Frost Mage DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.2
On this page, you will learn how to optimize the rotation of your Frost Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Frost Mage rotation.
Single Target Ability Priority List for Frost Mage
The Basics
At its most basic, the premise of Frost Mage is to spam
Frostbolt until you gain a proc.
Fingers of Frost allows you to cast
Ice Lance and gain the
benefits of the frozen state.
Brain Freeze resets the cooldown of
Flurry and Flurry wants you to use a cast
time spell, like Frostbolt, going into the Flurry, and
then follow up with 2 Ice Lances to consume the 2 remaining
Winter's Chill charges.
This Frostbolt >
Flurry >
Ice Lance >
Ice Lance combo is the heart of the spec, and if you have that
committed to memory, then the rest is simple.
Anything beyond it is simply cooldown and movement management. The priority
lists below will showcase where exactly they are to be used
optimally, but as long as they are being used at all, your damage should not
suffer too severely.
Adding talents to the mix, you gain a few cooldowns and the requirement to
keep track of your Mastery: Icicles. All of the spells added by talents
still want to take advantage of the idea of the combo above but are used slightly
differently each.
Comet Storm should follow a
Flurry so that
it lands as Winter's Chill is still on the target, allowing all comets to
Shatter. Likewise,
Ray of Frost wants to be cast into the final
charge of Winter's Chill to benefit the entire channel.
Glacial Spike
wants to Shatter as many casts as possible, either replacing the
Frostbolt that precedes the Flurry in the combo or one of the spells
that would take the place of the following
Ice Lances.
On single target, Shifting Power should simply be used whenever all
of your talented cooldowns are on cooldown, and you have no procs to go.
PvP plays slightly differently, favoring burst windows rather than the sustained DPS of PvE. More information about PvP can be found in our PvP guide found here:
The Rotation
This is a priority system, not a rotation. This means things higher up
have priority over things lower on the list rather than cast them in this
order. You would go down the list until you hit the first true thing,
cast that spell, then go back to the top and start again. This, of course,
assumes raw single target with no mechanics. Please do not go throwing
Icy Veins into an immunity phase.
Active Talents | Passive Talents |
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- Cast
Icy Veins.
- Cast
Frozen Orb.
- Cast
Ice Lance whenever there are charges of
Winter's Chill on the target that is not otherwise prioritized.
- Cast
Ice Lance if you have
Fingers of Frost.
- Cast
Frostbolt.
This boils down to Shatter your big cooldowns like
Ray of Frost and
Comet Storm, and play around your
Mastery: Icicles and
Flurry to land
Glacial Spike
inside Winter's Chill. This means that you can have situations where you are at
3 Icicles, throwing Flurry >
Ice Lance > Glacial Spike. Likewise
Glacial Spike > Flurry > Ice Lance > Ice Lance is valid, as is
Frostbolt > Flurry > Glacial Spike > Ice Lance. Just do what you can
to hit 5 Icicles, and fire Glacial Spike into Winter's Chill.
Notes on Two Target with T31
With the addition of Mage Frost 10.2 Class Set 2pc, we end up in a
strange situation on two unfreezable targets where the most benefit you can get
is by casting
Flurry at one target, swapping targets to hit
Glacial Spike into the second charge of Flurry, so both land in a
"frozen" target and explode, dealing damage to each other. On freezable targets
you can just abuse
Ice Nova and
Frost Nova to force both
targets to be frozen, so this situation is going to be specifically 2 target
unfreezable mobs, which is a somewhat rare encounter.
Should this situation arise, save all your Flurry charges for the
Glacial Spike double target.
It should be noted that this only really works on 2 target scenarios, because multiple grouped mobs means that it is unlikely you will manage to cleave both targets with Winter's Chill active. So, while this scenario is fairly rare, it should be kept in mind, as it is a relatively high DPS gain to do it.
Multiple Target Priority for Frost Mage
The AoE priority system should kick in when you are fighting 3 or more mobs, dropping to the above rotations once you fall below.
