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Pack Prices to be Increased

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Pack prices in Europe are to be increased as of March 22 2017.

The extent of the price rise varies by region, but if paying in Euros, it is an 11 percent rise across the board. For GBP, the rise is over 20%, and has actually gone from £1.99 to £2.99 if buying two packs!

40 packs in Europe will now cost €49.99, up from €44.99. The price of the Un'Goro prelaunch bundle will remain the same until launch. All of the changes for all currencies can be found on the official forum post by Zaerhinon. 

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The increase is not really that severe, but it is still an increase. I am, of course, not happy about it. Oh well, greedy Blizzard being greedy as per usual.

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1 hour ago, positiv2 said:

greedy Blizzard being greedy as per usual

Have you any insider knowledge whatsoever about the decision-making process behind the price increase?  Rhetorical question.  Global economy 101: dollar strong, pound weak.  Thing in UK cost more.

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1 minute ago, mimech said:

Have you any insider knowledge whatsoever about the decision-making process behind the price increase?  Rhetorical question.  Global economy 101: dollar strong, pound weak.  Thing in UK cost more.

I am not talking about the cost in pounds being increased more than the rest of europe (it will still be cheaper to buy in GBP than in EUR) - I'm talking about the fact that they are going to increase the prices itself. 

6 minutes ago, mimech said:

Global economy 101: dollar strong, pound weak

I could use a bit of global economy knowledge indeed, so what I am about to say might not be true - USDGBP is 0.82, which means one dollar is 0.82 pounds. From this value, I believe GBP is stronger than USD. 

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2 hours ago, positiv2 said:

 greedy Blizzard being greedy as per usual.

They build an entire game and let you play for free if you'd like, making absolutely no money unless you decide to purchase extra content. So greedy.

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52 minutes ago, positiv2 said:

I could use a bit of global economy knowledge indeed, so what I am about to say might not be true - USDGBP is 0.82, which means one dollar is 0.82 pounds. From this value, I believe GBP is stronger than USD. 

That means it's weaker, as you get less dollars for the same number of pounds. If you wanted to travel from the UK to US and exchanged 100 pounds, you wouldn't get 100 dollars, you would get a little less, as 0.82 is not a full figure. 

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Strength of curacy is measured by change in purchasing power.

 

If 1 GBP gets you 2 USD, and it has always been this way then there is no weaker or stronger curacy. A curacy becomes weaker or stronger when there is a change in this ratio. So if if it takes 1.1 GBP gets you 2 USD (and all prices in each country stay the same) then the GPB has weakened in comparison to the dollar.

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52 minutes ago, Plergoth said:

That means it's weaker, as you get less dollars for the same number of pounds. If you wanted to travel from the UK to US and exchanged 100 pounds, you wouldn't get 100 dollars, you would get a little less, as 0.82 is not a full figure. 

You got it confused. If 1 USD is 0.82 GBP, then the GBP is indeed stronger, because for 100 GBP you would get more than 100 USD, not less.

Think of it this way, if you want to "buy" 1 USD you would need 0.82 GBP, so for 100 USD you'd only need 82 GBP.

Currency sure can be confusing. :)

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55 minutes ago, Plergoth said:

If you wanted to travel from the UK to US and exchanged 100 pounds, you wouldn't get 100 dollars, you would get a little less, as 0.82 is not a full figure. 

USDGBP is USD to GBP ratio. If USDGBP is 0.82, then 1 pound gets you 1.2 dollars, just like Ogerscherge said.

 

1 hour ago, Daedrik said:

They build an entire game and let you play for free if you'd like, making absolutely no money unless you decide to purchase extra content. So greedy.

Hearthstone is a pay2win game to some extent, forcing players to pay in order to have a material advantage over other players. 
Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

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7 hours ago, positiv2 said:

Hearthstone is a pay2win game to some extent, forcing players to pay in order to have a material advantage over other players. 
Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

Again, it's a free to play game that they spent millions of dollars developing. You can earn almost every card in the game (minus solo adventure cards, which aren't getting a price hike) just by playing the game. No one is being forced to pay to get cards, you can just play and earn them. If you don't like the company, the game, or the policies, no one's forcing you to play, either. Get over it.

