Zadina

5 Things You Should Do Every Day in Legion

24 posts in this topic

world-dissolve-still.jpg

So, you've reached level 110 and you are at a loss at what you need to do? Or you are already experienced enough, but still need to figure out which of the numerous max-level content activities are worth doing? We've got you covered!

Max-level content can seem daunting at first, since there are a lot more things to do now. However, once you get these things in order and set up a plan, you will see that's it's not difficult to keep up with all (or at least most) of them.

Below, we have a list of 5 activities you should aim to do each day. Obviously, it depends on the type of player you are and what content you prefer to do. The importance of each activity degrades depending on its number, but again it's up to you to decide what you want to prioritise. As you will see, most of these activities are intertwined, meaning one helps the other (or with other content) and/or they work for the same goal.

1. Start Artifact Knowledge research and Order Hall advancements

4P0YLLY523GH1471229296915.jpg

Technically not an every-day activity, but still of utmost importance. Even though there are catch-up mechanics for people that can’t play every day, it’s crucial to get started early with both of these things. Artifact Knowledge will increase the rate at which you gain Artifact Power. The first work order will give a 25% increase so, for example, if an item gave you 100 AP before, now it will give you 125. The Order Hall advancements are also important. You can check which ones to pick, as well as the cost of each of them, in our guide.

2. Finish your Order Hall campaign

NNXLR6TDYOEP1471990745884.jpg

Again, this won't happen in a single day, but you should get it done as soon as possible. The campaigns for most classes are time-gated, meaning that they mostly require 8- or even 12-hour missions. Some campaigns even require materials. Once you complete your campaign, you will unlock a new skin for your Artifact, two more Champions and an ilvl 830 chest. More importantly, you will get your third relic slot, which will give you a significant item level boost.

3. Suramar: Work on your Nightfallen reputation

0NYC3T97JYJJ1472564151604.jpg

When you hit level 110, you will be able to go to Suramar. There, you will work with the Nightfallen, a faction of exiled Nightborne, who are trying to reclaim their city from their traitorous queen, who has allied herself with Gul’dan. Suramar can be a bit challenging for a newly dinged level 110 character, but it is imperative that you start questing there early.

Suramar has a TON of quests, but you should focus on the main storylines that can be found under the achievement Good SuramaritanGood Suramaritan. These quests award reputation with the Nightfallen. It is advised to also do all Nightfallen World Quests (once you unlock them) in Suramar, since it is another means to gain rep with this faction. If you don’t have time for both, do the World Quests first. Lastly, you should run the Withered Army Training scenario once every 3 days. The most effective and profitable way to do this is by taking 20 Withered with you, thus spending 2000 Ancient Mana for it. For that, you will need to work on increasing your Ancient Mana cap. You can learn more about Ancient Mana here.

Why is Nightfallen reputation important? By reaching Friendly with the Nightfallen (and all other factions), you will be able to unlock World Quests. At Honored, you will unlock the main storyline Blood and Wine, which will help you further increase how much Ancient Mana you can hold. At 8000/12000 Honored, the Mythic-only dungeons Court of Stars and The Arcway will unlock. The goal is to reach Revered with the Nightfallen.

4. Do World Quests, but don’t overdo it

SXQ90I1HO90A1472545395161.jpg

World Quests are the new dailies. Once you reach Friendly with all Legion factions (minus The Wardens), a quest will open up for you in Dalaran which will allow you to do World Quests. We already have a guide on World Quests, so here we will discuss which ones you should prioritise. Obviously, you need to always do the emissary. Other than that, here are the dailies you should be looking for:

  • Anything that awards Nightfallen reputation (see point 3).
  • Anything that awards Wardens reputation. The only direct way you can get rep with this faction is by doing their World Quests and Vault of the Wardens. You can learn about other ways in our guide.
  • Anything that awards Artifact Power.
  • Anything that awards gear. The good thing with these World Quests is that the gear rewards scale with your current item level. Therefore, they can offer lucrative rewards for both new 110s and veterans.