For the most part, if you have Ice Caller talented, your AoE
consists of
Frozen Orb and
Blizzard to lower the cooldown.
That is the primary driver. Everything else is just cooldown management, such
as
Ice Nova, and
Shifting Power.
If you do not have Ice Caller talented, do not AoE until 7 targets.
Also, consider speccing Ice Caller next time you do that fight.
The very rare time where a raid will want Coldest Snap, you should
simply cast
Cone of Cold after a
Comet Storm, and then recasting
Frozen Orb and Comet Storm right afterward.
Icy Veins
- Cast
Frozen Orb
- Cast
Blizzard
- Cast
Flurry if available.
- Cast
Ice Lance if you have
Fingers of Frost available.
- Cast
Arcane Explosion if there are 7 or more targets, and you are above 30% Mana.
- Cast
Frostbolt.
For a Mythic+ specific look at how to effectively AoE with a proper AoE build, see the M+ page:
Core Concepts for Frost Mage
Frost Mage is an extremely straightforward specialization; however, it offers enough choice and flexibility that understanding the fundamental concepts of the spec is paramount to success. 4 major concepts form the central core of optimizing for success:
- always be casting;
- movement management;
- proc management;
- maximizing cleave.
Movement Management
Managing movement is a fundamental skill shared by all the caster classes in World of Warcraft and the Mage class lends itself beautifully to dealing with high movement. Learning to fully maximize efficiency concerning movement is extremely important for all the Mage specializations.
While it is difficult to describe the best ways to position and move during
a dungeon or raid encounter, it is essential to your success as a Frost Mage.
Ice Floes charges set an important balance; it is important to
refrain from overusing these and leaving yourself with nothing when it
matters, but you also want to avoid letting Ice Floes sit at 3
charges when you are moving. Try and use
Blink for urgent
movement — when you need to travel from one place to another as quickly
as
possible.
Ice Barrier is a good choice when you only
need to take a few steps, as it only costs a single global cooldown. For
phases with
predictable high movement, you should treat Ice Floes as a DPS
cooldown and plan your charge usage accordingly. If you are playing with
Shimmer talented, you should be using this as a pseudo
Ice Floes, as it does not interrupt your cast when used. Frost is
an especially powerful specialization concerning movement, as you have a
variety of spells that are instant cast. You can save charges of
Fingers of Frost for predictable movement and use these globals to
cover the entire distance travelled. Finally, always try to position yourself
in a location central to fight movement. For example, if the boss is being
moved in a circle, try to stay on the inside of the kite path to ensure minimal
movement.
Alter Time is likewise useful in terms of movement. Casting it
just after getting a raid mechanic you have to deal with by moving out of
the raid will make your return instantaneous. In terms of DPS throughput,
using Alter Time as a movement ability is always better than a heal unless
your healers are overwhelmed, and you will likely die without it.
Proc Management
Use Fingers of Frost and
Brain Freeze as they come: Fingers of
Frost, through straight
Ice Lance casts, and Brain Freeze, through the
primary
Frostbolt >
Flurry > Ice Lance > Ice Lance
combo. Now,
there are situations in which you have mentally committed yourself to going
into your Frostbolt > Flurry > Ice Lance > Ice Lance, but you proc Fingers of
Frost on that Frostbolt. That is unfortunate, but the Flurry is worth more
overall. There is a small upside in most builds, though.
Wintertide
increases the damage of the Ice Lance cast into a "double frozen" scenario like
this by 20%. While it is not optimal, it lessens the impact.
For further information on how and why the Frostbolt > Flurry > Ice Lance > Ice Lance combo works, see this section on the FAQ page.
When talented into Glacial Spike,
Flurry timing becomes a
bit of a game to see if you can land Glacial Spike somewhere within the combo.
If, for instance, you finished casting some
Ice Lances and are at 4
Icicles, you should instead just Flurry into Glacial Spike, skipping the
initial spell in the combo.
