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From what I've seen on stat weights, crit has almost caught up with haste in 7.1.5. Would it be close to viable to go Mastery, Crit, Haste if you get One with the Pack? In possible theory that would mean more dire beast which helps focus, stomp dmg, and crit damage, I'd just imagine it would take a lot of crit to make it close to viable.
So I was fortunate enough to get mantle of command last night, and ran some quick sims. Based on my sims, it would seem that crit has over taken haste in the stat priority when using mantle of command. So stat priority is as follows:
agi > mast > crit > haste > vers
I haven't calculated weights, but the difference in simulations was significant. I'll leave the weight calculating to others. The idea is that with mantle of command and the changing function of dire beast, it is more advantageous to get more dire beasts from crit, than reducing the CD through haste. Maybe someone else can confirm this also.
Just wondering peoples thoughts on the 20% Haste Minimum for UH DPS.
Who thinks it is absolutely crucial?
I am looking at a bunch of recent drops i have that are basically same ilvl.
I run castigator and all of the pieces i want to swap in, will give me loads more crit, but drop my haste from 20% down to 16%.
how detrimental do you think this will be if i make the change? my crit will sit at almost 40% up from 32%.
Thanks in advance,
Sorry im pretty new to WoW and I read a guide on fire mage and it shows that the priority of stats is:
Intellect; Critical Strike; Mastery; Haste; Versatility. but when getting new equipment how much of a stat should I give up to gain a secondary stat? For example if I lose 100 Int, but gain 300 Crit is it worth it? And how do I know at what amount it is worth it to give up a stat to gain a less important stat?
I have a question regarding the stat priority in the newest assassination guide(for patch 7.03).
How is versatility stronger than crit?
you get 0.91% CRit per 100 crit rating and 0.77% versatility per 100 versatility rating. This results in a flat 0.91% dmg increase (disregarding the benefits of more combopoints, just the flat double damage bonus) for crit and 0,77% dmg bonus for versatility without further bonuses. Am I missing something? Did my testing result in wrong Percent-per-Rating-Values?
Thanks for any help.