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Meteor Wizard

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On 2/28/2018 at 2:31 AM, Guest better variant said:

The firebird's variant with  Halo of Karini instead of Halo of Arlyse is better imho. (magic weapon ignite > magic weapon deflection, frost nova > familiar - sparkflint, ice armor > storm armor - power of the storm, ancient parthan defenders > ashnagarr's blood bracer)

Interesting.

Quote


It's so much more toughness. I find it much easier to teleport around and pick up elites. It's absolutely horrible for clearing trash though, but I don't think it is a build where you are supposed to clear trash.

Maybe I'm "Lost in the Ozone Again," but I tried Both Builds and I wasn't really into the Firebird Play-Style.  Maybe I was doing it wrong but it seemed to involve a lot of Kiting and having the Elites follow you, and trying to keep them alive... whereas the Tal's version was just plowing through. 

Edited by albabe

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Guest happy to clarify

 

2 hours ago, albabe said:

Thanx!  I appreciate it (even though I think I only understood 75% of it).

 

So, the WHITE  "1681-2283 Damage" is affected by what you Roll for the BLUE "+1513-1891 Cold damage"?

If you roll the High Damage range, does it matter if it's "Damage" or "Cold Damage" or..?

 

Tell me what you didn't catch and I'll explain it in more detail, English is not my first language, so the stuff that seems understandable for me not necessarily will be for a native.

Yes, the white damage is base damage (white damage as you call it, which is fixed value) + blue damage (the stat you roll).

It makes completely no difference what kind of damage you roll (with small exceptions), the value is more important. This is because skill's will use your weapon damage no matter what element it has, so you do not have to match element on weapon with the element of the skill. BUT, in some scenarios you might want to roll a particular element, for example a stack of Elemental Exposure is triggered by the element on weapon (when it is fire, cold, arcane or lightning), follower with wyrdward can trigger the legendary effect with his weapon if it has lightning damage etc.
 

2 hours ago, albabe said:

Interesting.

Maybe I'm "Lost in the Ozone Again," but I tried Both Builds and I wasn't really into the Firebird Play-Style.  Maybe I was doing it wrong but it seemed to involve a lot of Kiting and having the Elites follow you, and trying to keep them alive... whereas the Tal's version was just plowing through. 

I don't know tbh, I do not kite with this build and killing trash is a waste of time imho. I teleport around searching for elites, once I have them I nuke them down and every mob that was following me dies from collateral damage. I also think that if you clear trash you should make some changes in the build to drop the toughness for additional damage, as you probably won't need all that defense.

 

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Guest medeostrike
On 2/28/2018 at 6:31 PM, Guest better variant said:

The firebird's variant with  Halo of Karini instead of Halo of Arlyse is better imho. (magic weapon ignite > magic weapon deflection, frost nova > familiar - sparkflint, ice armor > storm armor - power of the storm, ancient parthan defenders > ashnagarr's blood bracer)

It's so much more toughness. I find it much easier to teleport around and pick up elites. It's absolutely horrible for clearing trash though, but I don't think it is a build where you are supposed to clear trash.

Tried out Deadset's build stated in the guide and the Halo of Karini variant you suggested, prefer the latter as there is really more toughness.

Using Deadset's build, I get one-shot very often in T13 to the point where I can't clear GR60 comfortably. With the latter build, I just have to keep channelling to keep my armor buffs up. Sure it's slower, but there's more survivalbility, and I even managed to clear GR70. For context, I'm at 400+ paragons with some ancient gear.
 

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Guest AlleiraDayne

I'm somewhat confused with the various versions of this build on the main wizard page. When I switch between the various of the builds, the gear list doesn't change. I'm assuming it should since one build is labeled FB and the other is labeled Tal's. Is that true? It would be great to get all of the gear setups listed properly if they are different.

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Guest qweasd
9 hours ago, Guest medeostrike said:

Tried out Deadset's build stated in the guide and the Halo of Karini variant you suggested, prefer the latter as there is really more toughness.

