Starym

The Mythic ToS Progress Race: Main Thread

12 posts in this topic

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All update articles from the ToS Mythic race will be added into this one.

Final Update:

Here we are in our final update of the Tier 20 Mythic Tomb of Sargeras Progress race! The top 10 has come and after 4 days of no KJ kills yesterday saw two arrive within only a couple of hours of each other. Chinese guild KeaHoarl got there first and secured the final spot of the top 10, while Limit only managed to claim 11th place and were the very first US/OC guild to down Kil'jaeden.

This marks the first time since, well, ever, that there hasn't been a US guild in the top 10 of an endboss (for 20/25/40 man), with the closest to it being Premonition with a 9th spot waaay back in Icecrown Citadel in WotLK. This top 10 is also very special in that the majority of the guilds in it are from Asia servers, with only 4 from EU, showcasing how strong the competition has gotten both from China and Korea. And so the top 10 is Method (EU), Exorsus (EU), AFK R (Korea), Alpha (China), Style War (China), ScrubBusters (EU), Memento (EU), Stars Gaming (China), Right (Korea), KeaHoarl (China).

Kil'jaden has proven to be quite a tough customer, even after the many nerfs he's received as, after 39 days of Mythic being available, only 11 guilds have managed to down him. Here a a few more kill videos, from World 6th ScrubBusters and World 7th, Memento:

 

And so we come to an end of our progress coverage for this tier, and while ToS was somewhat controversial with the issues surrounding Kil'jaeden's difficulty and Method and Exorsus' comments on them, it was a pretty good race, albeit the outcome was somewhat expected, as Method took home the win as initially predicted. The next tier takes us to Argus and Antorus: The Burning Throne, where the guilds will be facing more of the Legion, corrupted Titans and a World Soul. See you there!

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Day 33:

The race is winding down as the very top spots have been taken. In the last few days we've had 4 more guilds down Kil'jaeden after Method and Exorsus kept the kill to themselves for quite a while (Method got it 7 days before Exorsus who got it 4 days before the third guild). It took some pretty big nerfs that arrived this reset for spots 3-6 to appear, but they don't make the kills any less impressive.

First off we have Korean guild AFK R in third place, pulling a bit of an upset as most race followers were expecting Alpha to claim the bronze, but they only managed to finish up in 4th place overall and Asia 2nd. Here are both guilds' kill videos:


(The kill starts at 59 minutes.)

In 5th place we have another Chinese guild, Style War, who also got the Asia 3rd. And finally, a little earlier today ScrubBusters were the third EU guild to be done with ToS, finishing in 6th place overall.

This week also saw Exorsus GM Alveona head to reddit and express all of his issues with ToS in a pretty big post, after the harsh comments the guild's twitter made after the most recent nerfs were announced. You can check out the highlights from the reddit post here.

So, a big week for Kil'jaeden, as he's started falling at a relatively more usual pace for endbosses, now let's see how much longer it will take other guilds to finish up Mythic ToS and if we'll see even more nerfs to the big red guy. And here the top 5 image, courtesy of Method.gg.

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Day 25:

Here we are in day 25 of the race, still with no World 2nd, 6 full days after Method's WF! There are technically 22 guilds fighting for that silver medal, but the most likely to take it are Exorsus, Alpha and Style War, who've had more time on Kil'jaeden.

While Exorsus do have a 3 day advantage over the two Chinese guilds, Alpha and Style War have been going at it very hard, each racking up over 900 wipes to date. The incredible thing is that after said 900+ wipes and 11 days of tries on the final boss of the Tomb, Alpha have "only" gotten him as low as 39%, as the dark phase of the encounter is quite crazy. We don't have any info on Exorsus' progress or wipe count, but they did announce they would be taking it easier from last Saturday, so their lead may not be there at all.


You can check out the full try here. You can also check out Alpha's progress live on their stream)

A lot of people are commenting on how it's taking such a log time to get a World 2nd, but if we take a look into the (actually not that distant) past we can see that the 6 days it's taken to get a 2nd place finisher isn't that unprecedented - we only need look back to WoD and Blackrock Foundry to find Paragon taking 5 days to catch up to Method on Blackhand. We then move a bit more into the past, to the Mists of Pandaria and Throne of Thunder, for both Ra-den and Lei Shen. While Ra-den doesn't technically count due to his limited attempts, it still took 7.5 days for Blood Legion to finish up after Method's win, and the same two guilds were 5 days apart on Lei Shen.

The real target for Kil'jaeden at the moment is Firelands Ragnaros from back in Cataclysm, where Method took 7 days to clean up the raid after Paragon's World First. KJ seems poised to break that record, and we don't really have any stats for Vanilla and BC, so after another day he may indeed get another accolade to his name. We also have to mention the Lich King, again not really comparable to any of the above due to his limited attempts, but it did take For the Horde 16 days to get that silver after Paragon's win. All of the above stats are for the raids' maximum difficulties and for 20/25 man mode.