The following have lower priority, but you can hunt them down if needed: Order Hall resources, profession dailies that award recipes or Blood of Sargeras. Anything else should be avoided.

5. Dungeons

QJA16QJ2CDP91471652044141.jpg

Nothing special to say here. Dungeons will help you gear up and gain Artifact Power. Normal dungeon queues can take up to an hour for a DPS at max level. You need 810 ilvl to queue for a random heroic. If you want to be super-efficient, you can go full hardcore and do all 8 heroics every day since they award 400 AP each. At the moment, heroic dungeon queues for DPS are around 10-15 minutes. Experienced players should run Mythic dungeons each week and work to unlock the two Suramar Mythic dungeons. You can find some gearing tips at the end of this article.

Have you not had enough yet?!

QI4XSJENA3UF1470273443577.jpg

Here are some other things you can do at max level. Some of them can be done as side-activities, while others will be unlocked in the near future for you.

  • Level your professions. Crafted gear (including trinkets and rings/necks) from primary professions is 850 ilvl, which is currently the highest item level you can achieve (assuming you don’t get a legendary). You should also do your profession quests. Secondary professions have their own activities: Fishing has its very own Artifact, Cooking recipes are unlocked with Work Orders and Archaeology has a questline.  
  • Get your weekly bonus roll (once you unlock the 5th Order Hall advancement).
  • Do the weekly world boss (once they are added to the game). A preview guide can be found here.

Closing tips on gearing up

EA4OYDP6FOA11472237588265.jpg

Let’s face it: getting better gear is one of the end-game goals of WoW and a high priority for a lot of players. When you hit level 110, you should be nearing 800 ilvl. For some reason, the climb to 810 ilvl, when heroics are unlocked, feels exceptionally steep. My advice is to hunt for the World Quests that award gear (4) and do some normal dungeons (5), although queues can take a while. Less steep, but still not easy, is the climb to 820 ilvl, at which point you become good enough to join a Mythic dungeon. Again, keep doing World Quests and farm heroics.

Heroics are worth farming even after you outgear them, since they have a low, yet not negligible chance of dropping Warforged and/or Titanforged gear. After that, you should work on your Suramar dungeons attunement (3); some pretty sweet trinkets drop from there. Completing the Order Hall campaign (2) will help a lot with increasing your item level. Lastly, another solid gearing option is to unlock your Order Hall armor set.

  • Like 6

Share this post


Link to post
Share on other sites
20 minutes ago, Slothis said:

Yeah, Icy veins mods know their stuffs!

We do try our best!

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Steiner said:

Hit 110 yesterday, perfect timing. Just what I needed.

Grats on the ding! Feel free to ask any questions you may have!

Share this post


Link to post
Share on other sites

Level your professions. Crafted gear (including trinkets and rings/necks) from primary professions is 850 ilvl, 

 

Not true. The highest Ilvl you can get from JC is currently 815. 

Share this post


Link to post
Share on other sites
15 minutes ago, Vodajo said:

Level your professions. Crafted gear (including trinkets and rings/necks) from primary professions is 850 ilvl, 

 

Not true. The highest Ilvl you can get from JC is currently 815. 

You can upgrade with Obliterum no?

  • Like 1

Share this post


Link to post
Share on other sites

Yep, Obliterum upgrades (all 7 of them) help you reach 850 ilvl! I forgot to mention working on the Obliterum forge quest ^^

it can be quite costly but Peelyon has a pretty neat guide on how to turn it into something profitable!

Share this post


Link to post
Share on other sites

Very good summary!

I found the 800-810 ilvl climb easier by focussing on the order hall gear set, you can find your gearset and the linked achievements to get each piece on guides here on icy veins.

But most importantly, from the same merchant that sells the gear, you can also buy upgrade tokens for that gear.
Going up to 840 ilvl I believe (could also be 850 but not sure), which greatly boosted my overall ilvl!

Share this post


Link to post
Share on other sites
2 hours ago, Tectonn said:

Very good summary!

I found the 800-810 ilvl climb easier by focussing on the order hall gear set, you can find your gearset and the linked achievements to get each piece on guides here on icy veins.