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Bring some torches and forkes!

We have a heretic who dares to say something against our almighty God Blizzard!

Let's burn him on a stake!

 

It truly is fantastic to see Blizzard Fanboys going into rage-mode if somebody dares to say something about the biggest love in their live...

Edited by WedgeAntilles
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17 hours ago, positiv2 said:

Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

Newsflash: Blizzard is a company, not a charity. They provide a product, and they have every right to charge whatever they want for their product. If you don't like it, you have every right not to buy it. That's your power as a consumer. 

The goal of any company is to make money. Wanting to make money is not greedy. 

Where do you think the money that Blizzard makes goes? Into Morhaime's pocket? Into Kaplan's? Into Brode's? Perhaps the extra revenue will be used to add more assets to the Hearthstone team. It might make the game better.

And even if Blizzard is just rubbing its hands together manically and cackling, it's still their right as a company to do so. They have no obligation to make the cheapest possible product if that isn't what's best for them, financially.

26 minutes ago, WedgeAntilles said:

Bring some torches and forkes!

We have a heretic who dares to say something against our almighty God Blizzard!

Let's burn him on a stake!

 

It truly is fantastic to see Blizzard Fanboys going into rage-mode if somebody dares to say something about the biggest love in their live...

 If you don't like Blizzard, you shouldn't support them by playing their games or spending money on their products. I'm not sure what you gain from belittling people who enjoy Blizzard games, or want to support the company. 

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9 hours ago, Daedrik said:

Again, it's a free to play game that they spent millions of dollars developing

... and made billions off of it.

9 hours ago, Daedrik said:

minus solo adventure cards, which aren't getting a price hike

Actually, they do. Current price in € is 5.99, but it will rise to €6.99. Please, read the post next time.

9 hours ago, Daedrik said:

You can earn almost every card in the game (minus solo adventure cards, which aren't getting a price hike) just by playing the game.

Firstly, once the adventures are gone and pack expansions are the only ones, it will be significantly harder. For 2800 gold you could have had all the cards from the adventure expansion. With 2800, you can buy 28 packs, which is not even enough to get guarantee you a legendary. 
Secondly, it would take several years of actively playing the game, and even limiting yourself to arena, and even then only at a solid level. That's why there are so many jokes on F2P accounts on hearthstone, like "The first, and probably the hardest trick, is that you should have started playing Hearthstone when it was released so you could keep up with all the new expansions. Well now that may not be possible for everyone, so your best course of action would be inventing a time machine and going back in time." (link) - it's easier to invent a time machine to play HS as a F2P.

7 minutes ago, enviousmtg said:

The goal of any company is to make money. Wanting to make money is not greedy. 

I agree, but in this case, they already make a ton of money, and yet that's not enough for them, so they push the pack costs even higher. That is greedy.

9 minutes ago, enviousmtg said:

Where do you think the money that Blizzard makes goes? Into Morhaime's pocket? Into Kaplan's? Into Brode's? 

I guess it goes to Kotick's pocket, but then again, finances of massive companies like Blizzard is not my specialty.

13 minutes ago, enviousmtg said:

Perhaps the extra revenue will be used to add more assets to the Hearthstone team. It might make the game better.

It's not like they don't have the money they could spend on HS already. Also, the money could go to the development of Call of Duty rather than Hearthstone, and I couldn't care less about CoD.

19 minutes ago, enviousmtg said:

They have no obligation to make the cheapest possible product if that isn't what's best for them, financially.

I don't think paying €45 for digital cards can be  "cheapest possible", so increasing the cost by another €5 is not going to make players happy, I think that's clear.

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Yes I like Hearthstone, yes Blizzard is greedy, yes I like Blizzard still, yes I am f2p casual player, yes if you do not like any of it you are free to go on and make your own f2p card game with blackjack and hookers. 

