with Savage Roar for best in tier.
    • While Moment of Clarity hasn't directly changed, the proc chance of Omen of Clarity has gone up by 50% (from 3.5ppm to 5.25ppm) , which significantly buffs Moment of Clarity as a result, meaning it may be the preferred talent in this tier.
  • Our AOE has changed recently as well, so looking into our AOE rotation may be warranted. Damage was nerfed while our overall energy regen has gone up (through OOC procs and buff to SotF).
  • Perhaps consider mentioning that SR is a talent? This feels like it hasn't been updated from 6.2 quite yet.

  • With the SotF talent and new OOC proc chance (and possibly MoC as well), the spec plays incredibly fast. Might be worth adjusting this as well, but obviously not critical. This talent layout may end up being optimal as well, depending on the sims that need to be done.

  • It might be worth adding the Jagged Wounds talent to the "When to refresh bleeds" under the effects that affect the damage of your bleeds. While it doesn't directly affect the damage, the duration difference is a significant dps increase.

  • I could be wrong, but the pandemic mechanic only brings up to 30% of the remaining duration of the buff, so that would mean you should only refresh SR at <= 7.2 seconds remaining.

  • Ferals now gain 50% bonus Haste from gear. This may affect stat weights. Only mentioning as this was changed at the same time the other feral changes went through that aren't reflected in the guide.

That is all I see for now. Hopefully this comes across as helpful and not arrogant. 

 

When I say that Incarnation doesn't offer a DPS boost, I mean that it doesn't offer a straight increase to damage done. Indirectly, of course it does.

Tooltips should be updated.

Added  Jagged Wounds to when to refresh bleeds section, and updated SR to <= 7.2 seconds.

Thanks a lot for the feedback!

Share this post


Link to post
Share on other sites

Savage Roar is now a finishing move, which has created a great deal of confusion for me in regards to finishing move rotations, which, with the Savage Roar talent, are Rip, Ferocious Bite, Maim and Savage Roar.

Share this post


Link to post
Share on other sites

Cannot seem to find any info on it besides people talking about sims, but how exactly is SR/JW supposed to be viable? Has it been tested at 110 with artifact and legendaries and/or decent gear?

Share this post


Link to post
Share on other sites

1.1. With Incarnation: King of the Jungle

  1. Agility;
  2. Critical Strike (up to 50%, or 40% if you are using the Blood Scent Icon Blood Scent talent);
  3. Versatility;
  4. Critical Strike;
  5. Mastery;
  6. Haste.


Fix this please, why putting two critical strike stats? 

Share this post


Link to post
Share on other sites
On August 7, 2016 at 6:31 PM, Guest Come said:

1.1. With Incarnation: King of the Jungle

  1. Agility;
  2. Critical Strike (up to 50%, or 40% if you are using the Blood Scent Icon Blood Scent talent);
  3. Versatility;
  4. Critical Strike;
  5. Mastery;
  6. Haste.


Fix this please, why putting two critical strike stats? 

There is nothing to fix. The first Critical Strike is specifically up to the cap of 50%. If you have attained that, then Versatility is better than additional Critical Strike, but additional Critical Strike is still superior to Mastery and Haste. Does that make sense?

Share this post


Link to post
Share on other sites

Been testing the dummies a bit and I was wondering if the following is correct:

1) Apply Rip with Tiger's Fury or Bloodtalons. It does increased damage.

2) Renew Rip with Ferocious Bite. It still does increased damage.

3) Renew Rip with Rip. It goes back to normal damage.

Share this post


Link to post
Share on other sites

For AoE I've been testing a method where I shift into bear instead and just spam swipe and let thrash stacks build.  It seems to be giving me higher output because I'm not limited by energy and it can be spammed.

Share this post


Link to post
Share on other sites
On 8/9/2016 at 6:51 PM, Vlad said:

There is nothing to fix. The first Critical Strike is specifically up to the cap of 50%. If you have attained that, then Versatility is better than additional Critical Strike, but additional Critical Strike is still superior to Mastery and Haste. Does that make sense?

