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Fury Warrior 7.3

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On 10/26/2016 at 2:07 PM, Guest Guest Galahedron said:

Do you have a recommended 13-trait path for Fury as an alt spec? I main as a prot warrior but I'd like to have a DPS spec as backup.

I would recommend just following the path listed, especially since you will reach a point where Artifact Knowledge allows you to plough through a full trait in 1 AP item.

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On 10/28/2016 at 11:51 AM, Rancour said:

1. Is Raging Blow used over every other spell no matter what, I've notice through logs that my usage is down from other Fury warriors,      but I've been casting Rampage on CD when not already Enraged over Raging Blow. Is this correct, or should I Raging Blow then Rampage so that Raging Blow comes off CD during the Enraged created by Rampage.

You will prioritise using Rampage over RB. You are correct.

On 10/28/2016 at 11:51 AM, Rancour said:

2 . There has been a few time when Bloodthirst has proc Enrage about 4 times in a row which keeps my rage bar at 100% all the time through Enraged. Should I cast a rampage at 100% no matter what to start building rage again or let it sit  until Enraged has finished so I can then go straight back into an Enraged State.

If you are at 100 rage, you pop Rampage immediately. Wasted rage is a big issue for DPS.

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On 10/28/2016 at 3:18 PM, Guest Mizote said:

I seek weakauras for the warrior fury 7.1

If you need WAs, I would recommend going to wago.io. It has a huge amount of WAs that you can use.

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13 hours ago, Guest Hellsclaw said:

Is there any change to get a Trinket BiS list which is much more detailed than this list. Last addon the list was much more better, because the linked function?

What do you mean? The list that we have currently shows a comparison between every trinket at 860, as well as giving an idea on numerical differences rather than a simple list of 1,2,3,4.

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Guest Buzzbrah

So I recently came across a Mythic 7 Titanforge Hunger of the Pack 870, my current alternative trinkets are 850 chrono shard and 855 Momento of Angerboda. I do have the Eye of command at 865 that I believe is currently not in the rotation to be swapped given my 3 examples. I ran a few dummy tests and the 870 came out on top with a much higher crit rating across he board, obviously. I know there is a trinket sim list, due to drastic ilvl difference is there anyway to tell which is better. 

http://us.battle.net/wow/en/character/sargeras/Buzzbrah/simple

im also currently using Noxxic Pawn, I probably should change it. Any advice is welcome. 

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On 11/4/2016 at 2:34 PM, Guest Buzzbrah said:

im also currently using Noxxic Pawn, I probably should change it. Any advice is welcome. 

Bit late here, but Pawn sucks for trinkets. SimulationCraft is the most reliable way to compare them, honestly. Just swap the trinkets in different sims and find the best combo.

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Hello, so i have a question about the Fury Warrior rotation.

If Bloodthirst has a 1 second cd and Raging blow is up should i use it or wait to cast Bloodthirst first ? ( and if it has 2 sec cd and Raging blow is up should i still wait ?)

And if Odyn's Fury is up and Battle cry is on a 10 seconds cd should i also use it or wait to cast Battle cry first ? ( and if it has 20 sec cd should i also wait? )

And what about if Dragon roar is on cd and Odyn's fury is up how many seconds should i wait ?

Thanks.

 

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9 hours ago, HellTraveler said:

Hello, so i have a question about the Fury Warrior rotation.

If Bloodthirst has a 1 second cd and Raging blow is up should i use it or wait to cast Bloodthirst first ? ( and if it has 2 sec cd and Raging blow is up should i still wait ?)

And if Odyn's Fury is up and Battle cry is on a 10 seconds cd should i also use it or wait to cast Battle cry first ? ( and if it has 20 sec cd should i also wait? )

And what about if Dragon roar is on cd and Odyn's fury is up how many seconds should i wait ?

Thanks.

 

You should be using Raging Blow on CD regardless, you will get a cast if Bloodthirst triggers Enrage regardless, but if you wait could potentially delay a cast.

Odyn's Fury should always be synced with Battle Cry due to the crit and the additional damage dealt during Battle Cry from the artifact, so delaying is ideal.

Dragon's Roar should ideally be delayed slightly if it will not be ready for the next BC/OF combo to stop the situation you mentioned happening, as you do not want to delay either BC or OF.