We also got some more info on Method's Kil'jaeden experience, with Justwait's stats for their progress pre and post-fixes (Y = combat time X = pull) :

Another strange factoid is that Method actually downed KJ on the same day as they did Archimonde in hellfire citadel, 2 years earlier.

So, 22 guilds at the final boss of the Mythic Tomb of Sargeras, three in serious competition for the silver medal, and Method taking a well deserved vacation from progress. Who do you think will fill out the top 3?

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Day 16:

It's official, Kil'jaeden has outlived his boss, Archimonde! Now sure, that's already happened in the lore, but this time it's progress-race canon as well. Archimonde was the holder of the "lived the longest since Cataclysm" title until just now, as his record of staying alive for 16 days has been broken by the Deceiver just a few minutes ago.

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It was Method that got the Defiler down back in Hellfire Citadel almost exactly 2 years ago and they seem poised to take down the Deceiver as well, possibly on the anniversary of Archimonde's death? The next "longest lived boss" on the list KJ might set his eyes on is Al'Akir from the Throne of the Four Winds in Cataclysm, but that particular record will almost certainly not be toppled, as the Windlord eluded death for a whopping 42 days before Paragon ended him on January 24th, 2011.

Meanwhile, we've had 4 new applicants to the Kil'jaeden killer job listing since the last time we checked in, with Chinese guild Style War getting the World 4th, Asia 2nd (with 839 wipes, in the second reset), ScrubBusters finishing off the top 5 with with their EU 3rd (and only 364 wipes - due to their more relaxed raiding schedule, the increased item level from the third reset and the videos having been released). Memento are currently in 6th/EU 4th and the most recent Avatar kill was AFK R in 7th/Asia 3rd. While it's still most likely that Method will be the ones carrying home the gold in the Tomb of Sargeras Mythic progress race, with 6 other guilds at the final boss with three resets' worth of gear, and the several nerfs/fixes Kil'jaeden has gotten over time, it's still anyone's race!

We also got Method's World First Fallen Avatar kill, featuring 5 rogues:

And that's about it for today's race update/history lesson. Big red has eluded death for now and more and more guilds are piling up on his doorstep. If you're getting really anxious about him dying, you can always check out the live coverage over at Method.gg and find out exactly when the Deceiver dies and that green bar gets filled up to the end!

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Day 14:

Today was looking to be a slow day, filled with stat comparisons between the current situation in the Tomb versus the same point in Nighthold's progression, but Chinese guild Alpha had other plans. Alpha had been going at Fallen Avatar for quite a while, having amassed over 750 wipes before this heartbreaking 0.1% wipe happened:

Normally you'd think, well, that's it, they have it and are going to down it very soon, but it wasn't quite that simple. It took them almost 100 more wipes to actually get that World 3rd, Asia first kill - a grand total of 842 tries. But get it they did and now we all get rewarded as we can actually watch Kil'jaeden progress live, as they'll be streaming it on this channel when they resume raiding. And here's the actual victory clip featuring copious nerdscreams:

After the big kill today stats seem a bit less sexy, but let's get into them anyway. We can take two different approaches to comparing ToS and Nighthold at the same stages of progress - wipe counts and actual time it took each guild to down a boss after the previous one fell. Both have issues: the wipe counts don't take into account the length of each try, so for Fallen Avatar the wipes tended to be faster since guilds could get into phase 2 and practice the hard part fairly quickly; the issue with time spent on a boss is that we can't know how much time the guilds spent actually playing in that time frame. In any case, let's take a look at the stats themselves and then everyone can decide for themselves.

Just to get an idea of where we were at this point in Nighthold, the race was basically over, at least for the top spots. We had three guilds done with the raid (Exorsus, Serenity, Method), having downed Gul'dan and another 7 that had gotten past the penultimate boss of the instance, Elisande, compared to three that have gotten to the final boss in Tomb. The actual wipe counts for Fallen Avatar look like this: Method at 453, Exorsus at 527 and, as mentioned above, Alpha at 842. We'll compare them to both Gul'dan and Elisande wipe counts, just to be thorough, but the Elisande comparison is more apt. It took Exorsus 198 wipes for Elisande and 246 for Gul'dan, while Serenity clocked in 229 and 347 and Method needed 205 and 270 for the same two. In terms of time spent from the previous boss, it took Method 5 days and 7 hours for Fallen Avatar and Exorsus needed almost exactly 8 days. In Nighthold Method took 2 days and 4 hours for Elisande and 5 days 22 hours for Gul'dan. Exorsus needed 2 days and 3 hours / 4 days 22 hours for the same.

So, it seems Fallen Avatar doesn't quite have Gul'dan beat for the No.1 guild to down him compared to the same guild's performance in NH, but pretty much beats every other statistic, and almost doubles all of the stats compared to Elisande.

We've already discussed how the top guilds feel about Kil'jaeden compared to Avatar and in general, and it's safe to assume he'll be seeing another reset and will be getting even bigger numbers than Avatar, making him the hardest and longest living boss of Legion so far, and perhaps even further back (Archimonde also lived three resets back in HFC). Some good news, however, as it seems Blizzard are indeed keeping an eye out for Kil'jaeden balance, as Sco recently tweeted this:

So, there may be some progress to be had on big red after all! In any case, the race continues and you can follow it live over on Method.gg.

