Stan

BlizzCon 2017 Predictions

25 posts in this topic

32425-warcrafts-blizzcon-2017-key-art-ja

Will we see zone scaling and subraces in the next expansion? Check out our BlizzCon predictions for World of Warcraft!

The Black Empire & Kul Tiras

Our friends at MMO-Champion datamined Kul Tiras quest armor back in July. In late August, Blizzard tried to cover it up by removing the armor from the game (together with some irrelevant Throne of Thunder assets). The armor texture revealed more than it should have. Tentacles and a map of an area that does not exist yet. Legion's end draws closer and it was the ideal time for Blizzard to create a preface for the next expansion in Patch 7.3.2. In later 7.3.2 PTR builds, the phased version of Silithus called "The Wound" has been decrypted. In the screenshot below, you can see "cubes" (encrypted models) that correspond to Sargeras' sword plunged into Azeroth.

XyaiFVG.jpg

A build before that, new sound files emerged explaining what exactly caused the Wound. A shout out to Chaud from MMO-Champion, who also noticed a shirt description that has later been removed. World of Warcraft key art for this year's BlizzCon is none other than Jaina Proudmoore. So what's coming in terms of lore to World of Warcraft next expansion? A new story for Jaina, Kul Tiras and of course the good Old Gods! For more details keep an eye out on the official Patch 8.0 speculation thread!

Zone Scaling

One of the most interesting features Blizzard could announce in the next expansion is zone scaling. In Legion, you can level up anywhere on the Broken Isles and the mobs, quests, rewards scale to your current level. The technology is definitely there and it would be cool too see zone scaling implemented across the game. Why? Well, doing a complete overhaul of the old world is time-consuming in terms of resources and not really worth the effort, especially now when Blizzard's producing content at a faster pace than ever. In Cataclysm, a lot of zones were updated, but after so many expansions, it's hard to keep them relevant. Leveling in old areas is a problem. By the time you reach an area, two Group Finder queues will pop up and after having finished said dungeons, you can move to a new zone, before you even enter the one you were flying to. With zone scaling enabled, your current level would have no direct impact on your leveling experience and you'd have the freedom of choice. Do you hate Outland? No problem! You can go level up your character elsewhere!

We can now queue up for most of the World Events in World of Warcraft at low levels and that's another hint as to why I think zone scaling is coming soon.

Stat Squish

Power level jumps between tiers have been really high throughout Legion and I think it was mentioned last year that a stat squish after Legion is inevitable.

Subraces

As previously datamined, subraces are most likely coming to World of Warcraft. Currently, we only know of the Nightborne & Lightforged Draenei and the Highmountain Tauren & Void Elves. Adding various tattoos, skin tones and other features to existing races provides a new layer of character customization and identity. The most interesting question is: "Are we going to see subraces implemented for all races?" From the top of my head, I can think of several variations of subraces for existing races, but I cannot really think of any suitable subraces for the Pandaren or Worgen. On the other hand, the Draenei could have the following subraces: Broken, Eredar, Lightforged.

Handclaw found three assets related to Void Elves in the game files (Off-hand, 1H Sword, Shield).

offhand.png1hsword.pngvoidelfshield.png

(Images were taken using WoW Model Viewer)

Other than that, we can only speculate about the appearance of Void Elves, based on Alleria's in-game Void model.

alleriavoid.png

(Image was taken using WoW Model Viewer)

Highmountain Tauren have multiple variations in the game right now. I'm listing only four screenshots in this article, but you can find the full gallery here.

vRgyzXL.pngbCaR0rb.pngESxa911.png9ksqGtO.png

(Images were taken using WoW Model Viewer)

What cool features would you like to see in the next expansion? Let us know in the comments!

Share this post


Link to post
Share on other sites
35 minutes ago, Dejo93 said:

What are your thoughts on the Tides of Vengeance image?

I heard that it's fake and author of that logo just make it for prank and example that you can't trust everything on internet. Guess it was about that one. So many fakes ones around atm.