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Guest Daruk85

I hate to be nag but  .........

 

3. Stat Choice

The current Havoc stat priority is as follows when using this build:

  1. Haste;
  2. Mastery;
  3. Strength;
  4. Versatility;
  5. Critical Strike.

 

Um... Why is this in Fury Easy Mode guide???

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16 hours ago, Guest Daruk85 said:

I hate to be nag but  .........

 

3. Stat Choice

The current Havoc stat priority is as follows when using this build:

  1. Haste;
  2. Mastery;
  3. Strength;
  4. Versatility;
  5. Critical Strike.

 

Um... Why is this in Fury Easy Mode guide???

The stat priority is correct, it was a typo on my part when importing the template for the page layout, I've corrected this and should hopefully be changed asap, just the intro lingering, so my apologies.

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Guest Diosbejgli

Hey, this is a great guide. It helped me a lot. Thank you for your time putting it together.
I have two questions:

1. Is this guide still relevant in the current patch? There weren't any big changes, just wanted to double check.

2. When I cast Rampage and get Enrage, should I wait casting Bloodthirst until after the Enrage expires? This way the potential crit from BT doesn't overwrite the Enrage from Rampage. However, wouldn't that be loss of rage that I could get out of keeping BT on cooldown?

Thank you again for this guide, it is very well put together and organized. 

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2 hours ago, Guest Diosbejgli said:

1. Is this guide still relevant in the current patch? There weren't any big changes, just wanted to double check.

It should be, yes! Wordup does a great job keeping things up to date, so I would say you can rely on everything here :)

2 hours ago, Guest Diosbejgli said:

2. When I cast Rampage and get Enrage, should I wait casting Bloodthirst until after the Enrage expires? This way the potential crit from BT doesn't overwrite the Enrage from Rampage. However, wouldn't that be loss of rage that I could get out of keeping BT on cooldown?

This is covered in the ST-Rotation list. Take a look at where points 3 and 8 are.

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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Guest Tabernackle

Good morning and happy Patch Day!

I was hoping to get some opinions/reasoning behind a couple of the changes to the Talent Guide. Specifically the promotion of Frothing Berserker/Reckless Abandon as the preferred talents in their respective tiers. 

 

The combination does synergize well. I get that. But here are the benefits for this combo: 15% increased damage for 6 sec and 100% crit chance for 7 sec every 60 seconds (that's a little less than 12% uptime on this burst window). Aside from stats, it's an instant burst window without any effort of lining things up (just have to use Battle Cry).

 

The opposing choice, keeping Dragon Roar and Massacre/Carnage. This results in: 16% increased damage for 6 sec (essentially the same buff as Frothing Berserker) but occurs every 25 sec (24% uptime), and back down to 5 sec Battle Cry window (8.5% uptime on 60 sec CD). And the benefits of either Carnage or Massacre, depending on your build preference.

 

Just on paper, Dragon Roar still seems a significantly better burst option than Frothing Berserker due to it's drastically higher uptime. Lining up windows with Dragon Roar & Battle Cry is not difficult since it's off the GCD and can just be macroed with something. The additional 2 sec of Battle Cry does ensure 1 or 2 additional attacks, which would increase Enrage uptime if you get in an additional Bloodthirst. But I'm not seeing how that offsets the benefits of Massacre or Carnage.

 

That's assuming no specific legendaries or set bonuses. I think the gap becomes even greater with T19 bonuses. With the 4pc bumping Enrage to 5.5 sec, I would think Carnage becomes extremely powerful. Gaining 70 rage every 5.5-6 sec is not that difficult, which would result in near 100% Enrage uptime. Since maximizing Enrage uptime is the core purpose of the spec, I would imagine that would be the premier choice. 

 

Any insight would be appreciated. Thanks!

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45 minutes ago, Guest Tabernackle said:

Good morning and happy Patch Day!

I was hoping to get some opinions/reasoning behind a couple of the changes to the Talent Guide. Specifically the promotion of Frothing Berserker/Reckless Abandon as the preferred talents in their respective tiers. 

 

The combination does synergize well. I get that. But here are the benefits for this combo: 15% increased damage for 6 sec and 100% crit chance for 7 sec every 60 seconds (that's a little less than 12% uptime on this burst window). Aside from stats, it's an instant burst window without any effort of lining things up (just have to use Battle Cry).