The build here on icy is either wrong or tailored towards people with really high paragon level as it lacks toughness/survivability. Halo of Karini variant with unity instead of CoE (and unity on your follower with no die relic) is a super easy gameplay, you can get to ~95 with no issues at all and switch to CoE in group play. Lack of unity will limit you around GR70 and with ice armor variant and no unity I am not sure you can get above 60.
 

2 hours ago, Guest AlleiraDayne said:

I'm somewhat confused with the various versions of this build on the main wizard page. When I switch between the various of the builds, the gear list doesn't change. I'm assuming it should since one build is labeled FB and the other is labeled Tal's. Is that true? It would be great to get all of the gear setups listed properly if they are different.

Please put some effort in it and read it thoroughly.
https://www.icy-veins.com/d3/meteor-wizard-tal-rasha-variation
https://www.icy-veins.com/d3/meteor-wizard-star-pact-variation

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2 hours ago, Guest qweasd said:

The build here on icy is either wrong or tailored towards people with really high paragon level as it lacks toughness/survivability.

This is how Icy-veins is in general for Diablo 3 for all classes and builds. It assumes softcore and most of them assume that you are pushing with at least 800-1k paragons.

I only play hardcore myself but I still use them as baselines and change the survivability accordingly after what is needed. I feel people should never take a guide as 100% truth for what is absolutely best for them but "make their own fortune" based on a template more or less.

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Guest that's a shame
2 hours ago, Arkpit said:

This is how Icy-veins is in general for Diablo 3 for all classes and builds. It assumes softcore and most of them assume that you are pushing with at least 800-1k paragons.

I don't think so. If we are talking softcore non season these are rookie numbers. 800 paragons is what you get on season in the first 1-2 days matter, most people right now are already 1k+ and even with that amount of paragon the meteor build from here is simply garbage. I was thinking about 3k+, for me that's a high paragon level.

IMHO the real reason behind builds not being optimal is no one really checks them. You check the speed farming variant and it says:

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Familiar will be kept in the build

Even though their original build doesn't even use it. If you check tal rasha variant it says:

Quote

Due to the distribution of set pieces in the Tal Rasha set, you will lose The Witching HourThe Witching Hour for Tal Rasha's BraceTal Rasha's Brace

But again, their original build doesn't even use the witching hour.

I bet you could find more of them, but I really have no time. My point here is the builds here are copied over and over again from old templates (or other websites, who knows) to avoid rewriting them and this is when the errors happen, it seems no one proofreads them. There are issues with most of the builds and the "Tiers" are completely inaccurate since the last few seasons, better to copy builds from leaderboards.

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19 hours ago, Guest that's a shame said:

better to copy builds from leaderboards.

Actually, if you look at the 1p HC season the tiers are pretty accurate with the occasional unique build among them.

Last season had plenty of re-writing but nothing happened this season so there wasn't much to do really.

19 hours ago, Guest that's a shame said:

I was thinking about 3k+, for me that's a high paragon level.

This would ever only be in non-season though since even the most dedicated grinders usually end up around 2500 later in a season when 90% of the playerbase stops and waits for new season. I would be extremely surprised if more than 10% of season playerbase actually goes over 1500 in seasons. It's a very small percentage that plays non-season compared to the "once every three months" players for season only.

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On 3/1/2018 at 11:29 AM, Guest happy to clarify said:

 

Tell me what you didn't catch and I'll explain it in more detail, English is not my first language, so the stuff that seems understandable for me not necessarily will be for a native.

No worries.  I'll just continue to muddle though with my usual occasional question.

You certainly "Type" English better than I can speak anything other than bad english.  Thanx for the input!

 

On Convention of Elements Convention of Elements, What is "Average Damage?"

 

On Unity Unity, is there another ring to use if you're not playing Solo?  My wife and I just play on out PS4.

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52 minutes ago, albabe said:

On Convention of Elements Convention of Elements, What is "Average Damage?"

The guide is referring to the "Damage" roll in favour of "Intelligence".

53 minutes ago, albabe said:

On Unity Unity, is there another ring to use if you're not playing Solo?  My wife and I just play on out PS4.

