Jump to content
FORUMS
Stan

BlizzCon 2017 Predictions

Recommended Posts

32425-warcrafts-blizzcon-2017-key-art-ja

Will we see zone scaling and subraces in the next expansion? Check out our BlizzCon predictions for World of Warcraft!

The Black Empire & Kul Tiras

Our friends at MMO-Champion datamined Kul Tiras quest armor back in July. In late August, Blizzard tried to cover it up by removing the armor from the game (together with some irrelevant Throne of Thunder assets). The armor texture revealed more than it should have. Tentacles and a map of an area that does not exist yet. Legion's end draws closer and it was the ideal time for Blizzard to create a preface for the next expansion in Patch 7.3.2. In later 7.3.2 PTR builds, the phased version of Silithus called "The Wound" has been decrypted. In the screenshot below, you can see "cubes" (encrypted models) that correspond to Sargeras' sword plunged into Azeroth.

XyaiFVG.jpg

A build before that, new sound files emerged explaining what exactly caused the Wound. A shout out to Chaud from MMO-Champion, who also noticed a shirt description that has later been removed. World of Warcraft key art for this year's BlizzCon is none other than Jaina Proudmoore. So what's coming in terms of lore to World of Warcraft next expansion? A new story for Jaina, Kul Tiras and of course the good Old Gods! For more details keep an eye out on the official Patch 8.0 speculation thread!

Zone Scaling

One of the most interesting features Blizzard could announce in the next expansion is zone scaling. In Legion, you can level up anywhere on the Broken Isles and the mobs, quests, rewards scale to your current level. The technology is definitely there and it would be cool too see zone scaling implemented across the game. Why? Well, doing a complete overhaul of the old world is time-consuming in terms of resources and not really worth the effort, especially now when Blizzard's producing content at a faster pace than ever. In Cataclysm, a lot of zones were updated, but after so many expansions, it's hard to keep them relevant. Leveling in old areas is a problem. By the time you reach an area, two Group Finder queues will pop up and after having finished said dungeons, you can move to a new zone, before you even enter the one you were flying to. With zone scaling enabled, your current level would have no direct impact on your leveling experience and you'd have the freedom of choice. Do you hate Outland? No problem! You can go level up your character elsewhere!

We can now queue up for most of the World Events in World of Warcraft at low levels and that's another hint as to why I think zone scaling is coming soon.

Stat Squish

Power level jumps between tiers have been really high throughout Legion and I think it was mentioned last year that a stat squish after Legion is inevitable.

Subraces

As previously datamined, subraces are most likely coming to World of Warcraft. Currently, we only know of the Nightborne & Lightforged Draenei and the Highmountain Tauren & Void Elves. Adding various tattoos, skin tones and other features to existing races provides a new layer of character customization and identity. The most interesting question is: "Are we going to see subraces implemented for all races?" From the top of my head, I can think of several variations of subraces for existing races, but I cannot really think of any suitable subraces for the Pandaren or Worgen. On the other hand, the Draenei could have the following subraces: Broken, Eredar, Lightforged.

Handclaw found three assets related to Void Elves in the game files (Off-hand, 1H Sword, Shield).

offhand.png1hsword.pngvoidelfshield.png

(Images were taken using WoW Model Viewer)

Other than that, we can only speculate about the appearance of Void Elves, based on Alleria's in-game Void model.

alleriavoid.png

(Image was taken using WoW Model Viewer)

Highmountain Tauren have multiple variations in the game right now. I'm listing only four screenshots in this article, but you can find the full gallery here.

vRgyzXL.pngbCaR0rb.pngESxa911.png9ksqGtO.png

(Images were taken using WoW Model Viewer)

What cool features would you like to see in the next expansion? Let us know in the comments!

Share this post


Link to post
Share on other sites
35 minutes ago, Dejo93 said:

What are your thoughts on the Tides of Vengeance image?

I heard that it's fake and author of that logo just make it for prank and example that you can't trust everything on internet. Guess it was about that one. So many fakes ones around atm.

Share this post


Link to post
Share on other sites

Revamping the (pretty much) entirety of Azeroth in Cataclysm was one of the most ambitious projects the WoW team ever had and their estimation of work was still too low. They talked about how they rated the zones from green to red in terms of overhaul/time/effort required to update them, and they admitted and were surprised how much more work the zones actually required once they started working on it.

 

I don't think zone scaling for all zones will be added in this expansion pack because of the sheer work required for this, and that's it is rather a multi-expansion kind of project. Unless Blizzard have decided to change up how you level up entirely, I wouldn't be too surprised about it because of the amount of criticism some people tend to give of "omg now the other class is FOTM and I gotta level THAT!". Although I honestly feel the blame falls on those players for always wanting to play FOTM, I still get the vibe somehow that Blizzard is agreeing with them.

