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Battle for Azeroth Beta Build 26812 Talent Changes

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The most recent Beta Build 26812 includes Frost Death Knight & Brewmaster Monk talent updates. Check out the highlights!

We updated our Battle for Azeroth Class Changes to correspond with all changes listed below, and you can find more information about Battle for Azeroth by visiting our Expansion Hub

Demon Hunter

Vengeance

  • Chaos BrandChaos Brand (new passive): Your Fire damage brands the target, increasing magic damage taken by 5%.

Death Knight

Frost

Blizzard LogoBlizzard (Source)

Lots of feedback on the first round of changes. Here’s the second iteration:

Pillar of FrostPillar of Frost

Previous changes to Pillar of FrostPillar of Frost have been reverted. While the ability is quite simple in a vacuum (20% damage increase with no other mechanics), there were clearly a lot of players who were uncomfortable with the idea of removing a core ability that’s been around for so long. 

After reading all the feedback and examining the ability’s place on the spec, we think the ability did provide a couple valuable things to the Frost rotation. One is Pillar of FrostPillar of Frost is a window to play around – it allowed you to occasionally pool/spend your resources for a gain in a way that otherwise Frost doesn’t really have baseline. Additionally, it was a damage amp that you could/would want to line up cooldowns for – Remorseless Winter, Frostwyrm’s Fury, etc. Straightforward, but felt good to use.

Pillar of FrostPillar of Frost is now back, at 45 sec cooldown and 15 sec duration – shorter cooldown but same uptime. Since it’s providing some useful gameplay direction for the rotation, we’re leaning into it more and making it available a little more often. Additionally, to give it just a little more texture and gameplay, its damage bonus now starts at 15% and increases by 1% per Rune spent while it’s active. Pillar usually ends with a 25% damage bonus or more.

Talent Changes

  • Glacial AdvanceGlacial Advance now costs 30 Runic Power (instead of 1 Rune), has a 6 sec cooldown (down from 15 sec), and also applies RazoriceRazorice to all enemies hit. Glacial AdvanceGlacial Advance overlapped a lot with Frostscythe in both use and cost, and we’re looking to differentiate it so it can find its own use case.
  • Cold HeartCold Heart has replaced Shattering StrikesShattering Strikes. It’s basically the same as the legendary but without the stun, and provides the spec’s talent tree with some single-target burst.
  • ObliterationObliteration is mostly back to its live design, but it’s now a passive, and triggered while Pillar of FrostPillar of Frost is active. With Pillar of FrostPillar of Frost being back baseline, we still want to avoid a setup where casing 3 self-buff cooldown consecutively was possible (Pillar of FrostPillar of Frost, Empower Rune WeaponEmpower Rune Weapon, ObliterationObliteration, in any order). We're still iterating a bit on ObliterationObliteration's cost reduction mechanic - it has some slightly awkward effects on resources which we'd like to make feel better.

Current talent layout:

Notes:

As always, thanks for the continued feedback and we expect to hear more from you all.

Level Talent 1 Talent 2 Talent 3
56 Inexorable AssaultInexorable Assault Icy TalonsIcy Talons Cold HeartCold Heart *new*
57 Runic AttenuationRunic Attenuation Murderous EfficiencyMurderous Efficiency Horn of WinterHorn of Winter
58 Winter is ComingWinter is Coming AsphyxiateAsphyxiate *new* Blinding SleetBlinding Sleet
60 AvalancheAvalanche Frozen PulseFrozen Pulse *new* FrostscytheFrostscythe
75 PermafrostPermafrost Wraith WalkWraith Walk *new* Death PactDeath Pact *new*
90 Gathering StormGathering Storm Glacial AdvanceGlacial Advance Frostwyrm's FuryFrostwyrm's Fury *new*
100 IcecapIcecap ObliterationObliteration *new* Breath of SindragosaBreath of Sindragosa

Hunter

Marksmanship

Blizzard LogoBlizzard (Source)

Marksmanship Hunters,

Hello again, a few notes this morning.

- Aimed ShotAimed Shot should still be a 12 second recharge time before Haste, I'm unsure why some people are reporting it is showing up as 10 seconds for them. Is this still happening after the build that went up yesterday?

- After lots of discussion and reading feedback and many dungeon runs and raid testing and questing, we have decided that we're going to changed Aimed ShotAimed Shot to 2.5 second cast time, and Steady ShotSteady Shot to 1.75 second cast time.

- Regarding Lone WolfLone Wolf and Pet Utility, if you have your active pet out, the Command PetCommand Pet button in your spellbook should change into whatever your pet's special ability is, such as Primal RagePrimal Rage. If you dismiss your pet as a Marksmanship Hunter and opt into Lone WolfLone Wolf, Command PetCommand Pet should change into Survival of the FittestSurvival of the Fittest as a cooldown you can use that reduces the damage you take by 20%. This looks to have some issues currently, and will be resolved in a future build.

Thanks for the continued feedback on this thread and others.

Monk

Brewmaster

Blizzard LogoBlizzard (Source)

Various things to expect next build:

New talent: Guard (replacing Elusive DanceElusive Dance on L100). "Guard against future attacks, causing the next X damage you StaggerStagger to instead be prevented." 30s cooldown.
(The GuardGuard Honor Talent will be renamed).

New talent: Spitfire (replacing Gift of the MistsGift of the Mists on L45). "Tiger PalmTiger Palm has a 25% chance to reset the cooldown of Breath of FireBreath of Fire."

