Damien

Subtlety Rogue 7.3

326 posts in this topic

This thread is for comments about our Subtlety Rogue guide for Legion.

Share this post


Link to post
Share on other sites

Sub guide seems to be recommending some non-optimal talent choices, at least according to the most current simulationcraft results. Using subterfuge, premeditation, and master of shadows over nightstalker, alacrity, and death from above is going to get you a lot more shadowstrikes over the course of a raid encounter and result in more damage. 

Share this post


Link to post
Share on other sites
32 minutes ago, Guest Ryjhan said:

Sub guide seems to be recommending some non-optimal talent choices, at least according to the most current simulationcraft results. Using subterfuge, premeditation, and master of shadows over nightstalker, alacrity, and death from above is going to get you a lot more shadowstrikes over the course of a raid encounter and result in more damage. 

Those talent choices are fine if you're new to the specialization since the Legion changes. Our listed talents will definitely provide more burst during ring and during procs, but make pooling and executing your burst a lot more important (which APLs always struggle to model, which is why forgiving choices are usually favored). When using Bleeding Hollow Toxin Vessel, those talents can actually be quite potent, but the pre-patch can usually be pretty volatile with respect to balance. Basically, since we (theorycrafters & the like) are all so focused on Legion, there might be some unexpected bumps in the road during 7.0.3 for every class.

Share this post


Link to post
Share on other sites

Good job guys incredible guide as we are used to ! 

I'm a bit disappointed because I was expecting Sub to stay better than Assassination in term of single target DPS and I was attracted by Sub gameplay as well. 

Share this post


Link to post
Share on other sites
5 hours ago, Neriliel said:

Good job guys incredible guide as we are used to ! 

I'm a bit disappointed because I was expecting Sub to stay better than Assassination in term of single target DPS and I was attracted by Sub gameplay as well. 

Don't worry dude, it will definitely take over later in Legion! Assassination doesn't scale very well since Mastery doesn't affect your Bleeds at all and Haste doesn't have much value to begin with. Subtlety on the other hand scales extraordinarily well and I would expect it to be dominant in Nighthold or the tier after!

Share this post


Link to post
Share on other sites

Thanks for this guide.

I just wandering my self why : " Gloomblade Icon Gloomblade is actually a DPS loss if you can guarantee that the majority of your Backstab Icon Backstabs will come from behind the target."

Gloomblade is shadow damage so it ignore armor. I log on my beta account and can confirm that Gloomblade does ~25% more damage than backstab. I can understand it's not optimal but I really doubt it's a DPS loss.

Share this post


Link to post
Share on other sites
59 minutes ago, Guest Tomate said:

Thanks for this guide.

I just wandering my self why : " Gloomblade Icon Gloomblade is actually a DPS loss if you can guarantee that the majority of your Backstab Icon Backstabs will come from behind the target."

Gloomblade is shadow damage so it ignore armor. I log on my beta account and can confirm that Gloomblade does ~25% more damage than backstab. I can understand it's not optimal but I really doubt it's a DPS loss.

It depends on the mob, as I had mixed results when doing practical testing. Definitely a significant downgrade from the other two talents in any case.

Share this post


Link to post
Share on other sites

Hey, I've been practicing this rotation for the past three hours on a target dummy, but I can only sustain 45-47K. (No food/flask/rune, Ilvl 730), Is that around where it should be?

Share this post


Link to post
Share on other sites
29 minutes ago, Guest Zarayis said:

Hey, I've been practicing this rotation for the past three hours on a target dummy, but I can only sustain 45-47K. (No food/flask/rune, Ilvl 730), Is that around where it should be?

Subtlety is pretty dependent on your gear right now. If you have Bleeding Hollow Toxic Vessel your damage should be quite solid in a raid environment.

Share this post


Link to post
Share on other sites

Is really versatility in top stat? with so many finishers and the constant use of them, should mastery be giving more damage overall? 

or is it because with no alacrity the will be less finishers to take advantage of mastery? is focusing more on a constant base dagame than micro burst? i was just not specting versatility to top as a stat.

Share this post


Link to post
Share on other sites
27 minutes ago, Guest Luzzt said:

Is really versatility in top stat? with so many finishers and the constant use of them, should mastery be giving more damage overall? 

or is it because with no alacrity the will be less finishers to take advantage of mastery? is focusing more on a constant base dagame than micro burst? i was just not specting versatility to top as a stat.

It's because of Bleeding Hollow Toxin Vessel.