Share this post


Link to post
Share on other sites
13 hours ago, Yridaa said:

I don't think zone scaling for all zones will be added in this expansion pack because of the sheer work required for this, and that's it is rather a multi-expansion kind of project.

Definitely agree with this. I can't see them justifying that much work and money spent for one expansion.

Share this post


Link to post
Share on other sites

The old Zone needs a redone. The leveling is so fast now that the story is almost gone.  New players are just flying pass to higher level fast.  Perhaps redo some of the wow foundation storyline to accommodate the fast leveling. 

 

One update I would love to see coming from Blizzard. How about $4.99 subscription. The $180 a year is getting old. The company already earn $1.7billion quarterly. It’s time to lower the cost.  

Share this post


Link to post
Share on other sites
48 minutes ago, Dudu said:

The old Zone needs a redone.

 

48 minutes ago, Dudu said:

It’s time to lower the cost.  

This just doesn't make sense. You're asking Blizzard to do an insane amount of work to redo the foundation that 4-5 expansions have formed in the world, but then lower the money they're bringing in. So more work for less money. No business in their right mind will ever do that.

  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

 

This just doesn't make sense. You're asking Blizzard to do an insane amount of work to redo the foundation that 4-5 expansions have formed in the world, but then lower the money they're bringing in. So more work for less money. No business in their right mind will ever do that.

You're actually describing the state of American labor. 

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, Plergoth said:

All I want is Jaina to appear in a cinematic and say "Never talk to me or my water elemental ever again". 

While flipping her hair in a sassy way?

  • Like 1

Share this post


Link to post
Share on other sites

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

Share this post


Link to post
Share on other sites
Just now, Tupi said:

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

You could always have the option to toggle back, but I wonder if they'd put in all that work just to have people not even use it.

Share this post


Link to post
Share on other sites
7 hours ago, Tupi said:

Having every zone scale to your current level would probably cause me to quit the game entirely. Leveling certainly needs to be addressed in some way. But, I go back to old zones to farm stuff to take a break from the 'work' of a current zone. I also think that having the zones scale to your current level pretty much breaks the 'story' arc even more. 'I conquered Durotar and became good enough to specialize a lifetime ago...why is it hard now 20 years later?'

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

Edited by ZugZugForTheHorde

Share this post


Link to post
Share on other sites
58 minutes ago, ZugZugForTheHorde said:

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

Blizzard have always been pretty unhappy about sending us back to old content - they like us to experience new stuff and new zones, hence the emphasis on the Legion's presence on Broken Shore etc.

Share this post


Link to post
Share on other sites

I disagree that implementing zone leveling would be a too costly or too much work. From what we seen with the pre-expansion invasion events, I bet it's nothing more than applying a specific 'filter' to the quests. We already see this with the holiday events (my level 25 hunter and my 110 hunter both got level appropriate rewards from killing the Headless Horseman). As the OP stated, leveling a new alt up via existing content is often under paced to full heirloom gear. I was fighting level 12-13 mobs on my level 5 priest because the gear is both OP and so quick to level. It took finding a +10 mob (skull for level) before I died. PLUS it could open up the leveling experience. When everything is level appropriate, all the level 15-60 dungeons could be part of my leveling queue. No more have 45 minute DPS queue time because only one healer in your same level. 

I've posted about this back on April Fools, and personally love the idea of 'changing the leveling lore'. So many of those quests no longer make sense due to the expansions that happen after; why force us to stick to it. This could also create some epic quest arcs. Imagine a story line that simply follows Garrosh from beginning to end. You start with his discovery in BC, followed by military career blossoming in Wrath, with his corruption in Mists, then Thrall killing him off in Draenor. All done with a week as you progress through the 60-70 levels. Maybe even roll-in a 'timewalking' edition of all the raids that involve him (Siege most notably). 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Elkagorasa said:

I've posted about this back on April Fools, and personally love the idea of 'changing the leveling lore'. So many of those quests no longer make sense due to the expansions that happen after; why force us to stick to it. This could also create some epic quest arcs. Imagine a story line that simply follows Garrosh from beginning to end. You start with his discovery in BC, followed by military career blossoming in Wrath, with his corruption in Mists, then Thrall killing him off in Draenor. All done with a week as you progress through the 60-70 levels. Maybe even roll-in a 'timewalking' edition of all the raids that involve him (Siege most notably). 

Is this just placing a filter though? It's a very different thing to just scale areas than to actively rework them. And in your example of killing level 12-13 mobs on your level 5, scaling would make it even more boring for you. They'd need to rework every mobs HP levels to be a challenge once more, since you wouldn't be able to fight those level 12-13s, they'd be level 5 just like you in the filter version.

I really think it's a lot more work than people give it credit, especially given just how much of it would need to be reworked. Also, keep in mind that they'd likely need to scale it based on gear too, otherwise things will either be way too hard for people without heirlooms or way too easy for people with, thereby defeating the point of it all.

