Stan

BlizzCon 2017 Predictions

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Will we see zone scaling and subraces in the next expansion? Check out our BlizzCon predictions for World of Warcraft!

The Black Empire & Kul Tiras

Our friends at MMO-Champion datamined Kul Tiras quest armor back in July. In late August, Blizzard tried to cover it up by removing the armor from the game (together with some irrelevant Throne of Thunder assets). The armor texture revealed more than it should have. Tentacles and a map of an area that does not exist yet. Legion's end draws closer and it was the ideal time for Blizzard to create a preface for the next expansion in Patch 7.3.2. In later 7.3.2 PTR builds, the phased version of Silithus called "The Wound" has been decrypted. In the screenshot below, you can see "cubes" (encrypted models) that correspond to Sargeras' sword plunged into Azeroth.

XyaiFVG.jpg

A build before that, new sound files emerged explaining what exactly caused the Wound. A shout out to Chaud from MMO-Champion, who also noticed a shirt description that has later been removed. World of Warcraft key art for this year's BlizzCon is none other than Jaina Proudmoore. So what's coming in terms of lore to World of Warcraft next expansion? A new story for Jaina, Kul Tiras and of course the good Old Gods! For more details keep an eye out on the official Patch 8.0 speculation thread!

Zone Scaling

One of the most interesting features Blizzard could announce in the next expansion is zone scaling. In Legion, you can level up anywhere on the Broken Isles and the mobs, quests, rewards scale to your current level. The technology is definitely there and it would be cool too see zone scaling implemented across the game. Why? Well, doing a complete overhaul of the old world is time-consuming in terms of resources and not really worth the effort, especially now when Blizzard's producing content at a faster pace than ever. In Cataclysm, a lot of zones were updated, but after so many expansions, it's hard to keep them relevant. Leveling in old areas is a problem. By the time you reach an area, two Group Finder queues will pop up and after having finished said dungeons, you can move to a new zone, before you even enter the one you were flying to. With zone scaling enabled, your current level would have no direct impact on your leveling experience and you'd have the freedom of choice. Do you hate Outland? No problem! You can go level up your character elsewhere!

We can now queue up for most of the World Events in World of Warcraft at low levels and that's another hint as to why I think zone scaling is coming soon.

Stat Squish

Power level jumps between tiers have been really high throughout Legion and I think it was mentioned last year that a stat squish after Legion is inevitable.

Subraces

As previously datamined, subraces are most likely coming to World of Warcraft. Currently, we only know of the Nightborne & Lightforged Draenei and the Highmountain Tauren & Void Elves. Adding various tattoos, skin tones and other features to existing races provides a new layer of character customization and identity. The most interesting question is: "Are we going to see subraces implemented for all races?" From the top of my head, I can think of several variations of subraces for existing races, but I cannot really think of any suitable subraces for the Pandaren or Worgen. On the other hand, the Draenei could have the following subraces: Broken, Eredar, Lightforged.

Handclaw found three assets related to Void Elves in the game files (Off-hand, 1H Sword, Shield).

offhand.png1hsword.pngvoidelfshield.png

(Images were taken using WoW Model Viewer)

Other than that, we can only speculate about the appearance of Void Elves, based on Alleria's in-game Void model.

alleriavoid.png

(Image was taken using WoW Model Viewer)

Highmountain Tauren have multiple variations in the game right now. I'm listing only four screenshots in this article, but you can find the full gallery here.

vRgyzXL.pngbCaR0rb.pngESxa911.png9ksqGtO.png

(Images were taken using WoW Model Viewer)

What cool features would you like to see in the next expansion? Let us know in the comments!

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35 minutes ago, Dejo93 said:

What are your thoughts on the Tides of Vengeance image?

I heard that it's fake and author of that logo just make it for prank and example that you can't trust everything on internet. Guess it was about that one. So many fakes ones around atm.

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Revamping the (pretty much) entirety of Azeroth in Cataclysm was one of the most ambitious projects the WoW team ever had and their estimation of work was still too low. They talked about how they rated the zones from green to red in terms of overhaul/time/effort required to update them, and they admitted and were surprised how much more work the zones actually required once they started working on it.