 

The opposing choice, keeping Dragon Roar and Massacre/Carnage. This results in: 16% increased damage for 6 sec (essentially the same buff as Frothing Berserker) but occurs every 25 sec (24% uptime), and back down to 5 sec Battle Cry window (8.5% uptime on 60 sec CD). And the benefits of either Carnage or Massacre, depending on your build preference.

 

Just on paper, Dragon Roar still seems a significantly better burst option than Frothing Berserker due to it's drastically higher uptime. Lining up windows with Dragon Roar & Battle Cry is not difficult since it's off the GCD and can just be macroed with something. The additional 2 sec of Battle Cry does ensure 1 or 2 additional attacks, which would increase Enrage uptime if you get in an additional Bloodthirst. But I'm not seeing how that offsets the benefits of Massacre or Carnage.

 

That's assuming no specific legendaries or set bonuses. I think the gap becomes even greater with T19 bonuses. With the 4pc bumping Enrage to 5.5 sec, I would think Carnage becomes extremely powerful. Gaining 70 rage every 5.5-6 sec is not that difficult, which would result in near 100% Enrage uptime. Since maximizing Enrage uptime is the core purpose of the spec, I would imagine that would be the premier choice. 

 

Any insight would be appreciated. Thanks!

Tagging @wordup to take a look. 

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2 hours ago, Guest Tabernackle said:

Good morning and happy Patch Day!

I was hoping to get some opinions/reasoning behind a couple of the changes to the Talent Guide. Specifically the promotion of Frothing Berserker/Reckless Abandon as the preferred talents in their respective tiers. 

 

The combination does synergize well. I get that. But here are the benefits for this combo: 15% increased damage for 6 sec and 100% crit chance for 7 sec every 60 seconds (that's a little less than 12% uptime on this burst window). Aside from stats, it's an instant burst window without any effort of lining things up (just have to use Battle Cry).

 

The opposing choice, keeping Dragon Roar and Massacre/Carnage. This results in: 16% increased damage for 6 sec (essentially the same buff as Frothing Berserker) but occurs every 25 sec (24% uptime), and back down to 5 sec Battle Cry window (8.5% uptime on 60 sec CD). And the benefits of either Carnage or Massacre, depending on your build preference.

 

Just on paper, Dragon Roar still seems a significantly better burst option than Frothing Berserker due to it's drastically higher uptime. Lining up windows with Dragon Roar & Battle Cry is not difficult since it's off the GCD and can just be macroed with something. The additional 2 sec of Battle Cry does ensure 1 or 2 additional attacks, which would increase Enrage uptime if you get in an additional Bloodthirst. But I'm not seeing how that offsets the benefits of Massacre or Carnage.

 

That's assuming no specific legendaries or set bonuses. I think the gap becomes even greater with T19 bonuses. With the 4pc bumping Enrage to 5.5 sec, I would think Carnage becomes extremely powerful. Gaining 70 rage every 5.5-6 sec is not that difficult, which would result in near 100% Enrage uptime. Since maximizing Enrage uptime is the core purpose of the spec, I would imagine that would be the premier choice. 

 

Any insight would be appreciated. Thanks!

 

Frothing Berserker uptime is somewhere in the region of 50-60% depending on optimisation which puts it at a massive advantage over Massacre on top of being more consistent by not leaning too heavily into the Execute window. When it comes to Reckless Abandon vs. Dragon Roar, Reckless Abandon has no global cooldown commitment.

Comparing Dragon Roar to Frothing Berserker seems like a moot point given they are on separate tiers and as such have different things to compete against, but I assume here you meant to say Reckless Abandon. The benefit of the instant on demand Rage coupled with how strong Battle Cry is as a cooldown (also bearing in mind that Battle Cry is generally assumed at a 50 second cooldown and not 60 when discussing things here due to the artifact) and that it will guarantee Frothing Berserker to be active when going into a window can't be understanded.

Dragon Roar on the other hand doesn't do this, requires a Global Cooldown and prior Rage setup beforehand to capitalise upon whilst only really interacting with Battle Cry itself, the use in between is not really as valuable. Last but not least, remember as well that 2 additional seconds of Battle Cry is 2 additional seconds of Unrivaled Strength being active (15% more damage under Battle Cry) to go with those swings, that Dragon Roar will not have. The difference in simulations between both of these talents is somewhere in the region of 5-10% from what I can discern, which is a massive gap when considering these two talent choices.