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Day 12:

It's day 12 and not that much has changed since day 8, with only Exorsus having managed to power through Fallen Avatar and join Method on 8/9, even with the recent hotfix nerfing the bosses Dark MarkDark Mark ability by 25% and having it not target healers anymore. It's a little unclear as to when exactly the fix went into effect so it's possible both of this week's kills (Method's re-kill and Exorsus subsequent World 2nd) were done after said fix. It took Method 2 days to re-kill Avatar, even with the winning strategy in-hand, with Exorsus getting him only 2 hours after that. Since then it's been very quiet on the Avatar front and no other guild has managed to down him, even after 500+ wipes in the case of Asian top guild Alpha and, more importantly, no other guilds has gained access to the final boss of the Tomb, Kil'jaeden.

Now, it appears the big red fellow is getting to be a bit of a problem for both guilds currently on him, as they've had some less than flattering words to share on the matter:

And then the conversation went on to specifics, namely the soaking mechanic present on a lot of bosses:

While to some this may just sound like random complaining, remember that there wasn't any of this type of chatter back in Nighthold on Gul'dan, so there may really be something to it this time around.

In other news we've had US/OC No.1 Limit suddenly drop out of the race, as the previous bans they'd received over real-money sell runs and a few other players quitting, in addition to Fallen Avatar's difficulty and other factors seem to have put an end to their domination of the US/OC scene.

And that's about it for today, as Method and Exorsus bang their heads against Kil'jaeden's wall and around 29 other guilds try to get Fallen Avatar down, the Tomb of Sargeras might see a third reset with the final boss staying alive. There are still a couple of days for KJ to fall, but based on the guilds' tweets that doesn't seem to be likely. As always, for live and up-to-date race coverage, check out Method.gg.

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Day 8:

Let's start with a little recap for the time that's passed since the last update. When we last checked in there were only three guilds progressing on Fallen Avatar: Method, Exorsus and Limit, while today we saw over 30 on 7/9 and facing down Sargeras' old shell. The Asian guilds made quite the strides as well, as they've caught up very quickly to the top and are absolutely in competition for, at the very least the top 3, and possibly even the No.1 spot. For Maiden of Vigilance, the seventh boss in Tomb, we have 16 EU, 7 US/OC and and least 8 Asian guilds that have downed her and moved on to Avatar.

But the big news of the day, as mentioned in the title, is Method's World First kill of Fallen Avatar. This penultimate boss has lasted quite a bit longer than most, with his closest penultimate friend to have lived that long being Mannoroth back in Hellfire Citadel, who also died on the last day of the reset.

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World First Fallen Avatar Mythic by Method

It took Method 453 tries to down this behemoth and they now have the rest of the day (and night) to use their head-start on Kil'jaeden tries. With over 30 guilds still stuck on Avatar, let's see just how much better Method really are and how long it's going to take the next in line to push through.

As usual, if you want to follow the race live and get all the updates as they come in, head on over to Method.gg's progress coverage.

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Day 3:

Here we are in day 3 of the race, which saw a very large number of Sisters of the Moon and Desolate Host kills, as well as a brand new World First! As expected Method continued their dominance, but Exorsus caught up a little faster this time, with Limit just recently getting to 7/9.

The very first major kill of the day was a World First, as Method got up early and downed Maiden of Vigilance around 11 AM CEST, presumably starting earlier, presumably because they found out they just needed a few more tries the day before. This brought them to 7/9 and to the Fallen Avatar who, if tuning went to plan, should prove a much more significant obstacle than all the bosses so far, as Blizzard usually tune the final two bosses with the very top guilds in mind.

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Maiden of Vigilance Mythic World First. Another quality killshot by Method.

We then had a big Asia server update, as EN and ToV regional champions A Stars took home two more Asia firsts, with Sisters of the Moon and Desolate Host, and the latter was also a World 7th kill. Not long after that, Maiden of Vigilance fell again, with Exorsus not letting go of Method's tail and catching up to the top a little faster than they did with Mistress Sassz'ine. Korean guild AFK R took home the Asia 2nd, World 8th on the Host, with Chinese guild KeaHoarl following soon thereafter.

Then it was time for some serious Desolation of the Host, as 14 guilds downed him after the Asian contingent was done. And, as usual, a very late addition to the rankings, Limit proved once again they're the No.1 US/OC guild as they pulled away from the pack even further and joined the top two on 7/9, earning the Maiden of Vigilance World 3rd, US/OC first. Not to be outdone by Limit's lateness, Easy didn't let the leading US guild get too far ahead as they downed Mistress Sassz'ine around an hour and a half after Limit's Maiden kill, putting them all alone in that 6/9 spot.