Share this post


Link to post
Share on other sites

I think the zone scaling could work, if not across all content then you could split it by xpac so that the "vanilla" zones scaled from 1 to 60, outland scales 60 - 70, northrend 70 to 80 etc. Then when you are levelling in those areas you don't have to move as fast.

Share this post


Link to post
Share on other sites
6 hours ago, brainbug said:

I think the zone scaling could work, if not across all content then you could split it by xpac so that the "vanilla" zones scaled from 1 to 60, outland scales 60 - 70, northrend 70 to 80 etc. Then when you are levelling in those areas you don't have to move as fast.

Doing this would maybe let them release them at different times at least, meaning they can spread out the workload of it.

Share this post


Link to post
Share on other sites
17 hours ago, ZugZugForTheHorde said:

There could be new threats against a zone like Durotar and something about to go down in Orgrimmar from either Alliance/Kul Tiras or another opposing faction/race like Naga or whatever.

 I like the idea of going back to defend your homeland.. Not, oh I completed the trials many years ago so there is no possible way a harsh land like Durotar could ever need my heroism again. 

The world doesnt feel that threatened by the Burning Legion currently apart from The Broken Isles. Legion Invasions pre-Legion were cool but that was such a short time and before the expansion even released. 

I wasn't talking about new threats that create a different phased event in an old zone. I could be wrong, but what I thought I read was that the old zones may scale to your current level regardless of any event so that if you didn't want to level a toon in Outland you could go somewhere else to level.

Share this post


Link to post
Share on other sites
On 10/30/2017 at 7:45 AM, Blainie said:

You could always have the option to toggle back, but I wonder if they'd put in all that work just to have people not even use it.

A toggle option could work...but, wouldn't that mean a much bigger hardware footprint server wise?

Share this post


Link to post
Share on other sites
15 hours ago, Blainie said:

Is this just placing a filter though? It's a very different thing to just scale areas than to actively rework them. And in your example of killing level 12-13 mobs on your level 5, scaling would make it even more boring for you. They'd need to rework every mobs HP levels to be a challenge once more, since you wouldn't be able to fight those level 12-13s, they'd be level 5 just like you in the filter version.

I really think it's a lot more work than people give it credit, especially given just how much of it would need to be reworked. Also, keep in mind that they'd likely need to scale it based on gear too, otherwise things will either be way too hard for people without heirlooms or way too easy for people with, thereby defeating the point of it all.

I have to agree with @Elkagorasa. I don't think it's that complicated or a "multi-expansion" effort. You scale down all numbers, bump NPC health / damage per level across the board and that's it. Mobs are easy to kill nowadays even without heirlooms. Quest rewards would work like in Legion. Different ilvl thresholds / xp rewards at different levels.

Expansion restrictions would apply. It wouldn't make much sense to level in Icecrown at level 1, but having the opportunity to level up anywhere in Northrend at 68 would be cool.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

I have to agree with @Elkagorasa. I don't think it's that complicated or a "multi-expansion" effort. You scale down all numbers, bump NPC health / damage per level across the board and that's it. Mobs are easy to kill nowadays even without heirlooms. Quest rewards would work like in Legion. Different ilvl thresholds / xp rewards at different levels.

But from so many people I see the idea that they want a harder, more challenging experience while leveling - to achieve that, surely you need to find some sort of middle ground with how you change numbers? If you tune too high to make it challenging for people with heirlooms, then you make it way too difficult for a normal player without them. If you tune it too low, players with heirlooms (a large majority of people) will find everything too easy again. 

Gear scaling would take a lot more work and testing, I assume, rather than simply buffing the damage and health.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A new patch went live recently on the Beta, so we're breaking it down today to highlight what's new and we'll start with items, namely the new Heirloom set called Regalia of the Fabled Adventurers and its set bonuses.
      Although the system has not been fully implemented yet on the Beta, Blizzard added new Heirlooms with the previously-mentioned set bonuses to the game.
      The new Heirloom set is called Regalia of the Fabled Adventurers and consists of 7 armor pieces:
      Heirloom Chestpiece Heirloom Cloak Heirloom Helm Heirloom Legs Heirloom Necklace Heirloom Ring Heirloom Shoulders Set Bonuses
      2-Piece Set Bonus: Maximizing Rests - Rested experience consumed 30% slower. 3-Piece Set Bonus: Battlefield Resourcefulness - Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds. 4-Piece Set Bonus: Flash of Brilliance - Gaining a level triggers Burst of Knowledge, dealing 2,167 Holy damage to nearby enemies and granting you 40% Primary Stat for 2 min. Defeating additional enemies can extend this effect. 6-Piece Set Bonus: Maximizing Rests - Rested experience consumed an additional 30% slower. Other Heirloom items added on the Beta include the following items that have no effects/stats thus far:
      Heirloom Ring Heirloom Trinket Heirloom Trinket You can find more details about all leveling changes coming in Shadowlands in our guide.
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432
    • By Starym
      The Great Vault aka the new weekly chest had received a lot of criticism lately, specifically for its Mythic+ and PvP requirements. In its previous iteration, while ranks 1 and 2 seemed fine, you had to successfully complete 15 M+ runs to get the 3rd rank, compared to 10 raid bosses downed and a measly 250 Conquest Points.