 

I don't think zone scaling for all zones will be added in this expansion pack because of the sheer work required for this, and that's it is rather a multi-expansion kind of project. Unless Blizzard have decided to change up how you level up entirely, I wouldn't be too surprised about it because of the amount of criticism some people tend to give of "omg now the other class is FOTM and I gotta level THAT!". Although I honestly feel the blame falls on those players for always wanting to play FOTM, I still get the vibe somehow that Blizzard is agreeing with them.

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13 hours ago, Yridaa said:

I don't think zone scaling for all zones will be added in this expansion pack because of the sheer work required for this, and that's it is rather a multi-expansion kind of project.

Definitely agree with this. I can't see them justifying that much work and money spent for one expansion.

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The old Zone needs a redone. The leveling is so fast now that the story is almost gone.  New players are just flying pass to higher level fast.  Perhaps redo some of the wow foundation storyline to accommodate the fast leveling. 

 

One update I would love to see coming from Blizzard. How about $4.99 subscription. The $180 a year is getting old. The company already earn $1.7billion quarterly. It’s time to lower the cost.  

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48 minutes ago, Dudu said:

The old Zone needs a redone.

 

48 minutes ago, Dudu said:

It’s time to lower the cost.  

This just doesn't make sense. You're asking Blizzard to do an insane amount of work to redo the foundation that 4-5 expansions have formed in the world, but then lower the money they're bringing in. So more work for less money. No business in their right mind will ever do that.

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Oh goody, void elves. Because we didn't have enough people named some variation of drzzzzzzzzzzzzzt before.

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1 hour ago, Blainie said:

 

This just doesn't make sense. You're asking Blizzard to do an insane amount of work to redo the foundation that 4-5 expansions have formed in the world, but then lower the money they're bringing in. So more work for less money. No business in their right mind will ever do that.

You're actually describing the state of American labor. 

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17 minutes ago, MrEdren said:

Oh goody, void elves.

I just wanna make my Rogue look edgy AF.

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4 minutes ago, Plergoth said:

All I want is Jaina to appear in a cinematic and say "Never talk to me or my water elemental ever again". 

While flipping her hair in a sassy way?

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Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

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Just now, Tupi said:

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

You could always have the option to toggle back, but I wonder if they'd put in all that work just to have people not even use it.

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7 hours ago, Tupi said:

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

Edited by ZugZugForTheHorde

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58 minutes ago, ZugZugForTheHorde said:

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

Blizzard have always been pretty unhappy about sending us back to old content - they like us to experience new stuff and new zones, hence the emphasis on the Legion's presence on Broken Shore etc.

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I disagree that implementing zone leveling would be a too costly or too much work. From what we seen with the pre-expansion invasion events, I bet it's nothing more than applying a specific 'filter' to the quests. We already see this with the holiday events (my level 25 hunter and my 110 hunter both got level appropriate rewards from killing the Headless Horseman). As the OP stated, leveling a new alt up via existing content is often under paced to full heirloom gear. I was fighting level 12-13 mobs on my level 5 priest because the gear is both OP and so quick to level. It took finding a +10 mob (skull for level) before I died. PLUS it could open up the leveling experience. When everything is level appropriate, all the level 15-60 dungeons could be part of my leveling queue. No more have 45 minute DPS queue time because only one healer in your same level. 

I've posted about this back on April Fools, and personally love the idea of 'changing the leveling lore'. So many of those quests no longer make sense due to the expansions that happen after; why force us to stick to it. This could also create some epic quest arcs. Imagine a story line that simply follows Garrosh from beginning to end. You start with his discovery in BC, followed by military career blossoming in Wrath, with his corruption in Mists, then Thrall killing him off in Draenor. All done with a week as you progress through the 60-70 levels. Maybe even roll-in a 'timewalking' edition of all the raids that involve him (Siege most notably). 

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1 hour ago, Elkagorasa said:

I've posted about this back on April Fools, and personally love the idea of 'changing the leveling lore'. So many of those quests no longer make sense due to the expansions that happen after; why force us to stick to it. This could also create some epic quest arcs. Imagine a story line that simply follows Garrosh from beginning to end. You start with his discovery in BC, followed by military career blossoming in Wrath, with his corruption in Mists, then Thrall killing him off in Draenor. All done with a week as you progress through the 60-70 levels. Maybe even roll-in a 'timewalking' edition of all the raids that involve him (Siege most notably). 

