Aleco

What's the Move? #10 - Zalae's Cubelock

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Aleco analyzes down a play from Zalae's stream in episode #10 of "What's the Move?".

Cubelock is my favorite deck of the new expansion. It's incredibly fun and challenging to navigate its numerous combos and synergies, and extremely deadly in the hands of a talented pilot. Luckily for us, there's Zalae! One of the best Hearthstone players on the planet, Zalae has been experimenting with Cubelock recently on his stream. For episode ten of "What's the Move?", I've broken down an interesting play from one of Zalae's recent streams:

"What's the Move?" is seeking viewer submissions for the future episodes! If you ever find yourself in a sticky situation on the ladder, please feel free to submit your plays, questions, and feedback to Aleco on twitter.

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Nice vid. Happy to see I made the same play as Zalae. 

Just hit legend playing cubelock myself. Pretty much the same list with beetle, taldaram and nether replaced by gnomeferatu, dirty rat and the darkness. Basically all teched in to improve the Raza priest matchup which I was having a lot of trouble with. I’d probably switch the gnome for a 2nd rat but the gnome seemed blessed so I stuck with him. The rat is also really good against some aggro decks, particularly aggro Paladin which I was facing a lot too. The Darkness instead of nether was a whim after dropping rank to priests, worked great for me. I wasn’t finding I often wanted to nether anyway, and blocking out raza and Kazakus for a while can really help. Also pretty annoying for all the spiteful summoner decks around, and quite handy in the mirror as you tend to draw most or all of your deck (though ooze/silence probably better anti-cubelock techs).

Tried taldaram for a bit but maybe should’ve given him a longer run. Tbh, hadn’t even thought of the copy-patches trick which i imagine is quite a common strong use of him.

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Warlock destroyed this patch... as I'm in rank 13 and I can't go 12 cuz of warlocks... I just get 4warlocks between every 6 matches 1 rogues and 1other classes..

Warlocks just draw cards and heal them self with cap minions then at mid they rec some strong minions with that 2/2 minion or clear the board with spells then say hello to death knight guldan and take a full board of strong demons which he just rec during the game like as voidlord or doom guard or that one which deals 1dmg to all enemy minions ... now he wins the match because u cant cleat this board becaude if u even destroy all they got deathrattles to summon smaller minions but maybe he needs some heal to make sure that 5armor and some hp was enough against enemy's spellso they added a great spell with 2mana as hero power deal 3 damage heal 3... gg warlock wins everything... I just tried to beat it with aggro secret and elemental mage and ctun and jade decks and i couldn't 

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It's hard to make us happy, I guess :D

I was disappointed all the time that Warlock was not really that great, maybe zoo but it gets boring after some time. Now as much as I like the new tools that warlock got when I play WL myself, the more I dislike to play against it.

I don't want to say warlock is unbeatable or OP now and I enjoy playing WL more than ever but it's definitely no fun to play against.

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10 hours ago, MZLICH said:

Warlock destroyed this patch... as I'm in rank 13 and I can't go 12 cuz of warlocks... I just get 4warlocks between every 6 matches 1 rogues and 1other classes..

Warlocks just draw cards and heal them self with cap minions then at mid they rec some strong minions with that 2/2 minion or clear the board with spells then say hello to death knight guldan and take a full board of strong demons which he just rec during the game like as voidlord or doom guard or that one which deals 1dmg to all enemy minions ... now he wins the match because u cant cleat this board becaude if u even destroy all they got deathrattles to summon smaller minions but maybe he needs some heal to make sure that 5armor and some hp was enough against enemy's spellso they added a great spell with 2mana as hero power deal 3 damage heal 3... gg warlock wins everything... I just tried to beat it with aggro secret and elemental mage and ctun and jade decks and i couldn't 

Well... you could play Warlock then ;)

Raza priest is pretty good against them. The kingsbane Rogue mill deck utterly destroys them. Big priest is pretty good against them. Tempo/Aggro oriented decks can win with a good start but you should tech in some stuff to help (ooze/silence/polymorph/sap/etc) but it’s gonna be tough, sure.