Share this post


Link to post
Share on other sites

Revamping the (pretty much) entirety of Azeroth in Cataclysm was one of the most ambitious projects the WoW team ever had and their estimation of work was still too low. They talked about how they rated the zones from green to red in terms of overhaul/time/effort required to update them, and they admitted and were surprised how much more work the zones actually required once they started working on it.

 

I don't think zone scaling for all zones will be added in this expansion pack because of the sheer work required for this, and that's it is rather a multi-expansion kind of project. Unless Blizzard have decided to change up how you level up entirely, I wouldn't be too surprised about it because of the amount of criticism some people tend to give of "omg now the other class is FOTM and I gotta level THAT!". Although I honestly feel the blame falls on those players for always wanting to play FOTM, I still get the vibe somehow that Blizzard is agreeing with them.

Share this post


Link to post
Share on other sites
13 hours ago, Yridaa said:

I don't think zone scaling for all zones will be added in this expansion pack because of the sheer work required for this, and that's it is rather a multi-expansion kind of project.

Definitely agree with this. I can't see them justifying that much work and money spent for one expansion.

Share this post


Link to post
Share on other sites

The old Zone needs a redone. The leveling is so fast now that the story is almost gone.  New players are just flying pass to higher level fast.  Perhaps redo some of the wow foundation storyline to accommodate the fast leveling. 

 

One update I would love to see coming from Blizzard. How about $4.99 subscription. The $180 a year is getting old. The company already earn $1.7billion quarterly. It’s time to lower the cost.  

Share this post


Link to post
Share on other sites
48 minutes ago, Dudu said:

The old Zone needs a redone.

 

48 minutes ago, Dudu said:

It’s time to lower the cost.  

This just doesn't make sense. You're asking Blizzard to do an insane amount of work to redo the foundation that 4-5 expansions have formed in the world, but then lower the money they're bringing in. So more work for less money. No business in their right mind will ever do that.

  • Like 3

Share this post


Link to post
Share on other sites

Oh goody, void elves. Because we didn't have enough people named some variation of drzzzzzzzzzzzzzt before.

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

 

This just doesn't make sense. You're asking Blizzard to do an insane amount of work to redo the foundation that 4-5 expansions have formed in the world, but then lower the money they're bringing in. So more work for less money. No business in their right mind will ever do that.

You're actually describing the state of American labor. 

  • Like 1

Share this post


Link to post
Share on other sites
17 minutes ago, MrEdren said:

Oh goody, void elves.

I just wanna make my Rogue look edgy AF.

  • Haha 1

Share this post


Link to post
Share on other sites
4 minutes ago, Plergoth said:

All I want is Jaina to appear in a cinematic and say "Never talk to me or my water elemental ever again". 

While flipping her hair in a sassy way?

  • Like 1

Share this post


Link to post
Share on other sites

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

Share this post


Link to post
Share on other sites
Just now, Tupi said:

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

You could always have the option to toggle back, but I wonder if they'd put in all that work just to have people not even use it.

Share this post


Link to post
Share on other sites
7 hours ago, Tupi said:

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

Edited by ZugZugForTheHorde

Share this post


Link to post
Share on other sites
58 minutes ago, ZugZugForTheHorde said:

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

Blizzard have always been pretty unhappy about sending us back to old content - they like us to experience new stuff and new zones, hence the emphasis on the Legion's presence on Broken Shore etc.

Share this post


Link to post
Share on other sites

I disagree that implementing zone leveling would be a too costly or too much work. From what we seen with the pre-expansion invasion events, I bet it's nothing more than applying a specific 'filter' to the quests. We already see this with the holiday events (my level 25 hunter and my 110 hunter both got level appropriate rewards from killing the Headless Horseman). As the OP stated, leveling a new alt up via existing content is often under paced to full heirloom gear. I was fighting level 12-13 mobs on my level 5 priest because the gear is both OP and so quick to level. It took finding a +10 mob (skull for level) before I died. PLUS it could open up the leveling experience. When everything is level appropriate, all the level 15-60 dungeons could be part of my leveling queue. No more have 45 minute DPS queue time because only one healer in your same level. 