When it comes to inserting the 4pc, Carnage again loses out because increasing the duration of Enrage increases the duration of time you are attacking faster, building up Rage generation and getting back to 100 to refresh Frothing Berserker, which again has a big impact comparative to Carnage.

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Guest Weakends

Hi, I just have a question regarding the Fury rotation with the Frothing/Reckless Abandon build. Do you always cap 100 rage to proc FB and then spend to maximize the uptime? I just dont want to misunterstand they playstyle. Thank you for your reponse.

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Guest Jakco

Hello, 

Very good guide, thanks for putting your time into it. 

In the stat priority list crit ranks lowest. You don't recommend some crit to prevent enrage downtime? 

And crit also increases the viability of the massacre talent, even though we get a bit of crit on execute through the artifact tree. 

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Guest obanas

so with frosting berserker should i bother using execute even when enraged? it would delay reaching 100 rage faster and getting damage buff. also if i would try to keep juggernaut stacks up w/o masacre enrage uptime would be really low as well right?

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Guest Silencio

Hey everyone and happy patch day,

does anyone know about new stats priority weight after reworking secondary stats? Is there any theory crafting avialable? It cant stay the same since we need more secondary stat to get 1 point of rating. Strength should be in charge. But i would like to know some approximate numbers. 

I dont speak about stat priority ofc. Its still the same. Previous item without haste was worse then 15ilvl lower item with haste on it.

 

Thank you in advance for your reply

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9 hours ago, Guest Weakends said:

Hi, I just have a question regarding the Fury rotation with the Frothing/Reckless Abandon build. Do you always cap 100 rage to proc FB and then spend to maximize the uptime? I just dont want to misunterstand they playstyle. Thank you for your reponse.

Yeah, you will always push for 100 before spending.

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8 hours ago, Guest Jakco said:

In the stat priority list crit ranks lowest. You don't recommend some crit to prevent enrage downtime? 

No, because Haste is basically just more reliable Crit. To put it into an example, you could have 30% crit and, technically, never crit Bloodthirst, ever. It's possible.

30% Haste on the other hand will benefit every second of your gameplay, since it is 100% reliable rage generation for every point you have. Crit just isn't worth it since the introduction of Rampage.

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1 hour ago, Guest obanas said:

so with frosting berserker should i bother using execute even when enraged? it would delay reaching 100 rage faster and getting damage buff. also if i would try to keep juggernaut stacks up w/o masacre enrage uptime would be really low as well right?

You can execute when enraged during your "spend" phase, if you're not using Massacre. 

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13 minutes ago, Guest Silencio said:

does anyone know about new stats priority weight after reworking secondary stats?

Basically the only way of knowing accurate numbers for this is to sim your own character.