The Convention of ElementsConvention of Elements is the alternative when playing in a group since the other ring should always be  The Compass RoseThe Compass Rose combined with The Traveler's PledgeThe Traveler's Pledge.

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Guest Guest Ranyu

Hi there!

I greatly enjoy the guides on this forum! Big round of applause for the dedicated work!

I startet playing a Sorc for the first time in season 13 and while reading all the interesting information about a Sorc, i was wondering 1 thing.

Why is Ancient Parthan Defenders recomended in the Firebird-Set? I don't see any skills that constantly stun targets to trigger its effect. What am I missing? Is freez = stun for that matter?

Thx for your help allready!

Ranyu

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Guest damage stat
On 3/8/2018 at 5:41 PM, albabe said:

On Convention of Elements Convention of Elements, What is "Average Damage?"

It's the "xx - xx Damage" stat. It's top values are 80-160 for normal leg rings (roll in ranges of 60-80 minimum damage and 120-160 max damage) and 105-210 for ancient (roll between 88-105 and 168-210 values).

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On 2018-03-14 at 1:45 PM, Guest Guest Ranyu said:

Why is Ancient Parthan Defenders recomended in the Firebird-Set? I don't see any skills that constantly stun targets to trigger its effect. What am I missing? Is freez = stun for that matter?

In the cube you will have the ring Halo of ArlyseHalo of Arlyse which will constantly proc Frost NovaFrost Nova around you giving the bracers it's effect.

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On 3/8/2018 at 10:37 AM, Arkpit said:

The guide is referring to the "Damage" roll in favour of "Intelligence".

So it's either "Damage" or "Intelligence," right?  You can't have both on this Ring, can you?  If I already have "Intelligence," I should Roll it for "Damage?"

On 3/8/2018 at 10:37 AM, Arkpit said:

The Convention of ElementsConvention of Elements is the alternative when playing in a group since the other ring should always be  The Compass RoseThe Compass Rose combined with The Traveler's PledgeThe Traveler's Pledge.

Now I'm really confused.  I'm Playing the Tal's Build so I'm already wearing  Convention of ElementsConvention of Elements.

My wife and I just play together on the PS4, so I guess that's a "Group."

Edited by albabe

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Guest Oceanus

I've been running Tal Rasha, and just cleared GR101.  However, I've also made a change.  Instead of running Frost NovaFrost NovaFrozen MistFrozen Mist, I've been running ElectrocuteElectrocuteSurge of PowerSurge of Power, and then instead of running Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, I've been running Ray of FrostRay of FrostCold BloodCold Blood.  There are two reasons.  First, I never need to worry about keeping enough Arcane Power for Aquila CuirassAquila Cuirass, and the Ray of FrostRay of FrostCold BloodCold Blood keeps my Bane of the StrickenBane of the Stricken going at range when I need it. 

Any thoughts on the change?  I'm finding that I'm clearing faster with the new build, but I wonder if I'm missing something or creating some bad habits that will cause me problems later.  I'm thinking of putting some life on my Mantle of ChannelingMantle of Channeling, but don't want to tinker with it until I'm sure.

This is me: https://us.diablo3.com/en/profile/Oceanus-1587/hero/97990648.

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3 hours ago, Guest Oceanus said:

I've been running Tal Rasha, and just cleared GR101.  However, I've also made a change.  Instead of running Frost NovaFrost NovaFrozen MistFrozen Mist, I've been running ElectrocuteElectrocuteSurge of PowerSurge of Power, and then instead of running Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, I've been running Ray of FrostRay of FrostCold BloodCold Blood.  There are two reasons.  First, I never need to worry about keeping enough Arcane Power for Aquila CuirassAquila Cuirass, and the Ray of FrostRay of FrostCold BloodCold Blood keeps my Bane of the StrickenBane of the Stricken going at range when I need it. 

Any thoughts on the change?  I'm finding that I'm clearing faster with the new build, but I wonder if I'm missing something or creating some bad habits that will cause me problems later.  I'm thinking of putting some life on my Mantle of ChannelingMantle of Channeling, but don't want to tinker with it until I'm sure.

