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By Piyo
FFXIV Mobile's Open Beta in China just released yesterday, and players are discovering what the monetization has in store for them... literally and figuratively!
If you haven't heard already, Final Fantasy XIV's Mobile game is currently available for open beta testing on their Chinese servers. We have previously covered how to play and what features the game offers, but what about their plans for monetization? Has it held up to what the developers said, and what the community wants to see?
Over at the r/FFXIV_Mobile community on Reddit, a lot of players have already dipped their toes, excited to revive their love for the Final Fantasy XIV universe. If it’s been a while, watching a new player go through A Realm Reborn might hit you right in the nostalgia.
Thanks to Reddit user RablaAndrews, they have summarized all of the things you can pay for in FFXIV Mobile. The game is currently free to play, but any game development takes time and money. For example, FFXIV on consoles and the PC requires you to pay a monthly subscription. So what are the ways you can support the game financially?
In-Game Currency & the Shop
Well, for starters, you can obtain exclusive in-game items using "Top-Up Points," which are purchasable with Chinese yuan. The approximate conversion rate is 1 Yuan for 0.14 USD, but keep in mind the current conversion rate changes and the Global version of the game may not reflect the same prices. These look just like the Crysta you can purchase from the Mog Station!
Everything in the "Mog Station" shop is purchasable using these Top-Up Points. This includes discounted costume sets we've seen from the actual FFXIV Online Store, mounts, minions, and even consumables such as the infamous Fantasia!
Surprisingly, even regular armor — the kind you'd normally grab off the marketboard for under 1,000 Gil — has been monetized. Have you seen how cute the penguin mount is?!
Monthly Subscription
FFXIV Mobile also offers a "daily check-in" subscription service that you can purchase for 30 days at a time. The game is free-to-play, but this is an optional premium service. It provides Top-Up Points each daily reset, and also seems to offer unique buffs and discounts, such as:
EXP Boost and Booster Consumables Less Marketboard Tax More Marketboard Slots Faster Mount Speed This is very similar to the "monthly card" system you can see in a lot of gacha games, such as Genshin Impact and Zenless Zone Zero. However, it is a little more player-friendly, as you can apparently "store them for up to 15 days if you [forget to login]". The current FFXIV subscription model does not account for daily gameplay, though this is slightly different for other regional versions of FFXIV.
Battle Pass System
FFXIV Mobile also offers a battle pass system, where players can do daily activities for battle pass points, and receive valuable rewards when the battle pass levels up. They originally didn't have a free tier in place, but it was added for the Open Beta after receiving player feedback. The battle pass provides up to 60 free levels of rewards, and an additional 80 (and some more) if you purchase for the paid tier instead.
Some of the free rewards this current battle pass offers include:
If you purchase for the paid tier instead, you'll get the free items along with some paid-exclusive things that appear to be purchasable from the shop too. Check out the full list here, translated by Reddit user RablaAndrews.
That’s everything noted so far from the Open Beta. What did you think of the different ways FFXIV Mobile has monetized their game? Do you think we will see something similar in the Global version of the game when it releases? If you want to show your appreciation, be sure to check out the full post on Reddit! Or even better, try FFXIV Mobile yourself!
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By WoWF2P
🤠(Author's introduction)🤠
Introduction: Before I begin I want to clarify that I am an old explorer and curious connoisseur of these players who dedicated their lives for years to a style of play within WoW, known as WoW F2P, I want to clarify the doubt of who this person is and what he came to represent and what he continues to represent today for level 20 communities, looking for information and more information I can say that this is the summarized result of this player known as Saruski, also known by other nicknames with which I will also be willing to better summarize this matter.
👀 (What were the beginnings?) 👀
Beginnings: Saruski started playing WoW around 2012 or 2013, but officially dedicated herself to the F2P playstyle in 2014.
She has videos on her YouTube channel where she talks about her early experiences in WoW F2P, including her time in the Alliance and later joining the Horde. These videos provide some insight into her beginnings in the game and how she became involved with the F2P community.
👀 (What's it called?) 👀
Name and character: Saruski, whose real name is Andrea, is a recognized figure in the World of Warcraft (WoW) community, specifically among players who play for free (F2P).
👀 (What is it known for?) 👀
Pioneering the F2P community: Saruski founded and led the first international WoW F2P community on the Blizzard app. This provided a central hub for F2P players to connect, share information, and organize groups.
Advocating for F2P players: She has been a vocal advocate for F2P players, highlighting their achievements and contributions to the WoW community.
Creating content: Saruski has created videos and content to share her knowledge and experiences with the F2P community.
👀 (What does Saruski mean for WoW F2P?) 👀
Community building: Her leadership in creating the first international F2P community helped to legitimize and unify the F2P player base.
Inspiration and representation: Saruski has shown that F2P players can achieve a high level of play and contribute meaningfully to the WoW community.
Education and guidance: Her content has helped many F2P players learn the ropes and improve their gameplay.
👀 (When did he retire?) 👀
Retirement: While Saruski retired from WoW in 2020, her contributions to the F2P community remain significant. She is remembered as a pioneer, leader, and advocate for F2P players.
Saruski, a prominent figure in the WoW F2P community, while no specific reason was publicly stated, she did create a video titled "Wow Saruski Official F2p: End Of Story | 2013-2020 (English And Spanish)" which you can find on YouTube.
👀 (Final summary) 👀
Summarizing: There are many players today who deserve high recognition, but it could be said that Saruski is the most well-known player and the one who marked a before and after in WOW F2P, given her career in the game and on the internet some people call her the legend of WOW F2P, but there is nothing official to call someone like that, therefore that is up to each person's discretion.
End...
❕ (Additional information) ❕
✅ YT - Saruski: Wow Saruski Official F2p
✅ Wow Character: Saruski-Stormscale
✅ Wow Guild: The Last Legend
✅ TW Saruski: @Wow_Saruski_F2p
✅ FB Group Saruski: The Community Of Wow Saruski Official F2p
✅ FB Page Saruski: Wow Saruski Official F2p
✅ IG Saruski: wow.saruski.official.f2p
🔴 Saruski's last video, his retirement:
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By Whitedagger
Im playing rogue assa in cata classic and after read some guide I don't understand some things about stats.
I know as a rogue assa I have to priories hit rating until the spell hit cap of 17% (1332 if I remember) but i dont understand how to manage other stats like mastery and haste/crit or expertise.
Did I have to put full mastery ? and reforge all the crit chance, expertise and reforge haste at least ? Or did I have to balance mastery and haste ?
Can someone help me to understand in wich ordre and priority I have to manage stats as Assa Rogue in wow cata classic ?
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By Starym
We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
August 7 (Source)
Player-characters
Steady Flight should no longer be removed after entering an Arena. Quests
We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit. -
By Stan
Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.
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