Zadina

Patch 10.2: Balance Changes, Ranked Play Update & Wildfest Event

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Hearthstone Update 10.2 is now live worldwide and it's a big one!

The first change it brings are the nerfs to four cards that have terrorised dominated the meta up until now. Bonemare now costs 8 mana, Patches the Pirate no longer has Charge, Raza the Chained makes the Hero Power cost (1) instead of (0) and Corridor Creeper has been butchered down to 2 attack. You can read Aleco's interesting opinion piece on Blizzard's nerf policy here.

The second big addition of this patch is the Ranked Play update, which will take effect on March 2018. Players will now drop only 4 ranks with each monthly reset, all ranks will have 5 stars and you will only need to win 5 Ranked games to earn the monthly card back.

The Year of the Mammoth Bundle is also finally available on the Shop. For $19.99 or 19.99 EUR, you can get 30 packs - 10 for each of the Year of the Mammoth expansions (Un'Goro, KFT, K&C). Don't forget that the Quest for Packs event is still ongoing and an addition has been made to the grand prize winner reward: $1.200 (read here for more info)!

Lastly, the patch introduces the Wildfest event. From February 19 to March 11, Hearthstone is going Wild! Initially, you will be able to draft cards in Arena mode that are exclusive to Wild. Second, even though Tavern Brawl is usually on Wild format, there will be two special Wild Brawls. The first one is called "Venture Into the Wild" and it will just contain premade Wild decks for each class. The second one, "The Wild Brawlisseum", is basically a Wild Heroic Tavern Brawl, but with a major improvement: the first run will be free for everyone. You can read more about Wildfest here.

Below you can read the patch notes, which describe all the updates as well as various bug fixes. A massive change is that the timer for the first two turns will now be shorter!

Blizzard LogoDaxxarri

The tavern is buzzing with all the stuff that’s packed into this Hearthstone update! There’s a Ranked Play update, a Wild party, card changes, and a chance to save on packs with a new Mammoth Card Bundle! We managed to squeeze in some card backs and bug fixes too!

 

Whew! Read on for details!

 

  • Ranked Play Update – This Hearthstone update brings changes to Ranked Play, starting March 1st. Read the Ranked Play Updates blog for details!
    • Your reset will not be based on the stars you earned over the season. Instead, you’ll reset to four ranks below the highest rank you achieved during the season.
    • Players at Legend reset to rank 4, 0 stars.
    • All ranks will have 5 stars.
    • Starting in March, you will no longer earn the monthly card back by reaching Rank 20. Instead, you can earn each season’s card back by winning 5 games in Ranked Standard or Wild at any rank.
  • Card Changes – Please read the Upcoming Balance Changes blog on the official Hearthstone site for full details regarding the reasons and philosophy behind these changes.
  • Corridor Creeper – Now has 2 attack, down from 5.

enUS_CorridorCreeper_HS_Body_LW_600x316.png

  • Patches the Pirate – No longer has Charge.

enUS_Patchesthepirate_HS_Body_LW_600x316.png

  • Raza the Chained – Now reduces your Hero Power cost to 1 instead of 0.

enUS_Razathechained_HS_Body_LW_600x316.png

  • Bonemare – Now costs 8 mana, up from 7.

enUS_Bonemare_HS_Body_LW_600x316.png

  • Wildfest!
    • From February 19th through March 11th join us for a Wild party! Read the Wildfest blogfor details!
    • Wild cards return to the Arena for the duration of Wildfest.
    • Venture into the Wild – A Tavern Brawl celebrating Wild with pre-built decks.
    • The Wild Brawliseum – A special Tavern Brawl where you’ll build and lock-in a Wild deck, and then see if you can take it to twelve wins versus other players! Three losses and your run comes to an end.
      • Your first Brawliseum run is free!
      • Additional runs are available for the same price as Arena tickets. Also like the Arena, prizes are based on number of wins, and follow the Arena reward structure.

enUS_BrawliseumRules_HS_Body_LW_600x325.png

  • Year of the Mammoth Bundle
    • For a limited time, purchase 10 packs each of Journey to Un’goro, Knights of the Frozen Throne, and Kobolds & Catacombs—a total of 30 packs!—for a special price.

enUS_MammothUI_HS_Body_LW_600x430.jpg

 

  • Added the following card backs:
    • Sparkles - Acquired from achieving Rank 20 in Ranked Play, February 2018.

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  • Year of the Mammoth – Acquired from winning five games in Ranked Play, March 2018.

YotM_Cardback_HS_Lightbox_LW_500x345.png

Bug Fixes & Updates

Gameplay

  • The turn timer for the first two turns of a match are now shorter, though they should still be significantly longer than most players take on those turns.
  • Switching from Valeera the Hollow to Deathstalker Rexxar will now correctly allow Rexxar’s Battlecry to destroy minions buffed to 2 health by Stormwind Champion or similar effects.
  • Nemsy Necrofizzle’s Hero frame is now golden if you have unlocked the golden Warlock Hero.
  • Removed rarity gems from several summoned minions.
  • Playing multiple copies of Temporus in a row will now queue up sequences of two turns for your opponent and two turns for you.
  • Fixed a bug where the Divine Shield provided by Elixir of Purity could not be silenced.
  • Spectators now see green highlights on playable cards for both players.
  • Fixed an issue that could cause Hearthstone to freeze when a spectated player disconnects and their opponent concedes.
  • Tooltips for Hero Cards now appear correctly when spectating.
  • Resolved a crash that could occur when drawing a Darkness Candle spell after The Darkness is no longer dormant.
  • Grand Archivist can now correctly cast the Darkness Candle spell if it is present in a player’s deck.
  • Resolved a crash that could occur when certain cost reducing cards were played.
  • Resolved an unintended interaction that could occur with Anomalus, Taunt minions, and Commanding Shout.
  • Added missing Collection Manager tooltips to several cards.
  • Resolved an issue that could cause a player to become stuck when reconnecting before the first turn.
  • Resolved an issue that would prevent the progress notification for more than one Daily Quest from being shown after a match is complete.
  • Ice Breaker now correctly destroys Rotface without activating his effect if he is Frozen.
  • Resolved interface issues that could arise when retiring an Arena game.
  • Resolved an issue that would allow the Friends menu to remain active while a Friendly Challenge is active.
  • Fixed various minor visual and text issues.

Dungeon Run & Adventures

  • The cards that appear in several loot categories have been adjusted slightly.
  • Cards stolen by Gloves of Mugging now appear in history tile when played by an opponent.
  • Resolved a visual issue with Candlebeard’s charge enchantment banner.
  • [Adventures] Atramedes now correctly uses his Hero Power whenever he should.

Mobile

  • Resolved an issue with the Collection Manager that could allow the set filter to be interacted with behind the “Done” button.
  • Scrolling through an Arena deck on a mobile device will no longer generate unnecessary prompts.
  • The “Back” button will now function correctly after an Arena run is complete.
  • History tiles that were queueing up while viewing a history event now populate correctly.
  • Resolved an issue that could cause crafted cards to remain visible over the Collection Manager.
  • Corrected a visual issue with the search bar in the Collection Manager.
  • [Android] Resolved an issue with the download progress indicator.
  • [iOS] Compatibility now requires iOS 8.0 or later.
  • [iOS] The client will no longer sometimes freeze when a spectated player wins a match.
  • Thanks 1

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Goodbye, my sweet pirate prince, you die to let people spend more money on newer packs!5a7a11e19fd4f_HearthstoneScreenshot01-25-1823_24_57.thumb.png.47ac01aaec8b54fd3459e259c2ae538a.png

I'll miss you :'(

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That's much more than expected from the patch, looking forwards to it and I will definitely not miss patches :D But I think some players will still keep using it and see how their deck and games work, well until someone comes up with a far better alternative and they netdeck it.

To make the first run of the heroic brawl free is a good thing too, I guess :)

Edited by Caldyrvan

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