This is me: https://us.diablo3.com/en/profile/Oceanus-1587/hero/97990648.

Very cool.  I've seen folks talking about this Version of the Build and was wondering about it.

Of course my whole silly reason for interest is that I'm not crazy about the  Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, because it looks like she's flicking away a Bee.  Ray of FrostRay of Frost looks cool.  The Pose she strikes is Very Superhero - shooting business out of her hands.  Sorta like Iron Man or Electro.

What would you replace  Unity Unity with if you were playing Couch Co-Op/Groups?

 

 

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Guest Atreides
On 20/03/2018 at 8:51 AM, albabe said:

Very cool.  I've seen folks talking about this Version of the Build and was wondering about it.

Of course my whole silly reason for interest is that I'm not crazy about the  Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, because it looks like she's flicking away a Bee.  Ray of FrostRay of Frost looks cool.  The Pose she strikes is Very Superhero - shooting business out of her hands.  Sorta like Iron Man or Electro.

What would you replace  Unity Unity with if you were playing Couch Co-Op/Groups?

 

 

I currently have one of the higher tal meteor clears on ladder. (108)

If you want to play talrasha meteor in a group that second ring slot is basically free. Theoretically, you want a fire stone of jordan in GRs and Id recommend avarice band/boon of the hoarder in T13 (furthermore in t13 id drop deathwish for aether walker as you the damage is overkill and the mobility is greatly improved). Another option you could try is to drop convention of elements also and run Focus + Restraint. You need to run the electocute/ray of frost version to keep the buff up then.

Of course you are giving up the unity effect which limits your toughness but many other classes that you may be playing with could possible provide some toughness buffs to you.

This is just trying to answer your question as best as possible, strictly speaking at high levels you just wouldn't play tal meteor in groups anyways its not really ideal. That said for just casual playing with a friend its fine, with very good gear and augments you can do two dps 95s with basically any other decent dps in <5mins with no chance of death. You just need to keep in mind that unless you are getting support from the other character, you will not be able to run as high as you can solo.

Also, the ray of frost version is generally more popular than the frozen mist version on PC at least and is more represented on leaderboards. It keeps aquila up easier. Finally at good crit levels and with 4 apoc on offhand you do not need to run a generator at all and can run both ray of frost and arcane torent (electrocute) which makes it easier to maintain taeguk stacks while rotating your elements. 

Tal-Meteor is the "easiest" of the 3 meteor build playstyle wise and most comfortable for most casual players to get to 100+, even with very good gear and full 100 augments it caps out around 110 though without excessive paragon and the others (especially starpact) have a much higher ceiling. They are significantly more burdensome to play. 

I STRONGLY recommend tal meteor over either firebird build in anything sub gr90. Firebird does not play right until the elites actually live after being ignited. and most people find it very frustrating. Hence the confusion displayed over firebird builds in this thread. Halo of Arlyse+ APDs is for very high content, absolutely run karini in anything <100 for sure without question.

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Guest Oceanus
On 3/20/2018 at 12:51 PM, albabe said:

Very cool.  I've seen folks talking about this Version of the Build and was wondering about it.

Of course my whole silly reason for interest is that I'm not crazy about the  Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, because it looks like she's flicking away a Bee.  Ray of FrostRay of Frost looks cool.  The Pose she strikes is Very Superhero - shooting business out of her hands.  Sorta like Iron Man or Electro.

What would you replace  Unity Unity with if you were playing Couch Co-Op/Groups?

 

 

Heh - funny point.  I like the look of Ray of FrostRay of Frost too, actually.  It just feels more powerful somehow.

As for UnityUnity, I'm not sure, because I basically just solo.  My hunch would be to use a fire-damage based Stone of JordanStone of Jordan.

On 3/21/2018 at 1:03 PM, albabe said:

That's an amazing Nilfur's.  I'm wearing a Non-Acient pair because it has %900.

Thanks!  I'd love if it had some vitality, but a primal is just so much better in so many ways.  I'm also using a non-ancient Etched SigilEtched Sigil for now for similar reasons.  I really like how it feels as a set comes together.

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Guest Oceanus
On 3/23/2018 at 3:17 AM, Guest Atreides said:

...