I see what you mean there, might need to put a p.s. about that because i'm pretty sure some people might get confused with such thing like me.

Thanks for explain it.

Share this post


Link to post
Share on other sites

Hello~! Lovely guide here. I was wondering, when exactly in the rotation should I start savage roar? All I see is, "have it on at all times," Do I first rake, then savage roar, then rake again for the DPS boost? Very confused. Thanks!

Share this post


Link to post
Share on other sites
On 8/11/2016 at 9:59 PM, Guest Prowl said:

For AoE I've been testing a method where I shift into bear instead and just spam swipe and let thrash stacks build.  It seems to be giving me higher output because I'm not limited by energy and it can be spammed.

I have had good results with this as well. However, I do not have the HFC Tier 4 set or the Seed of Creation.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      According Director Duncan Jones, a Warcraft movie sequel is unlikely to happen.
      Director Duncan Jones responded to a tweet regarding a sequel to the Warcraft (2016) movie yesterday. According to him, it's not looking likely, because too many companies are involved to thread that needle.
      Placeholder for tweet 1018553145889189889 An ongoing reddit discussion brings up some valid points about the Warcraft movie, namely the lore inconsistency and the fact that we possibly won't see an Arthas movie. Let us know in the comments if you liked the Warcraft movie!
      Credit to redditor SHdude for bringing this up!
    • By Stan
      FatbossTV have uploaded the final Uldir boss preview, starring the fifth boss, Zul.
      Zul, Reborn
      Once the proud leader of the Zanchuli Council, highest advisors to the kings of Zandalar, Zul was praised as the greatest of prophets. Now, the dark prophet has turned on King Rastakhan and would see a true troll empire rule the world once again, even if it means submitting to the blood god: G'huun.
      Reborn?
      The following section contains spoilers.
      Overview
      Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his energy fills.
      At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing Locus of Corruption, spending his Elder Blood to afflict the raid with Corrupted Blood for the remainder of the encounter. Players must defeat him before the damage from Corrupted Blood overwhelms them.
       Damage Dealers
      Move away from the party when afflicted by Dark Revelation. Dispelling Bound by Shadow from Minions of Zul will instantly kill them. Quickly kill the Animated Ichors summoned from Congeal Blood before they reach Zul.  Healers
      Dark Revelation and Deathwish deal high group damage. Dispel Deathwish before players leap to their deaths! Once Zul casts Locus of Corruption, the group will begin taking constrant damage for the remainder of the encounter.  Tanks
      Nazmani Crushers use Thrumming Pulse when their energy is full. Make sure they are not within range of their allies! Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from Hungering Maw. Rupturing Blood will create a large area of Ruptured Blood when it wears off - make sure you are far away from other players! Uldir Boss Previews by FatbossTV
      Taloc & Fetid Devourer MOTHER & Vectis Mythrax the Unraveler G'huun You can also visit our Battle for Azeroth Expansion Hub for the latest news!
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keep up to date with latest theorycraft always on time and reliable  
      Recruitment Status: currently recruiting Ranged DPS, Melee DPS, Healing classes.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Stan