Is this just placing a filter though? It's a very different thing to just scale areas than to actively rework them. And in your example of killing level 12-13 mobs on your level 5, scaling would make it even more boring for you. They'd need to rework every mobs HP levels to be a challenge once more, since you wouldn't be able to fight those level 12-13s, they'd be level 5 just like you in the filter version.

I really think it's a lot more work than people give it credit, especially given just how much of it would need to be reworked. Also, keep in mind that they'd likely need to scale it based on gear too, otherwise things will either be way too hard for people without heirlooms or way too easy for people with, thereby defeating the point of it all.

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I think the zone scaling could work, if not across all content then you could split it by xpac so that the "vanilla" zones scaled from 1 to 60, outland scales 60 - 70, northrend 70 to 80 etc. Then when you are levelling in those areas you don't have to move as fast.

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6 hours ago, brainbug said:

I think the zone scaling could work, if not across all content then you could split it by xpac so that the "vanilla" zones scaled from 1 to 60, outland scales 60 - 70, northrend 70 to 80 etc. Then when you are levelling in those areas you don't have to move as fast.

Doing this would maybe let them release them at different times at least, meaning they can spread out the workload of it.

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17 hours ago, ZugZugForTheHorde said:

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

I wasn't talking about new threats that create a different phased event in an old zone. I could be wrong, but what I thought I read was that the old zones may scale to your current level regardless of any event so that if you didn't want to level a toon in Outland you could go somewhere else to level.

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On 10/30/2017 at 7:45 AM, Blainie said:

You could always have the option to toggle back, but I wonder if they'd put in all that work just to have people not even use it.

A toggle option could work...but, wouldn't that mean a much bigger hardware footprint server wise?

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15 hours ago, Blainie said:

Is this just placing a filter though? It's a very different thing to just scale areas than to actively rework them. And in your example of killing level 12-13 mobs on your level 5, scaling would make it even more boring for you. They'd need to rework every mobs HP levels to be a challenge once more, since you wouldn't be able to fight those level 12-13s, they'd be level 5 just like you in the filter version.

I really think it's a lot more work than people give it credit, especially given just how much of it would need to be reworked. Also, keep in mind that they'd likely need to scale it based on gear too, otherwise things will either be way too hard for people without heirlooms or way too easy for people with, thereby defeating the point of it all.

I have to agree with @Elkagorasa. I don't think it's that complicated or a "multi-expansion" effort. You scale down all numbers, bump NPC health / damage per level across the board and that's it. Mobs are easy to kill nowadays even without heirlooms. Quest rewards would work like in Legion. Different ilvl thresholds / xp rewards at different levels.

Expansion restrictions would apply. It wouldn't make much sense to level in Icecrown at level 1, but having the opportunity to level up anywhere in Northrend at 68 would be cool.

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1 hour ago, Stan said:

I have to agree with @Elkagorasa. I don't think it's that complicated or a "multi-expansion" effort. You scale down all numbers, bump NPC health / damage per level across the board and that's it. Mobs are easy to kill nowadays even without heirlooms. Quest rewards would work like in Legion. Different ilvl thresholds / xp rewards at different levels.

But from so many people I see the idea that they want a harder, more challenging experience while leveling - to achieve that, surely you need to find some sort of middle ground with how you change numbers? If you tune too high to make it challenging for people with heirlooms, then you make it way too difficult for a normal player without them. If you tune it too low, players with heirlooms (a large majority of people) will find everything too easy again. 

Gear scaling would take a lot more work and testing, I assume, rather than simply buffing the damage and health.