But most importantly, from the same merchant that sells the gear, you can also buy upgrade tokens for that gear.
Going up to 840 ilvl I believe (could also be 850 but not sure), which greatly boosted my overall ilvl!

Can go up to 840 with upgrades, with the shoulders being the only piece that starts at and can reach 850.

Share this post


Link to post
Share on other sites
11 hours ago, Jlogan916 said:

Hi all i was hoping someone could tell me how to get the 815 jc ring/neck recipes thatbyou are talking about.

Hey there! It mainly depends on which one you're looking for. Some are bought from Jabrul, others are obtained via quests.

Here are the 815 recipes for rings:

For necks, all of the recipes come from Jabrul, the NPC linked above.

Share this post


Link to post
Share on other sites

Thank you for this guide. Would like an explanation of why grinding rep with the Wardens is so important. It doesn't say currently.

I'm assuming professions and the Blood of Sargeras shoulder enchant? And/or Revered for Pathfinder achievement? All of these seem optional, or at least not needed by everyone...

Share this post


Link to post
Share on other sites
1 hour ago, eiden said:

Thank you for this guide. Would like an explanation of why grinding rep with the Wardens is so important. It doesn't say currently.

I'm assuming professions and the Blood of Sargeras shoulder enchant? And/or Revered for Pathfinder achievement? All of these seem optional, or at least not needed by everyone...

I believe that getting the Wardens rep to Revered (for the shoulder enchant) was assumed a very important step in getting the BiS crafted preraid gear, before we knew the live drop rates for Blood of Sargeras and epic gear upgrades from world quests.

Right now I feel no need in any particular rush with this rep (maybe except for Inscriptors that want to have Vantus runes recipes before raids start): we are getting a huge amount of bloods and a pretty good rate of 845-850 epic gear upgrades from dungeon runs and world quests.

  • Like 2

Share this post


Link to post
Share on other sites

What Pandacho said + the Pathfinder achievement and the various profession recipes. It's so hard to level this rep with only WQs, the dungeon and the occasional Kirin Tor emissary, I think it's better to start early :)

personally, I am at the beginning of Honored with the Wardens (Revered with everything else) and I have been actively trying to do most of their WQs!

Share this post


Link to post
Share on other sites
3 hours ago, Zadina said:

I think it's better to start early :)

When flying released in Draenor, people were complaining about how terrible it was to do etc.

If you do that little bit every day, as Zadina says, things are just so much simpler rather than rushing it later on.

  • Like 1

Share this post


Link to post
Share on other sites

Hi guys a couple of questions mabe you could help me out on. So i was looking up a pretty popular gamer on the armory and it was showing he had plus 325 mastery gems. Is that even possible i thought the highest gems only gave plus 200. Another thing is for frost dks the stat priority is strength crit then haste according to the guide on here. I always thought mastery was the best since it increases pretty much all damage done?

Share this post


Link to post
Share on other sites
1 hour ago, Jlogan916 said:

Hi guys a couple of questions mabe you could help me out on. So i was looking up a pretty popular gamer on the armory and it was showing he had plus 325 mastery gems. Is that even possible i thought the highest gems only gave plus 200. Another thing is for frost dks the stat priority is strength crit then haste according to the guide on here. I always thought mastery was the best since it increases pretty much all damage done?

Tooltips aren't always updated immediately on the armory, especially since Legion launch.

For your other question, generally you should ask that in the DK forum. I'll answer it here anyway though:

Stats are calculated via sims. Just because Mastery increases your frost damage doesn't mean it provides the best DPS per point. Scaling, rotation and general playstyle can all have an impact on it.

Share this post


Link to post
Share on other sites

that's a great help but Is there a list of things you need to complete for  class hall campaign if so where is it hiding I have  looked everywhere but  still need to complete the  glorious part all the rest I think are done and I still only have 4 champions  but on my hunter she has 7 and not done anywhere near as many quests etc as my DK has

Share this post


Link to post
Share on other sites
2 hours ago, angiie said:

Is there a list of things you need to complete for  class hall campaign

I got through it by just doing the Order Hall quests that require Order Resources. Keep an eye out for any order Resources quests that have a banner on them and prioritize those. They will give you followers and require you to go into certain zones and fight through story quests.

