Damien

Dungeon Run Guides for K&C

39 posts in this topic

This thread is for comments about our Dungeon Run guide for Kobolds and Catacombs.

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You're missing the Blade of Quel'delar (1 mana 3/3 weapon; becomes the Sword of Quel'delar if you have it and the handle, not sure what the reforged weapon does though).

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5 minutes ago, Guest Amondin said:

You're missing the Blade of Quel'delar (1 mana 3/3 weapon; becomes the Sword of Quel'delar if you have it and the handle, not sure what the reforged weapon does though).

Thanks for pointing this out, together they become the powerful Quel'Delar !

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I'm really enjoying the Dungeon Run mode so far!  I've only beaten it with Mage and Shaman, and gotten to the final boss with every other class. Azari the Devourer is probably the hardest - his hero power costs 0 and removed the top 3 cards from your deck every turn. 

The boots of haste and cloak of invisibility are probably the best treasures I've worked with. 

Edited by Allegro

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There is also a Treasure Room encounter at 6. Hero power ends the game for 5 mana. Plays no cards but has 7 0/10 treasure chests to start. Each chest when killed adds a random treasure card to your dungeon deck.

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 I think "guide" is a misnomer for what you provided in the linked content. I would say it's more of an explainer or documentation than an actual guide. For a new player like me, when I see "guide", I'm looking for tips on treasure, bucket selections, and boss encounter help. If someone could point me there, I would be most grateful.

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1 hour ago, kexnyc said:

 I think "guide" is a misnomer for what you provided in the linked content. I would say it's more of an explainer or documentation than an actual guide. For a new player like me, when I see "guide", I'm looking for tips on treasure, bucket selections, and boss encounter help. If someone could point me there, I would be most grateful.

The guide is not complete yet. I believe this will be coming later. Until then, try Hearthpwn's, as they have what we don't and vice-versa.

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You might want to add to the "George & Karl" guide that in P2 Karl has access to a card that lets him swap back with George. Ignore his Silver Hand Recruits at your peril. 

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13 hours ago, Keizoku said:

You might want to add to the "George & Karl" guide that in P2 Karl has access to a card that lets him swap back with George. Ignore his Silver Hand Recruits at your peril. 

Did that happen to you personally? If so, do you happen to have a replay of that game? 

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7 hours ago, positiv2 said:

Did that happen to you personally? If so, do you happen to have a replay of that game? 

Yes, and sadly enough no. But you can see the A.I. play one of the "Tag Team" cards (inefficiently) in this video at 5'15".

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Just Finished Karl and George (Boss 6) and got a random "Wild Growth" spell as a reward. Unfortunalty I tapped the screen before I could take a screen shot of this.

Seems you'll get a reward from this boss. Though I don't know if there are hidden conditions.
 

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