      Many Warlock spells have been updated with new animations in Battle for Azeroth. Check out our video showing off all updated spell animations that will go live with the pre-patch on July 17.
      Warlocks are finally getting the long-awaited update to spell animations in the 8.0 pre-patch!
      You can find the latest news in our Battle for Azeroth Expansion Hub.
      The following Warlock spells have been updated in the coming expansion:
      All Specializations
      Create Soulwell Demon Summons Summon Felhunter Summon Imp Summon Succubus Summon Voidwalker Drain Life Ritual of Summoning Affliction/Demonology
      Shadow Bolt Affliction
      Agony Corruption Dark Soul: Misery Deathbolt Seed of Corruption Summon Darkglare Unstable Affliction Demonology
      Bilescourge Bombers Call Dreadstalkers Demonbolt Hand of Gul'dan Implosion Summon Demonic Tyrant Summon Felguard Summon Vilefiend Nether Portal Destruction
      Chaos Bolt Conflagrate Dark Soul: Instability Immolate Incinerate Summon Infernal Rain of Fire Shadowburn We created a 3-minute video with all updated spells. Check it out!
    • By Stan
      Our Battle for Azeroth expansion hub is filled to brim with useful information to get you started with WoW's latest expansion!
      Your source of the latest Battle for Azeroth news!
      Battle for Azeroth 8.0 Pre-Patch
      The pre-patch will go live the week of June 17, 2018. It's available for playtesting since June 14 and comes with all Battle for Azeroth backend updates and features aside from new content. The pre-expansion event is called War of Thorns and results in the Burning of Teldrassil. Don't forget to check out our article about things to do before the pre-patch goes live. Content such as the Mage Tower, or the Chosen achievement will be removed soon. Patch 8.0 is already available for pre-download and players can purchase specific Legendary items for Essences. Players will be able to create Blood Elves with golden eyes and upright Orcs in the pre-patch. More details about the customization options can be found here.
      Release Date
      World of Warcraft's latest expansion will be released on August 14, 2018 in all regions at the same time. You can find out more information in this post.
      Pre-Purchase Battle for Azeroth
      If you pre-purchase the expansion, you'll get a level 110 boost and gain early access to four Allied Races. The Digital Deluxe Edition comes with various goodies in all Blizzard games except Diablo. Collector's Edition from local retailers also comes with two novellas and you can read excerpts here. Character slots will be increased to 18 per server. Inactive accounts have been upgraded to Warlords of Draenor.
      Game Version Pricing Buy Link Standard Edition $49.99 // 44.99 EUR EU / US Digital Deluxe Edition $69.99 // 59.99 EUR EU / US Pre-Purchase Deal [More Details]
      New players that pre-order Battle for Azeroth will get Legion bundled with it for 49.99 USD // 44.99 EUR.
      Allied Races
      Highmountain Tauren, Lightforged Draenei, Nightborne and Void Elves are four Allied Races that can be unlocked before Battle for Azeroth goes live. Pre-purchasing the expansion won't unlock them though. They're gated behind Exalted reputation standing with Legion factions and achievements.
      If you boost an Allied Race character to level 110, you won't be able to receive Heritage Armor.
      It's very likely that Blizzard removes the gating at some point before Battle for Azeroth launch. It would not make much sense having them gated behind old content.
      Allied Races Unlock Requirements
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach Allied Races in Battle for Azeroth
