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Aleco

What's the Move? #10 - Zalae's Cubelock

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Aleco analyzes down a play from Zalae's stream in episode #10 of "What's the Move?".

Cubelock is my favorite deck of the new expansion. It's incredibly fun and challenging to navigate its numerous combos and synergies, and extremely deadly in the hands of a talented pilot. Luckily for us, there's Zalae! One of the best Hearthstone players on the planet, Zalae has been experimenting with Cubelock recently on his stream. For episode ten of "What's the Move?", I've broken down an interesting play from one of Zalae's recent streams:

"What's the Move?" is seeking viewer submissions for the future episodes! If you ever find yourself in a sticky situation on the ladder, please feel free to submit your plays, questions, and feedback to Aleco on twitter.

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Nice vid. Happy to see I made the same play as Zalae. 

Just hit legend playing cubelock myself. Pretty much the same list with beetle, taldaram and nether replaced by gnomeferatu, dirty rat and the darkness. Basically all teched in to improve the Raza priest matchup which I was having a lot of trouble with. I’d probably switch the gnome for a 2nd rat but the gnome seemed blessed so I stuck with him. The rat is also really good against some aggro decks, particularly aggro Paladin which I was facing a lot too. The Darkness instead of nether was a whim after dropping rank to priests, worked great for me. I wasn’t finding I often wanted to nether anyway, and blocking out raza and Kazakus for a while can really help. Also pretty annoying for all the spiteful summoner decks around, and quite handy in the mirror as you tend to draw most or all of your deck (though ooze/silence probably better anti-cubelock techs).

Tried taldaram for a bit but maybe should’ve given him a longer run. Tbh, hadn’t even thought of the copy-patches trick which i imagine is quite a common strong use of him.

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Warlock destroyed this patch... as I'm in rank 13 and I can't go 12 cuz of warlocks... I just get 4warlocks between every 6 matches 1 rogues and 1other classes..

Warlocks just draw cards and heal them self with cap minions then at mid they rec some strong minions with that 2/2 minion or clear the board with spells then say hello to death knight guldan and take a full board of strong demons which he just rec during the game like as voidlord or doom guard or that one which deals 1dmg to all enemy minions ... now he wins the match because u cant cleat this board becaude if u even destroy all they got deathrattles to summon smaller minions but maybe he needs some heal to make sure that 5armor and some hp was enough against enemy's spellso they added a great spell with 2mana as hero power deal 3 damage heal 3... gg warlock wins everything... I just tried to beat it with aggro secret and elemental mage and ctun and jade decks and i couldn't 

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It's hard to make us happy, I guess :D

I was disappointed all the time that Warlock was not really that great, maybe zoo but it gets boring after some time. Now as much as I like the new tools that warlock got when I play WL myself, the more I dislike to play against it.

I don't want to say warlock is unbeatable or OP now and I enjoy playing WL more than ever but it's definitely no fun to play against.

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10 hours ago, MZLICH said:

Warlock destroyed this patch... as I'm in rank 13 and I can't go 12 cuz of warlocks... I just get 4warlocks between every 6 matches 1 rogues and 1other classes..

Warlocks just draw cards and heal them self with cap minions then at mid they rec some strong minions with that 2/2 minion or clear the board with spells then say hello to death knight guldan and take a full board of strong demons which he just rec during the game like as voidlord or doom guard or that one which deals 1dmg to all enemy minions ... now he wins the match because u cant cleat this board becaude if u even destroy all they got deathrattles to summon smaller minions but maybe he needs some heal to make sure that 5armor and some hp was enough against enemy's spellso they added a great spell with 2mana as hero power deal 3 damage heal 3... gg warlock wins everything... I just tried to beat it with aggro secret and elemental mage and ctun and jade decks and i couldn't 

Well... you could play Warlock then ;)

Raza priest is pretty good against them. The kingsbane Rogue mill deck utterly destroys them. Big priest is pretty good against them. Tempo/Aggro oriented decks can win with a good start but you should tech in some stuff to help (ooze/silence/polymorph/sap/etc) but it’s gonna be tough, sure.

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10 hours ago, Bozonik said:

Well... you could play Warlock then ;)

Raza priest is pretty good against them. The kingsbane Rogue mill deck utterly destroys them. Big priest is pretty good against them. Tempo/Aggro oriented decks can win with a good start but you should tech in some stuff to help (ooze/silence/polymorph/sap/etc) but it’s gonna be tough, sure.

Really? I could play warock? What? Is this how warlock players explain their bugs on their cards? blizzard should remove that death knight guldan's battlecry and hero power n replace with some new ones.. I say this guy just puts death knight and bring his void lords and doom guards and other craps to life and gains great ability to deal 3damage and heal for same amount! !! And you talk about silence or polymorph?  OK may u tell me what I can do with them when he puts death knight card??? 

