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You select a class, then enter values into the fields for Stamina, Strength, Agility, Intellect and Spirit. As you type it updates the results which show you useful information based on what stats you entered - like dodge, and crit percentages, class-specific statistics like Ranged AP for Hunters and block for Druids in bear form etc.
Hopefully people find this useful for comparing item benefits and racial starting stats, or for learning how base stats affect different classes in Classic. Did you know for example that Shamans can build Block with Str items?
I didn’t just post here to show this off - I need some help with calculating Spirit. Some users have commented that Spirit health/mana regen values are too high for various classes (for example Paladins) and was wondering if anyone here had some more information on this!
Your boy teeb
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
So I've got these two specific items. The ACI is one of the most used trinkets on shadow priest, but compared to the Infernal, it has a low ilvl. The effect of Infernal stacks every second, and since critical strike is now the bis stat for shadow priest, which one of the trinkets would you pick? 🙂
Thanks in advance! 🙂
I'm not entirely sure what I am doing wrong that is getting me this result, but I am getting about a 30k dps difference on training dummy when I use a defile, clawing shadows, shadow infusion build than when I use the recommended talents. I left the rest of my talents unchanged and I have yet to see where the dps difference is coming from (arbiter or clawing shadows), but I'm very confused as to how this could happen. Links to armory and mrrobot below.
Defile damage breakdown, Arbiter damage breakdown
I felt like I had a harder time keeping my disease up and using coldheart on cooldown (or rather whenever at max stacks) with the arbiter build. Am I missing some key thing or do I just need to git gud? Thanks in advance for any help.
Anybody can help with this? I'm using simcraft to get the stat priority for my MM's gear but it is giving me crazy results, not sure why. Agility=83.13, Ap=80.24, CritRating=0.83, HasteRating=46.84, MasteryRating=1.04, Versatility=217.72, Dps=297.72
According to stat priority lists, such as the icy veins one, mastery should be the predominant stat. Now I understand that it can change depending on gear and other things, but this much???
I've attached a screenshot wit the settings in simcraft, in case it helps.
Can anybody tell me what I'm doing wrong? Sorry if it's a noob question.