Part of the value of Black Ox BrewBlack Ox Brew is being moved baseline, by lengthening its cooldown to 2 minutes, and speeding up the baseline recharge time of Brews. This should help the row be more competitive, without losing total Brew charges.

Ironskin BrewIronskin Brew's duration will come up to 7, also freeing up more Brew charges.

Blackout ComboBlackout Combo no longer buffs Purifying BrewPurifying Brew. This usage wound up mostly being a trap, and 4 modes still a good amount of choice for the talent.

Gift of the OxGift of the Ox healing increased about 30%. We expect the overall spawn rate to be lower than Legion, and this helps make up for that.

Balancing is still preliminary, but a few tweaks on that front:
HP reduced for Brewmaster by around 10%. Brewmaster's heavy resistance to killing spikes means they're not a tank that needs as high an HP pool. This does have the side effect of making Ox orbs spawn slightly more often.
StaggerStagger's effectiveness against Magic brought back up to 35%.

Level Talent 1 Talent 2 Talent 3
15 Eye of the TigerEye of the Tiger Chi WaveChi Wave Chi BurstChi Burst
30 CelerityCelerity Chi TorpedoChi Torpedo Tiger's LustTiger's Lust
45 Light BrewingLight Brewing SpitfireSpitfire *new* Black Ox BrewBlack Ox Brew
60 Leg Sweep [TBD]Tiger Tail Sweep *new* Summon Black Ox StatueSummon Black Ox Statue Ring of PeaceRing of Peace
75 Bob and WeaveBob and Weave *new* Healing ElixirHealing Elixir Dampen HarmDampen Harm
90 Special DeliverySpecial Delivery Rushing Jade WindRushing Jade Wind Invoke Niuzao, the Black OxInvoke Niuzao, the Black Ox
100 High ToleranceHigh Tolerance GuardGuard *new* Blackout ComboBlackout Combo

Mistweaver

Blizzard LogoBlizzard (Source)

Next build will try 2 charges on Renewing MistRenewing Mist, and Uplifting TranceUplifting Trance removed.

A little background for interest:
We try to be really careful about adding charges to baseline spells, since it's a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don't get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it's always an attractive ask, because adding charges to anything improves spec performance. Renewing MistRenewing Mist is a better case due to bad feeling of every second lost slightly reducing VivifyVivify efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.

Uplifting TranceUplifting Trance was added in Legion to try to give something that enforced a little more spell variance (pushing VivifyVivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the "weaving" part of Mistweaving (Essence FontEssence Font buffs other spells, Soothing MistSoothing Mist empowers other spells, Renewing MistRenewing Mist improves VivifyVivify, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use VivifyVivify, this just feels like random variance that you can't control.

Paladin

Retribution

Blizzard LogoBlizzard (Source)

Hey all,

Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.

Blade of Wrath
Blade of WrathBlade of Wrath's mechanic is becoming baseline, named Art of WarArt of War: Your auto attacks have a chance to reset the cooldown of Blade of JusticeBlade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.

Blade of WrathBlade of Wrath, the talent, will now increase the frequency of Art of WarArt of War resets and cause its proc to also increase the damage of the next Blade of JusticeBlade of Justice by 25%. Numbers are pending tuning, but the gameplay is there.

Divine Purpose
Divine PurposeDivine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.

The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine PurposeDivine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.

Thanks for the patience and continued feedback.

Previous Talent Changes

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I switched to a rogue main in Legion and I'm glad to see that the class remains mostly unmolested. In fact, I daresay Subtlety might even have improved from Legion. Though Assassination has lost it's ridiculous burst power with the loss of Kingsbane, thought it still plays nicely ans still my favorite spec. Outlaw still feels fun and fast too, even with the loss of Dreadblades.

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4 hours ago, VictorVakaras said:

The Blade of Wrath change is great. Divine Purpose still sounds like hot garbage. 

Yepp. The hit to the proc is made it worse, despite the bonus damage tbh.

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19 hours ago, Stan said:

New talent: Guard (replacing Elusive DanceElusive Dance on L100). "Guard against future attacks, causing the next X damage you StaggerStagger to instead be prevented." 30s cooldown.

My BRM Heart is beating with this one... What an unexpected yet very very very pleasant return of you (Guard <3)

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"The power of frost...." Had to stop reading after this shi, the first ability in DK's Frost section. Cmon already, get some variation with these spell descriptions!

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23 hours ago, VictorVakaras said:

Divine Purpose still sounds like hot garbage. 

Divine Purpose can lead to some hilarious moments where you just start spamming Templar's Verdict on live when using the Soul of the Highlord legendary combined with the Whispers of the Nathrazim, honestly enjoy that combo more than the belt.

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14 hours ago, Jperry21 said:

"The power of frost...." Had to stop reading after this shi, the first ability in DK's Frost section. Cmon already, get some variation with these spell descriptions!

I'd have said something along the lines of "Coats the user in a dense ice increasing strength by 15%." Not very elegant but not as blunt. But really where can they go, it's called "Pillar of Frost" after all.

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Nice mistweaver monk changes, everything the community has asked for is being taken care of, looking to be a great expansion for the negleted teal healers after Legion's snorefest!

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12 hours ago, Durf24 said:

I'd have said something along the lines of "Coats the user in a dense ice increasing strength by 15%." Not very elegant but not as blunt. But really where can they go, it's called "Pillar of Frost" after all.

It just seems to me like they could do so much more with the descriptors...Idk lol I just wish it was more lore-ish? I'm a nerd I guess

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      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
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