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Battle for Azeroth Beta Build 26812 Talent Changes

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The most recent Beta Build 26812 includes Frost Death Knight & Brewmaster Monk talent updates. Check out the highlights!

We updated our Battle for Azeroth Class Changes to correspond with all changes listed below, and you can find more information about Battle for Azeroth by visiting our Expansion Hub

Demon Hunter

Vengeance

  • Chaos BrandChaos Brand (new passive): Your Fire damage brands the target, increasing magic damage taken by 5%.

Death Knight

Frost

Blizzard LogoBlizzard (Source)

Lots of feedback on the first round of changes. Here’s the second iteration:

Pillar of FrostPillar of Frost

Previous changes to Pillar of FrostPillar of Frost have been reverted. While the ability is quite simple in a vacuum (20% damage increase with no other mechanics), there were clearly a lot of players who were uncomfortable with the idea of removing a core ability that’s been around for so long. 

After reading all the feedback and examining the ability’s place on the spec, we think the ability did provide a couple valuable things to the Frost rotation. One is Pillar of FrostPillar of Frost is a window to play around – it allowed you to occasionally pool/spend your resources for a gain in a way that otherwise Frost doesn’t really have baseline. Additionally, it was a damage amp that you could/would want to line up cooldowns for – Remorseless Winter, Frostwyrm’s Fury, etc. Straightforward, but felt good to use.

Pillar of FrostPillar of Frost is now back, at 45 sec cooldown and 15 sec duration – shorter cooldown but same uptime. Since it’s providing some useful gameplay direction for the rotation, we’re leaning into it more and making it available a little more often. Additionally, to give it just a little more texture and gameplay, its damage bonus now starts at 15% and increases by 1% per Rune spent while it’s active. Pillar usually ends with a 25% damage bonus or more.

Talent Changes

  • Glacial AdvanceGlacial Advance now costs 30 Runic Power (instead of 1 Rune), has a 6 sec cooldown (down from 15 sec), and also applies RazoriceRazorice to all enemies hit. Glacial AdvanceGlacial Advance overlapped a lot with Frostscythe in both use and cost, and we’re looking to differentiate it so it can find its own use case.
  • Cold HeartCold Heart has replaced Shattering StrikesShattering Strikes. It’s basically the same as the legendary but without the stun, and provides the spec’s talent tree with some single-target burst.
  • ObliterationObliteration is mostly back to its live design, but it’s now a passive, and triggered while Pillar of FrostPillar of Frost is active. With Pillar of FrostPillar of Frost being back baseline, we still want to avoid a setup where casing 3 self-buff cooldown consecutively was possible (Pillar of FrostPillar of Frost, Empower Rune WeaponEmpower Rune Weapon, ObliterationObliteration, in any order). We're still iterating a bit on ObliterationObliteration's cost reduction mechanic - it has some slightly awkward effects on resources which we'd like to make feel better.

Current talent layout:

Notes:

As always, thanks for the continued feedback and we expect to hear more from you all.

Level Talent 1 Talent 2 Talent 3
56 Inexorable AssaultInexorable Assault Icy TalonsIcy Talons Cold HeartCold Heart *new*
57 Runic AttenuationRunic Attenuation Murderous EfficiencyMurderous Efficiency Horn of WinterHorn of Winter
58 Winter is ComingWinter is Coming AsphyxiateAsphyxiate *new* Blinding SleetBlinding Sleet
60 AvalancheAvalanche Frozen PulseFrozen Pulse *new* FrostscytheFrostscythe
75 PermafrostPermafrost Wraith WalkWraith Walk *new* Death PactDeath Pact *new*
90 Gathering StormGathering Storm Glacial AdvanceGlacial Advance Frostwyrm's FuryFrostwyrm's Fury *new*
100 IcecapIcecap ObliterationObliteration *new* Breath of SindragosaBreath of Sindragosa

Hunter

Marksmanship

Blizzard LogoBlizzard (Source)

Marksmanship Hunters,

Hello again, a few notes this morning.

- Aimed ShotAimed Shot should still be a 12 second recharge time before Haste, I'm unsure why some people are reporting it is showing up as 10 seconds for them. Is this still happening after the build that went up yesterday?