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      Level Talent 1 Talent 2 Talent 3 15 Starlord Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Stellar Flare Incarnation: Chosen of Elune 90 Shooting Stars Blessing of the Ancients Astral Communion 100 Nature's Balance Stellar Drift Fury of Elune Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Elune's Guidance Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Pulverize Lunar Beam Rend and Tear Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Moment of Clarity Germination Flourish Hunter [Return to Top]
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Big Game Hunter Way of the Cobra Dire Beast 30 Dire Stable One with the Pack Chimaera Shot 45 Trailblazer Posthaste Farstrider 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Binding Shot Wyvern Sting Intimidation 90 Stomp Barrage Stampede 100 Killer Cobra Aspect of the Beast Spitting Cobra Marksmanship
      Lone Wolf is now baseline for Marksmanship Hunters Level Talent 1 Talent 2 Talent 3 15 Careful Aim *new* Precise Shots *new* A Murder of Crows 30 Bombardment *new* Volley *new* Explosive Shot 45 Trailblazer Swiftwind *new* Camouflage 60 Streamline *new* Steady Focus Hunter's Mark *new* 75 Natural Mending *new* Posthaste Binding Shot 90 Lethal Shots *new* Rapid Killing *new* Barrage 100 Calling the Shots *new* Lock and Load Piercing Shot Survival
      New Abilities
      Kill Command Wildfire Bomb Serpent Sting Aspect of the Eagle Kill Command (Rank 2 passive available at level 50) Disengage (Rank 2 passive available at level 95) New Mastery
      Mastery: Spirit Bond Level Talent 1 Talent 2 Talent 3 15 N/A Terms of Engagement *new* Flanking Strike *new* 30 Guerrilla Tactics *new* Hydra's Bite *new* Butchery 45 Trailblazer Posthaste Camouflage 60 Bloodseeker *new* Steel Trap A Murder of Crows 75 Born to Be Wild *new* Intimidation Binding Shot *new* 90 Tip of the Spear *new* Mongoose Bite *new* Arctic Bola *new* 100 Birds of Prey *new* Primal Instincts *new* Chakrams *new* Mage [Return to Top]
      Arcane Intellect is back Arcane
      New Talents
      Mana Adept (level 15) Rule of Threes (NYI) (level 15) Level Talent 1 Talent 2 Talent 3 15 Rule of Threes (NYI) *new* Mana Adept *new* Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      New Talents
      Phoenix Flames (level 60) Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Conflagration 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Unstable Magic Living Bomb 100 Kindling Cinderstorm Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ray of Frost 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Splitting Ice Ice Nova 75 Frigid Winds Ice Ward Ring of Frost 90 Arctic Gale Unstable Magic Frost Bomb 100 Thermal Void Glacial Spike Comet Storm Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      New Talents
      Tiger Tail Sweep (level 60 talent) Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Black Ox Brew Gift of the Mists Light Brewing 60 Ring of Peace Summon Black Ox Statue Tiger Tail Sweep *new* 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 Elusive Dance Blackout Combo High Tolerance Mistweaver
      New Talents
      Tiger Tail Sweep (level 60 talent) Level Talent 1 Talent 2 Talent 3 15 Zen Pulse Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Spirit of the Crane Mist Wrap Lifecycles 60 Ring of Peace Song of Chi-Ji Tiger Tail Sweep *new* 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Mana Tea Focused Thunder Rising Thunder Windwalker
      Ring of Peace is available at level 60 New Talents
      Combo Breaker (level 60) Fist of the White Tiger (level 60) Tornado Kicks (level 60) Inner Strength (level 75) Rushing Jade Wind (level 90) Wind Strikes (level 100) Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Healing Elixir Tiger's Lust 45 Ascension Power Strikes Energizing Elixir 60 Tornado Kicks *new* Combo Breaker *new* Fist of the White Tiger *new*
      75 Inner Strength *new* Chi Torpedo Diffuse Magic 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Wind Strikes *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Bestow Faith Light's Hammer Crusader's Might 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Divine Purpose Holy Avenger Holy Prism 90 Judgment of Light Sanctified Wrath Fervent Martyr 100 Beacon of Faith Beacon of the Lightbringer Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Blessed Hammer Consecrated Hammer 30 First Avenger Bastion of Light Crusader's Judgment 45 Fist of Justice Repentance Blinding Light 60 Blessing of Spellwarding Cavalier Retribution Aura 75 Hand of the Protector Knight Templar Final Stand 90 Judgment of Light Consecrated Ground Aegis of Light 100 Righteous Protector Seraphim Last Defender Retribution
      New Talents
      Wake of Ashes (level 100) Level Talent 1 Talent 2 Talent 3 15 Greater Judgment Righteous Verdict *new* Execution Sentence 30 The Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Vengeance *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Judgment of Light Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude is back Discipline
