Jump to content
FORUMS
Damien

Meteor Wizard

Recommended Posts

19 hours ago, Guest Neel90 said:

That's interesting as I was looking at US leaderboards. Thanks for the info!

No problem. Both DMO Orb and Firebird's are super viable at the moment, you can basically pick whichever you want to play :)

Share this post


Link to post
Share on other sites

Sorry for my usual ignorance here - If you're in a Group with the Tal's Build, what should you replace Unity with since you are already wearing Convention?

And since you're using Storm Armor rather than Ice, why would you need a Arlyse.  Halo of Karini instead?

Edited by albabe

Share this post


Link to post
Share on other sites
1 hour ago, Zeppelin said:

Meteor Wizard Tal Rasha Variation

https://www.icy-veins.com/d3/meteor-wizard-tal-rasha-variation

It seems like you would also want to change 'Halo of Arlyse' to 'Halo of Karini' in Kanai's cube (since you are going with Storm Armor.)

Thanx - Right - that's what I was talking  about.  Maybe Mr. Deadset should change the "4. Adapting Kanai's Cube," part of the guide, shouldn't he?

But since his guide says to Wear Convention, so what should you replace Unity with, since you are already wearing Convention??

Share this post


Link to post
Share on other sites
9 hours ago, albabe said:

Thanx - Right - that's what I was talking  about.  Maybe Mr. Deadset should change the "4. Adapting Kanai's Cube," part of the guide, shouldn't he?

But since his guide says to Wear Convention, so what should you replace Unity with, since you are already wearing Convention??

I'm not sure, maybe 'Obsidian ring of the Zodiac'

However, have you ever noticed in his guides he has stat priorities for 'Obsidian ring of the Zodiac' as:

  1. Socket
  2. Cooldown Reduction
  3. Critical Hit Damage
  4. Critical Hit Chance
  5. Attack Speed

have you ever once seen an 'Obsidian ring of the Zodiac' come with a socket or crit-damage?

(I guess it must be a dream ring.)

   
Edited by Zeppelin

Share this post


Link to post
Share on other sites
22 hours ago, Zeppelin said:

Meteor Wizard Tal Rasha Variation

https://www.icy-veins.com/d3/meteor-wizard-tal-rasha-variation

It seems like you would also want to change 'Halo of Arlyse' to 'Halo of Karini' in Kanai's cube (since you are going with Storm Armor.)

 

 

Thanks for pointing this out! The cube section will be updated soon.

Share this post


Link to post
Share on other sites
20 hours ago, albabe said:

But since his guide says to Wear Convention, so what should you replace Unity with, since you are already wearing Convention??

You can run Stone of Jordan for group play. 

  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, Zeppelin said:

(I guess it must be a dream ring.)

It doesn't exist, it's just a general formula for all rings in that slot. You'll always have the same 4 stats on ORotZ (AS/CDR/CHC/RCR), and you just roll away your least desired to a socket.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Blainie said:

You can run Stone of Jordan for group play. 

Thanx Blainie.  The Tal version is a real tank, I assume because the Halo of Karini offers more Protection.


Just curious:  I assume that since Karini offers so much protection, that a ring that has more Damage would be the one to wear(?)  So does the "Stone of Jordan" offer more damage than the "Obsidian ring of the Zodiac?"

 

 

Share this post


Link to post
Share on other sites
25 minutes ago, albabe said:

Thanx Blainie.  The Tal version is a real tank, I assume because the Halo of Karini offers more Protection.


Just curious:  I assume that since Karini offers so much protection, that a ring that has more Damage would be the one to wear(?)  So does the "Stone of Jordan" offer more damage than the "Obsidian ring of the Zodiac?"

 

 

The thing is, there's no reason to run ORoTZ - you have no major CD spell that needs reducing, such as Archon. The effect is basically wasted in this build. 

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

The thing is, there's no reason to run ORoTZ - you have no major CD spell that needs reducing, such as Archon. The effect is basically wasted in this build. 

Show's what I know... sigh.

Share this post


Link to post
Share on other sites
10 hours ago, Blainie said:

It doesn't exist, it's just a general formula for all rings in that slot. You'll always have the same 4 stats on ORotZ (AS/CDR/CHC/RCR), and you just roll away your least desired to a socket.

Yes, I just don't know why he has crit-damage even listed because it will never occur in the game unless you find an ORotZ with a socket already (which I have never-ever seen.)

You could roll crit-damage in if you don't want a socket, I guess.

 

Share this post


Link to post
Share on other sites
10 hours ago, Zeppelin said:

Yes, I just don't know why he has crit-damage even listed because it will never occur in the game unless you find an ORotZ with a socket already (which I have never-ever seen.)

You could roll crit-damage in if you don't want a socket, I guess.