Yes, I am triggered :)

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On 3/10/2017 at 6:22 AM, positiv2 said:

The increase is not really that severe, but it is still an increase. I am, of course, not happy about it. Oh well, greedy Blizzard being greedy as per usual.

I wouldn't really call it greed.  If you look at the trend in the euro, it has been decreasing in value compared to the dollar for quite some time, currently (before the price hike) it is cheaper to buy packs in euro's then it is in american dollars.  After the price hike, it will be slightly more expensive to buy in euros then american dollars.  I am not sure how much you know of the game industry, but in general, it costs a large amount of money to export games to other countries.  So when you consider that you are currently paying less for a game that costs Blizzard more to export, and if the current trend in conversion rate between euros and dollars is to continue (which it might or might not, I am no expert on finance so I can't even really speculate only extrapolate from the trend over the past few years), then it only makes logical sense for blizzard to implement a small price increase.  Blizzard as a corporation also has an obligation to their board of directors and stock holders to show growth and profit, and it is hard to defend making less money in a region that costs you more to export to then you do in your home region.  On top of that, Do you have the right to be unhappy about it, sure no one wants to pay more money for a service they are already using, but I don't think it is unreasonable or even unexpected.  

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1 hour ago, VaraTreledees said:

If you look at the trend in the euro, it has been decreasing in value compared to the dollar for quite some time, currently (before the price hike) it is cheaper to buy packs in euro's then it is in american dollars.

The average difference for 40 packs I saw was around 2 USD cheaper for most of the european currencies I looked at before hike, and 3-5 after the hike. Getting 2 packs (taking $3=2 packs) less for the same amount of money on EU compared to US server is in my opinion quite significant. A bit finer pricing for some currencies would certainly be welcome. More frequent changes, like in the case of RBL, would be imo fine as well.
Most of the european currencies seem to be stable after the drop in October/November, but you do make a good point.

2 hours ago, VaraTreledees said:

I am not sure how much you know of the game industry, but in general, it costs a large amount of money to export games to other countries.

As far as I know, most of these costs come from localisations/translations, from shipping and other logistic issues, but none of these are the case, as there were no new languages added to HS, and Blizzard doesn't offer any physical goods tied directly to the items that are getting the price increase.

2 hours ago, VaraTreledees said:

I don't think it is unreasonable or even unexpected.  

I was actually quite surprised by this. Since LoE, Blizzard has been much more generous. They gave us launch quests, return quests and 4-wing adventures. Now, all of sudden, they took the adventures, removed classic cards from standard, and increased the cost of packs.

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On 3/10/2017 at 6:22 AM, positiv2 said:

The increase is not really that severe, but it is still an increase. I am, of course, not happy about it. Oh well, greedy Blizzard being greedy as per usual.

I believe these prices are also inclusive of ~20% VAT as well, correct?

Thanks, Brexit!

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I actually disagree that adventures are good for free to pay players. 2800 gold is roughly a month of daily quests+gold for wins and this is a lot of time.  I have started playing on Americas server two weeks ago mostly to try new arenas while I stockpile gold for Un Goro on European server.

It is impossible to craft any kind of reasonable deck because many key cards are in adventures. IMO, FTP players should be able to craft a top tier deck after few weeks of dedicated playing.

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Does anyone know how much uk corporate tax blizz pay?

I suddenly have a dreadful thought of what tax avoidance schemes they may be using to screw the UK over anyway.

Do I sound bitter yet?


Edit: Bleh, some basic investigation suggests they have been using registered Dutch subsidiaries with special status that are fiscally resident in Bermuda.
 

Edited by SuperFly

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4 hours ago, Strongpoint said:

I actually disagree that adventures are good for free to pay players. 2800 gold is roughly a month of daily quests+gold for wins and this is a lot of time.

But that is all you needed for an adventure. So you spent your gold earned in one single month for the expansion and had 7 more month to save for the next full card expansion. On the other side, you won't get far with 28 packs. You will pull out 2 legedaries, if you're lucky, while you got 5-6 for each adventure.