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Perseverance Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sanctuary Clarity of Will Shadow Covenant 90 Purge the Wicked Divine Star Halo 100 Power Infusion Grace Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Perseverance Body and Mind 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Leap of Faith is available at level 63 New Talents
      Dark Void (level 45) Last Word (level 60) Void Torrent (level 100) Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Dark Void *new* Misery Twist of Fate 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Power Infusion 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      New Talents
      Master Assassin (level 30) Poison Bomb (level 100) Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Anticipation Deeper Stratagem 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Crimson Tempest Marked for Death Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. New Talents
      Retractable Hook (level 30) Blinding Powder (level 75) Loaded Dice (level 100) Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Anticipation Deeper Stratagem 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Alacrity Cannonball Barrage Killing Spree 100 Loaded Dice *new* Slice and Dice Marked for Death Subtlety
      New Talents
      Shot in the Dark (level 75) Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Anticipation Deeper Stratagem 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Death from Above Marked for Death Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Fulmination - passive available at level 13 New Abilities
      Epicenter - passive available at level 13 Fulmination - passive available at level 13 New Talents
      Molten Fury (level 15) Volcanic Rage (level 30) Spirit Wolf (level 45) Seismic Armor (level 75) High Voltage (level 90) Electric Discharge (level 100) Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Enhancement
      New Talents
      Totem Mastery (level 15) Spirit Wolf (level 45) Elemental Spirits (level 75) Windfury Totem (level 75) Level Talent 1 Talent 2 Talent 3 15 Landslide Hot Hand Totem Mastery *new* 30 Ancestral Guidance Feral Lunge Wind Rush Totem 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Ancestral Swiftness Hailstorm Lightning Shield 75 Elemental Spirits *new* Overcharge Windfury Totem *new* 90 Crashing Storm Fury of Air Sundering 100 Boulderfist Earthen Spike Ascendance Restoration
      New Talents
      Spirit Wolf (level 45) Level Talent 1 Talent 2 Talent 3 15 Undulation Unleash Life Torrent 30 Gust of Wind Graceful Spirit Wind Rush Totem 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Crashing Waves Earth Shield Deluge 75 Ancestral Protection Totem Earthen Wall Totem Ancestral Vigor 90 Bottomless Depths Cloudburst Totem Echo of the Elements 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Shadowfury - is available at level 60 Affliction
      New Talents
      Deathbolt (level 15) Shadow Embrace (level 15) Empowered Healthstone (level 75) Darkfury (level 75 talent) Creeping Death (level 100) Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall N/A Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Demonic Calling Fel Strike *new* Doom *new* 30 Riders *new* Power Siphon *new* Summon Vilefiend *new* 45 Demon Skin Burning Rush Dark Pact 60 Raging Imps *new* Demonic Strength *new* Biliescourge Bombers *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Grimoire of Synergy Demonic Consumption *new* Grimoire of Service 100 Inner Demons *new* Soul Conduit  Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Eradication Flashover *new* Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Fire and Brimstone Cataclysm Hellfire 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout returns at level 42 Arms
      New Abilities
      Sweeping Strikes - available at level 22 New Mastery
      Mastery: Deep Wounds (Deep Wounds) New Talents
      Skullsplitter (level 15) War Machine (level 15) Unbridled Wrath (level 75) Warbreaker (level 75) Deadly Calm (level 90) Mortal Combo (level 90) Dreadnaught (level 100) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Coming Soon Warbreaker *new* Cleave 90 Mortal Combo *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      New Abilities
      Ignore Pain - available at level 40 Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Inspiring Presence Impending Victory 45 Renewed Fury Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Never Surrender 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Starym

       
      And there we have it, the very first Mythic +28 dungeon has been completed in time! This time around it's the Naowhxoxo, Imbanane, Fragnance, Frankstér and Gingì team that's made a new record, getting to +28 in Lower Karazhan! It was Bursting, Quaking and Fortified week in case you were wondering and they finished exactly 2 minutes and 59 seconds before the timer expired.
      Huge congrats to the team!
      Here's the clip of the moment of victory and the full video below it:



      And here are the main stats, courtesy of raider.io. Click on the image for even more:

      Source.