A socket-rolled one doesn't exist. It never, ever rolls anything other than the 4 stats I listed. We put CHD there simply because it's a copied priority from the first ring that still applies to the OROTZ - you'll just follow the priority and keep the 3 highest ranking stats, rolling away the last one depending on personal preference. It leaves less room for error when we make a swap with the ring, since it's a specific priority only for OROTZ - missing an update on it can cause someone to ruin another ring, if they decide to try and make a replacement in the build.

Share this post


Link to post
Share on other sites
Guest Ashnar

Hi, i'm using this build in the Tal Rasha variation and i was wondering... 

1) Is the firebird variation any better? If so why? What's the real difference in d'amare output and toughness?

2) Either i haven't enough cost reduction or i'm playing it wrong, cause my arcane power is often under the 90% required to keep up the 50% dmg reduction from the cubed aquila cuirass. Not much lower, it's about at 75/80% most of the times when i hit big density, even thou i'm not spamming meteor too often (i think¿?). 'till i sole this problem, do you think it could be wide to cube some nilfur boot, wear tal rasha and swap the royal grandeur ring for some more usefull ring/amulet (convention of elements for example, to get massive damage output on fire bonus?). 

 

Sorry for my english but i'm Italian, i hope you understand everything.

Share this post


Link to post
Share on other sites
Guest Ashnar

Sorry, i just realized there are no tal rasha boots. Been playing barb and crusader for ages and that's my first mage. Then my question becomes: what should i do in my situation? 

Share this post


Link to post
Share on other sites
On 12/1/2017 at 11:01 AM, Guest Ashnar said:

1) Is the firebird variation any better? If so why? What's the real difference in d'amare output and toughness?

Yes, it is. It has higher output, it's easier to play, you have the double cheat death (something that really comes in handy at 100+). 

On 12/1/2017 at 11:01 AM, Guest Ashnar said:

2) Either i haven't enough cost reduction or i'm playing it wrong, cause my arcane power is often under the 90% required to keep up the 50% dmg reduction from the cubed aquila cuirass. Not much lower, it's about at 75/80% most of the times when i hit big density, even thou i'm not spamming meteor too often (i think¿?). 'till i sole this problem, do you think it could be wide to cube some nilfur boot, wear tal rasha and swap the royal grandeur ring for some more usefull ring/amulet (convention of elements for example, to get massive damage output on fire bonus?). 

A large amount of this build is just kiting. You spend a huge amount of time kiting mobs while your Meteors fall, only using your channeled spells to maintain buffs. Don't waste your time trying to kill a small pack. Stack them up, then drop your meteor and buff it. As you start to kite again, you'll regain resource.

Share this post


Link to post
Share on other sites

The Tal Rasha variant is far more effective, at least with mostly non-ancient gear. I tried the Firebird version for awhile and found myself constantly running away from things so a single projectile wouldn't instantly kill me, which makes it really hard to stack Taeguk and channeling boosts. It's manageable in dungeons with lots of narrow hallways (you can just keep incinerating the crap out of the farthest edge of the screen as you slowly move forward), but that makes it too slow to finish GRs higher than 65 (and even then you are very likely to die randomly, since you don't have time to back off and wait for the Firebird life insurance policy to refresh).

Share this post


Link to post
Share on other sites

A question / suggestion on the Tal'Rasha Meteor build:

Most builds I see use either Arcane Torrent + Frost Nova or Arcane Torrent + Ray of Frost.

I'm using Ray of Frost - Cold Blood + Shock Pulse - Living Lightning (any rune should do here).

Since I only use minimal AP for Ray of Frost and no AP for Shock Pulse I have a near 100 % uptime on Aquila Cuirass. I don't see any benefit in using either Frost Nova (since the setup does not use Halo of Arlyse) or a second channel (Arcane Torrent).

Am I missing something?

Share this post


Link to post
Share on other sites
Guest The Don

I having been running this build with one change: storm armor and the halo ring that gives you 60% mitigation.  It's huge and much better than the ice armor.  I couldn't get past GR80 with ice armor, I changed my set-up and I smoked it with 5 min remaining and only 1 death.  Between the 60 % from that and 50% from unity, I'm not longer a glass cannon.  The difference is night and day.  I suggest you changed the build just slightly! 

Great guide! 

Share this post


Link to post
Share on other sites
On 12/2/2017 at 12:51 AM, Zeppelin said:

I think the guide says to use 'Nilfurs Boast.'

https://www.icy-veins.com/d3/meteor-wizard-tal-rasha-variation#sec-3

Yeah, i know, and i'm doing so. My point was that i can barely keep my aquila cuirass bonus on, so i was asking if it could be wise to swap those with tal rasha boots, in order to get rid of the royal grandeur ring and cube something more usefull. Only after trying it i realized there aren't tal rasha boots... they don't exist at all, so i obviously can't do it.