May somebody tell me is this fair to have such hero power and have 5 armor and bring all strong demonS to game with 10 mana(when just a void lord costs9)? Blizzard just killed paladins warriors shamans mage then hunters druids ... the only thing I see in ranked is many warlocks with same decks and finally rogues and priests...

well game is unbalanced and people who enjoy it,deny it...

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My move would have been Mistress of Mixtures + The Coin + Prince Taldaram into Mistress for additional +4 Health.

If he takes out my 3/3 with his Patches + dagger -> he used dagger and would not be able to play much minions.

If he takes out my 3/3 with Southsea Captain - great.

If the goes face and place some minions (or one big minion) I could use Hellfire if necessary.

 

Not saying that this would have been a good move - just what I would have done and my reasons for it.

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20 hours ago, Caldyrvan said:

Nice one, would have done the same :D

Do have a link for the full game vid? would be interesting so see it :)

Here you go!

https://www.twitch.tv/videos/210797293?t=00h52m34s

It's an interesting which is made much better by hearing his own commentary. I'd encourage you to check out his stream if he's ever live at a time convenient for you.

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Hi MZLICH, thanks for checking out my video and participating in the conversation about it!

I've noticed you've made a few comments about how Warlock is overpowered and ruining your ladder experience. I wanted to let you know that regardless of whether or not the class is overpowered or not, I think you could really benefit as a player by changing your outlook on the game:

14 hours ago, MZLICH said:

Warlock destroyed this patch... as I'm in rank 13 and I can't go 12 cuz of warlocks... I just get 4warlocks between every 6 matches 1 rogues and 1other classes..

2 hours ago, MZLICH said:

well game is unbalanced and people who enjoy it,deny it...

Speaking from my own experience, I've yet to encounter a deck on the ladder which has been able to hold me back from reaching Legend, let alone rank 12. This includes pre-nerf KFT Jade Druid, Highlander Priest, Pirate Warrior, and certainly Cubelock. Even if it is true that Warlocks are a big part of the reason you are struggling to climb ranks, there's absolutely nothing to be gained by convincing yourself that this is true. You have no control over what your opponent's choose to play, but you have much more control over the outcome of your own games than I think you realize.

It's okay to not enjoy a particular deck or strategy. Personally, I don't find Highlander Priest very interesting and often get frustrated when I lose to 24+ points of burst damage with Prophet Velen. If you want to dislike Cubelock and never play the deck yourself that's okay! However, convincing yourself that a single deck or class is holding you back from succeeding is only setting yourself up for failure, as it's far more likely that the choices you are making in-game (especially at rank 13) are determining the outcome of your matches. Try to focus on the things you can control, not on the things can't, and see where that can take you before concluding that the game is totally unbalanced and everyone who enjoys it is in denial.

Best of luck out there, and please don't hesitate to reach out to me for help during your climb!

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Thanks for the link :)

And what you said, I think it's not only a good advice for Hearthstone but a good one in general for a lot of situations in our lives :)

Mindset is an important part, that's why some (many? idk) players just take a break when they have or get bad mood. Getting back with a relaxed and fresh mind can help to see things differently or take them more easy.

But I understand MZLICH, they (the devs) have a talent to throw in things (e.g. Jade, Razadin, Exodia Mage, Patches) which are not only strong but very discouraging every time you face them. I know there will always be decks which are better than others etc. and HS is definitely not about thorough balancing and that's ok it's a part that makes HS what it is, but in my opinion it gets a little to extreme with some decks/combinations.

About Warlock, I often thought playing against a Warrior hiding behind his taunts is a boring play but now the WL shows how it's done and even better and more boring, too.

Edited by Caldyrvan
several typos :D
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3 hours ago, MZLICH said:

Really? I could play warock? What? Is this how warlock players explain their bugs on their cards? blizzard should remove that death knight guldan's battlecry and hero power n replace with some new ones.. I say this guy just puts death knight and bring his void lords and doom guards and other craps to life and gains great ability to deal 3damage and heal for same amount! !! And you talk about silence or polymorph?  OK may u tell me what I can do with them when he puts death knight card??? 

May somebody tell me is this fair to have such hero power and have 5 armor and bring all strong demonS to game with 10 mana(when just a void lord costs9)? Blizzard just killed paladins warriors shamans mage then hunters druids ... the only thing I see in ranked is many warlocks with same decks and finally rogues and priests...

well game is unbalanced and people who enjoy it,deny it...

I didn’t mean it in a confrontational manner. I’m not a ‘warlock player’, I like to play a mixture of everything.

But if you feel one deck is crazy strong compared to everything else, the best answer is to play that deck if you can. If you were right, you are playing the strongest deck. If you were wrong, you see from your losses how to beat it.