Additionally, Comet Storm and
Ray of Frost should both be
held for
Flurry. In the case of Comet Storm, you want to make sure you
have enough time for the comets to finish falling within the Winter's Chill
window. You could space this out by Flurry,
Ice Lance, Comet Storm,
Frostbolt, then Ice Lance. The Frostbolt should give you the extra
time that you otherwise would not have, and the second Ice Lance will impact
before Frostbolt unless you are extremely close to the target.
Ray of Frost, on the other hand, wants to be cast into the second
charge of Winter's Chill at most relevant gear levels so as to not waste there
being two charges on the target.
Some timing notes:
- 27% Haste lets you
Flurry into
Comet Storm or
Ice Lance into
Ray of Frost
- 48% Haste lets you
Flurry into
Glacial Spike into
Ray of Frost
- 52% Haste lets you
Flurry into
Ice Lance into
Comet Storm into
Ray of Frost
- 173% Haste lets you
Flurry into
Comet Storm into
Glacial Spike into
Ray of Frost
These values are slightly off due to the nature of travel time of
Flurry against debuff duration, so this is an absolute worst-case
scenario for each. In practice, the values should be slightly lower, so
consider these points that you will absolutely make the timer.
Obviously, the last one is a bit of an absurdity, but there are commonly mechanics that grant a Haste buff you could stack with your own buffs.
Maximizing Cleave
Ultimately, Frost Mage is primarily about abusing your casts in a way that
is suitable to the situation. There are an enormous amount of possibilities,
synergies, and overlaps that will provide an advantageous result. It is
important, therefore, that you, as a player, think carefully about how you can
use your spells in a way that makes sense. Try to avoid using your major
abilities haphazardly or without thinking, as this will invariably result in
you losing a lot of damage. When your Frozen Orb is about to come
off cooldown, for example, start thinking about the ways you are going to
cleave with it or if the boss is going to be moved. Check your boss timers to
see how you can line it up for a phase with increased damage dealt or AoE. A
lot of this might seem like common sense, but you would be surprised how
uncommon that is!
Opening Sequence for Frost Mage
We advise you to use the following opening sequence (or opener).
- Pre-cast
Frostbolt at 2 seconds on the countdown.
- Cast
Flurry to start the cooldown and to
Shatter the prior
Frostbolt.
Frostbolt should land, and the boss encounter should have begun at this point.
- Activate
Icy Veins and
Time Warp if popping on pull.
- Cast
Comet Storm.
- Cast
Ice Lance to consume the first stack of Winter's Chill.
- Cast
Ray of Frost.
- Cast
Ice Lance to use one of your two
Fingers of Frost from
Ray of Frost.
- Cast
Flurry.
- Cast
Glacial Spike.
- Cast
Frozen Orb.
- Cast
Ice Lance to consume the second
Fingers of Frost from
Ray of Frost before
Frozen Orb impacts and grants the first proc from it.
- Follow your normal priority.
There is the argument to do this in the reverse order, with
Frozen Orb first, and then
Ray of Frost after Orb expires. They
are both functionally identical in long-term DPS. However, Ray of Frost first
has the benefit of front-loading your burst, which is usually more beneficial
in practical encounters.
Changelog
- 12 Nov. 2023: Removed an outdated paragraph in section 3.2 and replaced it with a more in-depth dive on proc usage since the 10.1.5 changes.
- 06 Nov. 2023: Added information about T31's impact on our 2 target DPS.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 11 Aug. 2023: Shifting Power should be used in Icy Veins, once RoF/CmS/FO are on cooldown.
- 01 Aug. 2023: Added missing rotational piece for casting Glacial Spike during Icy Veins without Flurry proc.
- 10 Jul. 2023: Updated for Patch 10.1.5's rotational changes. Potentially further changes as theorycraft evolves over the next couple of months.
- 01 May 2023: Added toggles for the AoE rotation set. Less Lance is down to 1.7% lead.
- 20 Mar. 2023: Added notes about the Less Ice Lance rotation set.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated Blizzard target values with/without Ice Caller.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Kuni, one of the best Frost Mages in the world, who raids in Mortal Desire.
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