      Four Allied Races have been confirmed in Battle for Azeroth so far. The Alliance will be able to unlock Dark Iron Dwarves and Kul Tirans, whereas the Horde can convince Mag'har Orcs and Zandalari Trolls to join the faction. The aforementioned Allied Races will be gated behind Battle for Azeroth content and can't be unlocked before launch. We learned that Dark Iron Dwarves and Mag'har Orcs will be available first and both Allied Races are now available for playtesting on Beta and in order to unlock them, you must finish your faction's War Campaign in Battle for Azeroth. Blizzard confirmed that Blood Trolls will not be an Allied Race in the coming expansion.
      Allied Races Official Page Update: May 4 Dark Iron Dwarves & Mag'har Orcs Overview Dark Iron Dwarves & Mag'har Orcs Official Preview Dark Iron Dwarf & Mag'har Orc Unlock Requirements Dark Iron Dwarf Mole Machine Racial Dark Iron Dwarf Mole Machine Locations Dark Iron Dwarf Hub Preview: Shadowforge City Dark Iron Dwarf Paladin Mount Preview Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Aquatic Forms Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Kul Tiran Druid Flight Forms Kul Tiran Druid Travel Forms Mag'har Orcs: Hall of the Brave Outpost in Orgrimmar Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems Azerite Armor
      Set bonuses are gone in Battle for Azeroth and the legendary amulet is used to unlock Azerite traits on Azerite Armor. The plan is to introduce three pieces of Azerite Armor to the game - Head, Shoulders & Chest. In this section, you can find a list of Azerite traits that have been added to the game so far.
      PvP Azerite Traits (Beta Build 26788) Uldir Azerite Traits (Beta Build 26734) Azerite Traits Overview (Beta Build 26707) Azerite Traits Overview (Beta Build 26624) Azerite Traits Overview (Beta Build 26567) Azerite Traits Overview (Beta Build 26530) Azerite Traits Overview (Alpha Build 26476) Azerite Traits Overview (Alpha Build 26433) Azerite Traits on Battle for Azeroth Alpha (Chest Piece) Azerite Traits Overview (Alpha Build 26231) Blizzard has recently updated the UI of Azerite Armor and you can find more details here. Azerite traits can be reset at an increasing gold cost that resets every week.
      Blue Posts
      A collection of blue posts dealing with a variety of subjects in Battle for Azeroth.
      Frost Death Knight Changes: June 12 Changes to Block, MM Hunters, Protection/Retribution Paladins, Brewmaster/Mistweaver Monks: June 9 Surival Hunter & Frost Death Knight Beta Class Feedback: June 6 Arms Warrior Changes on BfA Beta: June 5 Mage Tower to Become Permanently Active as We Near Expansion Launch Affliction Warlock Beta Feedback: June 5 Battle for Azeroth Class Feedback: April 30 Battle for Azeroth Class Feedback: May 3 Blue Posts Roundup: April 12 Changes to Block in Battle for Azeroth Class Development in Battle for Azeroth Fury Warrior & Discipline Priest Changes: May 25 Fury Warrior & Marksmanship Hunter Changes: May 31 Moonkin Changes in Battle for Azeroth DPS & HPS Cooldowns on Battle for Azeroth Alpha (Experimental Change) Protection Paladin & Discipline Priest Changes: May 24 Racials and Trinkets Off the Global Cooldown on Beta Build Highlights
      Battle for Azeroth is currently in Alpha. We have overviews with creature models, items, and latest changes:
      Battle for Azeroth Alpha 26310 Highlights Battle for Azeroth Alpha Build 26287 Highlights Battle for Azeroth Alpha Build 26231 Highlights Battle for Azeroth Alpha Build 26175 Highlights Battle for Azeroth Alpha Build 26131 Highlights Battle for Azeroth Alpha Build 26095 Highlights Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 26287 Creature Models Battle for Azeroth Alpha Build 26032 Creature Models New Earth Elemental Models in Battle for Azeroth Class Changes