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World third, US/OC first Maiden of Vigilance Mythic by Limit

And so day 3 ended and there should be a bit of a lull in the next few days (hopefully), as Avatar holds back Method, Exorsus and Limit - allowing Kil'jaeden to live to the next reset. For now we have three guilds on 7/9, only one on 6/9, 23 on 5/9, 18(ish, not quite sure how many Chinese guilds actually downed the bosses from this point on) on 4/9, 279 on 3/9, 141 on 2/9 and 337 with only poor Goroth down. As usual, if you want to follow the race live and get all the updates as they come in, head on over to Method.gg's progress coverage.

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Day 2 aka EU day:

After a very late fifth boss kill by Big Dumb Guild yesterday to bring US day to a close, EU servers came up and Exorsus went straight in to grab some early Mythic kills, knowing that the first bosses were a cakewalk and could be done before Heroic splits. Method and Nova had the same idea, with the three guilds sticking together until 3/9, quickly joined by Pieces as well. It took Exorsus a couple of hours to get to that 4/9 and Sisters of the Moon kill, with Method getting there mere minutes later.

This was when Method kicked things into gear, as they broke away from the pack and grabbed the World 2nd, EU first Desolate Host kill, making them even with the leaders from Day 1, Big Dumb Guild. Exorsus soon followed suit with the World 3rd. After the two 5/9s there was a pretty big break, with some guilds going for Heroics as they didn't have any information on the next boss from the previous day. We got to see all of Big Dumb Guild's World Firsts kills through VoDs of their streams and Method also released their first two kills as well (you can check them out over here).

Over 5 hours after their Desolate Host kill, Method took the lead in the race, downing Mistress Sassz'ine World First and climbing to 6/9. We can safely say that she was the first even mild test of the top guilds' abilities, as only one other guild has even killed her so far. As usual, in all the excitement Method forgot to take a killshot, so they had to improvise:

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World First Mistress Sassz'ine Mythic by Method

Pieces and Nova were the next guilds to climb to 4/9, while getting the Eu 3rd and 4th, making it 7 guilds in total with Desolate Host ahead of them. The next big piece of action was when Pieces and Easy both downed the Desolate Host, in under a minute from each other, with Pieces getting the upper hand and the World 4th. Exorsus finally caught back up to the top, getting the Mistress Sassz'ine kill a full 7+ hours after Method. So the two favorites ended the day on top, together, with Method seemingly having a significant lead. We then had yet another US guild grab a big kill at the very end of the day, with Limit deciding to skip Desolate Host and head straight to Mistress Sassz'ine and claiming the World third and US first on her, positioning themselves at 5/9.

The final piece of news for day 2 of the race was that the Asia servers came up and we had a brand new contender, with Chinese guild Qidi getting 3 Asia first kills very quickly on the usual suspects bosses. The other top Asian guilds are still doing Heroic splits and will be getting into the race soon, and they might pose a real threat to Method and Exorsus if the race lasts log enough.

As we head into day 3 it remains to be seen if Kil'jaeden will be the only survivor at the end of the day, or if Maiden of Vigilance and Fallen Avatar can hang on for a while longer. As always, for live updates head on over to Method.gg's progress coverage!

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First 5 Mythoc ToS boss kill videos.

Day 1 aka US Day:

Day one of the Tomb of Sargeras Mythic progress race didn't exactly go as expected, as only four bosses died while the US and OC guilds had the run of the place. And even so, only two guilds managed to end the day on 4/9, but let's start at the beginning, shall we.

Only two guilds went into the Tomb early, almost as soon as it opened up this week, and for the majority of the day it was a race between Easy and Big Dumb Guild. The first kill of the day came around 2 hours after maintenance concluded and it was Easy that broke into the Tomb first, with BDG only 5 minutes behind. After Goroth they parted ways, as they both went on to down different bosses, again within only 10 minutes of each other, with Easy going for the Demonic Inquisition and BDG for Harjatan.

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World First Mythic Harjatan by Big Dumb Guild                    World First Mythic Demonic Inquisiton by Easy

That's where the lead started to form for Big Dumb Guild, as they downed Demonic Inquisition a good half hour before Easy ended Harjatan for that 3/9. From there BDG had it pretty much in hand with a solid lead, but what we didn't expect was that it would take so long until the next kill. It was only two guilds downing stuff in Mythic ToS for a long time, but we got a third an hour after Easy got to 3/9, with Benched joining the Goroth killing club and moving on to 2/9 before anyone else downed the first boss.

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World First Mythic Sisters of the Moon by Big Dumb Guild

It ended up taking Big Dumb Guild 4 hours to down Sisters of the Moon and get that first 4/9 on the board, after which they rewarded themselves by going to do Heroic splits. The fourth guild to pop up on the scoreboard was Instant Dollars, closely followed by Limit, who were done with their splits and were about to steamroll through right to the top. Easy couldn't get Sisters down in time, at least not before Limit whizzed past everyone and got to 3/9 within 30 or so minutes of entering the raid, and becoming the only other guild to down Sisters of the Moon 3 hours after that.