I've posted about this back on April Fools, and personally love the idea of 'changing the leveling lore'. So many of those quests no longer make sense due to the expansions that happen after; why force us to stick to it. This could also create some epic quest arcs. Imagine a story line that simply follows Garrosh from beginning to end. You start with his discovery in BC, followed by military career blossoming in Wrath, with his corruption in Mists, then Thrall killing him off in Draenor. All done with a week as you progress through the 60-70 levels. Maybe even roll-in a 'timewalking' edition of all the raids that involve him (Siege most notably). 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Elkagorasa said:

I've posted about this back on April Fools, and personally love the idea of 'changing the leveling lore'. So many of those quests no longer make sense due to the expansions that happen after; why force us to stick to it. This could also create some epic quest arcs. Imagine a story line that simply follows Garrosh from beginning to end. You start with his discovery in BC, followed by military career blossoming in Wrath, with his corruption in Mists, then Thrall killing him off in Draenor. All done with a week as you progress through the 60-70 levels. Maybe even roll-in a 'timewalking' edition of all the raids that involve him (Siege most notably). 

Is this just placing a filter though? It's a very different thing to just scale areas than to actively rework them. And in your example of killing level 12-13 mobs on your level 5, scaling would make it even more boring for you. They'd need to rework every mobs HP levels to be a challenge once more, since you wouldn't be able to fight those level 12-13s, they'd be level 5 just like you in the filter version.

I really think it's a lot more work than people give it credit, especially given just how much of it would need to be reworked. Also, keep in mind that they'd likely need to scale it based on gear too, otherwise things will either be way too hard for people without heirlooms or way too easy for people with, thereby defeating the point of it all.

Share this post


Link to post
Share on other sites

I think the zone scaling could work, if not across all content then you could split it by xpac so that the "vanilla" zones scaled from 1 to 60, outland scales 60 - 70, northrend 70 to 80 etc. Then when you are levelling in those areas you don't have to move as fast.

Share this post


Link to post
Share on other sites
6 hours ago, brainbug said:

I think the zone scaling could work, if not across all content then you could split it by xpac so that the "vanilla" zones scaled from 1 to 60, outland scales 60 - 70, northrend 70 to 80 etc. Then when you are levelling in those areas you don't have to move as fast.

Doing this would maybe let them release them at different times at least, meaning they can spread out the workload of it.

Share this post


Link to post
Share on other sites
17 hours ago, ZugZugForTheHorde said:

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

I wasn't talking about new threats that create a different phased event in an old zone. I could be wrong, but what I thought I read was that the old zones may scale to your current level regardless of any event so that if you didn't want to level a toon in Outland you could go somewhere else to level.

Share this post


Link to post
Share on other sites
On 10/30/2017 at 7:45 AM, Blainie said:

You could always have the option to toggle back, but I wonder if they'd put in all that work just to have people not even use it.

A toggle option could work...but, wouldn't that mean a much bigger hardware footprint server wise?

Share this post


Link to post
Share on other sites
15 hours ago, Blainie said:

Is this just placing a filter though? It's a very different thing to just scale areas than to actively rework them. And in your example of killing level 12-13 mobs on your level 5, scaling would make it even more boring for you. They'd need to rework every mobs HP levels to be a challenge once more, since you wouldn't be able to fight those level 12-13s, they'd be level 5 just like you in the filter version.

I really think it's a lot more work than people give it credit, especially given just how much of it would need to be reworked. Also, keep in mind that they'd likely need to scale it based on gear too, otherwise things will either be way too hard for people without heirlooms or way too easy for people with, thereby defeating the point of it all.

I have to agree with @Elkagorasa. I don't think it's that complicated or a "multi-expansion" effort. You scale down all numbers, bump NPC health / damage per level across the board and that's it. Mobs are easy to kill nowadays even without heirlooms. Quest rewards would work like in Legion. Different ilvl thresholds / xp rewards at different levels.