If you want more detail than that, you need to be willing to accept spoilers.

There are several detailed pages at wowhead.

e.g.

http://www.wowhead.com/legion-class-hall-mission-guide#champions-death-knight

http://www.wowhead.com/class-hall-guides

http://www.wowhead.com/death-knight-campaign-quests

 

Share this post


Link to post
Share on other sites
On 12/30/2016 at 11:25 PM, angiie said:

that's a great help but Is there a list of things you need to complete for  class hall campaign if so where is it hiding I have  looked everywhere but  still need to complete the  glorious part all the rest I think are done and I still only have 4 champions  but on my hunter she has 7 and not done anywhere near as many quests etc as my DK has

There can be a few things that have an impact on this. Are they both 110? Have you completed all quests in your log that belong to the Class Hall Campaign subset? Did you complete the quests to go do dungeons on your DK?

Also remember that different campaigns take different amounts of time, since the missions used to be longer for some. Now that the mission time is the same for everyone, different campaign time length definitely starts to show.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The pre-race preparation war has already started and has been turned up a notch, as Limit have faction transferred to Alliance in order to get the benefit from the Against Overwhelming Odds quest that, as of this reset, will reward an item level 400 piece of gear each week. The 30% buff to Artifact Power gains isn't that relevant, as most top raiders will have already gotten to the level 42 point necessary without it, although it could help some stragglers that took the grind a bit less hardcore.
      The Limit GM commented on the matter, stating that they only used gold to buy transfers, and other sources say it was only 51 characters that were transferred.
      Limit have said in the past that they'd go extra hard at it in this particular raid race, as they're taking more time off work to compete (aka going at it on the same level as Method and other guilds) and, unlike Method and Exorsus, they will not be streaming their progress, keeping their tactics to themselves. As you'll remember, Limit were extremely close to getting the World First in Uldir, missing out only due to them extending their lockout since they thought they could down G'huun with the gear they already had. If you want to go more in-depth on the discussion surrounding the transfer, head on over to the reddit page where, as you'd expect, MANY opinions were oh-so subtly shared.
      So, it would seem that we will have a genuine Horde versus Alliance face-off in the race to world first in Battle of Dazar'alor, as the top two guilds find themselves on opposing factions. What's more, we may even see an Alliance endboss World First, which hasn't happened since Dragon Soul and the Madness of Deathwing encounter (taken down by Korean guild KIN Raiders).
      Weird fact: the only other two Alliance endboss WFs are also on dragons, with Halion in Ruby Sanctum (which doesn't really count as the raid was a bit of a joke) and Nefarian back in the original Blackwing Lair!
      It seems the incentive Blizzard has introduced for people to play Alliance has paid off, at least in terms of top-guild representation, unless of course Limit transfer back at a later date. In any case, the Battle of Dazar'alor Mythic progression race is already exciting and it hasn't even started yet!
    • By Starym
      There's more new content coming in, both on and off the live servers, as the 8.1.5 PTR just got an update as well. We're getting many new quests from the War Campaign to Magni's (probably woon-related) future and the Hunter Hati quest, in addition to the Brawler's Guild opening up. There's also two new micro-holidays up for test: Wanderer's Festival and Free T-Shirt day, as well as class and racial ability changes.
      8.1.5 PTR January 23 (source)
      We’re updating the PTR with a new build today, and with it comes several new things to test.
      Many new quests are now ready. These include questlines for the Alliance and Horde War Campaigns, Magni’s future, and Hunters’ reunion with Hati.
      The new Brawler’s Guild is now open for testing. There’s more to Brawler’s Guild this time around, with a mysterious new questline that’s slightly different for Alliance and Horde, in addition to the challenging fights.
      We’re also set to take a look at two new micro-holidays: Wanderer’s Festival and Free T-Shirt Day. Please note that these may not be turned on at all times on the PTR.
