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Location: – Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
Converge has been around since WoW Vanilla and has been raiding together since Molten Core; we used to be a four day raiding guild but over the years we had to adjust our playtime and priorities and are now a two day raiding guild. We had to cut our total hours spent playing WoW but we still remain just as competitive and result oriented.
Basics: be ilvl 920+; 52+ points in MS Artifact Weapon.
Raiding 101: be able to execute/avoid fight mechanics; communicate in English and use a microphone.
We raid twice a week, a total of 6 hours; attendance of 90% is mandatory. We require you to function at 100% from the second the raid starts all the way to its end; if you cannot commit to a raiding schedule and be online on time this is not a guild for you.
Raid Times: 8:00 PM – 11:00 AM Eastern Time – Monday/Tuesday.
Recruitment: Ranged DPS / Heals
EN 7/7 Heroic
ToV 3/3 Heroic
NH 10/10 Heroic
ToS 9/9 Heroic
Antorus 6/11 Heroic
*Do not send PMs, get in touch in-game; do not contact unless you are ready to transfer if accepted for a permanent raid spot.
I've never shared a deck but I'll make an exception sharing one of my most successful decks (played on the ladder up to rank 3 several months)
It's a Keleseth Rogue with very peculiar cards and the biggest difference is that Deathwing is mostly the win-condition of the deck
Here is the masterpiece :D
2X Elven Archer
2X Southsea Deckhand
1X Patches the Pirate
1X Prince Keleseth
1X Acolyte of Pain
2X SI:7 Agent
2X Southsea Captain
1X Edwin VanCleef
1X Shaku, the Collector
2X Saronite Chain Gang
2X Nesting Roc
2X Vilespine Slayer
1X The Black Knight
1X The Curator
Elven Archer is mainly a combo activator that is more useful than Fire Fly since it does damage and can be shadowstepped if needs and save countless damage to face when big minions remain on the field with 1 hp saving you from taking huge face damage to ping them, the card really shine in the deck to the point to deserving to name it
The Curator is there to pull Deathwing mostly and you get also a Nesting Roc in the process
Nesting Roc takes the place of Cobalt Scalebane commonly seen to add synergy to Curator, give a strong minion that priest almost never remove or a 7 hp taunt that I find more useful than a 5/5 do nothing
The Black Knight was added to help Vilespine removing high health minions that mostly have taunt to direct Vilespine on the other minions
Deathwing is the big surprise because it usually win matches on its own even matches that are completely off control can be win thanks to him.
Most people tend to go all in when see a Rogue in late game because almost nobody with similar decks bring aoe removal and even less can suspect that the dragon you pull with The Curator is Deathwing himself wrongfully think that is probably a Cobalt Scalebane
Against a Jade Druid landing a Deathwing is almost guaranteed to end the game because they spend any removal on the other minions and tend to go wide with boards resulting in losing 6-7 minions and have to face a 12 attack minion that they need at least 2 turns, turns they don't have cause Deathwing going face and leaving them dead.
Not drawing Keleseth early here isn't much a loss because you not need to win as fast as possible othwerwise you are doomed because usually the plan B works better than the plan A because the deck run so many minion that almost nobody save a removal for the 'surprise' Deathwing.
If someone wants try it let me know how was. I used this from rank 15 to 3 for 3 months already winning most of the matches without much problems against the most commonly found decks in standard.
I have a few questions concerning the upcoming expansion:
First I wanted to ask, how everything with legendarys and artefacts is now going to be, are there still gonna be legendarys with the same role as in Legion and what about artefacts, are the HoA armors the new artefacts ?
Furthermore I wanted to know wheter or not pvp is mandatory for warfronts and island plundering or if you don't need to be a top pvp player to still achieve some nice things and interesting rewards.
With warfronts I also wanted to enquire how the gameplay most likely will look like, they are pve events so you shouldn't need to be a pvp player, right ?
Also one last question, how hard do you think the warfront rewards will be to get ? The transmog does look quite nice and I wanted to ask if it is gonna be something, that is going to be locked and only available to hardcore players
<Currently Online> US - Illidan - Horde - Is recruiting raiders for all difficulties, and social/casual players of all levels!
<Currently Online> Founded 2014 by a core group that has been playing World of Warcraft since Vanilla. Currently Online has since evolved to far more than a guild; we are a full scale gaming community with our roots in World of Warcraft.
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