A lot more guilds had entered the race at this point, as the evening raiding teams came in, and the ranks quickly started to fill up. At the moment only Big Dumb Guild and Limit have gotten past Sisters and to 4/9, so it seems Mistress Sassz'ine is the first really big roadblock of the raid, even though Sisters seemed quite a big step up from the first three bosses. In the end it is a little surprising to see only four bosses go down on US day, as many people were expecting even a 7 boss clear. To compare, on the first day of Nighthold we saw 6 bosses die, and even with the 1 boss deficit ToS has, it seems significantly harder - at least for the US/OC guilds so far. Currently there are 19 guilds on 3/9, 8 on 2/9 and 26 with only Goroth down.

The EU maintenance has ended already, but the top guilds will be running Heroic splits before heading into Mythic, however we can still expect quite a lot of kills today from the EU side. Let's see if Sassz'ine is really as tough as she appears to be!

As always, for live coverage of the race head on over to Method.gg/raidprogress.

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Day 0 / Preview:

Here we are again, in another Mythic progress race, and this time we're up to Tier 20! The Tomb of Sargeras opened a week ago today and now its Mythic version is live as well, for US and OC guilds at least. The World Firsts will come pouring in soon enough, with many bosses dying today and we'll have coverage of all the action right here (and in separate roundup posts). But first, let's take a look at what the situation is in the world of high-end progress raiding as there were many changes during and after Nighthold.

The end of Tier 19 was a tough one for the progress race, as we lost many guilds either during or right after Nighthold. The various guilds that did quit the race had different reasons for doing it, whether it was the difficulty of the raid itself, not reaching their intended goals, the increased demands on raiders to be extra prepared with artifact traits, legendaries and the many alts they have to have to be competitive, or just the usual burn out after a long time raiding. In any case, we lost quite a few top guilds going into Tomb of Sargeras, the most prominent being EU guilds Serenity (the silver medalist in NH), From Scratch (No.4 in NH), Danish Terrace (No.9 in NH) and US guilds Midwinter (one of the oldest US raiding teams) and SNF (3 World Firsts in NH), both of whom actually stopped serious raiding before the end of Nighthold. You can read more on each guild's quitting in the links above.

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Serenity's World First Elisande killshot

So we come to Tier 20 and the Tomb, with an assumption of Method, who took in several ex-Serenity raiders, and the reigning champions Exorsus as the favorites to take home the gold, but there's also a lot of new blood to be found in both the EU and US - major shakeups like this often lead to new faces showing up, with that many top players getting displaced. Future is one of the new guilds to make an appearance, with some ex-Serenity players on the EU side, while OC guild Entropy (US/OC No.2) merged with Lotion to form Ego, and there are still plenty of dark horses out there ready to show their mettle.

The final factor going into this race is the Chinese guilds, who didn't have a very strong placement in Nighthold as they skipped a few days of progress due to the Chinese New year celebrations that coincided with the first week of the race. So with them coming out in full force for Tomb, there may be some serious competition at the top, that is if the raid lasts a while, as they have a 1 day deficit vs. EU and 2 days vs. US/OC.

That's about it for this intro, I hope you're now (generally) up to speed with the upcoming race, now let's hang back and wait for those World Firsts to come in! We'll have daily updates (as well as additional ones if something really big happens) and you can check out the live coverage of the race over at Method.gg for up to the minute updates!

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24 minutes ago, Calysia said:

Am I the only one who doesn't really care about this any longer?

You're certainly not the only one to not care about WoW's wf race, but enough of a little annoying shit to come here, a wf race coverage, to post this.

It's like going to a show complaining you hate this musician. Why are you here?

inb4 lame excuse

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42 minutes ago, Calysia said:

Am I the only one who doesn't really care about this any longer?

Out of the over 7 billion people that lives on this planet? No, you are never alone in whatever thought you have but there may be those that do care and are interested and a comment like that is extremely pointless and slightly condecending. Not to mention pretty damn rude towards the author of an article that have taken quite a bit of time to research and create so please, if you're really not interested, don't read and move on.

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I don't care about the race, I do care a bit about the scene. I think it's interesting to see what happens in top raiding guilds during each new raid. Nighthold was kinda detrimental to a bunch of guilds so it's good to see some new faces coming up again. I don't particularly enjoy watching the race step by step but I do enjoy reading recaps after the top 5 or so cleared it.

 

one day I will be among one of those guilds, when I have less crap irl

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I guess i can do some limited updates here in the comments, yea as Maerlim, the ever tactful, said, 3 bosses down, Big Dumb Guild is in the lead and Easy are second on 2/9. They seem to be the only two going at it at this point.

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50 minutes ago, Shine said:

I don't care about the race, I do care a bit about the scene. I think it's interesting to see what happens in top raiding guilds during each new raid. Nighthold was kinda detrimental to a bunch of guilds so it's good to see some new faces coming up again. I don't particularly enjoy watching the race step by step but I do enjoy reading recaps after the top 5 or so cleared it.