      In the latest dev watercooler, Blizzard talked about Class design philosophy in Battle for Azeroth. There's a new Battle for Azeroth build every week and we keep track of all talent changes here. A detailed overview of every build can be found below:
      Beta Talent Changes *NEW*
      Beta Build 26871 Talent Changes Beta Build 26812 Talent Changes Beta Build 26788 Talent Changes Beta Build 26734 Talent Changes Beta Build 26707 Talent Changes Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes Class Reviews
      We teamed up with Bellular to bring you a series of Class reviews for Battle for Azeroth in the coming weeks. The series is sponsored by Icy Veins and goes through all important changes for your favorite Class.
      Death Knight Class Review for Battle for Azeroth Hunter Class Review for Battle for Azeroth Mage Class Review for Battle for Azeroth Warrior Class Review for Battle for Azeroth Alpha Talent Changes
      Alpha Build 26476 Talent Changes Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes In addition to that, Hunters can no longer change a Pet's specialization in Battle for Azeroth and we also looked at changes to Druid Travel forms.
      Unicorns Tameable in Battle for Azeroth Communities
      Communities in Battle for Azeroth bring people with common interests together, just like D3 communities. The new feature will launch in the pre-patch and there are also improvements coming to Guilds (e.g. chat history).
      Communities - Official Preview Cosmetics
      Below you will find articles about interesting Cosmetic items and transmogs coming in the next expansion.
      Taebu's Scorching Straight Sword Waist of Time Books & Comics
      Christie Golden's Before the Storm novel is a prequel to Battle for Azeroth that's now available for purchase.
      Before the Storm Novel Spoilers (Amazon Preview) Before the Storm Novel Excerpt 1: Anduin Letter to Sylvanas Before the Storm Novel Excerpts 2 & 3 Digital Comics: Reunion (Jaina) Digital Comics: The Speaker (Magni Bronzebeard) Digital Comics: Three Sisters Customization Options
      Articles here deal with additional customization options for existing races.
      Change Skin Color in the Barber Shop Golden Eyes Customization Option for Blood Elves How to Create Upright Orcs Upright Orcs Overview Dungeons
      Ten new dungeons will be added to the game in Battle for Azeroth. We looked at Dungeon Journal entries and compared item levels of loot rewards after the squish and we started to upload previews of available dungeons on Normal difficulty.
      The Underrot Flying in Battle for Azeroth
      Flying will be handled the same way as in Legion. We have two Pathfinder achievements and whilst the requirements to complete the first part have been datamined, the second part will be added to the game at a later time as part of a BfA content patch.
      How to Unlock Flying in Battle for Azeroth Battle for Azeroth Pathfinder Update (Beta Build 26707) Heart of Azeroth
      With the removal of Artifact weapons and traits, all players will receive a Legendary neckpiece called Heart of Azeroth. The main goal is to collect Azerite (Artifact power) and empower it in order to unlock Azerite armor traits. The first set of traits is now available for testing on Battle for Azeroth Alpha. The appearance of Legion Artifacts will still be available in the new expansion as a transmog.
      Heart of Azeroth Explained How to Get the Heart of Azeroth Interviews
      Several community websites had the chance to sit down with WoW devs at PAX East 2018 to talk about Battle for Azeroth and we have roundups of their interviews:
      Battle for Azeroth Community Interviews Part I Battle for Azeroth Community Interviews Part II Forbes Interview with Game Director Ion Hazzikostas Part I Forbes Interview with Game Director Ion Hazzikostas Part II InvenGlobal Developer Interview PCGamesN Interview with Production Director John Hight *NEW* The Starting Zone Interview Island Expeditions
      Plunder uncharted Islands in Battle for Azeroth. The new 3-player dynamic Scenarios come in four difficulties and the goal is to collect 6,000 Azerite before the opposing faction!
      Island Expeditions Preview - Un'gol Ruins Island Expeditions Mounts Island Expeditions (Official Preview) Legacy Loot Mode
      Personal Loot used in dungeons since Patch 7.3.5 was not well received by transmog collectors. Blizzard is trying to fix it with the introduction of Legacy Loot mode.
      Legion Artifact Weapons
      We're retiring our Artifact weapons soon and Battle for Azeroth goes back to standard weapon drops. You will still be able to transmogrify the Artifact appearance though and some of them will still whisper you.
      Legion Artifacts in Battle for Azeroth Legion Artifact Retirement Questline Legendary Items in Battle for Azeroth
      Nothing has been officially confirmed yet, but there may be at least one Legendary item in Battle for Azeroth. The Legion Legendary system will be abandoned and their effects will no longer work past level 115.
      Login Screen
      Battle for Azeroth Login Screen Lore
      This section contains various articles about lore characters, scenarios and gameplay previews.
