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Last patch gave us 40% and 10% damage increase on ray of frost and glacial spike
Does anyone know of these changes make them relevant ?
Should frost mage play with these or one of these now ?
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
Do we have any official statement on whether physical armor reduces non heroic damage, such as minions, mercs, monsters and structures? I tested it on the trial grounds, but since non-heroic damage numbers won't show up when the player character is hit, I was unsure. It seems to me it does, but can anyone confirm this, or link some resource?
Im not sure where to post this but im hoping someone can help or at least point me in the right direction.
TL;DR - My DPS is awful and i want to increase it
I played fire & frost spec back in cata upto 85 and have recently got back into WoW again and finally realised what people talk about when they play "end game" i wish id known about raiding sooner!
However, My DPS isnt great at all im eq 959 ilvl but my DPS comes out as low as 8-900 sometimes or i can hold a steady 1.1-1.2M. Simc comes out around 1.7M (obviously in a perfect world) but i still feel im doing something wrong.
Ive watched videos, read forums and im sure my rotation is right. Im using Flask, Food and Runes and Pre-potting. I have some logs here of garothi.
and this is my Raider.io - https://raider.io/characters/eu/twisting-nether/Buksh
Not sure if ive posted this in the right place OR if ive given enough info to help. but anything would be hugely appreciated.
Hi everyone. I just killed HC Varimathras and I was surprised by my low damage. There was not second time warp because we used the first one at 20% HP but I think I should get higher numbers. Can anyone tell me what did I do wrong? Was it really only in TW? I do not think so :/.