Blizzard should be honest and rename the upcoming season to "Year of the Mammon". I will simply go f2p and only play Wild in the future. Having saved up 5k gold for Ungoro packs and 10k dust (including refunds for Rag, Sylvanas, ...) should be enough in this format. There won't be that many new cards you need to stay competitive in Wild, while you have keep your collection continuously up to date in Standard.

 

 

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2 hours ago, Kerkermeister said:

But that is all you needed for an adventure. So you spent your gold earned in one single month for the expansion and had 7 more month to save for the next full card expansion. On the other side, you won't get far with 28 packs. You will pull out 2 legedaries, if you're lucky, while you got 5-6 for each adventure.

I can see your point here but I am not sure that I can agree. Three expansions are worse for players because it is more packs to buy with money\gold but it comes from the fact that there will be far more cards.  More cards without more ways to get gold\free packs is a blow for FTP players.

As far as I know 28 packs offer 2800 dust in disenchanting value on average. Adventure wing gives less disenchanting value but it is not random and never give duplicates so it is balanced.

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11 hours ago, Strongpoint said:

I actually disagree that adventures are good for free to pay players. 2800 gold is roughly a month of daily quests+gold for wins and this is a lot of time.  I have started playing on Americas server two weeks ago mostly to try new arenas while I stockpile gold for Un Goro on European server.

It is impossible to craft any kind of reasonable deck because many key cards are in adventures. IMO, FTP players should be able to craft a top tier deck after few weeks of dedicated playing.

Let's compare Adventure vs Expansion.

League of Explorer had one Legendary Card with huge Meta-Impact: Reno Jackson

And another which is very usefull in quite a lot of decks Sir Finley Mrrgglton

It took us 2800 gold to get these cards.

And there were other cards which were usefull too.

Let's compare it to an expansion. In most expansions there are two or three legendaries with a big meta-impact. And sometimes a few class specific ones.

You need around 3000 gold to get just one legendary card. There are 15 - 20 legendaries in each expansion.

Your chances of getting the meta-defining ones are around 15%, if there are lots of important class legendaries higher.

Since you can disentchant not needed cards (which is not that much in the beginning, since you have 0, meaning your first 20 - 30 packs there aren't many cards you own 3 times+) you can safely asume that you need around 60 packs (with 2 legendaries you probably don't need) until you can craft one meta-defining legendary.

With 2-3 meta-defining cards you need around 120 packs. That is 12 000 gold.

(And if there are more then 3 legendaries you fast reach 15 000+)

That is 4 - 5 times the amount of gold you need to get the important legendaries compared to the adventure.

12000 necessary gold vs 2800 necessary gold.

No, that definitly isn't a HUGE advantage for the adventures. *sarcasm*

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2 hours ago, WedgeAntilles said:

League of Explorer had one Legendary Card with huge Meta-Impact: Reno Jackson

And another which is very usefull in quite a lot of decks Sir Finley Mrrgglton

It took us 2800 gold to get these cards.

Finley is in 3rd wing, which means it takes 700g less - it takes only 2100 to get these two cards.

2 hours ago, WedgeAntilles said:

You need around 3000 gold to get just one legendary card.

You need 16 packs on average to get a legendary card, assuming you disenchant everything. If you do not disenchant everything (if you keep the good cards that you do not have), the value of packs goes higher.

2 hours ago, WedgeAntilles said:

There are 15 - 20 legendaries in each expansion.

To make it a bit more accurate - 23 for Un'Goro, 20 for Mean Streets, 21 for Whispers. So, it's more like 20-25, and the average Mammoth standard is 21.3 (let's round it down to 21).

2 hours ago, WedgeAntilles said:

Since you can disentchant not needed cards (which is not that much in the beginning, since you have 0, meaning your first 20 - 30 packs there aren't many cards you own 3 times+) you can safely asume that you need around 60 packs (with 2 legendaries you probably don't need) until you can craft one meta-defining legendary.