 

one day I will be among one of those guilds, when I have less crap irl

Me too. When I am 65, living off my retirement, and no longer have the work the grind, I can dedicate my full attention to raiding for world firsts. Figure we will be in tier 130 or so by then  ;)

Edited by Sharknad0
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13 minutes ago, Sharknad0 said:

Me too. When I am 65, living off my retirement, and no longer have the work the grind, I can dedicate my full attention to raiding for world firsts. Figure we will be in tier 130 or so by then  ;)

Better train those reflexes if they're gonna be workable in your sixties!

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39 minutes ago, Starym said:

Better train those reflexes if they're gonna be workable in your sixties!

By then, you won't need your hands. Computers will be controlled telepathically ;)

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yeah and the whole game is just some virtual reality world that we all spend so much time in that we forget to eat and die

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1 minute ago, Shine said:

yeah and the whole game is just some virtual reality world that we all spend so much time in that we forget to eat and die

So it's a VR world where you sit at your computer playing a then 40 year old game? Perfect!

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      There's more alt space coming with Battle for Azeroth, as the character limit per server will go up by two, leaving the paltry 16 slots in the dust.
      So thanks a lot to the new allied races and hopefully the number will grow as even more get added, especially the Zandalari and Kul Tirans (who unfortunately won't be coming immediately with BfA's release). For more info on all the upcoming allied races, check out one of these articles:
      Allied Races Official Page Update: May 4 Dark Iron Dwarves & Mag'har Orcs Overview Dark Iron Dwarves & Mag'har Orcs Official Preview Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Kul Tiran Druid Travel Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems
    • By Blainie

      Enter now for your chance to win one of the 75 keys we are giving away!
      The time has come for our beta key giveaway for the upcoming expansion, Battle for Azeroth! This post will have everything you need to not only enter the giveaway, but make sure that your entry has the best chance of winning one of the 75 keys we are giving out.
      How to Enter
      With the information that has been spreading through datamining and now on the beta servers, it's obvious something big is brewing for the home city of the Night Elves, so our contest will be sending you to Darnassus! In order to enter, you will need to have a level 1 Night Elf and bring it to Darnassus - specifically, The Howling Oak.
      Once you have arrived, position yourself at the entrance on the first platform, as shown below:

      Once you have done so, you should click on the in-game clock and then click the "Show Stopwatch" button that appears in the Clock window. This will show you an in-game timer that you'll need to use for the contest.
      The objective is to follow a route through Darnassus and time yourself from start to finish, following the steps we have outlined in the instructions below. Once you have your time, you will then choose from one of five times in the poll at the top of this post; you should select whichever time is closest to the time you recorded while completing the run through Darnassus.
      Users that selected the "correct" time will then be placed into a pool of players that will be eligible to win a key. The winners will be chosen at random from those that have selected the correct option in the poll. As long as you follow the route, there should be no issues with your time being too far off the average we found while running the route.
      So, without further ado, let's get running!
      Instructions for Route
      Follow the steps below exactly as detailed in order to keep your time as close to ours as possible. There are a few things to note before starting your run:
      Read the full instructions before starting your run. It will make things much easier for you. Use the WoW in-game timer. It's likely more reliable than your years-old egg timer. Stick to the path as much as you can on the map's route. We stayed in the middle of the path for the whole route, so cutting corners too often might ruin your chances. The red route on the map below should be followed as precisely as possible until you reach the Temple of the Moon, at which point you should follow the instructions for where to go. We typed out each emote in order to give players a fair chance in case they did not want to use macros for the emotes. You should do the same. When you see an "or" between two emotes, you can choose which one to do. We felt we would give an option for the Alliance players that wanted to show respect to their comrades, but also leave the possibility for Horde players to show their disdain for the Alliance. Here is a map of the route you will follow:

      The steps for the route are as follows:
      Start your timer. Emote with /salute or /spit at one of the guards next to you (you can do this at either guard, it does not matter). Follow the route around Darnassus until you reach the entrance to the Temple of the Moon. Enter the Temple, then turn left immediately and follow the path with lamps on either side that leads to a ramp guarded by two Sentinels. Once you reach the top of the ramp, turn right and follow the path until you reach Tyrande and Malfurion. Stop just before them. Emote with /bow or /laugh at Tyrande. Emote with /salute or /spit at Malfurion. Run through them and jump off the balcony into the water below. As soon as you land next to the statue of the fountain, stop your timer. Once you've got your first time, you can either try again and average your times, in case you felt you made a mistake, or you can enter with your first time. Come back to this page and select the option in the poll that you think was closest to your time for the route. Your entry will be your poll selection, so choose wisely and good luck!
      Rules and Information
      As for every contest, we have a set of rules that will apply for the duration of the contest:
      The contest will finish as soon as the poll closes on Friday, May 25th, 2018. Users will be selected at random from the pool of players that choose the "correct" poll option. This will be done by a random number generator and we will not change the choices unless a user has broken one of the rules. You may only enter the competition once; if you attempt to enter with multiple accounts from the same IP, your entries will be void. Do not use any speed enhancement buffs, gear or mounts. You should complete the route at the running speed of a Level 1 Night Elf (any class) in their starter gear. Do not use any race other than Night Elf for the challenge; they have a passive increase to their movement speed that other races do not have. Good luck to all that enter and we hope you can come to appreciate the beauty of the city while completing the challenge (or scout out a few weak points for future battles if you will be returning as a Horde player)!
      EDIT: The poll results that are displayed after voting should all be at 0 votes. Your vote is still counted, but we have done this to remove the possibility of users simply checking the results for an easy method of entering, rather than actually participating.
    • By Starym