Share this post


Link to post
Share on other sites

Hi! Great guide! I did notice one teeny weeny little thing, not to nit pick or anything, but as far as your Tricks macro goes, I always used 

/cast [@Tank's Name] Tricks of the Trade

which does the same thing, you just don't switch targets. Might be a little easier for someone less experienced with macros as well. I will say I haven't raided since the beginning of Cata, but I imagine it would still work. Anyway, good work! The rogue community was very well blessed as far as theorycrafting, etc. back in the EJ days, and it's nice to see someone else grab the reigns and help people out.

Share this post


Link to post
Share on other sites
3 minutes ago, Guest Reerun said:

Hi! Great guide! I did notice one teeny weeny little thing, not to nit pick or anything, but as far as your Tricks macro goes, I always used 

/cast [@Tank's Name] Tricks of the Trade

which does the same thing, you just don't switch targets. Might be a little easier for someone less experienced with macros as well. I will say I haven't raided since the beginning of Cata, but I imagine it would still work. Anyway, good work! The rogue community was very well blessed as far as theorycrafting, etc. back in the EJ days, and it's nice to see someone else grab the reigns and help people out.

Thanks for the suggestion about the macro! The current macro allows you to cast Tricks on whatever your mouse is currently hovering over, which means you can put it on any player you wish by just hovering over them in the raid frames or in-game. It's slightly more flexible than a direct target macro on a single player, especially if you have to swap between tanks often.

Share this post


Link to post
Share on other sites

I know that Alacrity tends to be the best choice since it improves combo point generation overall, but is there in your opinion any time where Enveloping Shadows will be useful?

Share this post


Link to post
Share on other sites
5 hours ago, Guest 8bitmadness said:

I know that Alacrity tends to be the best choice since it improves combo point generation overall, but is there in your opinion any time where Enveloping Shadows will be useful?

I'm not convinced that it will be, but maybe in later tiers as we move into Legion. We'll see as time goes on, these sorts of things are updated regularly

Share this post


Link to post
Share on other sites

The guide mentions to maintain Nightblade only on the primary target. Is it not worth it to apply it onto a second/third target if available/possible, similar to how assassination does with rupture?

Share this post


Link to post
Share on other sites

Hey.

Night elves used to have an advantage whit the old sub spec. We could use our racial shadowmeld for a free ambush that allowed us 10 more secs of find weakness every 2 mins.

This advantage isn't totally gone though. We can still use shadowmeld to cast shadowstrike whitout being into vanish or Shadow dance.

I guess it gives the race a little advantage over the other races but nothing big. Maybe it is worth to be pointed out into your guild?

And while i'm at it, thank you for this guide!

Share this post


Link to post
Share on other sites
9 hours ago, Guest Zed said:

The guide mentions to maintain Nightblade only on the primary target. Is it not worth it to apply it onto a second/third target if available/possible, similar to how assassination does with rupture?

Nightblade has such a short duration that in *most* cases it is best to play to your strengths and focus on dealing as much damage as possible to the most important target. If a new target spawns, however, such as the Deathcaller on Archimonde, you switch and apply Nightblade ASAP.

Share this post


Link to post
Share on other sites

Hi,

i would like to use one key for bacsktab and shadowstrike, so I tried to play with this macro :

#showtooltip

/cast [stance:0] backstab

/cast [stance:1/2/3] shadowstrike

It doesn't work with shadowdance (stance:3 before Legion pre-patch) because it's not a stance anymore...any idea ?

 

Anyway, thanks for your very complete guide

Share this post


Link to post
Share on other sites
3 hours ago, Guest Veinøm@Hyjal said:

Hi,

i would like to use one key for bacsktab and shadowstrike, so I tried to play with this macro :

#showtooltip

/cast [stance:0] backstab

/cast [stance:1/2/3] shadowstrike

It doesn't work with shadowdance (stance:3 before Legion pre-patch) because it's not a stance anymore...any idea ?

 

Anyway, thanks for your very complete guide

I don't think it's possible anymore. You should try: /cast [mod:shift] Shadowstrike; Backstab

That will use the same button but you'll have to hit shift. Blizzard doesn't allow for scripting based off what buffs you have - if you would like to have an easier way of knowing when Shadow Dance is available and / or active, you can look at using an addon such as Weakauras which can help track things such as Shadow Dance, and help you know when to SS and when to BS

 

Share this post


Link to post
Share on other sites

Hi, 

I was just wondering about a nightstalker/anticipation/enveloping shadows/DfA where you would be casting 2 eviscerate/dfa during shadow dance and though net you a max 30 s cd on shadow dance, and enveloping shadow might generate a bit less CP but it gives you one more finisher to reduce shadow dance cd. Would it be viable ? i don't have a lot of time to play right now, and it might get better when legion launch because of Bleeding Hollow Toxin Vessel.

Thanks !