Also, the ray of frost version is generally more popular than the frozen mist version on PC at least and is more represented on leaderboards. It keeps aquila up easier. Finally at good crit levels and with 4 apoc on offhand you do not need to run a generator at all and can run both ray of frost and arcane torent (electrocute) which makes it easier to maintain taeguk stacks while rotating your elements. 

...

I STRONGLY recommend tal meteor over either firebird build in anything sub gr90. Firebird does not play right until the elites actually live after being ignited. and most people find it very frustrating. Hence the confusion displayed over firebird builds in this thread. Halo of Arlyse+ APDs is for very high content, absolutely run karini in anything <100 for sure without question.

Thank you for confirming that the Ray of FrostRay of Frost version is so viable.  I hadn't even thought to combine it with Arcane TorrentArcane TorrentStatic DischargeStatic Discharge (which is what I think you meant).  I find that by using ElectrocuteElectrocuteSurge of PowerSurge of Power, I can drop the skill cost reduction off the shoulders or even the apoc off of the Etched SigilEtched Sigil for area damage, but I'll test out your combo, too.

As for using Halo of KariniHalo of Karini with Firebird, how is that possible?  I imagine I'd drop the Ancient Parthan DefendersAncient Parthan Defenders for Ashnagarr's Blood BracerAshnagarr's Blood Bracer, but then where would I be getting my shields from?  I've seen a couple of people mention it, but I haven't been able to figure it out.

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Guest -_-
22 hours ago, Guest Oceanus said:

As for using Halo of KariniHalo of Karini with Firebird, how is that possible?  I imagine I'd drop the Ancient Parthan DefendersAncient Parthan Defenders for Ashnagarr's Blood BracerAshnagarr's Blood Bracer, but then where would I be getting my shields from?  I've seen a couple of people mention it, but I haven't been able to figure it out.

Just read the topic.

On 2/28/2018 at 10:31 AM, Guest better variant said:

The firebird's variant with  Halo of Karini instead of Halo of Arlyse is better imho. (magic weapon ignite > magic weapon deflection, frost nova > familiar - sparkflint, ice armor > storm armor - power of the storm, ancient parthan defenders > ashnagarr's blood bracer)

 

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Guest Oceanus
On 3/26/2018 at 1:27 PM, Guest -_- said:

Just read the topic.

 

Yes, I tried that mixture of powers, but I still felt really squishy and I felt like the familiar wasn't sticking the Ignites as effectively.  I was hoping there was a better way.  Oh well, I guess I'll just stick with the Tal Rasha variant.  At the end of the day, I think this (awesome) guide creates some confusion by referring to Tal Rasha as a "variant", when it's really a very different build and needs its own page.

I've also been tinkering with something that will sound completely ridiculous, which is to use the Ray of FrostRay of Frost variant of Tal Rasha, and then use Black HoleBlack HoleSupermassiveSupermassive for electricity.  I've been using this with reasonable success when doing mid-range GR's (85 to 95).  The Black HoleBlack Hole only goes off every 12 seconds from the Etched SigilEtched Sigil, so it doesn't cost as much damage as you'd think, and clumps up the enemies nicely so that they die faster.  It's kind of like a lite version of the Ranslor's FollyRanslor's Folly variant.  Just don't grab the channeling pylon, because it makes the cooldown go far too low and completely borks your dps.

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Guest zzzzzzzz
On 3/28/2018 at 7:16 PM, Guest Oceanus said:

Yes, I tried that mixture of powers, but I still felt really squishy and I felt like the familiar wasn't sticking the Ignites as effectively.

I think it's the most tanky build variant for a wizard atm, as long as you channel you get a shield boosted by bracers, basically the shield uptime is 100%. Familiar doesn't penetrate, so maybe you played it wrong, it's different playstyle than the firebird posted here on icy veins. Just jump between elites, killing them in matter of seconds. Don't even bother about clearing the trash. You have to position yourself correctly though because if trash blocks your projectiles from familiar you won't get the buff.

With tal rasha clearing trash is faster but firebird is better for killing elites and RG, also I find it better for group play.