Expansion restrictions would apply. It wouldn't make much sense to level in Icecrown at level 1, but having the opportunity to level up anywhere in Northrend at 68 would be cool.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

I have to agree with @Elkagorasa. I don't think it's that complicated or a "multi-expansion" effort. You scale down all numbers, bump NPC health / damage per level across the board and that's it. Mobs are easy to kill nowadays even without heirlooms. Quest rewards would work like in Legion. Different ilvl thresholds / xp rewards at different levels.

But from so many people I see the idea that they want a harder, more challenging experience while leveling - to achieve that, surely you need to find some sort of middle ground with how you change numbers? If you tune too high to make it challenging for people with heirlooms, then you make it way too difficult for a normal player without them. If you tune it too low, players with heirlooms (a large majority of people) will find everything too easy again. 

Gear scaling would take a lot more work and testing, I assume, rather than simply buffing the damage and health.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      While we may already have seen some Uldir solo kills, the final boss of the last expansion is still quite a challenge for just one player and there have been a couple of kills recently. As you'd imagine, the Paladin one is by none other than Rextroy in his Protection form, but the first kill was done by FallingDarkness/Shoot:
      As usual, Rextroy has a long explanation accompanying his kill, including the tidbit he was doing 12k DPS during the fight:
       
      You can also check out our recent interview with Rextroy about his specific tactics, done just before he was unbanned.
    • By Stan
      The latest blue posts roundup includes Ion's stance on World Firsts as some members of the community thought he was contradicting himself after the latest Q&A, the use of third-party platforms for community outreach, and WoW subscriptions.
      Ion's Stance on World Firsts
      Some players misconstrued Ion's statement about World Firsts after the Q&A and Community Manager Ythisens provided details about what he actually meant.
      The World First Race is a community-created thing that became popular. It only affects less than a 0.1% of players and they design encounters to provide best experience, not with the World First Race in mind.
      Blizzard (Source)
      So apparently today Ion said the team loves watching the World First race. 

      But yesterday in the Q&A, Ion said that the dev team doesn't care about the World First race, so if the Battle of Dazar'alor ends up with different final bosses for each faction, it doesn't matter, and it'll be up to players to decide what "World First" actually matters. (And yes, I'm also aware he said that they may end up making it so all the bosses will end up the same order regardless of faction, but they aren't sure yet)

      I don't even care about World First, but isn't that like, seriously contradictory? You either care or you don't care about World First, but apparently Ion both cares and doesn't care about it in a 12 hour time frame of one another???
      We love that the community rallies around World Firsts as this is a community created thing that became so popular, but when he says that we don't care about it he's just saying that we don't design with it in mind. It's a very niche thing as well as a niche type of player. We're talking about a less than .1% of players that even set foot inside the current raid tier at Mythic level that would even be competing for these World Firsts. 

      Like Ion said in the Q&A we design encounters in the way that we feel would be the best experience. We might be wrong sometimes but that's the goal and we try to hit that.
      World of Warcraft Forums
      Blizzard uses third-party platforms to reach out to as many players as possible. Not everybody uses the official forums, some players prefer to use Twitter, Reddit, and other platforms.
      Blizzard (Source)
      Live QnA on Reddit, the Live QnA on twitch. Most the questions being taken from Twitter.
      Can you please stop using these third party platforms for your community outreach? They are failing you. Why? Because they aren't actually the issues players seem to actually care about.
      There is no guarantee on these third parties that the people actually play the game. The forums they need to have an active sub. I have noticed everytime you have one of these QnAs or Live Streams they are never actually the issues people are talking about on the forums.
      And seeing that most people don't seem happy with your communication as of late why not cut out the middle man third party and go straight to your player base?
      There's literally a sticky at the top of the forums where we asked you to submit questions for the Q&A.
      https://us.battle.net/forums/en/wow/topic/20769766993
      I saw that but why take any questions from Twitter then?
      Not everyone uses the forums. Forums are a very small percentage of any user base, even WoW. 