- After lots of discussion and reading feedback and many dungeon runs and raid testing and questing, we have decided that we're going to changed Aimed ShotAimed Shot to 2.5 second cast time, and Steady ShotSteady Shot to 1.75 second cast time.

- Regarding Lone WolfLone Wolf and Pet Utility, if you have your active pet out, the Command PetCommand Pet button in your spellbook should change into whatever your pet's special ability is, such as Primal RagePrimal Rage. If you dismiss your pet as a Marksmanship Hunter and opt into Lone WolfLone Wolf, Command PetCommand Pet should change into Survival of the FittestSurvival of the Fittest as a cooldown you can use that reduces the damage you take by 20%. This looks to have some issues currently, and will be resolved in a future build.

Thanks for the continued feedback on this thread and others.

Monk

Brewmaster

Blizzard LogoBlizzard (Source)

Various things to expect next build:

New talent: Guard (replacing Elusive DanceElusive Dance on L100). "Guard against future attacks, causing the next X damage you StaggerStagger to instead be prevented." 30s cooldown.
(The GuardGuard Honor Talent will be renamed).

New talent: Spitfire (replacing Gift of the MistsGift of the Mists on L45). "Tiger PalmTiger Palm has a 25% chance to reset the cooldown of Breath of FireBreath of Fire."

Part of the value of Black Ox BrewBlack Ox Brew is being moved baseline, by lengthening its cooldown to 2 minutes, and speeding up the baseline recharge time of Brews. This should help the row be more competitive, without losing total Brew charges.

Ironskin BrewIronskin Brew's duration will come up to 7, also freeing up more Brew charges.

Blackout ComboBlackout Combo no longer buffs Purifying BrewPurifying Brew. This usage wound up mostly being a trap, and 4 modes still a good amount of choice for the talent.

Gift of the OxGift of the Ox healing increased about 30%. We expect the overall spawn rate to be lower than Legion, and this helps make up for that.

Balancing is still preliminary, but a few tweaks on that front:
HP reduced for Brewmaster by around 10%. Brewmaster's heavy resistance to killing spikes means they're not a tank that needs as high an HP pool. This does have the side effect of making Ox orbs spawn slightly more often.
StaggerStagger's effectiveness against Magic brought back up to 35%.

Level Talent 1 Talent 2 Talent 3
15 Eye of the TigerEye of the Tiger Chi WaveChi Wave Chi BurstChi Burst
30 CelerityCelerity Chi TorpedoChi Torpedo Tiger's LustTiger's Lust
45 Light BrewingLight Brewing SpitfireSpitfire *new* Black Ox BrewBlack Ox Brew
60 Leg Sweep [TBD]Tiger Tail Sweep *new* Summon Black Ox StatueSummon Black Ox Statue Ring of PeaceRing of Peace
75 Bob and WeaveBob and Weave *new* Healing ElixirHealing Elixir Dampen HarmDampen Harm
90 Special DeliverySpecial Delivery Rushing Jade WindRushing Jade Wind Invoke Niuzao, the Black OxInvoke Niuzao, the Black Ox
100 High ToleranceHigh Tolerance GuardGuard *new* Blackout ComboBlackout Combo

Mistweaver

Blizzard LogoBlizzard (Source)

Next build will try 2 charges on Renewing MistRenewing Mist, and Uplifting TranceUplifting Trance removed.

A little background for interest:
We try to be really careful about adding charges to baseline spells, since it's a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don't get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it's always an attractive ask, because adding charges to anything improves spec performance. Renewing MistRenewing Mist is a better case due to bad feeling of every second lost slightly reducing VivifyVivify efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.

Uplifting TranceUplifting Trance was added in Legion to try to give something that enforced a little more spell variance (pushing VivifyVivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the "weaving" part of Mistweaving (Essence FontEssence Font buffs other spells, Soothing MistSoothing Mist empowers other spells, Renewing MistRenewing Mist improves VivifyVivify, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use VivifyVivify, this just feels like random variance that you can't control.

Paladin

Retribution

Blizzard LogoBlizzard (Source)

Hey all,

Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.

Blade of Wrath
Blade of WrathBlade of Wrath's mechanic is becoming baseline, named Art of WarArt of War: Your auto attacks have a chance to reset the cooldown of Blade of JusticeBlade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.

