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MrEdren

Trinket sim oddness

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I know gear values are fluid etc, but I'm having a hard time getting my head around this one;

Short form: Simcraft is showing an 880 Urn and 885 Arcanogolem as being substantially (as in 50k+) better than an 880 Convergence and 880 Frond. I get the Frond being hard to sim reliably, but that just can't be right,  Anyone else had issues with simming CoF?

Paperdoll link - https://www.wowprogress.com/character/us/lothar/Edren

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2 hours ago, MrEdren said:

I know gear values are fluid etc, but I'm having a hard time getting my head around this one;

Short form: Simcraft is showing an 880 Urn and 885 Arcanogolem as being substantially (as in 50k+) better than an 880 Convergence and 880 Frond. I get the Frond being hard to sim reliably, but that just can't be right,  Anyone else had issues with simming CoF?

Paperdoll link - https://www.wowprogress.com/character/us/lothar/Edren

If the fight length isn't long enough in the Sim to give you an extra use of whatever your cooldown is, the trinket will often get valued much lower than what it otherwise would be. Since if you don't get an extra use of the cooldown, CoF becomes a statstick... without any extra stats

This is one of the issues with Sims vs. Reality, in that fight lengths are never exactly 5 minutes long (or whatever Sim length you're running), and will change from week to week based on who is alive / shows up to raid etc

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5 hours ago, Carrn said:

If the fight length isn't long enough in the Sim to give you an extra use of whatever your cooldown is, the trinket will often get valued much lower than what it otherwise would be. Since if you don't get an extra use of the cooldown, CoF becomes a statstick... without any extra stats

This is one of the issues with Sims vs. Reality, in that fight lengths are never exactly 5 minutes long (or whatever Sim length you're running), and will change from week to week based on who is alive / shows up to raid etc

That's reasonable, I suppose.  Although I'm not sure why it wouldn't just do something like expected ppm->~extra uses of vendetta (or whatever)->expected extra damage via vendetta.  

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10 hours ago, MrEdren said:

That's reasonable, I suppose.  Although I'm not sure why it wouldn't just do something like expected ppm->~extra uses of vendetta (or whatever)->expected extra damage via vendetta.  

I think it does, but if the Sim says you need ~305 seconds to get a 10th use out of Vendetta but you only Sim for 300 seconds, the value is going to be a lot less than if you Sim for 330 seconds and you get a full extra cast off

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