      There are some folks that use say Twitter for instance that refuse to come here, but still play the game. There are even folks submitting questions on Facebook that don't like either Twitter or the forums. Just like some players on the forums dislike Twitter, there are folks who have the opposite opinion.
      My job is partly in customer service, so similar to Ythisens.
      I'm not in Customer Service. 

      I think there are valid things to criticize us for and in fact I support and encourage that, however it's pretty silly when someone makes a post about something that is stickied on the same page they had to visit to make their post. The same sticky that is there before every single Q&A since we've had a Q&A.

      I wasn't being snarky at all. It was more of a "come on now -.-".
      The difference Yth is that the people who make the effort to come to the forums to submit questions/complaints/etc. are the ones who feel strongly enough to make that effort in the first place.
      Then that implies that you're saying the questions on say Twitter should be less valued when they're just as much of a player as you are. They could go through the same effort to write a tweet. I get the sentiment that on the forums you're able to articulate your statement/question better, however if you can't boil it down to a simpler question then your question is gonna have a hard time getting into the Q&A. Question cards can only be so long unfortunately >.>
      Back in the day we had wowgmfeedback-us@blizzard.com to provide feedback about GM/CMs or even being able to email to a supervisor directly to its personal blizzard e-mail.
      That still exists and is right here in the thread titled "Welcome - Please Read!":
      What if I would like to submit feedback on posts from Blizzard employees but not post on the forums as call outs are against the rules?
      If you have any sort of issue or feedback about a Blizzard employee's posts then you can submit that via email at wowcmfeedback@blizzard.com.
      Did the OP consider that maybe they got an even higher number of questions from Twitter or other social media platforms?
      We actually do get more questions on sites like Twitter than on the forums as in pure volume. I wouldn't say the quality is better, but there is quite a bit more there. 
      No one should have to put up with that under any circumstance, it is enough to drive a person to the brink of insanity.
      I cope by not letting the turtles make it to the water.
      There's a sticky that also has Twitter updates pasted in it as well lol.
      What's funny is that post exists because we're aware folks on the forums dislike Twitter. 

      For those that haven't seen it yet, I try to maintain a thread where I post updates on the forums that are said from Warcraftdevs on Twitter. You can check that out here:
      https://us.battle.net/forums/en/wow/topic/20767587764?page=1

      Also if you have suggestions on how to improve that please let me know. I try to grab them when I can but sometimes I do miss them (speaking of which I just noticed I need to repost some things there). I've been throwing up hotfixes as well in there since folks requested that.
      Ohh quit with the regurgitated "Not everyone uses the Forums" line.
      People play the game and "refuse" to use the official forums? Sounds like a personal problem "They" need to get over. Twitter is not even third party, they are their own party. You by far are the worst at understanding best business practices. You sound like a newly hired TSR.
      You may not like it but I'm being honest with you. Forums are not the most popular destination when it comes to where the game is discussed. I think forums are the best place given that a poster's ability to craft better posts is vastly superior here, but If your customers are largely in another place is it a good business practice to be where they are as well or ignore that they're in another place too? There is only one right answer to that question if you're looking at it from a business perspective.

      Why do you think we also read other fan sites and third party sites like Reddit, Twitter, and Discord? Players are there. It's a simple fact and reasoning.
      World of Warcraft Subscribers
      The final blue post deals with sub numbers. Players have been canceling their subs for various reasons since the dawn of WoW and Battle for Azeroth is nothing exceptional. A similar thing happened during Legion, the reason being Legendaries. The team is interally discussing player concerns and proposing ways of fixing them.
      Blizzard (Source)
      Is it just me or have there been far, far more threads claiming to not continue their sub/cancel completely compared to all throughout Legion? Like, it's getting to a point where I'm wondering if Blizzard is worried or not. I don't want to go through another WoD debacle but I'm just personally noticing the increase in people who seemingly are done with my favorite game of all time.