       
      Balance Druids have been in a pretty bad place on the beta for a while now and were almost memed out of existence, but there's finally some good news as CM Seph responded to some detailed feedback on the class with a lengthy post explaining plans for the spec. New baseline passives, empowerments that are more significant to gameplay, new and changed talents and a lot of specific skill improvements all add up to make boomkins interesting to play again, so check out the detailed plans for the spec below and check out the recent talent changes.
      Seph (source)
      05/01/2018 12:19 AMPosted by Cyouskin
      Solar Empowerment and Lunar Empowerment do not provide rewarding gameplay.
      Single-target rotation can be optimized by a CastSequence macro.
      This is two-parts and our two most important goals for the spec’s changelist going into BfA (and they tie in with each other):
      First is to add something interesting to the base rotation. As many have pointed out, Balance Druid’s baseline rotation is pretty predictable, and doesn’t offer much in the way of procs or reactionary gameplay. New baseline passive: Solar Wrath has a 20% chance to grant Lunar Empowerment. Lunar Strike has a 20% chance to grant Solar Empowerment. The goal here is to break up the monotony of chain-casting of only one generator with procs that incentivize you to use the other generator.
      Second is to make Solar/Lunar Empowerments more meaningful. The damage bonus they provide on live isn’t negligible, but they don’t provide anything interesting other than damage. It’s hard to make a damage bonus with no created gameplay feel like a bonus psychologically, when you know in the back of your mind that everyone’s damage is tuned to be similar at the end of the day. We’re trying two changes here:
      Solar Empowerment is changing into: Causes your next Solar Wrath to explode for an additional X% of its damage to all nearby enemies (also hits the primary target). This helps to differentiate the two Empowerments a bit mechanically and visually. It also gives Solar Empowerments, which are now granted by Lunar Strike, an AOE component so that when it procs while you’re AOEing with Lunar Strike, you feel good about getting and using the Solar Empowerment proc. Currently the Solar Empowerment bonus is half the value of Lunar Empowerment’s damage bonus, and scales by Mastery at the same half rate.
      Starlord talent is becoming baseline, making Lunar and Solar Empowerment always reduce the cast time of their affected spells by 15%. This is a simple and direct way for Empowerments to be felt and desired. Starlord is being redesigned into: Starsurge grants you 3% Haste for 15 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration. (Tier 20 4-pc bonus)

