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Tomb Lurker and Righteous Defender Reveals: Knights of the Frozen Throne

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Tomb Lurker and Righteous Defender are the latest two cards to be revealed. This brings the total so far to fifty-nine.

Tomb Lurker adds to the ever increasing list of ways  to reuse Deathrattle minions.

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(Source: Hearthpwn)

Tomb Lurker as a minion is not very powerful. With 3 Health, it will be hard to get it to stick to the board. As a combo deck card, it is also awkward as it can bring back enemy Deathrattle minions as well as your own. It seems unlikely to see much play, as the effect is conditional, and is not much beyond "Draw a card".

Righteous Defender is aimed as being another piece in a Divine Shield deck.

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(Source: Hearthpwn)

Alongside Bolvar, Fireblood, Howling Commander, and Light's Sorrow, Righteous Defender is another potential piece in a new Divine Shield deck. It is hard to get a great feel for how this will work out, but alongside existing cards, it seems likely that the deck will gain some traction. As with Jade cards, it will not be necessary to jam every available card with the words Divine Shield written on them into a deck, it will be about finding the critical mass and backing those cards up with great support.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

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Righteous Defender seems strong. A 1 mana taunt with divine shield is a pretty strong and easy way of protecting more important minions from being traded into or help force favourable trades. I like it.

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Righteous Defender is without any doubt one of the strongest cards of the set, if you remember Shielded Minibot it was a staple in every deck, now this is stronger than that and paladin doesn't have good 1 drop except Vilefin in murloc decks.

I don't see a reason to not put 2 of them in every paladin deck no matter what deck is that card has huge value, and even if played late it can't be ignored and require 2 hits to be removed.

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8 minutes ago, Hanz39 said:

Righteous Defender is without any doubt one of the strongest cards of the set, if you remember Shielded Minibot it was a staple in every deck, now this is stronger than that and paladin doesn't have good 1 drop except Vilefin in murloc decks.

I don't see a reason to not put 2 of them in every paladin deck no matter what deck is that card has huge value, and even if played late it can't be ignored and require 2 hits to be removed.

Aggro bubble paladin will be able to run four 1 mana  1\1 divine shield minions giving them a lot of consistency.

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Righteous defender might single handedly bring quest paladin into contention.  A sticky 1 drop to buff is HUGE for the deck.  Not quite as good as a sticky 2 drop would be, but still, very very strong.  Going to weaken stonehill defender, but otherwise might not see a huge amount of play.  Aggro decks play too many murlocs to fit this in, midrange might run this if they run murloc lite.  Control will definitely pass.

 

Tomb Lurker seems almost good.  If it was only your death rattles it would be soooo much better.  Running it in a slower N'zoth deck with only 2 or so high value death rattles would let you double up on Tirions or what have you.  However, it really isn't worth it if you can get a random loot hoarder or what not (It honestly ins't clear if it would even be worth it if it was just your death rattles).  Stats simply aren't there to make the effect worth it if you get something that low value.

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