      This is troubling, no? Blizzard do you even care?
      ...Yeah, it was. Before this it was about flying and gated allied races.
      Then before that it was Legendaries in Legion, etc. The list goes on for each expansion. I remember seeing people on the forums claiming that the 1.6 patch was going to kill the game because it allowed players to queue for BGs at the Battlemasters in capital cities and thus they were unsubbing, this was 13 years ago.

      I don't want to diminish or invalidate anyone's criticism with this post but yes, GD has always been like this and always will.
      I'm actually kind of sad to see this reply as it just feels inline with everything going on lately. shrug of the shoulders and oh well, btw we are making azurite more complicated, have a nice day!!. in this answer all I see is more of the same our way or the highway attitude from blizz. its disappointing.
      ...Just gotta say, despite saying you don't want to diminish or invalidate criticism, you do just that.
      Sorry if that was the feeling at all as like I said I don't aim to do that by any means.

      Even though we all know how GD can get, we by no means use that to dismiss any present feelings or overall concerns. We recognize everyone is coming from a good place when they raise a concern and every forum post does have a point. Sometimes the point is a little silly or we disagree with it, but that doesn't make it any less valid from that perspective of that player (even if they use McNuggets to explain it). Internally though we share a lot of the concerns you guys have, and conversations happen daily around them as well. We discuss what actually causes this problem and how to solve it. That includes fixing something if we feel it does need to be fixed.
       
    • By Stan
      Varok Saurfang's story continues in Patch 8.1. Check out what awaits the High Overlord in Tides of Vengeance! This article contains spoilers.
      Foreword
      Blizzard released a cinematic titled "Old Soldier", where the High Overlord reacts to the Burning of Teldrassil. He's not content with Sylvanas' decisions and does not like where the Horde is heading.
      Saurfang becomes fed up with the events of the Battle for Lordaeron and is taken to the Stockades by Anduin. Later in the Stormwind Extraction Scenario, you find him locked up in a cell, but he does not want to return to Orgrimmar.
      If you missed our first installment of Saurfang's story in Battle for Azeroth, you can check it out here.
      Saurfang's Story in Patch 8.1
      Blizzard added a new NPC called Varok Saurfang in Tides of Vengeance and the Orc received a new skin as well. He's no longer referred to as "High Overlord" and does not wear his usual armor.