      This doesn't instantly make Empowerments the most interesting class mechanic in the game, but it should be a step forward.
      05/01/2018 12:19 AMPosted by Cyouskin
      Fury of Elune, Sunfire, and Lunar Strike do not share the same splash radius.
      We’ve increased/standardized the splash radius of Lunar Strike, Fury of Elune, Full Moon, and Sunfire to 8 yds. Many of the 3-5 yd radius AOEs in the game started off as: Let’s make this spell effect that looks explosion-y, but won’t impact AOE damage too much, so let’s make it a small 3 yd radius. In practice, having AOE capability means players want to make use of it, and when it’s 3-5 yds it’s very difficult to and thus can be frustrating. 8 yds means you can more easily hit a basic clump of enemies on you or the tank.
      05/01/2018 12:19 AMPosted by Cyouskin
      Lunar Strike is insignificant in AOE despite having a splash mechanic.
      Lunar Strike’s radius increasing from 5 to 8 yds should be noticeable, but we can probably safely nudge up the splash damage a bit (25->33%) and see how it plays. Note that next week you’ll see a 10% reduction to Lunar Strike’s base damage – that’s to mirror a new 10% reduction to its base cast time (2.5->2.25 sec). This makes Lunar Strike’s cast time and Astral Power generation to be each exactly 50% higher than Solar Wrath, and makes it no longer slower resource generation/ramp with Lunar Strike than Solar Wrath.
      05/01/2018 12:19 AMPosted by Cyouskin
      Stellar Flare suffers from a very heavy cost. A Starfall that costs 60, plus the Stellar Flare (10), plus the fact we aren't casting a filler (8), means Stellar Flare costs a bit too much.
      Stellar Flare requiring a Starfall to be down to get a large portion of its damage felt bad – it’s a kind of weird negative synergy with both being Astral Power spenders. We’ve removed the Stellar Empowerment portion of it, and instead its damage is increased by Balance mastery (the portion that increases Astral Power spender damage), and kept its 10 Astral Power for now.
      One use case for Stellar Flare was that it can be a spender for targets that can’t all be covered by a single Starfall (even though Stellar Drift covers the entire world and pulls the floor above), and this use case pointed even more toward removing the Stellar Empowerment requirement portion of it. I think Stellar Flare is still looking for its place on the spec - we’ll continue to look for opportunities to improve/change it.
      05/01/2018 12:21 AMPosted by Cyouskin
      AOE gameplay is too reliant on Shooting Stars. Other talents do not come close to the         performance of Shooting Stars.
      Shooting Stars looks/feels cool, but provided just a little too much Astral Power. Especially considering that the talent row it’s now on (with Stellar Drift and Stellar Flare) provides no other resources generation, reducing its Astral power proc makes sense.
      05/01/2018 12:19 AMPosted by Cyouskin
      Force of Nature suffers from scaling issues. The other talents have a notable effect on Astral Power generation.
      Agree that summoning some Treants on a long cooldown doesn’t bring much in terms of mechanical interaction. It now generates some Astral Power over its duration.
      05/01/2018 12:21 AMPosted by Cyouskin
      The current rate of Astral Power generation is pretty low.
      Starsurge’s cost hasn’t been changed, but some amount of Astral Power generation has been added to a few places – Warrior of Elune, Force of Nature, Fury of Elune (now a generator instead of spender), Nature's Balance (new design). Additionally, the average cast speed of your two generators has been meaningfully sped up, with Starlord’s 15% cast time reduction becoming baseline. Definitely will be keeping an eye on pacing feedback.
      05/01/2018 05:50 AMPosted by Maruul
      And for the love of god remove Nature's Balance, I have never seen a talent that makes me more depressed. I dread the day I have to pick it because it's the best, it is horribly unexciting and makes the rotation even more wrath spam. Don't make it baseline, don't buff it, just delete it.
      Agree here. The bonus it provided ended up making the single-target rotation less engaging, even if it was sometimes nice to have in multitarget situations.
      The new/redesigned version of Nature's Balance is: While in combat, you generate 2 Astral Power every 3 sec. While out of combat, your Astral Power rebalances to 50 instead of depleting to empty. It's a combination of the live Blessing of An'she talent (which has been removed and one half folded into this one) and the new effect which removes out-of-combat Astral Power degeneration while below half, allowing you to enter combat with up to 50 Astral Power, which allows a Starsurge or Starfall on the opener.
      05/08/2018 05:18 PMPosted by Gärzen
      Welp the new build came out today and another nerf in the form of Soul of the Forest only reduces the cost of starfall by 10 down from 20. Thats the nail in the coffin right there, destroyed the rest of our niche. This was the build we were looking forward to.
      Starfall’s base Astral Power cost has been reduced to 50. We probably should have waited to make that change to Soul of the Forest along with the rest of the changes to the spec. Overall, that reduction to Soul of the Forest is still the right thing (I think many of you agree) - 1/3 off the cost of Starfall for a talent is pretty overboard – but without the context of the rest of the changes it’s understandable that it doesn’t look right.
      05/13/2018 03:53 PMPosted by Comfybundles
      Please give us a way to spread Moonfire on multiple targets.
      Twin Moons is a new talent that causes Moonfire to deal additional damage and also hit a second nearby enemy within 20 yds of that target. (a.k.a legendary shoulders) This was useful functionality that helped with ramp in multitarget situations and was also visually satisfying.
      One other change is to Celestial Alignment/Incarnation: Chosen of Elune. Instead of providing +50% Astral Power generation on Lunar Strike/Solar Wrath, they now provide 15% Haste (and their damage bonus has been tuned down slightly for now). The spec’s resource is a bit of a not-super-stable balance of Astral Power and Lunar/Solar Empowerment generation/consumption, and Celestial Alignment/Incarnation: Chosen of Elune sometimes caused resource/Empowerments overflow, a problem that a Haste bonus doesn’t have.
      Thanks for all the well-written and constructive feedback, especially from the original poster.
    • By Stan

      Battle for Azeroth Beta has been updated with phased versions of Tirisfal Glades and Darkshore, showing the aftermath of the Burning of Teldrassil and the Siege of Lordaeron.
      Our coverage of Beta Build 26624 includes new Azerite traits, Class Changes, Kul Tiran Druid Aquatic Forms, Flying in Battle for Azeroth, the Brutosaur Mount, Glory of the Uldir Raider & Glory of the Wartorn Hero.
      The Burning of Teldrassil
      Once Alliance players complete the Siege of Lordaeron, they will find many Darnassian refugees in Stormwind Harbor. The boat to Darnassus needs to be repaired, but there is a portal that you can take to witness the aftermath.

      You will be teleported to Lor'danel and see the burning Teldrassil in the background. The zone cannot be accessed, because fatigue will eventually kill you. You can talk to Zidormi in Darkshore to witness Darnassus before the Siege of Lordaeron.

      The Siege of Lordaeron
      The zeppelin to Undercity is no longer operational and there's a portal to the Ruins of Lordaeron.

      The area can be entered right now, but you will get killed by a mysterious buff in a couple of ticks. You can talk to Zidormi to witness Tirisfal Glades before the Battle for Lordaeron.