The DeathKnight card is very strong, yes, like most other death knights (priest one has had a much bigger impact on the recent metas than the Warlock one). How you beat it depends what you’re playing. If you play Aggro/Tempo deck, the aim is to win the game long before Turn 10 so the death knight is irrelevant. If you play a combo deck like raza priest, you take advantage of the fact the Warlock deck is very slow so you have time to draw into your combo pieces. If you play a control deck you aim to outvalue it. All those routes to victory are quite possible.

Sure, it’s a strong deck. But it’s not as unbeatable as you feel it is. Trust me, I’ve lost to pretty much everything with it :D

Edited by Bozonik

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Ehem.. I just got rank 8  after MSG came out just because of druid jade deck! i didn't know much about playing as druids and didn't like them too. I just searched sites about that new op jade deck... just copied it without reading strategies .. tried it and it was easy to win with it bcuz of druid's op decks and cards.. after while I just got bored and told myself I don't like druid very much and I'm a noob druid but I win almost of games cuz of these op crap cards not my mind or some strategies just because blizzard put some cards ALL named "jade cards" for my deck nothing else... I just believe variety of decks died after old gods patch... I just left game after 2weeks of MSG patch and I back 2days after this new patch to see if game is better than year ago and just saw this op warlock and worse thing! People even don't play shamans or warriors anymore(maybe 1between every 100 players) I just hope blizzard make the game balaned like old days when we were seeing variety of decks and classes not same heroes with same decks...

 

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9 hours ago, Bozonik said:

I didn’t mean it in a confrontational manner. I’m not a ‘warlock player’, I like to play a mixture of everything.

But if you feel one deck is crazy strong compared to everything else, the best answer is to play that deck if you can. If you were right, you are playing the strongest deck. If you were wrong, you see from your losses how to beat it.

The DeathKnight card is very strong, yes, like most other death knights (priest one has had a much bigger impact on the recent metas than the Warlock one). How you beat it depends what you’re playing. If you play Aggro/Tempo deck, the aim is to win the game long before Turn 10 so the death knight is irrelevant. If you play a combo deck like raza priest, you take advantage of the fact the Warlock deck is very slow so you have time to draw into your combo pieces. If you play a control deck you aim to outvalue it. All those routes to victory are quite possible.

Sure, it’s a strong deck. But it’s not as unbeatable as you feel it is. Trust me, I’ve lost to pretty much everything with it :D

I know I some times beat it down with aggro secret but just sometimes when they didn't get good starting decks... I'm talking about average I'm talking about that blizzard isn't working well because we see more than players average are taking warlock for ranked but if it's standard and balanced game people take anything(as we saw during naxx,brm,gvg,tgt patches if u remember)

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2 hours ago, MZLICH said:

I just believe variety of decks died after old gods patch... I just left game after 2weeks of MSG patch and I back 2days after this new patch to see if game is better than year ago and just saw this op warlock and worse thing! People even don't play shamans or warriors anymore(maybe 1between every 100 players) I just hope blizzard make the game balaned like old days when we were seeing variety of decks and classes not same heroes with same decks...

 

Well, MSG meta was very polarised, yes. Although not because of jade decks, which couldn’t compete with the aggro decks running the then new Patches. It was predominantly aggro pirates (mostly warrior and shaman) v Reno decks (mostly Warlock, Mage, Priest).

But the Karazhan meta prior to that had a huge amount of mid-range shaman.

Right now there appears to be a fairly diverse meta. The tracker on hearthpwn suggests currently 15% Warlock, 13% Rogue and Priest, 12% druid and the other five classes about 9% each.

Last expansion did cause a problem due to the powerful cards Druid got resulting in that figure going over 50% Druid at one point if I recall right, and forcing Blizzard to make some nerfs to rebalance things. I’m sure they’d do the same again if one class got out of control this meta. But it’s not really happening as far as I can see.

Edited by Bozonik

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52 minutes ago, Bozonik said:

Well, MSG meta was very polarised, yes. Although not because of jade decks, which couldn’t compete with the aggro decks running the then new Patches. It was predominantly aggro pirates (mostly warrior and shaman) v Reno decks (mostly Warlock, Mage, Priest).

But the Karazhan meta prior to that had a huge amount of mid-range shaman.

Right now there appears to be a fairly diverse meta. The tracker on hearthpwn suggests currently 15% Warlock, 13% Rogue and Priest, 12% druid and the other five classes about 9% each.

Last expansion did cause a problem due to the powerful cards Druid got resulting in that figure going over 50% Druid at one point if I recall right, and forcing Blizzard to make some nerfs to rebalance things. I’m sure they’d do the same again if one class got out of control this meta. But it’s not really happening as far as I can see.