With 2-3 meta-defining cards you need around 120 packs.
(And if there are more then 3 legendaries you fast reach 15 000+)

Well, after your 60 packs (though it's a number I disagree with you on), your collection will be much closer to being full, which means you'll need way less packs after the first legendary.
With 3 meta-defining legendaries from an expansion with 21 legendaries, you have a bit over 14% chance to get one of the meta-defining ones whenever you get a legendary. With the average of 20 packs per legendary, once you open 80 packs, you will have almost 50% chance to open a legendary you need/want. This further reduces the amount of packs needed.

Additionally, you seem to be missing that card packs can be grinded in arena even with less than 7 wins average, but to get adventures, you have to get more than 7 wins each time.

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      A perfect example of addition by subtraction, the best aggro deck for the current standard meta is the one that didn’t get hit by the nerfs in patch 9.1. Pirate Warrior was dealt a massive blow with the nerf to Fiery War Axe and Aggro Druids are still adjusting to the loss of Innervate. These nerfs, along with the nerf to Spreading Plague, has opened up the door for a new aggro deck to emerge as a tool for punishing the slower and greedier decks of the format. Though the decklist for Zoo Warlock has remaind basically unchanged from the pre-nerf meta, the downgrade to normalcy for the top dogs of the previous format is what has allowed Zoo Warlock to become a highly competitive deck.
      The greatest strength of the deck is its remarkable consistency to curve out with 1 drops. It gets to run more 1 drops than any of the other top Aggro deck thanks Warlock’s two awesome Imps and Voidwalker, all of which are Demons for the extremely powerful one-card game-ender that is Bloodreaver Gul'dan. The deck's massive number of 1 drops allows it to squeeze minions onto the board at every spot in the curve while Life Tapping whenever possible to pressure the opponent with a stream of threats. Its also the aggro deck that has the lowest opportunity cost for running Prince Keleseth, as the deck would likely only consider Darkshire Librarian and Dire Wolf Alpha at the two drop slot and is perfectly content with Life Tap or two one drops on turn two. An early Keleseth makes Zoo’s already aggressively-statted minions a nightmare to deal with for control players and a huge problem for other aggro opponents as the game goes long. All of these factors add up to a deck which currently has only four negative matchups on the Reaper report and the second best overall win percentage in the meta.
      The weakness of Zoo Warlock is its relative inability to regain control over the board once it has been lost. The deck’s only ways to immediately deal with threats are Doomguard and Soulfire, both of which discard cards from hand and can potentially put the Warlock at a huge disadvantage. Getting a large Taunt minion to stick on board is likely too much for a Zoo Warlock to overcome, which is a big part of the reason that Big Priest is the deck’s worst matchup. Control decks can prey on Zoo Warlock by sticking a Doomsayer and following it up with heavy board presence. Other Aggro decks can can punish Zoo by getting on the board early and fighting tooth and nail to not surrender control of the board. As the Warlock is likely to pressure it’s own life total with Life Tap and Flame Imp, it shouldn’t be too difficult to turn the corner and quickly end the game once the opportunity presents itself.
      Tech of the Week - Golakka Crawler
      Despite a massive drop in the playrate of Pirate Warrior, Patches the Pirate and Southsea Captain are enjoying all-time highs in terms of deck representation. Half of the top ten decks on the Reaper report run Patches, while the top deck in the format (Tempo Rogue) is running up to nine Pirates! As much as I would love to suggest a sexier tech card, the prevalence of pirates in the present patch make Golakka Crawler the tech of the week. I’d currently recommend cramming two copies of the crab into control or midrange deck with the flex spots to support it.
      Budget Beater #1 - Midrange Hunter
      2x Alleycat 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Scavenging Hyena 2x Animal Companion 1x Deadly Shot 2x Eaglehorn Bow 2x Kill Command 2x Stitched Tracker 2x Unleash the Hounds 2x Houndmaster 2x Infested Wolf 1x Tundra Rhino 2x Savannah Highmane 2x Bonemare The time of the Hunter is upon us! One of the weakest classes in Journey to Un’Goro, Hunter has emerged as an effective choice in the current meta for all the same reasons that Zoo Warlock has. Midrange Hunter has some terrible aggro matchups, but it’s sticky creatures are problematic for nearly all of the top control decks in the format. This extremely budget-friendly deck is currently capable of carrying skilled or experienced Hunter pilots all the way to Legend, just be wary of aggro-heavy local metagames during your climb.
      Budget Beater #2 - Secret Mage
      Note: Requires One Night in Karazhan and 4 Epics.
      2x Mana Wyrm 2x Arcanologist 2x Frostbolt 2x Medivh's Valet 2x Primordial Glyph 2x Sorcerer's Apprentice 2x Arcane Intellect 2x Counterspell 2x Kirin Tor Mage 2x Mirror Entity 2x Fireball 2x Bittertide Hydra 2x Kabal Crystal Runner 2x Bonemare 2x Firelands Portal I’m including a second budget beater this week because Midrange Hunter decks are so commonly recommended as budget options. Secret Mage is a very well positioned deck in the current meta and a deck I played heavily during my own climb to Legend last month. It quietly boasts a better overall winrate than Highlander Priest despite having some of the most polarizing matchups in the entire game. It performs horribly against most of the current aggro decks while completely running over all of the popular control decks. The thing I love most about Secret Mage is that it’s fairly skill intensive. It takes a ton of thought to pilot the deck to it’s maximum potential, which is a bag part of what makes the deck such a blast to play.
       
