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Unstable Evolution Reveal: Kobolds & Catacombs

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The newest Shaman spell appears to be one of the most skill-testing cards in the history of Hearthstone.

It's a Shaman spell. It's Epic. It's wacky.

It's playable?

Revealed today on Thijs' Youtube channel was Unstable Evolution, an Evolve-themed Shaman spell which promises to cause a fair share of headaches.

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The wording on this card might be a little confusing, so allow me to clarify. After casting Unstable Evolution on one of your minions it will Evolve that minion into a random minion which costs one more. You will then be given the option to spend one more mana to cast this spell again, and can continue to cast this spell for one mana until you choose not to or run out of mana. There is a surprising amount of flexibility and play to this card, which makes me very excited to get my hands on it.

There will be plenty of difficult decisions to make on the unstable evolutionary path. Is my minion likely to be evolved into something better? If it is, do I have a better use of mana this turn than casting this spell again? Should I cast this spell at the start of my turn until I evolve into a minion I am happy with, or at the end of my turn to fill out my mana curve?

The number of decision points that are baked into this card will make it extremely skill-testing. But does that mean it will be deadly in the right hands? Let us know what you think about Unstable Evolution in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.

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Damn, this card is super exciting. You can now evolve those targets like Rattling Rascal that can be risky tempt without needing to burn a full board evolve. It's 1 mana for 1 minion, but that's still really really good.

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I can see this being utilized very well in any shaman deck. The main drawback of evolve was getting a minion that screws you over or evolving into a mana cost that has generally bad stats (5 mana) for its cost. But now you can basically beat both these flaws and even potentially top deck this and evolve a totem all the way into a tyrion. Not to mention that you could get blue gill into wolfrider into korkron elite into leeroy into reckless etc

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No doubt a strong card. A little to strong maybe.

And I was hoping we will finally get rid of evolve shaman. Guess they're running out of good ideas (as the recent card reveals already have shown) Sad sad.

But with the release of Thrall, Deathseer I should have expected something that can make it worthwhile after the next rotation.

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1 hour ago, SMOrcMan said:

Not to mention that you could get blue gill into wolfrider into korkron elite into leeroy into reckless etc

Would you get to attack after each evolve though?

Edited by Bozonik
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That seems a little TOO strong.   The big drawback to evolution is you get potential duds ("THE END IS COMING!").    This lets you correct those duds to the limit of mana.

Also not clear, if you cast it again, can you target new minions or is it the same friendly target over and over?

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43 minutes ago, Migol said:

Also not clear, if you cast it again, can you target new minions or is it the same friendly target over and over?

Doesn't really matter, it's too strong. But hey evolve shaman is so fun to play against when he finally gets control over the evolve.

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9 hours ago, Bozonik said:

Would you get to attack after each evolve though?

As long as the minions had charge, I don't see why not. 

7 hours ago, Caldyrvan said:

Doesn't really matter, it's too strong. But hey evolve shaman is so fun to play against when he finally gets control over the evolve.

On a reddit post it was explained that yes, you could evolve your board until it was filled with 12 mana minions if you had something reducing the cost of the spell to 0.

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40 minutes ago, Kuster said:
9 hours ago, Bozonik said:

Would you get to attack after each evolve though?

As long as the minions had charge, I don't see why not. 

I think what he means is that a single 1-attack taunt minion would stop this :)

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True, but what I meant was, do you get to attack with the evolved minion before deciding whether to evolve again or not? My guess is no. I’d imagine you cast it, it evolves and then you have to choose whether to evolve again or not before you can do anything else,

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5 hours ago, Bozonik said:

True, but what I meant was, do you get to attack with the evolved minion before deciding whether to evolve again or not? My guess is no. I’d imagine you cast it, it evolves and then you have to choose whether to evolve again or not before you can do anything else,

The reddit post I mentioned explained that the spell actually comes back to your hand endlessly until the end of the turn. If that's the case, you'd get to do whatever you wanted between evolves, I immagine. 

Heh, but given how unique this effect is and how hearthstone cards are very poorly worded, often not really explaining what they do, I can see how many people will be very confused about this, even after playing it.

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