Stan

Unlock Legion Allied Races Faster in Patch 8.1

15 posts in this topic

38358-allied-race-requirements-will-stay

Game Director Ion Hazzikostas said in the latest Live Developer Q&A that unlocking Legion Allied Races will be faster in Tides of Vengeance.

If you played in Legion, you've probably unlocked all Allied Races by now, but we've got some good news for players who haven't! In the next content update, the amount of reputation from Legion world quests will be doubled, allowing you to reach Exalted rep standing with Legion factions faster.

The change affects four Allied Races introduced in Legion: Highmountain Tauren, Lightforged Draenei, Nightborne, and Void Elves.

Allied Race Requirements
Highmountain Tauren Ain't No Mountain High EnoughAin't No Mountain High Enough + Exalted with Highmountain Tribe 
Lightforged Draenei You Are Now Prepared!You Are Now Prepared! + Exalted with Army of the Light
Nightborne InsurrectionInsurrection + Exalted with the Nightfallen
Void Elf You Are Now Prepared!You Are Now Prepared! + Exalted with Argussian Reach

Check out our Patch 8.1 hub for more details about Tides of Vengeance!

  • Like 2

Share this post


Link to post
Share on other sites

Although I like this gesture towards new and returning players, a lot of older expansions are still considered tough luck when you didn't play during that time. Try getting exalted with the Black Prince (1 boss mob per week for 500 rep) or try to get exalted with Sha'tari Defense (1-5 rep per mob).

I can understand why new players can't enter Ordon Sanctuary, it was part of the legendary cloak quest. Yet why do people who played a long time ago an expansion should have an exclusive zone? Where's my Vanilla only Naxxramas 40? 

  • Like 1

Share this post


Link to post
Share on other sites
50 minutes ago, Keller said:

Where's my Vanilla only Naxxramas 40? 

I don't recall Naxxramas being required to unlock an Allied race.

Share this post


Link to post
Share on other sites
49 minutes ago, Keller said:

Although I like this gesture towards new and returning players, a lot of older expansions are still considered tough luck when you didn't play during that time. Try getting exalted with the Black Prince (1 boss mob per week for 500 rep) or try to get exalted with Sha'tari Defense (1-5 rep per mob).

I can understand why new players can't enter Ordon Sanctuary, it was part of the legendary cloak quest. Yet why do people who played a long time ago an expansion should have an exclusive zone? Where's my Vanilla only Naxxramas 40? 

The big difference is that these are complete playable races. Never before has a race been locked behind a rep so ya, it makes sense that they're making it easier on new/returning players. There's literally nothing bad about making these easier, and just because "other expansions had exclusive/harder things to get later, doesn't mean everything should be

  • Thanks 2

Share this post


Link to post
Share on other sites
6 minutes ago, Aegrotat said:

The big difference is that these are complete playable races. Never before has a race been locked behind a rep so ya, it makes sense that they're making it easier on new/returning players. There's literally nothing bad about making these easier, and just because "other expansions had exclusive/harder things to get later, doesn't mean everything should be

Yet you can unlock it by playing the game. I don't mind it goes quicker. I cheer for that change. I'm simply wondering why older reputation from older expansions won't receive the same loving. Doing the questlines get you pretty easy rep. WQ are not bad to do. Plus the Class Hall missions give afk rep aswell. Why do we need to kill 15000 mobs for 1-5 rep (Sha'tari) or 1.5 years killing one mob on the Timeless Isle. What about crafting bag recipes from the Fireland Dailies, 4 weeks of the same dailies get boring pretty fast.

Share this post


Link to post
Share on other sites
2 hours ago, Keller said:

Yet you can unlock it by playing the game. I don't mind it goes quicker. I cheer for that change. I'm simply wondering why older reputation from older expansions won't receive the same loving. Doing the questlines get you pretty easy rep. WQ are not bad to do. Plus the Class Hall missions give afk rep aswell. Why do we need to kill 15000 mobs for 1-5 rep (Sha'tari) or 1.5 years killing one mob on the Timeless Isle. What about crafting bag recipes from the Fireland Dailies, 4 weeks of the same dailies get boring pretty fast.

like I said, because old reps don't have anything on the level of a race. People came back SPECIFICALLY for the races in some cases.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Keller said:

Yet you can unlock it by playing the game. I don't mind it goes quicker. I cheer for that change. I'm simply wondering why older reputation from older expansions won't receive the same loving. Doing the questlines get you pretty easy rep. WQ are not bad to do. Plus the Class Hall missions give afk rep aswell. Why do we need to kill 15000 mobs for 1-5 rep (Sha'tari) or 1.5 years killing one mob on the Timeless Isle. What about crafting bag recipes from the Fireland Dailies, 4 weeks of the same dailies get boring pretty fast.