      Conclusion
      The Hearthstone metagame is as healthy as it's been since the last rotation, and it's a great time to jump back on the competitive ladder if you previously scared off by the brief age of DruidStone. Fans of every single class have at least one solid deck for climbing the ladder, and no individual deck feels as though it's power level is beyond reproach.
      Good luck out there, and I'll see you all next time!
      - Aleco
    • By Zadina

      The big patch we were all expecting is finally live! It contains the removal of arena synergies, the new game mechanics update and the Hallow's End seasonal event.
      Firsly, the patch includes the changes to the sequence of triggers, which we have covered extensively in a separate article. A notable change is the removal of Arena synergy picks. That's not all, though: Vicious Fledgling will no longer appear in Arena, while appearance rate adjustments have been made to some cards.
      The patch also brings Nemsy Necrofizzle, the new Warlock hero, to the Hearthstone client. She is already available from October 17 and we will cover more about her in a next article!
      The October 2017 (Unholy Horror Knights) and November 2017 (Gone Fishing) Ranked Play Season card backs have been added to the client and you can view them below:

      The more exciting part of this patch is Hallow's End! This seasonal event will run for two weeks, from October 24 until November 6. According to Hearthpwn, during its first week we will get a free Whispers of the Old Gods pack and an Arena ticket. During its second week, we will get a free Knights of the Frozen Throne and an Arena ticket.
      The main hero portraits will have unique costumes (make sure to check them out on the Hearthpwn article linked above).  There will be a special Tavern Brawl with unique cards on the week of October 24. Moreover, during Hallow's End the Arena will have a dual class mode. You will choose a hero and then you will choose a hero power from a second hero. Then, you will be able to draft class cards from both heroes, as well as neutral cards. Bear in mind that any Arena run you have in progress will be automatically retired on October 24. You will receive rewards based on the number of your wins and a free Arena ticket.
      Lastly, Patch 9.2 contains various bug fixes. You can read the patch notes here.
    • By Zadina

      Starting from October 17, the new Warlock hero can be obtained from Fireside Gatherings.
      Her looks already betrayed that she's nothing like the evil Gul'dan, but now her voice emotes prove that Nemsy Necrofizzle is surprisingly cute for a Warlock!
      You can obtain the Gnome heroine by participating in a Fireside Brawl at an established Fireside Gathering Tavern. Pay attention to that last part: these places have already hosted 3 Fireside Gatherings in the past and have earned the Tavern banner. So, since a lot of Fireside Gatherings have popped up since Nemsy was announced, make sure you attend one in a proper Tavern!
      Blizzard Entertainment
      Beginning October 17, attend a Fireside Gathering Tavern near you and play in a Fireside Brawl to add Hearthstone’s newest Warlock Hero to your collection: Nemsy Necrofizzle!

