Zadina

Tavern Brawl: Venture into the Wild

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This is the first Tavern Brawl that is linked to the Wildfest event.

Wildfest is upon us! From this week until March 11, you can draft Wild cards in Arena while we will also get two special Tavern Brawls. Venture into the Wild is available this week, while the Heroic Wild Tavern Brawl will assumedly be up next week (you can read more about Wildfest here).

Venture into the Wild is just a Brawl with premade decks for each class that contain Wild cards. Here are the archetypes:

  • Aggro/Egg Druid
  • Midrange Hunter
  • Secret Mage
  • Dude Paladin
  • Big Priest
  • Miracle/Oil Rogue
  • Midrange Shaman
  • Reno Kazakus Demonlock
  • Pirate Warrior

Most of these decks feel awfully Standard for a Wild event. The aggro decks are pretty good, but you should bear in mind that they all contain copies of post- nerf Patches the Pirate. Big Priest seems to be quite powerful, judging from people's reactions on the interwebs.

Good luck!

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Deck choices;

Pirate warrior? Really? Out of all those archetypes in the glorious past of warrior class, apparently the most cancerous one had to be picked. 

Aggro shaman? Secret mage ? If I wanted to see the latter, I could just play ranked you know. One in every three match is against them and their broken weapon

Aggro druid? Because it didn't see play for a long time, think of all that time passed since the nerfs, years, hell, even centuries we're talking about. 

Big priest? Silver Hand Paladin?

What about something which we can't encounter in standard? Like Aviana Druid, Echo Mage, Oldschool Control Warrior, Mech Shaman... You know, something different.

The whole f***ing tavern brawl is like 'lets pick the most cancerous and easy to play archetype for each, so that the noobs... ehm, I mean our valuable player base, who doesn't have enough experience and knowledge about game can net a win or two'

Very well done Blizzard!

Oh, and there is Miracle Rogue and Reno Warlock as harder options, and I've never seen anyone play it. 

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I never paid much attention to wild and never liked the brawls (very few have been fun for me) but this is just like playing a standard deck (as Zadina said) with a bit extra stuff and nothing exciting, what a waste of time :D 

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4 hours ago, FanOfValeera said:

Deck choices;

Pirate warrior? Really? Out of all those archetypes in the glorious past of warrior class, apparently the most cancerous one had to be picked. 

Aggro shaman? Secret mage ? If I wanted to see the latter, I could just play ranked you know. One in every three match is against them and their broken weapon

Aggro druid? Because it didn't see play for a long time, think of all that time passed since the nerfs, years, hell, even centuries we're talking about. 

Big priest? Silver Hand Paladin?

What about something which we can't encounter in standard? Like Aviana Druid, Echo Mage, Oldschool Control Warrior, Mech Shaman... You know, something different.

The whole f***ing tavern brawl is like 'lets pick the most cancerous and easy to play archetype for each, so that the noobs... ehm, I mean our valuable player base, who doesn't have enough experience and knowledge about game can net a win or two'

Very well done Blizzard!

Oh, and there is Miracle Rogue and Reno Warlock as harder options, and I've never seen anyone play it. 

I mean, while I agree with you, I played the Reno lock and the miracle rogue XD.

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I was hoping to see anyfin can happen paladin, guess I shouldn't have trusted blizzard to actually choose wild decks

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To be fair, whilst it does feel a bit Standard and dull, most of these decks are pretty common on the wild ladder.

Aggro Druid, Secret Mage, Dude Paladin, Big Priest, Pirate Warrior, Miracle/oil Rogue are all probably the most common for their classes or close. Shaman tends to be pretty aggro rather than midrange. Hunter is almost always some naga sea witch farce. Warlock normally cubelock and/or naga sea witch nonsense. 

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So you mean the players who already play standard see things they already know and players not so familiar with wild get to see little difference to standard besides the sea witch stuff? :D

Edited by Caldyrvan

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As a wild player, I didn't enjoy much this brawl. I have won against someone who wasn't able to pilot his deck at all, or that drew very bad. Then I returned to ladder.

But I think it would be nice to someone who never plays wild, it's a good showcase. Yes, I would love a brawl about old strong deck, but it wasn't the goal of this one.

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3 hours ago, Caldyrvan said:

So you mean the players who already play standard see things they already know and players not so familiar with wild get to see little difference to standard besides the sea witch stuff? :D

Well, some people just take their standard decks into wild so you’ll always see some of the same decks.

At the moment Naga Sea Witch is probably the biggest difference, seems to mainly be played in hunter and warlock. Druid has interesting aviana-kun-malygos/c’thun combos. Mage can bring Reno and other tools to make big spell control stronger. Paladin has very strong dude additions to dude aggro, and anyfin Paladin is always around. Dragon Priest has more synergies to choose from, big Priest has more resurrect tools and more big minions and anti-aggro spells to choose from. Shaman has insane early game and burn tools, and has some decent combo decks you see occasionally. Surprised not to see much Rogue - mill Rogue is common but disappears once you climb near to Legend, guess it gets wrecked by aggro. Not seeing much Miracle either despite the option of conceal shenanigans, maybe too many board clears and silence around. Warlock is very similar to standard aside from sea witch variants, with stuff like sylvannas and void caller added to cubelock, no renolock around right now. Not seeing any warrior apart from pirates for some reason, but that’s much stronger than in standard.

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I did use this one to finish pala wins quest since I dont really have a standard pala deck and Im lazy

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