Anyway, about the differences between the Firebird and Tal's variations, it seems to me that the only way to effectivly play Firebird's variation is to ignite an elite and drag it around the map, searching other elites to kill, always keeping one ignited to have the bonuses on. I tried this, but it's not really my style, i can't keep them alive, plus they slow me down A LOT.
I clear GR 85 with Tal's variation, no augmented gear, only 700 paragon in S12, and takes me less than 6 minutes. Cleared an 80 with Firebird in about 13 min. I don't really see the advantage.
For the output, when i play my Tal's real good i deal about 450billions per meteor. any trash just dies, elites take like 4 hits, wardens at GR85 last less than 15 seconds. I'm not pushing any higher only because i die too often and any respawn at some point adds 30 seconds to the clock. Damage-wise i feel i could easily kill at GR100, but wouldn't survive single trash mobs hits...
I'll augment my gear, farm those paragons and let you guys know. But as far as i'm concerned, Firebird's variation is way slower and requires too much effort.

Share this post


Link to post
Share on other sites
On 12/9/2017 at 1:39 PM, Urzeitmensch said:

A question / suggestion on the Tal'Rasha Meteor build:

Most builds I see use either Arcane Torrent + Frost Nova or Arcane Torrent + Ray of Frost.

I'm using Ray of Frost - Cold Blood + Shock Pulse - Living Lightning (any rune should do here).

Since I only use minimal AP for Ray of Frost and no AP for Shock Pulse I have a near 100 % uptime on Aquila Cuirass. I don't see any benefit in using either Frost Nova (since the setup does not use Halo of Arlyse) or a second channel (Arcane Torrent).

Am I missing something?

I use arcane torrent and the frost nova with "bone chill" rune. It makes me deal additional 33% damage to frozen enemies.
I often teleport in a group of elites, start channeling my meteors and cast novas as needed. Really does a great job.
Your setup works to keep the Tal's bonus up, but i wouldn't really give up on that 33% bonus damage. It makes elites go down in the blink of an eye.

Edited by Ashnar
typo

Share this post


Link to post
Share on other sites
18 minutes ago, Ashnar said:

I use arcane torrent and the frost nova with "bone chill" rune. It makes me deal additional 33% damage to frozen enemies.
I often teleport in a group of elites, start channeling my meteors and cast novas as needed. Really does a great job.
Your setup works to keep the Tal's bonus up, but i wouldn't really give up on that 33% bonus damage. It makes elites go down in the blink of an eye.

 

Ah, I see.

What I don't understand: Bone Chill shouldn't proc the Tal Rasha bonus, since it is no "damaging skill". I thought that's why the guide suggests Frozen Mist. Do you proc it with another skill?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In our Season 20 preview, we're looking at Conquests, Haedrig's Gift sets, and rewards.
      Conquests
      Boss Mode: Kill the listed bosses at max level on Torment X or higher within 20 minutes of the start of the game. Curses!: Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty or higher. Divinity: Reach Greater Rift Level 75 Solo Masters of the Universe: Master 8 of the following Set Dungeons. Years of War: Reach Greater Rift Level 55 Solo with the full bonuses of six of the listed Class sets. Haedrig's Gift Sets
      Barbarian: Immortal King's Call (2): Call of the Ancients last until they die. (4): Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack. (6): While both Wrath of the Berserker and Call of the Ancients are active, you deal 4000% increased damage. Crusader: Seeker of the Light (2): Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second. (4): You take 50% less damage for 8 seconds after landing with Falling Sword. (6): Increase the damage of Blessed Hammer by 12,000% and Falling Sword by 1000%. Demon Hunter: Natalya's Vengeance (2): Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. (4): Rain of Vengeance deals 100% increased damage (6): After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. Monk: Uliana's Stratagem (2): Every third hit of your Spirit Generators applies Exploding Palm. (4): Your Seven-Sided Strike deals 777% its total damage with each hit. (6): Increase the damage of your Exploding Palm by 9000% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer: Trag'Oul's Avatar (2): Blood Rush gains the effect of every rune. (4): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. (6): Your Life-spending abilities deal 3800% increased damage and your healing from skills is increased by 100%. Witch Doctor: Spirit of Arachyr (2): Summon a permanent Spider Queen who leaves behind webs that deal 4000% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders. (4): Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds. (6): The damage of your creature skills is increased by 9000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Wizard: Vyr's Amazing Arcana (2): Archon gains the effect of every rune. (4): Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%. (6): You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 100%. Season 20 Rewards
      Earning the Guardian rewards the following Bat pet. There's also a new Teganze Warrior Portrait Frame for Season 20 that you can earn as portrayed in the image below.

