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Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility? It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage. Does 1% of mastery scale differently than 1% of versatility in some way? I assume I am misunderstanding something here about how versatility works.
I played at the launch of legion for a good month or two, but i've recently come back. I picked up unholy and I really like it but I like to have some alts so i'm looking for another option.
Now, to clarify my question. What I mean when I ask for complexity is perhaps not everyones definition. When I play my UDK, I understand the basics. Put on wounds, pop wounds=Damage. Obviously it's a lot deeper than that in terms of our kit but thats the general gist. When I play UDK, I feel as if I play it more i'll get better. There's some RNG, and lots of varying situations as to what button I need to press next to squeeze out the most dps.
That's the kind of thing I crave. And i'm curious what other classes have this type of playstyle in the same or varying degrees. I know for a fact feral is in this camp, and if i'd guess i'd say it's the most complex class in legion at the moment. The problem is I don't really like Feral's flavor. I tried Arms warrior but my problem with it was i'd colossus smash...and then just hit the guy. It never really seemed to change and that got on my nerves a little, despite me loving the flavor.
To summarize, what classes do you guys thing have the deepest pool of choices, the most you can wring out of them by practice and mastery of them. Whether that be through best rotation or maybe even a legendary or two that mix it up for them. Thanks in advance!
A small disclaimer first, I'm a BDK main in a pretty casual "heroic aimed" guild, basically we aim to get Ahead of the Curve HC and than relax, but I like to keep myself up to standard as much as possible, without doing the insane requirements some mythic guilds demand.
So we've been raiding TOS a few times now, and I would like a second or third opinion on trinkets so far? Is it just me, or are the defensive trinkets pretty bad in the raids this patch? Also maybe I'm underrating some of the other trinkets?
Currently I'm using a Str/Haste stat stick with a socket ilvl880 [will only replace with a higher ilvl haste stat stick] and I recently picked up a dps vers trinket ilvl925 which I'm testing out. I'm using these mainly due to not having any issues surviving fights (still not at Kil'Jaden HC, will probably use a defensive trinket at that point for the felclaws).
Some of my other trinkets which I've tried but seem to be under-performing are:
a 915 feverish carapace an 885 animated exoskeleton a 890 spiked counterweight a 885 memento of angerboda with leech an 880 entwined elemental foci good ole 865 unstable arcanocrystal I try to keep my unbuffed gear around the 35% haste, 25%mastery, 20% parry and then dump everything in versatility. So at this point, I'm using mostly haste/verst gear with the obvious exception of Legendaries (Shoulders and Waist) and 4 set tier.
Thanks for helping out
<Disturbed> - Zul'jin - 3 nights/week - Semi-Hardcore
Progression: Normal (9/9) Heroic (8/9)
Wednesday - 8:00 PM EST - 11:00 PM EST
Thursday - 8:00 PM EST - 11:00 PM EST
Monday - 8:00 PM EST - 11:00 PM EST
Holidays will be rescheduled.
Current Recruitment Needs:
• Arms Warrior
All classes will be considered.
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