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10 hours ago, Bozonik said:

Well... you could play Warlock then ;)

Raza priest is pretty good against them. The kingsbane Rogue mill deck utterly destroys them. Big priest is pretty good against them. Tempo/Aggro oriented decks can win with a good start but you should tech in some stuff to help (ooze/silence/polymorph/sap/etc) but it’s gonna be tough, sure.

Really? I could play warock? What? Is this how warlock players explain their bugs on their cards? blizzard should remove that death knight guldan's battlecry and hero power n replace with some new ones.. I say this guy just puts death knight and bring his void lords and doom guards and other craps to life and gains great ability to deal 3damage and heal for same amount! !! And you talk about silence or polymorph?  OK may u tell me what I can do with them when he puts death knight card??? 

May somebody tell me is this fair to have such hero power and have 5 armor and bring all strong demonS to game with 10 mana(when just a void lord costs9)? Blizzard just killed paladins warriors shamans mage then hunters druids ... the only thing I see in ranked is many warlocks with same decks and finally rogues and priests...

well game is unbalanced and people who enjoy it,deny it...

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My move would have been Mistress of Mixtures + The Coin + Prince Taldaram into Mistress for additional +4 Health.

If he takes out my 3/3 with his Patches + dagger -> he used dagger and would not be able to play much minions.

If he takes out my 3/3 with Southsea Captain - great.

If the goes face and place some minions (or one big minion) I could use Hellfire if necessary.

 

Not saying that this would have been a good move - just what I would have done and my reasons for it.

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20 hours ago, Caldyrvan said:

Nice one, would have done the same :D

Do have a link for the full game vid? would be interesting so see it :)

Here you go!

https://www.twitch.tv/videos/210797293?t=00h52m34s

It's an interesting which is made much better by hearing his own commentary. I'd encourage you to check out his stream if he's ever live at a time convenient for you.

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Hi MZLICH, thanks for checking out my video and participating in the conversation about it!

I've noticed you've made a few comments about how Warlock is overpowered and ruining your ladder experience. I wanted to let you know that regardless of whether or not the class is overpowered or not, I think you could really benefit as a player by changing your outlook on the game:

14 hours ago, MZLICH said:

Warlock destroyed this patch... as I'm in rank 13 and I can't go 12 cuz of warlocks... I just get 4warlocks between every 6 matches 1 rogues and 1other classes..

2 hours ago, MZLICH said:

well game is unbalanced and people who enjoy it,deny it...

Speaking from my own experience, I've yet to encounter a deck on the ladder which has been able to hold me back from reaching Legend, let alone rank 12. This includes pre-nerf KFT Jade Druid, Highlander Priest, Pirate Warrior, and certainly Cubelock. Even if it is true that Warlocks are a big part of the reason you are struggling to climb ranks, there's absolutely nothing to be gained by convincing yourself that this is true. You have no control over what your opponent's choose to play, but you have much more control over the outcome of your own games than I think you realize.

It's okay to not enjoy a particular deck or strategy. Personally, I don't find Highlander Priest very interesting and often get frustrated when I lose to 24+ points of burst damage with Prophet Velen. If you want to dislike Cubelock and never play the deck yourself that's okay! However, convincing yourself that a single deck or class is holding you back from succeeding is only setting yourself up for failure, as it's far more likely that the choices you are making in-game (especially at rank 13) are determining the outcome of your matches. Try to focus on the things you can control, not on the things can't, and see where that can take you before concluding that the game is totally unbalanced and everyone who enjoys it is in denial.

Best of luck out there, and please don't hesitate to reach out to me for help during your climb!

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Thanks for the link :)

And what you said, I think it's not only a good advice for Hearthstone but a good one in general for a lot of situations in our lives :)

Mindset is an important part, that's why some (many? idk) players just take a break when they have or get bad mood. Getting back with a relaxed and fresh mind can help to see things differently or take them more easy.

But I understand MZLICH, they (the devs) have a talent to throw in things (e.g. Jade, Razadin, Exodia Mage, Patches) which are not only strong but very discouraging every time you face them. I know there will always be decks which are better than others etc. and HS is definitely not about thorough balancing and that's ok it's a part that makes HS what it is, but in my opinion it gets a little to extreme with some decks/combinations.