      (Image courtesy of Baratheus)
      In today's beta build these numbers have been heavily modified, as the M+ ranks have become easier, while the PvP ones much harder:
      Mythic+:
      Rank 1: 1 M+ (unchanged) Rank 2:  4 M+ (1 less) Rank 3: 10 M+ (5 less) PvP:
      Rank 1: 125 Conquest (25 more) Rank 2: 350 Conquest (200 more) Rank 3: 875 Conquest (625 more) Raids:
      Unchanged And so unlocking the third choice from M+ has become much easier, while all three in PvP are harder, with the third being a lot more demanding. Also remember, these are just additional choices, you will still only receive 1 piece of loot per week.
      For more information on the new weekly chest system, check out our full preview.
    • By Starym
      Today's beta update brings the character wipe, a workaround for the DK, DH and Allied Race creation issues, some DHs might have facial feature issues and the recently announced heirloom changes are not yet implemented.
      August 5 (source)
      The character wipe is complete, the Beta has been updated to the latest build, and testers can now resume.
      Known Issues
      On first logging in, testers will not be able to make a Death Knight, Demon Hunter, or Allied Races character. Until this is fixed, you can make a level 50 template, log in to that character, and then log out. You should have full access to create any classes or race. After doing a character copy, you should begin with the quest “A Chilling Summons” to avoid potential difficulties. Some Demon Hunter player-characters may have missing facial features. This may be fixable by going to a barber shop and changing your tattoos. Forthcoming adjustments to heirloom bonuses are not yet implemented.
    • By Starym
      We just found out the new heirloom set bonuses, and while they did seem a little lackluster, we couldn't quite be sure of their effectiveness. So we decided to go to the reigning expert on all things leveling, the 49-max-level-warrior having, speed leveling, charity-supporting, 4-hour to level 50 in Shadowlands madman, DesMephisto, to find out what was really going on here. He took a look at the bonuses and evaluated their usefulness, as well as suggested some alternatives of his own, so let's see what he has to say:
      You can always catch DesMephisto over on his twitch, and he's having two special charity events this weekend (Saturday for Horde, Sunday for Alliance from 3PM PST to 5PM PST - for AOTC this week we're gonna start supporting Autistic Self Advocacy Network) as well as some possible mount giveaways with help from Jaina Buddies!
       

      Related DesMephisto articles:
      Level 1-50 in 4 Hrs 37 Mins on Shadowlands Beta
      100% of All Plate Acomplished: DesMephisto's Quest Is Complete!
      DesMephisto on the Return of Single-Minded Fury
      DesMephisto's Quest for All the Plate in the World: A Short Interview
      46 Max Level Warriors, Druids/Paladins Next, Guinness World Record, Autism Charity and More: the DesMephisto Interview
    • By Stan
      The WoW Engineering Team is celebrating a special milestone today, as they committed the millionth change to the World of Warcraft code repository!
      (Source)
      Hello!
      The WoW Engineering Team would like to celebrate a special milestone with you.
      First, here’s some quick background. Whenever we want to make a change, implement a feature, or fix a bug in the World of Warcraft code, we author the change on our local computer, have it reviewed by our peers, then commit the change to the World of Warcraft code repository. Each commit is given a sequential and unique ID, which allows it to be referenced and tracked as it works its way into an expansion, patch, or hotfix. These IDs have been increasing, from the number 1, since the moment the very first lines of code were committed to the fledgling game project that would eventually become World of Warcraft.
      We are excited to share that we recently committed the 1,000,000th change to the WoW codebase! In addition to being an awesome decimal landmark, this puts us within striking distance (only 48,576 commits away) of being able to report WoW’s total code changes in mega-commits *.
      (* This is almost certainly a made-up measurement that no one uses for source code repositories.)
      As we celebrate our millionth commit, we can’t help but reflect a bit. For all of us, being an engineer on World of Warcraft is the best job on Earth. It combines the challenges of a massive, highly complex, and ever evolving software project with the creativity, whimsy, and magic that is bringing a world to life.
      It’s because of you that we’ve had the privilege of calling Azeroth home for over 473 billion milliseconds. We are honored and humbled by your support, your stories, and your feedback, and we can’t wait to see what the next million commits have in store for us.
      For Azeroth!
×
×
  • Create New...