Vlad

Silverware Golem

Sign in to follow this  

11 posts in this topic

This thread is for comments about our Silverware Golem guide for One Night in Karazhan.

Share this post


Link to post
Share on other sites

Maybe dont use a card you gain playing the wing in the guide. At the point you use the guide you dont have that card.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Schlodz said:

Maybe dont use a card you gain playing the wing in the guide. At the point you use the guide you dont have that card.

Most of the guides are geared towards beating Heroic mode, so you should already have those cards.

For Normal mode usually normal decks are good enough.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah the guide is for beating the Heroic boss which mandates having cleared the normal mode, so it's impossible not to have the card. 

Share this post


Link to post
Share on other sites

I ended up beating heroic quite easily first try by using one of my ladder decks (I think it was c'thun warrior).  I just let the boss fill their side with 1/1 plates and only killed minions that buffed the plates.  Very quickly they had a full board and a full hand, zero room to play any buffing minions, and were burning their draw cards.    Maybe I just got lucky, but it seems with only 2 copies of a single card in their deck that can buff without playing a minion, leaving a bunch of 1/1 tokens on the board worked ok without any special deckbuilding.

Share this post


Link to post
Share on other sites

My standard druid deck was able to beat Heroic Golem with just one attempt. In the image below, I had just enough for lethal.

UFZULRe.png

I've read where people have let his board fill up with 1/1 plates, which is a good strategy. However, using this deck, I wasn't able to be so selective as to which minions I left alive. I utilized Swipes. If you can pair Swipe with a slight spell damage boost, it acts as an efficient board clear. I focused on killing the buffing minions, but the plates had to die in the process, particularly when there was a knife in play to give them all taunt. The most dangerous minion in the Golem's deck is the fork that gives all plates charge. The 2nd most dangerous would be the cup that buffs all plates attack by 3. If you are up against a fork and a cup at the same time, as well as some plates, it's extremely difficult to bounce back. I encountered this scenario once, and it brought me down to 6 health. The next time he played a fork, I had taunts in play to absorb the damage. I also used Mind Control Tech. It was marginally helpful. It stole for me a buffed Knife, but I killed it off by running it into enemy minions since it was still giving all the plates taunts.

You can probably beat this boss with a wide variety of decks. There are multiple strategies that will work, and it shouldn't take too many attempts. Good luck, and have fun!

Share this post


Link to post
Share on other sites

Just a heads up to a moderator the link in the zoo deck for the fight against the crone leads to this Silverware Golem guide forum. Figured Id let someone know if they did not already.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Guest Odd1ne said:

Just a heads up to a moderator the link in the zoo deck for the fight against the crone leads to this Silverware Golem guide forum. Figured Id let someone know if they did not already.

Oops, sorry. Thanks for telling us. It should be fixed soon.

Share this post


Link to post
Share on other sites
Just now, Guest Chaganaga said:

Ther cant be added nax or gvg cards in heroic mode FIX PLEASE!!

You can play wild cards in heroic. I tried and it works. You might want to check if you changed the deck's type to wild when you were making the deck.

  • Like 1

Share this post


Link to post
Share on other sites
On 8/19/2016 at 6:41 PM, Neuric said:

http://www.hearthpwn.com/deckbuilder/warrior#166:2;215:2;227:2;428:2;632:2;664:2;14454:1;22309:2;27214:1;31110:1;31114:2;33122:2;33123:2;35196:2;35209:2;35211:1;49732:2;

I dont usually make account or post deck but I had such a hard time with this one and i tried every single Heroic Silverware Golem decks. Warrior and even Mages and even priest deck that was posted online.

Then I found a deck about C'thun that beats Silverware Golem but it was still bad.

I tweaked it a bit and I won in second try.

Mulligan: Fiery War, Slam
Another set of Mulligan: Execute and Blood to Igor.

Important part is to not kill the Plates. Kill the others.

If you done it right, then you would have ONE spot (6 plates and 1 empty spot) left which Silverware almost always puts Knife (5/5).

You need to use damage (ex. Blood to Igor, slam) and Execute combo to clear that last spot. By this time, you would have 15 HP or lower (which is okay) 

Once the plate is full, its time to grind. Use spell that has Armors (Shield block, and Bash).

IMPORTANT PART:  You must take out and ONLY take out TWO of Plates. (Next, turn he will use his ability and two plates will be summoned and unable to attack)

As you are doing this, You summon C'thun disciple and kill plate or summon Acolyte of pain and kill plate for draws.

Once you get that C'thun up to 10 ATK, use Ancient ShieldBearer.

LAST FINAL COMBO: Brann + C'thun.

I had 18/18 Cthun in my hand with Brann on the field first. So it did a whopping damage of 36 points of battlecry ability. Then I used remainder minion (Ancient ShieldBearer to finish the character)  

OPTIONAL CHANGE or Cards that really didnt have great use: Emperor (I didnt use this card when i won at second try but i put it in there so i can decreases the amount of mana use. 

If someone who has account want to officially publish and take credit, I dont mind :D. If it works for you, then please do. I normally dont post so I dont really have account. Thank you everyon. -Reminisce-

Quote

 

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Vlad
      This thread is for comments about our Halls of Valor Mythic+ dungeon guide.
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)