About Warlock, I often thought playing against a Warrior hiding behind his taunts is a boring play but now the WL shows how it's done and even better and more boring, too.

Edited by Caldyrvan
several typos :D
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3 hours ago, MZLICH said:

Really? I could play warock? What? Is this how warlock players explain their bugs on their cards? blizzard should remove that death knight guldan's battlecry and hero power n replace with some new ones.. I say this guy just puts death knight and bring his void lords and doom guards and other craps to life and gains great ability to deal 3damage and heal for same amount! !! And you talk about silence or polymorph?  OK may u tell me what I can do with them when he puts death knight card??? 

May somebody tell me is this fair to have such hero power and have 5 armor and bring all strong demonS to game with 10 mana(when just a void lord costs9)? Blizzard just killed paladins warriors shamans mage then hunters druids ... the only thing I see in ranked is many warlocks with same decks and finally rogues and priests...

well game is unbalanced and people who enjoy it,deny it...

I didn’t mean it in a confrontational manner. I’m not a ‘warlock player’, I like to play a mixture of everything.

But if you feel one deck is crazy strong compared to everything else, the best answer is to play that deck if you can. If you were right, you are playing the strongest deck. If you were wrong, you see from your losses how to beat it.

The DeathKnight card is very strong, yes, like most other death knights (priest one has had a much bigger impact on the recent metas than the Warlock one). How you beat it depends what you’re playing. If you play Aggro/Tempo deck, the aim is to win the game long before Turn 10 so the death knight is irrelevant. If you play a combo deck like raza priest, you take advantage of the fact the Warlock deck is very slow so you have time to draw into your combo pieces. If you play a control deck you aim to outvalue it. All those routes to victory are quite possible.

Sure, it’s a strong deck. But it’s not as unbeatable as you feel it is. Trust me, I’ve lost to pretty much everything with it :D

Edited by Bozonik

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Ehem.. I just got rank 8  after MSG came out just because of druid jade deck! i didn't know much about playing as druids and didn't like them too. I just searched sites about that new op jade deck... just copied it without reading strategies .. tried it and it was easy to win with it bcuz of druid's op decks and cards.. after while I just got bored and told myself I don't like druid very much and I'm a noob druid but I win almost of games cuz of these op crap cards not my mind or some strategies just because blizzard put some cards ALL named "jade cards" for my deck nothing else... I just believe variety of decks died after old gods patch... I just left game after 2weeks of MSG patch and I back 2days after this new patch to see if game is better than year ago and just saw this op warlock and worse thing! People even don't play shamans or warriors anymore(maybe 1between every 100 players) I just hope blizzard make the game balaned like old days when we were seeing variety of decks and classes not same heroes with same decks...

 

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9 hours ago, Bozonik said:

I didn’t mean it in a confrontational manner. I’m not a ‘warlock player’, I like to play a mixture of everything.

But if you feel one deck is crazy strong compared to everything else, the best answer is to play that deck if you can. If you were right, you are playing the strongest deck. If you were wrong, you see from your losses how to beat it.

The DeathKnight card is very strong, yes, like most other death knights (priest one has had a much bigger impact on the recent metas than the Warlock one). How you beat it depends what you’re playing. If you play Aggro/Tempo deck, the aim is to win the game long before Turn 10 so the death knight is irrelevant. If you play a combo deck like raza priest, you take advantage of the fact the Warlock deck is very slow so you have time to draw into your combo pieces. If you play a control deck you aim to outvalue it. All those routes to victory are quite possible.

Sure, it’s a strong deck. But it’s not as unbeatable as you feel it is. Trust me, I’ve lost to pretty much everything with it :D

I know I some times beat it down with aggro secret but just sometimes when they didn't get good starting decks... I'm talking about average I'm talking about that blizzard isn't working well because we see more than players average are taking warlock for ranked but if it's standard and balanced game people take anything(as we saw during naxx,brm,gvg,tgt patches if u remember)

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2 hours ago, MZLICH said:

I just believe variety of decks died after old gods patch... I just left game after 2weeks of MSG patch and I back 2days after this new patch to see if game is better than year ago and just saw this op warlock and worse thing! People even don't play shamans or warriors anymore(maybe 1between every 100 players) I just hope blizzard make the game balaned like old days when we were seeing variety of decks and classes not same heroes with same decks...

