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Knights of the Frozen Throne Card Reveal: Leeching Poison

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The latest new card to be revealed is a Rogue Common, Leeching Poison. It is the sixteenth card to be revealed so far.

Leeching Poison uses the new keyword Lifesteal. Lifesteal heals the hero for an amount equal to damage done, in the same way as Wickerflame Burnbristle.

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(Image is a courtesy of Hearthpwn)

In a vacuum, it seems that this card is not very good. Health totals tend to be a long way behind tempo gain in terms of how important they are to a deck, and playing Leeching Poison will often throw away a card for no gain in tempo. When put into context of the current meta, Rogue does need a heal fairly urgently. Unfortunately Leeching Poison is only an effective heal when put on a weapon with either high attack, or with high durability, and current rogue decks play neither.  Anyone looking to try to make this card work would do well to consider Assassin's Blade and work from there.

For more information on the upcoming expansion, and the cards that have been revealed so far, check out our Knights of the Frozen Throne hub.

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Watch out! Rogue finally has healing!

Now only needs an actually good weapon to get any profit of this.

At worst, burglar rogue might give this a good use with Obsidian Shard and possible other class weapons.

Edited by MvonTzeskagrad

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Rogue finally gets its own source of healing - too little too slow and too late. At least, its low cost makes it relatively cyclable and a dependable combo activator... Rogues don't currently have the necessary support to focus on weapons however, and with the popularity of warrior and paladin and atiesh, you can be sure the odd ooze is going to be ruining your day, every day. Won't see play given what we know of the expansion.

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Another filler card to ruin your packs. Good idea, bad execution, would need to also add like +1 atk to your current weapon to be somewhat viable imo.

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1 hour ago, Blainie said:

Does it interact with Blade Flurry? Could this be a slight redeeming quality for it?

Just like Envenom Weapon does, so no interaction, as it destroys the weapon, and the spell makes the damage instead of the weapon.

Blade Flurry nerf will always remain as one of the most unfair nerfs ever done (together with Molten Giant, and the overkills of Warsong Commander and Starving Buzzard).

The excuse of "Blade Flurry limited card design" is no longer believable because then they would have made an actually good weapon or weapon buff.

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16 minutes ago, MvonTzeskagrad said:

Just like Envenom Weapon does, so no interaction, as it destroys the weapon, and the spell makes the damage instead of the weapon.

Blade Flurry nerf will always remain as one of the most unfair nerfs ever done (together with Molten Giant, and the overkills of Warsong Commander and Starving Buzzard).

The excuse of "Blade Flurry limited card design" is no longer believable because then they would have made an actually good weapon or weapon buff.

That sucks. Was really hoping it might be a redeeming design for both this and BF. Could have solved a "healing" issue for Rogue.

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I mean.  I applaud blizzard for the effort, but uh common, even on an assassins blade, that is only 3 health a turn unless you put a deadly poison on it or what not.  Like it is certainly neat, but probably most certainly  unplayable.

Edited by VaraTreledees

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On 26/07/2017 at 7:07 PM, VaraTreledees said:

I mean.  I applaud blizzard for the effort, but uh common, even on an assassins blade, that is only 3 health a turn unless you put a deadly poison on it or what not.  Like it is certainly neat, but probably most certainly  unplayable.

It would have been interesting during the oil meta - you could have seen huge heals from it!

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On 30/07/2017 at 7:40 PM, Amkaos said:

using with shadowblade? its still only 3 hp, but could be used to clear and heal while taking no damage.

Definitely seems like the release of Shadowblade was aimed at this card, yeah. 

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