Damien

Dungeon Run Guides for K&C

40 posts in this topic

This thread is for comments about our Dungeon Run guide for Kobolds and Catacombs.

Share this post


Link to post
Share on other sites

You're missing the Blade of Quel'delar (1 mana 3/3 weapon; becomes the Sword of Quel'delar if you have it and the handle, not sure what the reforged weapon does though).

Share this post


Link to post
Share on other sites
5 minutes ago, Guest Amondin said:

You're missing the Blade of Quel'delar (1 mana 3/3 weapon; becomes the Sword of Quel'delar if you have it and the handle, not sure what the reforged weapon does though).

Thanks for pointing this out, together they become the powerful Quel'Delar !

Share this post


Link to post
Share on other sites

I'm really enjoying the Dungeon Run mode so far!  I've only beaten it with Mage and Shaman, and gotten to the final boss with every other class. Azari the Devourer is probably the hardest - his hero power costs 0 and removed the top 3 cards from your deck every turn. 

The boots of haste and cloak of invisibility are probably the best treasures I've worked with. 

Edited by Allegro

Share this post


Link to post
Share on other sites

There is also a Treasure Room encounter at 6. Hero power ends the game for 5 mana. Plays no cards but has 7 0/10 treasure chests to start. Each chest when killed adds a random treasure card to your dungeon deck.

Share this post


Link to post
Share on other sites

 I think "guide" is a misnomer for what you provided in the linked content. I would say it's more of an explainer or documentation than an actual guide. For a new player like me, when I see "guide", I'm looking for tips on treasure, bucket selections, and boss encounter help. If someone could point me there, I would be most grateful.

Share this post


Link to post
Share on other sites
1 hour ago, kexnyc said:

 I think "guide" is a misnomer for what you provided in the linked content. I would say it's more of an explainer or documentation than an actual guide. For a new player like me, when I see "guide", I'm looking for tips on treasure, bucket selections, and boss encounter help. If someone could point me there, I would be most grateful.

The guide is not complete yet. I believe this will be coming later. Until then, try Hearthpwn's, as they have what we don't and vice-versa.

  • Like 1

Share this post


Link to post
Share on other sites

You might want to add to the "George & Karl" guide that in P2 Karl has access to a card that lets him swap back with George. Ignore his Silver Hand Recruits at your peril. 

Share this post


Link to post
Share on other sites
13 hours ago, Keizoku said:

You might want to add to the "George & Karl" guide that in P2 Karl has access to a card that lets him swap back with George. Ignore his Silver Hand Recruits at your peril. 

Did that happen to you personally? If so, do you happen to have a replay of that game? 

Share this post


Link to post
Share on other sites
7 hours ago, positiv2 said:

Did that happen to you personally? If so, do you happen to have a replay of that game? 

Yes, and sadly enough no. But you can see the A.I. play one of the "Tag Team" cards (inefficiently) in this video at 5'15".

  • Thanks 1

Share this post


Link to post
Share on other sites

Just Finished Karl and George (Boss 6) and got a random "Wild Growth" spell as a reward. Unfortunalty I tapped the screen before I could take a screen shot of this.

Seems you'll get a reward from this boss. Though I don't know if there are hidden conditions.
 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Use Mini-Rag to destroy enemy minions and level up your"Wow!" emote in this week's Tavern Brawl.
       
      In celebration of The Midsummer Fire Festival, this week's Tavern Brawl is all about Ragnaros, Lightlord. Well, Mini-Rag to be more specific:
       

       
      A 2/3 Ragnaros with Immune will start the game on one side of the board. At the end of each turn, Mini-Rag will deal 1 damage to a random target on the other side of the board for each Attack he has, then swap to the other side of the board. Each time he kills an enemy minion he will gain 1 Attack, growing in power as the game progresses.
       

       
      Due to the sudden pressure that Mini-Rag applies to both players, I highly recommend playing an Aggro deck. I used Odd Rogue in my first game to take down an Odd Hunter. You could also play an anti-aggro deck to try and counter all the aggro decks running around, but be sure to play some self-healing such as Branching Paths or Healing Rain.
       

       
      The Tavern Brawl will track how many minion kills that Mini-Rag racks up. After 8, 30, and 60 Minion kills, you will level up the fireworks in your "Wow!" emote. This is a returning Tavern Brawl from last year's festival, and your running total of Mini-Rag kills from last year's festival carries over to this year. Happy hunting!
       
    • By Aleco
      A callback to Annoy-o-Tron, this new Mech card could be a serious player in the meta.
       
      Episode 2 of "Enter Boom Labs" has revealed another new Magnetic card from The Boomsday Project, called Annoy-o-Module:
       

       
      A callback to Annoy-o-Tron, this guy gains Magnetic and 1/2 worth of stats for just 1 Mana! The stats and keywords this card instantly adds to another Mech seem quite strong when you compare it to Blessing of Kings, which adds 2 more Attack to a minion but does not add Divine Shield and Taunt. This card isn't awful when played on it's own, and it plays well in a deck with Corpsetaker. Annoy-o-Module checks enough for boxes for me, and I full expect it to see play in the upcoming meta.
      Episode 2 of "Enter Boom Labs" is short but sweet, and you can watch the full video right here:
       
       
      Do you think Annoy-o-Module impact the game as much as Annoy-o-Tron did? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      Spoilers for The Boomsday Project will run from July 19th through July 31st.
       
      The full spoiler schedule for The Boomsday Project was announced today on the PlayHearthstone blog. We'll be getting one more card reveal tomorrow, followed by two or more card reveals per day from July 23rd until July 31st. After that, we can expect an unannounced card reveal stream to spoil the final batch of cards in The Boomsday Project.
      The expansion is releasing on August 7th, so be sure to start saving your gold! The Midsummer Fire Festival offers double gold rewards for all quests completed from now until July 30th, and prereleases for the new expansion are available now.
       
      The Boomsday Project: Card Reveal Schedule
      Week of July 15th (PDT)
      7/19 12PM
       
      Week of July 22nd (PDT) 7/23 12PM 7/23 11PM   7/24 5AM 7/24 6AM 7/24 7AM 7/24 12PM 7/24 8PM 7/24 9PM 7/24 11PM 7/25 7AM 7/25 12PM 7/25 5:15PM 7/25 6PM 7/25 8PM   7/25 11PM 7/26 2AM
      7/26 5AM 7/26 7AM 7/26 12PM 7/26 11PM
      7/27 2AM 7/27 7AM 7/27 8AM 7/27 12PM
      7/27 8PM 7/27 11PM 7/28 7AM 7/28 12PM
      7/28 8PM 7/28 11PM  
      Week of July 29th (PDT)   7/29 7AM 7/29 11AM 7/29 12PM 7/29 8PM 7/29 11PM 7/30 2AM 7/30 5AM 7/30 7AM 7/30 12PM 7/30 6PM 7/30 8PM 7/30 11PM 7/31 5AM 7/31 6AM 7/31 7AM 7/31 12PM 7/3  9PM 7/31 11PM  
    • By positiv2
      This thread is for comments about our Zoo Warlock guide.