 

Well, MSG meta was very polarised, yes. Although not because of jade decks, which couldn’t compete with the aggro decks running the then new Patches. It was predominantly aggro pirates (mostly warrior and shaman) v Reno decks (mostly Warlock, Mage, Priest).

But the Karazhan meta prior to that had a huge amount of mid-range shaman.

Right now there appears to be a fairly diverse meta. The tracker on hearthpwn suggests currently 15% Warlock, 13% Rogue and Priest, 12% druid and the other five classes about 9% each.

Last expansion did cause a problem due to the powerful cards Druid got resulting in that figure going over 50% Druid at one point if I recall right, and forcing Blizzard to make some nerfs to rebalance things. I’m sure they’d do the same again if one class got out of control this meta. But it’s not really happening as far as I can see.

Edited by Bozonik

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52 minutes ago, Bozonik said:

Well, MSG meta was very polarised, yes. Although not because of jade decks, which couldn’t compete with the aggro decks running the then new Patches. It was predominantly aggro pirates (mostly warrior and shaman) v Reno decks (mostly Warlock, Mage, Priest).

But the Karazhan meta prior to that had a huge amount of mid-range shaman.

Right now there appears to be a fairly diverse meta. The tracker on hearthpwn suggests currently 15% Warlock, 13% Rogue and Priest, 12% druid and the other five classes about 9% each.

Last expansion did cause a problem due to the powerful cards Druid got resulting in that figure going over 50% Druid at one point if I recall right, and forcing Blizzard to make some nerfs to rebalance things. I’m sure they’d do the same again if one class got out of control this meta. But it’s not really happening as far as I can see.

There is no way that shaman and warrior sees as much play hunter, paladin or mage. Its just impossible. Like control warlock pushed any kind of warrior out of the meta and evolve shaman is weaker with all new high cost low stat do something shiny cards. On the other hand, spell hunter is better than anticipated thanks to the new secret and spellstone, and mage is the same thanks to another secret and its insane weapon. Paladin is the most viable aggro class right now, even more so than rogue and hunter.

I also have hard time believing that rogue and druid sees more play than paladin, but it might be possible.

Something is very, very wrong with tracker in Hearthpwn.

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20 minutes ago, FanOfValeera said:

There is no way that shaman and warrior sees as much play hunter, paladin or mage. Its just impossible. Like control warlock pushed any kind of warrior out of the meta and evolve shaman is weaker with all new high cost low stat do something shiny cards. On the other hand, spell hunter is better than anticipated thanks to the new secret and spellstone, and mage is the same thanks to another secret and its insane weapon. Paladin is the most viable aggro class right now, even more so than rogue and hunter.

I also have hard time believing that rogue and druid sees more play than paladin, but it might be possible.

Something is very, very wrong with tracker in Hearthpwn.

Yes, it seems somewhat off. Was lazy of me to refer to that one, just easiest to view, but I don’t know how they get their data. HSReplay should be pretty reliable though as it uses a tracker database of millions of games in Standard. They have over the last 7 days:

Priest: 23%, Warlock: 17%, Mage: 15%, Rogue: 11%, Hunter & Paladin: 10%, Druid: 7%, Shaman & Warrior: 3%

That seems similar to my experience, though personally I’d have expected Paladin to be higher too. It does include play from all ranks though so is a broader meta picture rather than our local metas. In any case, it still shows a fairly diverse meta (even priests high figure is split between summoner, raza, big and dragon archetypes rather than being one deck). Sure, Shaman and Warrior are currently pretty dead. But we’ve had a long spell of pirate warrior representing a significant chunk of the meta so personally quite happy to see a break from those. And Shaman had its time dominating the meta too, albeit a while back now.