      Don’t let Nemsy Necrofizzle’s small size and penchant for peaches fool you: behind those pigtails and goggles hides one of the most powerful Warlocks alive. Nemsy is utterly fearless, sharp as a razor, and she’s always cool under pressure. After all, you can’t command fel energies or summon horrifying demons from the twisting nether just by being nice. She’s your perky little pal—and a bonafide fel-flinging, soul-destroying mistress of dark forces!

      Nemsy loves it when her foes underestimate her. Appearances can be deceiving, and she knows that it’s what lies beneath the surface that counts.
       

      Join forces with Nemsy Necrofizzle and show your opponents just how adorable soul-devouring destruction can be! From October 17 onward, simply participate in a Fireside Brawl at an established Fireside Gatherings Tavern to add her to your collection.
      Find a Tavern
      Fireside Gatherings Taverns
      Fireside Gathering Innkeepers who have hosted at least one Fireside Gathering with checked-in guests can found a Tavern on the Fireside Gatherings website. Taverns have unique names and Tavern signs that perfectly embody the spirit of their communities. Taverns also persist between Gatherings, so they need your attendance and support to grow!
       

      If you’re wondering whether the Fireside Gathering you’re planning to attend is at an established Tavern, just check the event page! Each Tavern has a tavern sign associated with it, while other Fireside Gatherings use a Fireside Gatherings lantern instead.
      Learn More
      Fireside Brawls
      Fireside Brawls are special Tavern Brawls that can only be played at Fireside Gatherings! Each month there will be a different Fireside Brawl to try—check the Fireside Gatherings website to find out about the brawl that’s running this month.
      These special brawls run the whole month with no breaks, and they co-exist with the weekly Tavern Brawls. (source)
    • By L0rinda

      The HCT Summer Championship took place from 13-15 October 2017. The top four players advanced to the World Championship in January.
      After three days of competition the winner was   Surrender, who joins Planet Odd teammate Hoej at the World Championship. Surrender won a tense final 3-2 against   Orange, with the final game being a Highlander Priest mirror. In that game, Orange chose to mill Surrender for five cards to attempt to burn the combo, but the attempt failed. The VoD of the final can be found here.
      Listed below are the other finishing positions, and the number of packs you will receive for picking each player as your champion in the "Choose your Champion" promotion.
      Finalists, 4 Packs: Surrender, Orange. 
      Semi-Finalists, 3 Packs: JasonZhou, Purple
      Quarter-Finalists, 2 Packs: Empanizado, OldBoy, Pavel, Tom60229
      All other players were worth 1 Pack.
      All of the decks from the event can be found on our new esports section here.
    • By Zadina

      For the first time, the Hearthstone World Champion won't be determined at BlizzCon.
      It was noticed that European venues weren't getting much love in this year's Hearthstone Championship Tour, but it turns out that the World Championship finals will take place in Amsterdam!
      HCT will finish its journey in the Beurs van Berlage Conference centre, lasting from Thursday 18th January 2018 until Sunday 21st January 2018.
      Anyone who physically attends the World Championship will get the following card back, while they will also be able to participate in on-site tournaments:

      The tournament's format will be the same as all other seasonal Hearthstone Championships. 16 players will fight for a total prize pool of $1,000,000 USD! Eight players have qualified so far from the Winter and Spring Championships: Ant, DocPwn, Fr0zen, Hoej, Kolento, Neirea, SamuelTsao and ShtanUdachi. Four more players will qualify from the Summer Championship, that is currently going on this weekend. And the last four players will be seeded from the highest HCT point earners from each region (Last Call slots).
      A question remains: without the World Championship this year, will there be any e-sports events at BlizzCon? According to its schedule, the answer is yes! There will be a Hearthstone Inn-vitational, where four teams of three Hearthstone personalities each will compete against each other in various formats; there is also the NA Tavern versus Tavern tournament.