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      Underhanded Upper Hand- Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks. Double Dance- N/A Shadow Dance has 1 additional charge. Kingsbane- Release a lethal poison from your weapons and inject it into your target, dealing [ 119% of Attack Power ] Nature damage instantly and an additional [ 131.62% 140% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%. Awards 1 combo points. Crackshot- Between the Eyes has no cooldown and also Dispatches the target for 75% 50% of normal damage when used from Stealth. Tight Spender- Energy cost of finishing moves reduced by 10% 6%. Thief's Versatility- Versatility increased by 4% 3%. Invigorating Shadowdust- Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 10.0 sec. Cut to the Chase- Assassination: Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent. Outlaw: Dispatch extends the duration of Slice and Dice by up to 3 sec per combo point spent. Subtlety: Eviscerate extends the duration of Slice and Dice by up to 3 sec per combo point spent. Ace Up Your Sleeve- Between the Eyes has a 5% chance per combo point spent to grant 5 4 combo points. Adrenaline Rush- Increases your Energy regeneration rate by 60% 50%, your maximum Energy by 50, and your attack speed by 20% for 20 sec. Indiscriminate Carnage- Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 10 6 sec after breaking Stealth. Serrated Bone Spike- Embed a bone spike in the target, dealing [ 158.4% 120% of Attack Power ] Physical damage and [ 13.2% 12% of Attack Power ] Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike. Unseen Blade- Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 70% 80% of Attack Power ] damage to nearby enemies. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. Subterfuge- Your abilities Abilities and combat benefits requiring Stealth can still be used remain active for 3 sec after Stealth breaks. Improved Garrote- Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 6 sec after breaking Stealth. Premeditation- After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and dice, and generates 2 additional combo points if Slice and Dice is active combo point generating ability generates full combo points. Count the Odds- Ambush, Sinister Strike, and Dispatch have a 8% 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 8 sec. Duration and chance doubled while Stealthed. Shadow Focus- Abilities cost 10% 5% less Energy while Stealth or Shadow Dance is active. Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance. August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect. Ferocity of Xuen (New)- Increases all damage dealt by 2%. One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge. Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec. Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed. Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health. Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger. Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler. Shaman
      Lightning Rod- Earth Shock, Lightning Bolt, Elemental Blast, and Earthquake Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. Tempest (New)- Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest. Tempest Tempest 0.200000002980232% of Base Mana 40 yd range 2 sec cast Deal [ 180% of Spell Power ] Nature damage to your target, and [ 126% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. Arc Discharge (New)- When Tempest strikes more than one target, your next 3 Chain Lightning spells are instant cast and deal 75% increased damage. Nature's Protection (New)- Targets struck by your Tempest deal 10% less damage to you for 6 sec. Supercharge (New)- Lightning Bolt and Chain Lightning have a 35% chance to refund 3 Maelstrom Weapon stacks. Awakening Storms (New)- Lightning Bolt and Chain Lightning have a chance to strike your target for [ 50% of Spell Power ] Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest. Unlimited Power (New)- Spending Maelstrom Weapon stacks grants you 3% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Shocking Grasp (New)- Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 sec. Voltaic Surge (New)- Crash Lightning, Chain Lightning, and Earthquake damage increased by 15%. Tempest (New)- Increases the critical strike chance of your Nature damage spells by 10% and the critical strike damage of your Nature spells by 5%. Storm Swell (New)- When Tempest only strikes a single target, gain 3 stacks of Maelstrom Weapon. Rolling Thunder (New)- Tempest summons a Nature Feral Spirit for until cancelled. Conductive Energy (NYI) (New)- Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. THIS IS NYI Surging Currents (New)- After using Tempest, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana. Warlock
      Rain of Fire- Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 20% 10% chance to generate a Soul Shard Fragment. Ruin- Increases the critical strike damage of your Destruction spells Conflagrate, Shadowburn, and Soulfire by 10% 5%. Chaos Incarnate- Chaos Bolt, Rain of Fire, and Shadowburn always gains gain 70% of the maximum benefit from your Mastery: Chaotic Energies. Decimation- Your Incinerate and Conflagrate casts on targets that have 50% 35% or less health reduce the cooldown of Soulfire by 5 sec and reduce its cast time by 40% for 10 sec. Seeds of Their Demise- Blackened Soul damage increased by 30%. Casting Wither directly or refreshing Wither with less than 4 sec remaining causes Wither to gain 3 stacks. When Blackened Soul deals damage, you have a chance to gain Tormented Crescendo. Inferno- Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment its cost is reduced by 1. Demoniac- Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 131.68% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% 35% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. Emberstorm (New)- Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%. Decimating Bolt (New) Affliction, Initial: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases. Demonology: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Demonbolts by 40%. Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases. Destruction: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 40%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases. Drain Soul : Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases. Fire and Brimstone : Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 40%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases. Devastation (New)- Increases the critical strike chance of your Destruction spells by 5%. Warrior