Blade of WrathBlade of Wrath, the talent, will now increase the frequency of Art of WarArt of War resets and cause its proc to also increase the damage of the next Blade of JusticeBlade of Justice by 25%. Numbers are pending tuning, but the gameplay is there.

Divine Purpose
Divine PurposeDivine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.

The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine PurposeDivine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.

Thanks for the patience and continued feedback.

Previous Talent Changes

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I switched to a rogue main in Legion and I'm glad to see that the class remains mostly unmolested. In fact, I daresay Subtlety might even have improved from Legion. Though Assassination has lost it's ridiculous burst power with the loss of Kingsbane, thought it still plays nicely ans still my favorite spec. Outlaw still feels fun and fast too, even with the loss of Dreadblades.

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4 hours ago, VictorVakaras said:

The Blade of Wrath change is great. Divine Purpose still sounds like hot garbage. 

Yepp. The hit to the proc is made it worse, despite the bonus damage tbh.

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19 hours ago, Stan said:

New talent: Guard (replacing Elusive DanceElusive Dance on L100). "Guard against future attacks, causing the next X damage you StaggerStagger to instead be prevented." 30s cooldown.

My BRM Heart is beating with this one... What an unexpected yet very very very pleasant return of you (Guard <3)

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"The power of frost...." Had to stop reading after this shi, the first ability in DK's Frost section. Cmon already, get some variation with these spell descriptions!

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23 hours ago, VictorVakaras said:

Divine Purpose still sounds like hot garbage. 

Divine Purpose can lead to some hilarious moments where you just start spamming Templar's Verdict on live when using the Soul of the Highlord legendary combined with the Whispers of the Nathrazim, honestly enjoy that combo more than the belt.

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14 hours ago, Jperry21 said:

"The power of frost...." Had to stop reading after this shi, the first ability in DK's Frost section. Cmon already, get some variation with these spell descriptions!

I'd have said something along the lines of "Coats the user in a dense ice increasing strength by 15%." Not very elegant but not as blunt. But really where can they go, it's called "Pillar of Frost" after all.

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Nice mistweaver monk changes, everything the community has asked for is being taken care of, looking to be a great expansion for the negleted teal healers after Legion's snorefest!

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12 hours ago, Durf24 said:

I'd have said something along the lines of "Coats the user in a dense ice increasing strength by 15%." Not very elegant but not as blunt. But really where can they go, it's called "Pillar of Frost" after all.

It just seems to me like they could do so much more with the descriptors...Idk lol I just wish it was more lore-ish? I'm a nerd I guess

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      Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks. There is a USD $12,000 prize pool per Cup, as well as MDI points. Points will be awarded each week according to results, which will be used to determine who will be invited to each end-of-season LAN final. The end-of-season LAN events will be cross-regional, meaning the best teams of MDI East and MDI West will meet to race for their share of USD $100,000. The Proving Grounds for MDI Season 1 for both East and West will begin the week of February 26, when keystone affixes roll over. Closer to the event we will share more information about how to participate, qualification specifics, and more. NEW TOYS FOR ME? I PROMISE I WON’T BREAK THEM THIS TIME!
      As both Arena and MDI grow, we want to give fans a chance to further support the programs—and have some fun along the way! Soon we will introduce two new in-game toys to our shop (details to follow). A portion of the sale of these toys will contribute to the prize pools for both WoW esports programs.
      These toys will go on sale in the spring. As the proceeds will contribute to the year’s final LAN event prize pools for AWC and MDI, those prize pools will be announced later this year.
      We can’t wait to get things started. Be sure to follow World of Warcraft on Twitter and Twitch to stay up to date on all the latest WoW esports news, and bookmark WorldOfWarcraft.com/esports so you don’t miss a thing!
    • By Stan
      As PvP Season 2 draws closer, here are cutoffs for BfA Season 1.
      Note: The following cutoffs are not final and they're to be determined after the Season officially comes to a close.
      Americas
      Blizzard (Source)
      With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.
      What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
      Dread Gladiator – Horde: 2957 Dread Gladiator – Alliance: 2842 Hero of the Horde: 2646 Hero of the Alliance: 2552 Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.
      Europe (Thanks to @Nightswifty for the link)
      Blizzard (Source)
      With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.
      What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
      Dread Gladiator – Horde: 3022 Dread Gladiator – Alliance: 3069 Hero of the Horde: 2726 Hero of the Alliance: 2749 Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.