      You can find more details about Season 20 including Patch 2.6.8 notes here.
    • By Starym
      The second and final week of patch 2.6.8 / Season 20 testing has ended and the PTR has been taken down. As we know the Season 19 end date is coming in just over a week on March 1st, it seems likely the new patch will arrive a few days later, or on March 3rd, if everything goes the same way 2.6.7 did. Following the same pattern, we should be seeing Season 20 itself 10 days later on March 13th. Hopefully we'll get the final patch and season notes a bit sooner this time around, but meanwhile you can check out the most recent PTR notes here.
      Season 20 PTR (source)
      Hello everyone,
      The PTR has been taken offline. We’ll be moving the PTR forums into read-only until our next PTR cycle.
      Thank you for your feedback and contributions. We’ll be providing updated 2.6.8 patch notes in the upcoming Season 20 preview blog.
      See you in 2.6.8!


      Related articles:
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Solo GR 150 Exploit - Probable Bans Incoming
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling
    • By Starym
      We're getting another Era reset with the new patch, as Nevalistis pointed out, which means the non-seasonal leaderboards are getting a wipe as well! This is very close to the last era reset which happened with patch 2.6.7 aka Season 19, and is a much shorter duration than the usual year-ish period they tend to last. Apparently the reasoning behind it is the big balance changes coming.

      We still don't have exact dates for the patch or the Season, with a high probability of a week in-between them as well, but we do know last season started 12 days after the one before it ended.
      Era Reset (source)
      We’ve been chatting about it, but I wanted to have a finalized answer before I responded to any posts.
      Given the balance changes we’re introducing to Patch 2.6.8, we agree an Era rollover will be needed. So, we will be resetting the Era with the launch of the patch.
      And in case you forgot just what exactly Eras were and what they do, here's the post explaining it:
      Eras (source)
      Hi, everybody. Wyatt Cheng here again with a second installment of Developer Chronicles. Today, let’s discuss Eras.
      When we introduced Seasons to Diablo III, we also debuted "Eras." The thinking was that while the seasonal leaderboard would naturally reset every season, there would be some players who would want the non-seasonal leaderboard to reset periodically as well. There is a certain excitement associated with a fresh leaderboard—a sense that you could maybe see your own name up there at the beginning of an Era. It can also be disheartening to see somebody who is not currently playing the game hold a top position on a leaderboard long after the record was set.
      As Diablo III has evolved, it has become clear in hindsight that while the fresh excitement is there, it doesn’t last very long. First, the Era leaderboard is not something you "climb." If you are capable of achieving a particular Greater Rift tier, you're likely able to replicate that performance, or very close to it, at the very start of a new Era. Second, between patch changes, item buffs, and Paragon levels, there is built-in power growth over time—the concern of somebody holding a high Era ranking long after they've quit hasn’t really materialized.
      Eras Going Forward
      It has been our plan for some time to stop advancing the Era count every time a new season occurs. Expect that to be the norm moving forward. We are looking to move Eras to be 6–12 months in length.
      Besides simply allowing Eras to be 6–12 months long, there is an additional circumstance in which we feel an Era reset will still be warranted: when we expect that the highest attainable Greater Rift is going to go down. As an example, in patch 2.4.2, we made changes to the Twisted Sword, Energy Twister, and crowd control mechanics that caused the highest cleared Greater Rift to go down. When we have strong reason to believe the highest cleared Greater Rift will significantly drop, we do need to advance the Era to keep the non-seasonal leaderboard from going stale. Though this was the case in 2.4.2, expect Eras to advance less frequently moving forward.
      This brings us to a related question. When an Era advances, is it done before a patch goes live or after? The answer to this depends on the intent of Eras. Previously we advanced an Era as soon as a Season ended. This was back when there were season-specific items. The Era would advance in order to record the state of the non-seasonal leaderboards before all the season-specific items were transitioned to non-seasonal. We no longer have season-specific items and there is greatly reduced value in trying to memorialize the leaderboards at that particular moment in time. However, when we expect patch changes to cause the previous top ranks to be difficult or impossible to beat, it makes more sense to advance the Era AFTER the patch has gone live. Advancing the Era before the patch goes live would cause some players to lock in high ranks that become unbeatable once the patch hits. Advancing after the patch goes live allows players in the new Era to compete in a fresh environment based on the balance of the current live patch.
      To summarize, seasons are for those who want a recurring fresh experience; Eras should represent periods of time closer to a year.

      Related articles:
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Preliminary Patch 2.6.8 Patch Notes & Season 20 Details
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Patch 2.6.7b Notes - Killstreak Exploit and Cheat Death Fix
      Solo GR 150 Exploit - Probable Bans Incoming
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
    • By Damien
      This thread is for comments about our Dragon Hunter deck.
    • By Damien
      This thread is for comments about our Embiggen Druid deck.
×
×
  • Create New...