      Saurfang escaped the Stockades and Horde players are sent to investigate what happened to him. Sylvanas does not want him to fall into the hands of the Alliance and demands you to take him back to Orgrimmar. Our favorite Zappyboi makes an appearance at the end of the questline, joining him in battle.
      Varok Saurfang Questline in Patch 8.1
      The 8.1 questline starts with Dark Ranger Alina and "The Dark Lady Calls" quest aboard the Bahsee Wall and Sylvanas requests your audience in Orgrimmar.
      The Dark Lady Calls
      Champion, the Dark Lady has need of you. We cannot speak more of this here. Make haste to Orgrimmar at once. Best not to keep her waiting.
      An Abomination Guard is guarding the door in Grommash Hold to ensure that your meeting with Sylvanas stays private.
      The High Overlord
      I have asked you here to discuss a matter of great improtance to the Horde. Varok Saurfang is no longer present in Stormwind. Let us discuss this turn of events.
      Sylvanas wants you to locate Saurfang, because the Alliance would surely kill him on sight. Some members of the Horde question his loyalty and consider him a traitor for his willing surrender at the Battle for Lordaeron.
      A Way Out
      My spies report that our High Overlord did not leave the way he entered, not any other way we know of. No signs were seen at any of the known exits to the Stockades or sewers. He simply was in his cell one moment, and not the next. Begin your investigation around the city of Stormwind. There must be another way out that we do not know of. Dark Ranger Lyana will meet you there, her tracking skills are second to none. Do not fail me, my champion.
      Now, you must reach Elwynn Forest to continue the questline. The easiest way was to teleport to Dalaran, use the portal to Karazhan and fly there.
      On Track
      Keep your head down, we don't want to be seen out here. Our spies keep watching over Stormwind day and night, and saw no signs of Saurfang. Not did we notice any oddly-oversized carts or strange ships in the night, if that was what you were thinking. How then, did he make his escape? Let's look around.
      You're going to find a sewer exit outside the city.
      Clicking the Old Lock will make the following text appear:
      Now that you've found Saurfang's escape route, the search continues...
      You will be attacked by SI:7 Agents and the quest is complete when you defeat all three.
      You need to keep moving, because SI:7 Agents are probably looking for Saurfang as well.
      Eastern Escape
      It's not unusual to see SI:7 spies lurking around the city, but still, something about this doesn't feel right. We need to find where Saurfang's trail picks up. The last tracks were heading east, towards Redridge. At the entrance to Redridge is Three Corners, one of the more well-defended towers the Alliance has. I have an idea, meet me there.
      The search for Saurfang continues in Redridge Mountains.
      Corner Crossing
      If Saurfang was headed in this direction, it would have been difficult for him to avoid the Three Corners watchpost. We could simply walk in there and demand information, but I have a feeling that they would not part with it willingly. So we will take another approach. I have procured this potion from our alchemists. It will turn us into--ugh-- humans for a while. We can then question the guards, perhaps someone saw something.
      Use the Humanizing Potion to turn yourself into a Human for 10 minutes and ask guards for information. After you taken on the appearance of a Human, Lyana tells you:
      You're going to approach guards and tell them you've lost a puppy. Dark Ranger Lyana goes by the name "Marion Sutton" when transformed.
      The guards were super drunk last night and they do not recall anything. It must have been fairly easy for Saurfang to pass by the Three Corner watchpost unnoticed. Now you question Darcy Parker about what happened last night.
      The search continues in Lakeshire at Inkeeper Brianna. She informs you that guards are staying upstairs at the Lakeshire Inn. After searching the room for clues, you find an Official-Looking Note from Shaw:
      Signs of Saurfang
      With the guards drunk at their posts, Saurfang would have had little trouble passing Three Corners undetected. The path splits up ahead. The back roads of Redridge are poorly-patrolled and infested with gnolls and spiders. In other words, a perfect path for an orc trying to not to be noticed. His most likely path is Lakeridge Highway, we should continue our investigation there.
      You'll find ripped webbing, ichor, and plenty of killed spiders in Lakeridge Highway.
      Defeat the Injured Bristlequeen to complete the quest.
      Ever Eastward
      All signs point to our quarry heading farther east. To what end, Im an not sure, but I have my suspicions. I am going to scout the area from the air, let's meet up at Redridge Pass.
      Tracking Tipoff
      Look there, down the hill, one of the Alliance hunters that roams the area. No one knows these pathways like them. If our quarry passed through this area, they would certainly have seen the tracks. Their dogs may even have noticed. Here is another dose of the potion. Let us question this one while he is alone.
      It's time to drink  Humanizing Potion again and question Hunter McAlister who is later killed, because his dogs notice you're not actual humans.