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That was also my play.  Looking at the hand full of clunky cards, I definitely wouldn't want to play the coin, dropping void Lord a turn earlier is really important, the dark pacts are worthless unless you draw a lacky, taldaram is poor value sans some very niche uses, and defiles can be awkward to use.  So playing prince 3 gets a clunky card out of your hand, reduces the damage you take, letting you tap more later to find your lacky or skull.  On top of that saving your mistress almost guaranteed a defile clear next turn.  I would also make the read that the rogue has a solid play since they never punched you in the face.  Also playing mistress + tap would leave you very vulnerable to backstab plus minstrel. You are almost guaranteed to be clearing next turn, so it is a great turn for the rogue to load up on value.

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A little highjacking on this thread...

I just realized that I have every legendary off this deck - Thalnos, Spiritsinger, the Prince, the Skull and Bloodreaver - quite awesome, considering I have only between 4 and 7 legendaries out of the last 3 expansions.

I lack all the epics from the new set and I guess there is no good replacement for them.

But that is just 1600 dust.

Is there some kind of guide how to use this deck effectivly?

Still playing Jade Druid and playing another deck may be a nice change.

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10 minutes ago, WedgeAntilles said:

A little highjacking on this thread...

I just realized that I have every legendary off this deck - Thalnos, Spiritsinger, the Prince, the Skull and Bloodreaver - quite awesome, considering I have only between 4 and 7 legendaries out of the last 3 expansions.

I lack all the epics from the new set and I guess there is no good replacement for them.

But that is just 1600 dust.

Is there some kind of guide how to use this deck effectivly?

Still playing Jade Druid and playing another deck may be a nice change.

https://www.twitch.tv/videos/209317608

Check this out. 

As far as I know, Dog is the first one who created this archetype, or at least the first one who became successful with it (Rank#1 legend) and in majority of this video, he plays the deck.

 

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Why not Coin + Hellfire to clear both minions? (Full disclosure: I thought it was "Prince Keleseth," and figured it was a choice between clearing his board and +1/+1 to your minions.  Mistress of Mixtures/Hero Power never occurred to me).  My guess is that it would be better to keep Hellfire when there are more of the opponent's minions on the board, and that leaving a 1/1 is no big deal.  I'm interested in what others with more experience have to say.

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13 hours ago, Huriphoonado said:

Why not Coin + Hellfire to clear both minions? (Full disclosure: I thought it was "Prince Keleseth," and figured it was a choice between clearing his board and +1/+1 to your minions.  Mistress of Mixtures/Hero Power never occurred to me).  My guess is that it would be better to keep Hellfire when there are more of the opponent's minions on the board, and that leaving a 1/1 is no big deal.  I'm interested in what others with more experience have to say.

The coin is pretty valuable in this deck so you want to hold on to it really. And leaving the 1/1 up is actually beneficial since with mistress and defile in hand it means we are likely to have an efficient clear for his next board too, whilst also retaining another defile and hellfire for later.

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      Afterwards, Purple easily eliminated Ant with a clean sweep (3-0). The other game of Group C was the battle of European giants: ShtanUdachi versus Sintolol. Sinto's Mage remained unbanned again and he managed to take the first game against ShtanUdachi's Jade Druid. In the last match, Sintolol made an impressive play with his Priest, involving stealing ShtanUdachi's Fandral Staghelm and using a pre-obtained Nourish. The German player humbly admitted later that he hadn't planned this play, it was just luck but it was enough to crown him as the victor of Group C with a score of 3-1.
      Group D Match W-L Sintolol 2-0 ShtanUdachi 1-1 Purple 1-1 Ant 0-2 Group D
      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!
    • By Aleco

      Players can earn up to three free packs for logging in to Hearthstone during the Hearthstone World Championships.
      The folks over at Hearthpwn.com have learned from data mining of patch 10.0 that the Hearthstone World Championships will offer players three free packs as daily login rewards. The first day of the championships will give players a Journey to Un'Goro pack, the second day a Knights of the Frozen Throne pack, and the third a Kobolds & Catacombs pack. The Hearthstone home screen will also change to sparkling white theme honor the World Championships.

      Along with this week's awesome Tavern Brawl featuring World Championship winning decks, this marks the first time that Blizzard has brought Hearthstone eSports all the way to the Hearthstone client. Given the recent start of the Overwatch League and the choose your champion feature for the World Championships, it seems that Blizzard is supporting competitive gaming now more than ever.