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Guest Eredrin

I was wondering. There was a talk about a ring to replace unity. In Tal Rasha version, you constantly channel lightning skill, so why not Manald HealManald Heal?

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      Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them! The buff for Season 19, the Season of Eternal Conflict, has been added Pandemonium For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds Each stack gives 0.05% movement speed and 0.1% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks) In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level: 15 Kills: Five massive energy twisters are unleashed 30 Kills: Dark Geysers form beneath enemies 50 Kills: Exploding Chickens seek and destroy 100 Kills: Corpses rain from the sky 150 Kills: A wide Frost Nova freezes enemies 200 Kills: Treasure chests fall from the sky 300 Kills: A ring of fire engulfs everything 400 Kills: Meteors hail from above 500 Kills: Angels descend upon the battlefield to fight for your cause 1000 Kills: ??? Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group Return to Top
       
      Items
      Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Eternal Conflict, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch! You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard! New Crusader Set: Aegis of Valor 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens 4-Piece Bonus: Hitting with Fist of the Heavens reduces damage taken by 1% for 5 seconds. Stacks up to 50 times 6-Piece Bonus: Increase the damage of Fist of the Heavens by 10,000% New Monk Set: Patterns of Justice 2-Piece Bonus: Sweeping Wind gains the effect of every rune 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. 6-Piece Bonus: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% Darklight Fist of the Heavens has a [45-60%] 100% chance to be cast twice. Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%]. The Eye of the Storm New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%. Vengeful Wind Increases the maximum stack count of Sweeping Wind by [6-7] 10 Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] Chantodo's Resolve The scaled attack speed damage bonus to Wave of Destruction has been reduced Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in. Wrath of the Wastes 6-Piece Bonus: The damage bonus now also applies to Rend Lamentation Additional Legendary Power: Increases the damage of Rend by [150-200%] Ambo's Pride New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second Remorseless Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage. Fjord Cutter You are surrounded by a Chilling Aura when attacking. New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies Bracers of Destruction Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits. Fury of the Ancients Call of the Ancients gains the effect of the Ancients' Fury rune and your Ancients attack 100% faster Bone Ringer Now has a cap of 60 stacks. Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer. Legacy of Dreams This gem is now more likely to drop from a Greater Rift Guardian Return to Top
       
      Monsters
      Blighter Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players Return to Top
       
      Bug Fixes
      Spite Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged Squirt's Necklace Fixed an issue where some ground effects were causing the Squirt's Necklace buff to fall off despite being shielded Return to Top
       