      Enduring Alacrity- Increases Stamina and Armor by 5% 10% and your Haste by 1% 2%. Protection Warrior (Spec Aura)- Protection Warrior core passive Increases damage/healing by 5%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Rend, Revenge, Shattering Throw, Shield Bash, Shield Slam, Shockwave, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Thunder Clap, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 5%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Rend, Revenge, Shattering Throw, Shield Bash, Shield Slam, Shockwave, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Thunder Clap, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Battering Ram- Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 20% 10% for 20 sec. Devastator- Your auto attacks deal an additional [ 26.96% 35% of Attack Power ] Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam. Thunder Clap- Blasts all enemies within 8 yards for [ 49.06% 49.1% of Attack Power ] Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Generates 0 Rage.
    • By Staff
      Technically PvP Podcast and Venruki had the chance to talk to Game Producer George Velev about the new Battleground and PvP in the War Within and we've got the highlights!
      George Velev is a Game Producer focusing on combat design content and PvP / class tuning. He transitioned to production with Shadowlands after starting on the WoW Q&A Team.
      Deephaul Ravine Battleground in the War Within
      The new battleground is a mix of Eye of the Storm and Silver Shard Mines. Two factions start with carts that can be converted and moved for points. A central flag (gemstone) can be captured for more points, offering strategic opportunities. Your team needs to accrue 1,500 points to wi. You get points by controlling carts and capturing the flag. The battleground consists of two graveyards at the start and two near middle, dynamically updating based on the battleground state. Graveyards are designed to be inaccessible for camping. The new BG will be available in all play modes (random, solo queue, pre-made) with some changes in Blitz. General PvP Questions
      Blizzard has no plans for PvP-specific sets at the TWW launch. Blizzard likes how shared tier sets with PvE content have impacted PvP. The Great Vault will no longer offer PvP rewards, the Conquest journey will be updated to give players more control over gear acquisition. The team is considering workarounds to compensate for fewer sockets without the Great Vault. There's an ongoing effort to balance match-ups for healers and potentially increase MMR to incentivize healer participation in solo shuffle. There's an ongoing evaluation of short-duration crowd controls and their impact on gameplay.  Blizzard is committed to providing frequent class balance updates. Blizzard has no plans to replace Rated Battlegrounds with RBG Blitz, as they want to cater to both solo queue players and those preferring to play in groups. You can watch the Technically PvP crew discussing the interview in the video linked here.
    • By Stan
      Check out the latest Monk Class changes from the War Within Alpha Build 54605!
      The reduction in healing/damage of Refreshing Jade Wind and Rushing Jade Wind has been removed. Jade Ignition - The damage dealt by Chi Explosion is up to 85%. Improved Invoke Niuzao, the Black Ox - The effect of increasing Niuzao's Stomp damage now scales based on Stagger level instead of purified damage. Fury of Xuen - The benefit of Fists of Fury was altered from haste to critical strike, and the duration increased to 10 seconds (up from 8). Anvil & Stave - The effect now reduces the remaining cooldown on brews based on the number of recent melee attacks rather than a flat cooldown reduction every 3 seconds. Monks received some new talents that you can find below. Monk Changes
      Windwalker Monk (Spec Aura) - Decreases damage/healing by 10%: Refreshing Jade Wind and Rushing Jade Wind. Jade Ignition- Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 65% 85% of Attack Power ] Nature damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Improved Invoke Niuzao, the Black Ox- Purifying Stagger damage while Niuzao is active, increases the damage of Niuza's next Stomp by 25% of damage purified, split between all enemies. While Niuzao is active, Purifying Brew increases the damage of Niuzao's next Stomp based on Stagger level.  Fury of Xuen- Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% haste critical strike and invoke Xuen, The White Tiger for 8 10 sec. Anvil & Stave- Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. This effect can only occur once every 3 sec Effect reduced for each recent melee attacker. Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance. August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect. Ferocity of Xuen (New)- Increases all damage dealt by 2%. One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge. Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec. Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed. Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health. Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger. Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler.
    • By Stan
      Players noticed Jenafur, the secret cat pet, has changed in Patch 10.2.7.
      Jenafur is a secret battle pet in World of Warcraft, introduced in Patch 8.2.5. The secret to obtaining Jenafur involves solving a complex puzzle that begins with speaking to Amara Lunastar in Ashenvale. Amara Lunastar, whose real-life inspiration was a Make-A-Wish recipient named Amara Strande, wanted to immortalize her beloved cat Jenny in the game.
      Before the change, jenafur's model was more detailed and textured, the fur was darker with stripes and shading. The eyes were green and have a striking, menacing look.
      In Patch 10.2.7, Jenafur's model has been updated to a simple, more cartoonish style. The fur is lighter and has a smoother texture with less details. The eyes are orange. The overall look seems less realistic to the prevous model.
      We're not sure if the change was intended, but it may have been a byproduct of another change, keep in mind WoW is nearly 20 years old and updating a cat model in Duskwood can affect many things.
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