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Corpse Raiser and Runeforge Haunter Reveals: Knights of the Frozen Throne

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Corpse Raiser and Runeforge Haunter have been revealed, which brings the total number of cards revealed so far to sixty-one.

Alongside Shadowblade and Leeching Poison, Runeforge Haunter adds more ways to interact with weapons in Knights of the Frozen Throne. 

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(Source: Hearthpwn)

As with Divine Shield Paladin discussed earlier, it is difficult to know how many of these cards will be useful, and whether there are more still to come. It does seem though, that a new build of Tempo Rogue should be forthcoming after release.

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(Source: Hearthpwn)

Corpse Raiser continues to explore ways to bring back minions. This particular card is more interesting than some of the others as the Resummoned minion comes straight back into play when it dies. Ancestral Spirit has seen play in decks from time to time, and it remains to be seen whether Corpse Raiser is cheap enough to make the same effect better, or if having it attached to a minion, for 3 extra Mana, turns out to be a downside.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

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Corpse Raiser is going to be one to look out for in many decks. Though it's body may be a 3/3 the fact that it can give Ancestral Spirit's effect to any minion will be worth the stats, I think anyways. 

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I like these two cards. Rogue always struggled with survival, so coupling this with the new weapon should yield great value. Corpse Raiser is obviously going to be great with big deathrattle minions, and acts as pseudo-removal protection. 

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8 minutes ago, Migol said:

Would Runeforge Haunter work with Medivh's weapon?

Seems like it should work with all weapons. Even gorehowl if you burgle it and go face for 7 every turn. I don't think rouge is really scary with medivh's weapon though. Most spells are cheap.

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2 hours ago, Laragon said:

Seems like it should work with all weapons. Even gorehowl if you burgle it and go face for 7 every turn. I don't think rouge is really scary with medivh's weapon though. Most spells are cheap.

Vanish would not only clear the board, bring back this and Medivh (if he lived for a turn), but get you a 6 cost minion as the only thing left on the board.    You also have Assassinate, Sprint, Shadow Strike, etc.

Edited by Migol

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31 minutes ago, Migol said:

Vanish would not only clear the board, bring back this and Medivh (if he lived for a turn), but get you a 6 cost minion as the only thing left on the board.    You also have Assassinate, Sprint, Shadow Strike, etc.

I'm pretty sure the vanish would first create a 6 cost minion, to then bring it right back to your hand as the spell hits the board.

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3 hours ago, PaasHaaS said:

Both cards seem pretty solid. Someone at blizzard seems to like that 5/3 statline though.

I've noticed the same thing. 

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Corpse Raiser seems to me to be a little on the weak side, the effect is super neat, but what makes ancestral spirit great is not only shamans overstatted minions with overload to combo it with more fluidly, but also the low cost of spirit.  At 5 mana, this will be hard to combo with much that is left on the board.  If you can get something to stick, all you need is a 3/3 or so to make it really worth it value wise, but that might not matter when you have a 5 drop that is traded up into by a 2 drop.  If it is seen anywhere, it will just be a strong midrange value card, maybe in a more midrangy style of zoo, that thing would be nasty with doomguard if it can't be cleared.

 

Runeforge haunter might end up being good, but a 5/3 statline is going to hold it back.  Tempo rogue with weapon buffs might see this card being used, but getting traded up into by things half your mana generally are not played in tempo decks.

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On 01/08/2017 at 7:05 AM, KingMe said:

Corpse Raiser is going to be one to look out for in many decks. Though it's body may be a 3/3 the fact that it can give Ancestral Spirit's effect to any minion will be worth the stats, I think anyways. 

Would something that is CR-ed be brought back by N'zoth, I wonder? Could make for some incredibly powerful N'zoth turns if so.

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2 hours ago, Blainie said:

Would something that is CR-ed be brought back by N'zoth, I wonder? Could make for some incredibly powerful N'zoth turns if so.

Unfortunately no. N'Zoth only revives minions that have Deathrattle naturally. 

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On 8/3/2017 at 11:49 PM, KingMe said:

Unfortunately no. N'Zoth only revives minions that have Deathrattle naturally. 

Aw, so no N'zoth into double Ysera :(

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