Share this post


Link to post
Share on other sites
2 hours ago, Guest Bazdouf said:

Hi, 

I was just wondering about a nightstalker/anticipation/enveloping shadows/DfA where you would be casting 2 eviscerate/dfa during shadow dance and though net you a max 30 s cd on shadow dance, and enveloping shadow might generate a bit less CP but it gives you one more finisher to reduce shadow dance cd. Would it be viable ? i don't have a lot of time to play right now, and it might get better when legion launch because of Bleeding Hollow Toxin Vessel.

Thanks !

Obviously you are free to choose whatever talents you want if you just want to mess around or try fun builds, but that will result in a pretty major DPS loss. 

Share this post


Link to post
Share on other sites
On 22/07/2016 at 10:21 PM, Furty said:

Obviously you are free to choose whatever talents you want if you just want to mess around or try fun builds, but that will result in a pretty major DPS loss. 

Even with an full artifact ? Or is enveloping shadows really that weak without a mastery scaling

Cause i like the anticipation/nightstalker combo, so maybe with master of shadows and alacrity/premeditation ?

Share this post


Link to post
Share on other sites
Just now, Bazdouf said:

Even with an full artifact ? Or is enveloping shadows really that weak without a mastery scaling

Cause i like the anticipation/nightstalker combo, so maybe with master of shadows and alacrity/premeditation ?

Even at 110 it falls noticeably behind the other talent options.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      An overview of all the important stuff happening in Azeroth this week.
      PvP Class Tuning
      After maintenance in your region's over the following class changes will be live.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%. Artifact Knowledge Level 45
      All players now have access to Artifact Knowledge level 45 that increases Artifact Power gains by 45,700,000 % (up from 35,150,000% @AK level 44).
      Mythic Keystone Affixes
      Bolstering Grievous Tyrannical Argus World Boss
      Inquisitor Meto is up this week. The portal can be found in Antoran Wastes (64, 43). Don't forget to bring a Seal of Broken Fate for a bonus roll. All Argus world bosses in Greater Invasion Points drop ilvl 930 loot. Loot tables and dungeon journal entries can be found here. Argus Weekly Quests
      Fuel of a Doomed World: Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus to receive 300 Veiled Argunite Invasion Onslaught: Complete 3 Invasion Points to get 200 Veiled Argunite. Battleground Bonus Event (Sep 26 - Oct 3)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle (Sign of Battle). Win four battlegrounds to complete the weekly quest "A Call to Battle" and get Badge of Honor Glory of the Melee (Artifact Power token) 5 Marks of Honor Harvest Festival (Sep 29 - Oct 6)
      The Harvest Festival is a time to commemorate those who have sacrificed their lives to help friends and allies. Feasts are held outside Orgrimmar and Ironforge in honor of these fallen heroes. Darkmoon Faire (Oct 1 - 8)
      Darkmoon Faire returns on Sunday and you can grab the Darkmoon Dirigible mount. More information is available in our detailed guide. Brewfest (Sep 20 - Oct 6)
      Brewfest continues through October 6. More details can be found by visiting our updated Brewfest guide. World Boss Flotsam
      Flotsam is up this week. Search for the epic world quest in Highmountain, Flotsam Loot Tables
      Blackwater Raider Handguards Faded Bloodsail Handwraps Kezan Pirate's Mitts "Liberated" Un'goro Relic Marshstomper Oracle's Loop Ragged Azsharan Sail Fragment Salt-Stained Tuskarr Gloves
    • By Stan

      Today we're looking at Warrior's Juggernaut Battlegear set from Antorus the Burning Throne.
      Juggernaut Battlegear
      Tier 21 sets drop in Antorus the Burning Throne raid that will open later this year. The following bosses drop Tier 21 tokens:
      Juggernaut Helm (Aggramar) Juggernaut Pauldrons (The Coven of Shivarra) Juggernaut Cloak (Antoran High Ciommand) Juggernaut Breastplate (Eonar the Life-Binder) Juggernaut Gauntlets (Kin'garoth) Juggernaut Legplates (Imonar the Soulhunter) Tier 21 Warrior Set Bonuses
      Item - Warrior T21 Arms 2P Bonus - Colossus Smash Crit Damage - When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus - Mortal Strike Buffs WW/Slam - Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Item - Warrior T21 Fury 2P Bonus - Rampage Damage Over Time - Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec. Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 150%. Item - Warrior T21 Protection 2P Bonus - Demo Shout Buffs Shield Block Duration - When you cast Demoralizing Shout, the duration of your next Shield Block is increased by 6.0 sec. Item - Warrior T21 Protection 2P Bonus - Blocked Attacks Buff Ignore Pain - Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ]. This can only occur once every 1 sec. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Demon Hunter Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Shaman Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide. All our class guides have been updated with Netherlight Crucible trait recommendations.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 22 *new* Patch 7.3 Hotfixes - September 19 Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Shaman (Build 25021) Tier 21 Warlock (24651) Tier 21 Warrior (Build 25021)  *new* Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)
    • By Stan