      Hunters should now see a visual on their target when they slow it with Concussive Shot. Marksmanship Hunters will see an improvement to Explosive Shot: it now explodes at the target’s location after 3 seconds, even if the target dies before the explosion.
      Several class teleport spells have been updated to be better at returning you to a spot that is much closer to where you expect them to. The spells updated are Teleport: Moonglade, Zen Pilgrimage, Dreamwalk, and Death Gate.
      This week, the PTR also has some updates to the new Allied Races. For Zandalari Trolls, Pterrordax Swoop no longer shares a cooldown with Goblin Glider, and all of the Zandalari embraces have been tuned down significantly. Both new Allied Races now start with riding trained (like other Allied Races), and Shaman should now see their racial totems on their character selection screen.
      Thanks again for testing with us.
    • By Starym
      Update: We have a tweet from the devs clarifying the 50% nerf to Azerite traits in PvP, noting that it supercedes all previous individual nerfs:
      _____________________________________________
      Original post:
      Here come the first hotfixes of the new patch (which, for some reason, isn't patch 8.1.5, or 8.1.1 for that matter...) featuring a flat 50% nerf to ALL Azerite traits in PvP, Mythic+ changes in the form or Fortified and Bolster affixes not affecting Reaping ghosts and the Motherlode getting some enemy forces tweaks, as well as some invisibility potion changes.
      January 22 (source)
      Dungeons and Raids
      Fortified and Bolster will no longer increase the health of the Reaping ghosts. The MOTHERLODE!! Fixed an issue causing Venture Co. Earthshapers to count double towards Enemy Forces criteria on Mythic Keystone difficulties. Slightly reduced the total Enemy Forces count. Items
      Potions that grant the player Invisibility (such as Demitri's Draught of Deception ) now place a 5-minute cooldown on all other potion types (was 10 minutes). The shared cooldown time for invisibility potions remains 10 minutes. Fixed a bug that prevented Tome of Town Portal from being properly affected by Seafarer’s Hearth. Player versus Player
      Every portion of Azerite powers that scale with item level have been reduced by 50% in PvP. Developers’ notes: This addresses how the additional new ring of traits affects power in PvP. The change includes all spec- and class-specific traits, as well as all multi-class traits, regardless of which ring they’re on. This change also overwrites all previous reductions to Azerite Traits in PvP that occurred during Season 1, as they will all now have their reduction set to 50% effectiveness. Non-scaling and non-stacking effects are unaffected by this adjustment. Resolved an issue that caused Sinister Gladiator's Maledict to not strike enemy players who have moved out of line of sight after the initial activation of the trinket. Quests
      Players on "The Lord Admiral's Lament " while on the Saurfang questline should now be able to see Isabella. “Quartermaster's Bounty ”, in which you turn in 10 Quartermaster's Coins to get a Battleborn Sigil, is now a weekly repeatable quest.  
      Previous hotfixes.
    • By Starym
      Wildcard Gaming finished up the Battle of Dazar'alor, downing Jaina Proudmoore World First on Heroic and crossed the finish line on 9/9 bosses down! It's a Horde first kill, which usually isn't that relevant, but since this raid has a particular faction-themed bent it's slightly more so. The speed of the kill was expected, as pretty much all Heroic endbosses die on the first day. The real race starts next week and we'll have plenty of content to enjoy, between Method and Exorsus streams, our own daily race recaps and the live progress coverage over at Method's raid race site as well.

      And here's the video of the kill:


       
    • By Stan
      Here's a look at the Alliance Intro Cinematic from the Battle of Dazar'alor. It shows their arrival at the Port of Zandalar, and while the fleet appears to be hopelessly outmatched, in the end, the tides of war shift in their favor.
      Lord Admiral Jaina Proudmoore and Gelbin Mekkatorque make landfall at the Port of Zandalar after defeating the Zandalari fleet with Mekkatorque's magic device that makes all boats explode.
      Earlier today, we previewed the Rastakhan Defeat Cinematic. This video was uploaded by MMO-Champion and you can find the source article here.