      Killing Hunter McAlister and his dogs makes Zappyboi appear! Zekhan offers the next quest while Lyana informs you she must return to the Warchief.
      Zekhan tells you that Saurfang's hiding at a nearby farm.
      Grim Tidings
      Ey mon, dat dark ranger, she lied to ya'! Saurfang knew they'd be comin' for him. He sent me to watch the pass, see who his assassins were, try to warn him if I could. She's not reportin' back nothin', she's goin' to kill him. Probably got a whole group of deathguards just waiting for her to give the signal. We gotta stop dem! You with me?
      Dark Ranger Lyana lied to you and she wants to kill him. Better hurry and inform Saurfang who's located in the Swamp of Sorrows.
      A Warrior's Death
      She gonna try an' take him in, and then no one ever gonna see Varok Saurfang again. Dis was never a rescue mission, dis was about power, an' control, an' Sylvanas think she be holdin' all the cards. But she didn't count on us! Let's go.
      Turns out Sylvanas actually tricked you and wants Saurfang dead.
      Completing the quest rewards a fun cloak toy - Worn Cloak. A scripted event will begin as soon as you accept the quest and you must defend Saurfang.
      Dark Ranger Lyana and her crew die, but now you must come up with something to fool Sylvanas.
      Queen's Favor
      I have two things to ask of you, and I do not ask them lightly. First, I need you to retain the favor of the warchief. She will undoubtedly have questions, and seeds of distrust may begin to grow, but she cannot lose you as an ally, not now. She would not so willingly part with one of her greatest champions. In order to do so, it will have to look like you faced me in combat, and lost. I trust you can take a hit. Second, I ask you not to follow me further. I must make this journey alone.
      Talk to Saurfang and tell him to punch you. The screen turns black for a second and you will be afflicted with the "Convincing Blow" debuff for 10 minutes.
      Finally, go to Orgrimmar and talk to Sylvanas in Grommash Hold to complete the Queen's Favor quest that rewards Artifact Power.
      The story ends here. Sylvanas doesn't know you defeated the dark ranger and her forces along with Saurfang and Zekhan. Let's see what the future holds for Varok. Let us know what you think about his story so far and Sylvanas wanting him dead.
      Characters Involved in the Questline
      Dark Ranger Lyana
      Veteran Dark Ranger appointed by Sylvanas to help you track down Saurfang. In the beginning, it all looks like a rescue mission, but further down the questline you learn that she was deceiving you all along. She's later killed by the player, Saurfang, and Zekhan.
      Varok Saurfang
      Saurfang escaped the Stockades and you find him hiding at a farm in the swamps with simple armor and without the "High Overlord" title, indicating his discontent with Sylvanas' Horde. You confront Dark Ranger Lyana and her forces as you uncover her vile intentions and learn that the rescue mission was actually a lie and Sylvanas wants him dead. He doesn't want you or Zekhan to follow him, because he clearly states that he must travel the path alone. The character of Saurfang remains the embodiment of the Horde's long-lost honor.
      Zekhan
      Zappyboi makes an appearance during the questline and fights alongside Saurfang. Blizzard did a really great job at portraying him loyal to Varok at times of need as we saw in the Old Soldier cinematic.
      Lady Sylvanas Windrunner
      Another lie has been told by the Warchief. First, she makes you believe it's of utmost importance to track down Saurfang, who recently escaped the Stockades, so that the Alliance does not kill him. Later, she accuses Varok of treason against the Horde and she wants him dead. After you kill Lyana and her forces, you fool her into believing that Saurfang did all that. Blizzard confirmed in an interview that Sylvanas will not be Garrosh 2.0 in Battle for Azeroth.
      Gameplay Video
      Saurfang-Sylvanas relations hit an all-time low in Tides of Vegeance.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - Uldir 3/8M  -  www.unhuman.ca
       
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2soir, Mercredi et Jeudi 8pm à 11pm  (EST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1soir, Mercredi 7pm a 10pm (EST)
         Leader: Felfâllen / Assistant: Flos,  Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1soir, En formation
         Leader: Legitdh 
      - Raid ouvert a tout les membres de la guilde (normal only) uldir: 8/8N, samedi matin 10am a 1pm (EST)
         Leader: Jovovich
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1soir Dimanche des 9hpm (EST)
       
      Communauté:
      - Plus de  445 accounts
       
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
       
      Pour toutes questions...
       
      - http://unhuman.ca/
       
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - Uldir: 3/8M - www.unhuman.ca
       
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2day, Wednesday and Thursday 8pm to 11pm  (EAST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1day, Wednesday 7pm to 10pm (EAST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1day, in formation
         Leader: Legitdh 
      - 1 more raid in formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 445 account
       
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
       
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier