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Zadina

Patch 11.1: Battlecry Animations & Arena Draft Rates

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Shudderwock's Battlecry will also cap at 20 Battlecries.

As expected, Shudderwock and Lifedrinker had their Battlecry animation speed increased, while the former will now reproduce up to a maximum of 20 Battlecries. The appearance rate of cards in Arena has been adjusted to offer better class balance.

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In this small update, we’re changing a pair of Battlecry animations and tuning Arena draft rates.

Read on for details!

  • Doubled the speed of Shudderwock’s Battlecry animation.
  • Shudderwock now reproduces a maximum of 20 Battlecries. 
  • Doubled the speed of Lifedrinker’s Battlecry animation.

Arena

  • Updated the appearance rate of cards to improve class balance by win percentage. For example, Paladin had a higher than average win rate, and should now be closer to average.

Bug Fixes

  • Corrected the art on the Soul Assimilation Monster Hunt card.
  • [Android] Updating Hearthstone via the client no longer triggers a warning about installing an app from an unknown source.
(source)

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I feel that - if you need a card like Shudderwock to carry the class towards a meta spot (Or even T3 material) - you have failed as a development team.

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They really failed with this expansion or more with this expansion within the rotation with the year of the mammoth sets.

They only made already strong decks stronger and re-enabled trash like quest rogue.

As I said somewhere else I wish they would consider buffing cards. Nerfing an overpowered deck does not make the unplayable classes more playable. But I guess buffing cards would result in more players having usable cards and that makes them buy fewer packs.

Nerfing is almost always resulting in players being disappointed even though they might be happy that an oppressive deck gets tuned down they would rather see other things become playable instead of sticking to the same crap over and over.

As you can see in a lot of other games "balancing" means removing a bit here, adding a bit there. But doing only one of those the result will always be less than it could be.

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1 hour ago, Caldyrvan said:

Nerfing an overpowered deck does not make the unplayable classes more playable.

Well, it can do in theory, if that deck has a very high win rate against an otherwise viable deck from the unplayable class.

HSReplay has at least one deck for every class bar Shaman over 50% win rate currently, so it’s not like there is a scarcity of classes to play. And we have the balance changes coming at the end of the month too which should shake things up a bit hopefully.

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You are right I just hate their balance philosophy which is simply a nerfing philosophy.

There are so many cards which have nice design basically but are unplayable due to mana cost or whatever. I think there is a lot of potential to improve the game by considering buffs.

But maybe they will do just a big stomp and nerf all the good paladin cards to the ground and increase gul'dans mana cost to 20 along with making voidlord a 2/2 and we might see some different stuff. but even then many players stick to what is as brain dead as possible :D 

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