      Battle for Lordaeron Scenario (Alliance & Horde PoV) Environmental Changes of Teldrassil and Undercity The Burning of Teldrassil Intro The Stormwind Extraction Scenario (Horde Intro) Zandalar Forever Scenario  Map Improvements
      World boss spawns and boat/zeppelin locations will be indicated on the world map in Battle for Azeroth.
      Map Improvements in Battle for Azeroth Mounts
      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Reputation Mounts in Battle for Azeroth Mounts from Mythic(+) Dungeons Mount Rewards for 100 Exalted Reputation & Collecting 400 Mounts Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount (Mount with an Auctioneer Costs 5 Million Gold) Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Obsidian Krolusk Mount (Glory of the Wartorn Hero Reward) Parrot Mounts Proto-drake Mounts Raptor Mounts Swift Spectral Phoenix Mount Tempestuous Skystallion Mount Vulture Mounts Vicious War Hippo Mount Music
      Main Battle for Azeroth Soundtrack Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes and the weekly Mythic chest has a chance to contain up to 3 pieces of loot.
      Infested Affix in Battle for Azeroth Mythic Keystone Customization New Mythic Affixes Weekly Mythic Cache Rewards in Battle for Azeroth Pet Battles
      In Battle for Azeroth, level of the pets opposing you will scale to the highest level pet on your team. New pet mechanics will be introduced and some existing mechanics will change.
      Pet Battle Changes in Battle for Azeroth Pet Battle Philosophies in Battle for Azeroth Pet Battle Updates (Beta Build 26707) Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      PvP  *NEW*
      Quality of life improvements are coming to PvP in Battle for Azeroth. Strand of the Ancients will be removed, the two 40v40 battlegrounds will have a separate queue, and more!
      Changes to Multiboxing in Battle for Azeroth Dueler's Guild Preview PvP Talents in Battle for Azeroth PvP Rating Updates in Battle for Azeroth Battleground Updates in Battle for Azeroth New PvP Ranking and Item Level Systems in Battle for Azeroth Prestige Levels in Battle for Azeroth War Mode in Battle for Azeroth Enabled War Mode Increases XP Gains by 10% Reputations
      Multiple factions have been added to the game in Battle for Azeroth and you can gain reputation with them by completing world quests.
      Reputation Rewards in Battle for Azeroth Research Advancement
      There are six tiers of research that provide various boons in the new expansion.
      Research Advancement in Battle for Azeroth Q&A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q&A was conducted on April 26.
      Battle for Azeroth Live Developer Q&A (June 14) Battle for Azeroth Live Developer Q&A (April 26) Battle for Azeroth Live Developer Q&A (March 15) Battle for Azeroth Live Developer Q&A (January 30) Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Raids
      Uldir will be the first raid of the expansion. In a future raid (probably the Nighthold raid equivalent in BfA), we're going to fight Azshara. FatbossTV have done previews of Uldir encounters on Heroic difficulty.
      Heroic Uldir Raid Testing: G'huun Heroic Uldir Raid Testing: Mythrax the Unraveler Heroic Uldir Raid Testing: Taloc & Fetid Devourer Heroic Uldir Raid Testing: MOTHER & Vectis Uldir Raid Encounters Uldir Sets Preview Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview Warfronts Schedule in Battle for Azeroth WoW Classic
      Even though this is not BfA-related, we finally got some news about WoW Classic development in a Watercooler on June 16. You can find more details here.
      Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Warlock Summon Demon Animations Summoning Stone & Soulwell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      Arathi Highlands Updated in Preparation for Warfronts High-Resolution Maps of Kul Tiras & Zandalar Drustvar Zone Preview Nazmir Zone Preview (Official) Vol'dun Zone Preview Uther's Tomb Visual Update Uther's Tomb Visual Update #2 Zuldazar City Official Preview Changelog
      July 14
      Added pre-patch release date, Mag'har Orcs zone & scenario steps, pre-patch customization options and more.
      July 11
      Added the official preview of the new WoW Communities feature and the Darkforge Ram preview.
      July 10
      Added map improvements in BfA and Bellular's third Class review about Death Knights.
      July 9
      The hub has been updated with all missing articles.
      June 11
      Added latest talent changes and PvP Azerite traits (Beta Build 26788).
      June 10
      Updated the hub with new mounts, new Beta build coverage, one launch to rule them all, various blue posts & more.
      June 1
      Added Uldir powers and latest Beta Build 26734 talent changes.
      May 31
      Updated the hub with all missing articles.
      May 7
      Added datamined Azerite traits for Build 26530, Heroic Uldir raid testing and PCGamesN interview with John Hight.
      May 4
      Added Legion Artifacts in BfA.
      May 3
      Updated with the latest news and the PvP section.
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in Battle for Azeroth.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.