      With maintenance tomorrow, Blizzard is planning to deploy PvP tuning for several classes.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%.
    • By Stan

      Five years ago, Blizzard released the fifth World of Warcraft expansion: Mists of Pandaria. Check out our retrospective to learn more about raids, features and changes that were added throughout the expansion!
      Overview
      The fifth expansion added Pandaren and Monks. Below is an overview of the most interesting highlights.
      Mists of Pandaria Pre-Patch (5.0.4)
      New Talent System
      New layout for specializations was introduced with Core Abilities for each spec.  Account-wide Mounts, Pets & Achievements
      Allowed working on a wide variety of Achievements across multiple characters. Once you earned a mount or pet on one character, all characters on that account were able to summon it. Cross-Realm Zones (CRZ)
      In Mists of Pandara, cross-realm zones were introduced for the first time and over the years, they've become an essential part of the game. AoE Looting
      One of the most desired features of the expansion was AoE looting. Players no longer had to click each corpse individually to get loot. All loot can be picked up with a single right click. BattleTag Support
      The permanent account-wide nicknames on Battle.net made their way into the game. Patch 5.1 (Landfall)
      The first content patch of the expansion added a new max-level zone called Krasarang Wilds with new daily quest hubs and two factions.
      Operation Shieldwall (Alliance) Dominance Offensive (Horde) Brawler's Guild
      The first Season of Brawler's Guild was added to the game. New Scenarios
      Mists of Pandaria had a lot of scenarios if you remember. In Patch 5.1, Blizzard added the following:  "A Little Patience", "Lion's Landing", "Dagger in the Dark", "Domination Point" and Assault on Zan'vess". Patch 5.2 (The Thunder King)
      The second content patch brought Throne of Thunder, Tier 15 sets, a new zone called the Isle of Thunder with new factions and world bosses.
      Here's a look at Tier 15 Sets. Note that Throne of Thunder is easily soloable right now, so if you like any of those, go grab them!
      Blizzard (Source)
      The beating drums of war are growing louder, and both the Alliance and Horde are gathering along the shores of the Isle of Thunder. It’s time to face the risen king and his growing army. Before you strike out against the terrors of the island, though, take a peek at the tier 15 armor sets that can be found inside the Throne of Thunder.

      Death Knight - All-Consuming Maw

      Druid - Haunted Forest

      Hunter - Saurok Stalker

      Mage - Chromatic Hydra

      Monk - Fire-Charm

      Paladin - Lightning Emperor

      Priest - Exorcist

      Rogue - Nine-Tail

      Shaman - Witch Doctor

      Warlock - Thousandfold Hells

      Warrior - Last Mogu
      In Patch 5.2, Wrathion wanted to investigate the origins of the mogu's power and emulate them. In Mists of Pandaria, players were able to get a Legendary cloak with unique effects.
      Patch  5.3 (Escalation)
      In this patch, both factions got new scenarios and Garrosh Hellscream declared martial law in Orgrimmar, expelling the Darkspear Trolls from th city and sending his elite Kor'kron Guard throughout Durotar and the Barrens to supply his war in Pandaria. Vol'jin began an insurrection agaist the Warchief, and both the Aliance and the Horde shared the same goal of success. 
      Brawler's Guild
      Two new tiers of bosses were added to the Brawler's Guild. PvP
      Deepwind Gorge battleground was added to the game.  The Tiger's Peak Arena was introduced. Patch 5.4 (The Siege of Orgrimmar)
      Garrosh built a compound beneath Ragefire Chasm and infused the True Horde with the pilfered essence of Y'shaarj, eager to rebuild the Horde in his image: strong, obedient and pure. The tensions stoked by Garrosh Hellscream's arrogance reached a boling point with the devastation unleashed upon the Vale of Eternal Blossoms. Siege of Orgrimmar contains 14 bosses and four wngs as members of the Horde and Alliance take the war directly to Garrosh's doorstep.
      Timeless Isle
      A new max-level PvE zone located to the east of the Jade Forest was added to the game with a new faction and world bosses like the four August Celestials or Ordos, who drops Damien's Ice-Vein Mask :). New Raid Mode
      With SoO Blizzard introduced Flexible raid mode, where players could form groups sized anywhere from 10-25 people, and the difficulty would automatically adjust to allow an appropriately challenging experience. The Proving Grounds
      To learn a new or perfect your current playstyle, Blizzard added the Proving Grounds to the game. You could access them by talking to your Class Trainer or Trial Master Rotun inside the Temple of White Tiger. (Source)
      Do you have any fond memories of Mists? Feel free to share them in the comments below!