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
       
       
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
       
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
       
      A killstreak-based seasonal power, new Crusader and Monk sets, Barbarian reworks and more!
    • By Stan
      This week's Challenge Rift 120 revolves around Demon Hunters.
      Challenge Rift 120 EU
      Gear
      Visage of Gunes Rakoff's Glass of Life + Gogok of Swiftness (Rank 57) Strongarm Bracers Elusive Ring + Legacy of Dreams (Rank 53) Pandemonium Loop + Pain Enhancer (Rank 61) Karlei's Point + Holy Point Shot Kanai's Cube Powers
      Dawn Aquila Cuirass Elusive Ring Skills
      VengeanceSeethe ImpaleRicochet PreparationInvigoration Shadow PowerGloom VaultRattling Roll CompanionBat Companion  
      Passives
      Sharpshooter Tactical Advantage Custom Engineering Awareness Impale is your main damage-dealing ability. You won't have any problems with toughness this week. You can Vault through Elites to proc your Strongarm Bracers and deal increased damage. Vengeance is going to have permanent uptime thanks to Gogok of Swiftness. For more information on layout, check out Mnemonic's video guide linked below.
      Challenge Rift 120 US
      Gear
      Andariel's Visage Dovu Energy Trap Mantle of Channeling Aquila Cuirass Frostburn Sanguinary Vambraces Hellcat Waistguard Depth Diggers Irontoe Mudsputters Convention of Elements + Bane of the Trapped (Rank 76) Unity + Legacy of Dreams (Rank 76) Leonine Bow of Hashir + Sin Seekers Kanai's Cube Powers
      Echoing Fury Cindercoat Squirt's Necklace Skills
      VengeanceSeethe GrenadeCluster Grenades Rapid FireWithering Fire Rain of VengeanceShade CompanionBat Companion Shadow PowerBlood Moon Passives
      Sharpshooter Ambush Grenadier Single Out Spam Vengeance, Companion, and Shadow Power every time they're up. Grenades will do your most damage, so throw them as you walk to kill trash. Use Rapid Fire for high single-target damage output on Elites or the Guardian. Cast Rain of Vengeance on Elites. Here's Raxx with his clear of the rift.
    • By Stan
      The drop chance of Legacy of Dreams from Greater Rift Guardians will be increased in Season 19. A suggestion has been passed on to the dev team to include the gem, which replicates the Legacy of Nightmares buff, in the Haedrig's Gift cache.
      The increased drop chance means the gem will have a higher priority to drop from the Greater Rift Guardians as outlined in the blue post below.
      Blizzard (Source)
      Hello everyone,
      In this post I just want to discuss my views on two different approaches for starting a season, and why adding a reworked Legacy of Dreams gem to the 3rd Haedrig reward makes sense.
      As noted, I feel there are two sorts of progressive players in D3. First, you have players that want to take sets, whatever is the most powerful, and just go for it out of the gate. Next, you have a group of players who prefer the slow grind of gathering different pieces of loot for a more player driven build.
      Right now, the first option is the only relevant option if you want to compete out of the gate.
      By allowing Legacy of Dreams to drop with Haedrigs gift, and re-balancing as a level 50 max gem rather than level 99, you fully open up the option for players to hit the ground running with Legacy of Dreams.
      I see absolutely no negative to these two changes, but wanted to see what the community thought?
      Thank you!
      That’s certainly a thought. I’ll pass the feedback on to the development team.
      I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
      Is this to be interpreted as making it drop sooner when you first start collecting the gems?
      Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
    • By Stan
      This week's Challenge Rift revolves around Crusaders. Check out the video guides by Mnemonic and Raxx to get started!
      Challenge Rift 119 EU
      Gear
      Thorns of the Invoker Set (5/6) Halcyon's Ascent + Bane of the Stricken (Rank 55) Vigilante Belt Gladiator Gauntlets Stone of Jordan + Bane of the Trapped (Rank 55) Ring of Royal Grandeur + Boyarsky's Chip (Rank 55) Hack + Vo'Toyias Spiker Kanai's Cube Powers
      Akarat's Awakening Aquila Cuirass The Flavor of Time Skills
      ConsecrationBed of Nails PunishCelerity ProvokeHit Me Iron SkinReflective Skin Steed ChargeSpiked Barding Akarat's ChampionProphet Passives
      Iron Maiden Hold Your Ground Finery Heavenly Strength Ignore Consecration, Punish will be your main generator. Use Iron Skin whenever Akarat's Champion is on cooldown for survivability. Use Steed Charge for efficiency. Use Akarat's Champion on cooldown and don't play defensively when in Akarat's form. For more information about the layout and synergies, check out Mnemonic's clear linked below.
      Challenge Rift 119 US
      Gear
      Armor of Akkhan Set (5/6) Talisman of Akkhan + Bane of the Trapped (Rank 35) Aughild's Power Aughild's Search Captain Crimson's Silk Girdle Captain Crimson's Thrust Unity Obsidian Ring of the Zodiac The Furnace + Frydehr's Wrath Kanai's Cube Powers
      Thunderfury, Blessed Blade of the Windseeker Illusory Boots Obsidian Ring of the Zodiac Skills
      Laws of ValorUnstoppable Force CondemnVacuum ProvokeToo Scared to Run Akarat's ChampionProphet SlashGuard Steed ChargeEndurancez Passives
      Heavenly Strength Holy Cause Indestructible Finery Keep Laws of Valor, Condemn, Provoke, and Akarat's Champion up all the time. Condemn does all of your damage. Use Steed Charge to move in between elites. Here's Raxx with his weekly clear of the rift.
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