There is no way that shaman and warrior sees as much play hunter, paladin or mage. Its just impossible. Like control warlock pushed any kind of warrior out of the meta and evolve shaman is weaker with all new high cost low stat do something shiny cards. On the other hand, spell hunter is better than anticipated thanks to the new secret and spellstone, and mage is the same thanks to another secret and its insane weapon. Paladin is the most viable aggro class right now, even more so than rogue and hunter.

I also have hard time believing that rogue and druid sees more play than paladin, but it might be possible.

Something is very, very wrong with tracker in Hearthpwn.

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20 minutes ago, FanOfValeera said:

There is no way that shaman and warrior sees as much play hunter, paladin or mage. Its just impossible. Like control warlock pushed any kind of warrior out of the meta and evolve shaman is weaker with all new high cost low stat do something shiny cards. On the other hand, spell hunter is better than anticipated thanks to the new secret and spellstone, and mage is the same thanks to another secret and its insane weapon. Paladin is the most viable aggro class right now, even more so than rogue and hunter.

I also have hard time believing that rogue and druid sees more play than paladin, but it might be possible.

Something is very, very wrong with tracker in Hearthpwn.

Yes, it seems somewhat off. Was lazy of me to refer to that one, just easiest to view, but I don’t know how they get their data. HSReplay should be pretty reliable though as it uses a tracker database of millions of games in Standard. They have over the last 7 days:

Priest: 23%, Warlock: 17%, Mage: 15%, Rogue: 11%, Hunter & Paladin: 10%, Druid: 7%, Shaman & Warrior: 3%

That seems similar to my experience, though personally I’d have expected Paladin to be higher too. It does include play from all ranks though so is a broader meta picture rather than our local metas. In any case, it still shows a fairly diverse meta (even priests high figure is split between summoner, raza, big and dragon archetypes rather than being one deck). Sure, Shaman and Warrior are currently pretty dead. But we’ve had a long spell of pirate warrior representing a significant chunk of the meta so personally quite happy to see a break from those. And Shaman had its time dominating the meta too, albeit a while back now.

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That was also my play.  Looking at the hand full of clunky cards, I definitely wouldn't want to play the coin, dropping void Lord a turn earlier is really important, the dark pacts are worthless unless you draw a lacky, taldaram is poor value sans some very niche uses, and defiles can be awkward to use.  So playing prince 3 gets a clunky card out of your hand, reduces the damage you take, letting you tap more later to find your lacky or skull.  On top of that saving your mistress almost guaranteed a defile clear next turn.  I would also make the read that the rogue has a solid play since they never punched you in the face.  Also playing mistress + tap would leave you very vulnerable to backstab plus minstrel. You are almost guaranteed to be clearing next turn, so it is a great turn for the rogue to load up on value.

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A little highjacking on this thread...

I just realized that I have every legendary off this deck - Thalnos, Spiritsinger, the Prince, the Skull and Bloodreaver - quite awesome, considering I have only between 4 and 7 legendaries out of the last 3 expansions.

I lack all the epics from the new set and I guess there is no good replacement for them.

But that is just 1600 dust.

Is there some kind of guide how to use this deck effectivly?

Still playing Jade Druid and playing another deck may be a nice change.

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10 minutes ago, WedgeAntilles said:

A little highjacking on this thread...

I just realized that I have every legendary off this deck - Thalnos, Spiritsinger, the Prince, the Skull and Bloodreaver - quite awesome, considering I have only between 4 and 7 legendaries out of the last 3 expansions.

I lack all the epics from the new set and I guess there is no good replacement for them.

But that is just 1600 dust.

Is there some kind of guide how to use this deck effectivly?

Still playing Jade Druid and playing another deck may be a nice change.

https://www.twitch.tv/videos/209317608

Check this out. 

As far as I know, Dog is the first one who created this archetype, or at least the first one who became successful with it (Rank#1 legend) and in majority of this video, he plays the deck.

 

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Why not Coin + Hellfire to clear both minions? (Full disclosure: I thought it was "Prince Keleseth," and figured it was a choice between clearing his board and +1/+1 to your minions.  Mistress of Mixtures/Hero Power never occurred to me).  My guess is that it would be better to keep Hellfire when there are more of the opponent's minions on the board, and that leaving a 1/1 is no big deal.  I'm interested in what others with more experience have to say.

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13 hours ago, Huriphoonado said:

Why not Coin + Hellfire to clear both minions? (Full disclosure: I thought it was "Prince Keleseth," and figured it was a choice between clearing his board and +1/+1 to your minions.  Mistress of Mixtures/Hero Power never occurred to me).  My guess is that it would be better to keep Hellfire when there are more of the opponent's minions on the board, and that leaving a 1/1 is no big deal.  I'm interested in what others with more experience have to say.

The coin is pretty valuable in this deck so you want to hold on to it really. And leaving the 1/1 up is actually beneficial since with mistress and defile in hand it means we are likely to have an efficient clear for his next board too, whilst also retaining another defile and hellfire for later.

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      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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