Ogri'la could use some sort of increased rep bonus, there isn't even a commendation from timewalking like there is for nearly every other rep in BC.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Aegrotat said:

like I said, because old reps don't have anything on the level of a race. People came back SPECIFICALLY for the races in some cases.

Like I said, I like what they did with boosting the rep from Legion WQ. If Blizzard find it so important that returning players can get access to Allied Races, unlock it for them at dinging 120. They should have adressed all factions and rep gain, not just a few that can make them a little more money. For example the Sha'tari Defense rep gains got lowered due to the scaling from 7.3.5. Takes them a pretty long time to correct that. 

Share this post


Link to post
Share on other sites
1 hour ago, Keller said:

Like I said, I like what they did with boosting the rep from Legion WQ. If Blizzard find it so important that returning players can get access to Allied Races, unlock it for them at dinging 120. They should have adressed all factions and rep gain, not just a few that can make them a little more money. For example the Sha'tari Defense rep gains got lowered due to the scaling from 7.3.5. Takes them a pretty long time to correct that. 

 

Yeah, the scaling rep gain from some old mobs is actually really annoying.

See, most Sha'tari defense mobs these days barely give anything, but Laughing Skull mobs are arguably worse, they started out giving lower rep per kill and once you hit 120 you just get nothing except maybe a pittance from the named mobs. I was grinding Laughing Skull on a 112 in the Pit and it was 1 rep per Laborer, 3-4 per soldier type and 50 per named and my 120 troll hunter just gets nothing. Everbloom is worse because anything that's not a named only gives 1 rep to my 112.

Additionally, the Sha'tari defense plate transmog had its rep requirement removed, I can mog it on any alliance plate character, and trust me, I did not grind that on more than my main.

Meanwhile, Laughing Skull mask transmogs are still reputation gated (as is most equipment from faction quartermasters of course, it's standard), so if you're some kind of fool who levels characters to the cap before grinding tedious things, you can lock out your nice new Mag'har from having a thematically appropriate Laughing Skull mask except by buying Medallions of the Legion from the AH. Kinda of annoying since you can make Mag'har look like laughing skulls in terms of skin color and weird scarification.

Edited by Psykmoe
  • Like 1

Share this post


Link to post
Share on other sites
12 hours ago, Psykmoe said:

Meanwhile, Laughing Skull mask transmogs are still reputation gated (as is most equipment from faction quartermasters of course, it's standard), so if you're some kind of fool who levels characters to the cap before grinding tedious things, you can lock out your nice new Mag'har from having a thematically appropriate Laughing Skull mask except by buying Medallions of the Legion from the AH. Kinda of annoying since you can make Mag'har look like laughing skulls in terms of skin color and weird scarification.

As a reminder hings like this are going away in 8.1. Transmogs will no longer be rep gated

Share this post


Link to post
Share on other sites
On 10/11/2018 at 5:30 PM, Keller said:

Although I like this gesture towards new and returning players, a lot of older expansions are still considered tough luck when you didn't play during that time. Try getting exalted with the Black Prince (1 boss mob per week for 500 rep) or try to get exalted with Sha'tari Defense (1-5 rep per mob).

I can understand why new players can't enter Ordon Sanctuary, it was part of the legendary cloak quest. Yet why do people who played a long time ago an expansion should have an exclusive zone? Where's my Vanilla only Naxxramas 40? 

Just stop talking.

Reputations from all past expansions can be increased by doing Timewalking events, the items are BoA so you can stack up a ton if points through cross-alt and cross-faction play if need be.

Not only is that a solution to your complaint, it has been implimented a long time ago AND NOT ONLY THAT it has nothing to do with the fact that new allied races are CURRENT content, that is why rep gains was implimented.

use your head.

  • Confused 1

Share this post


Link to post
Share on other sites
22 hours ago, Aegrotat said:

like I said, because old reps don't have anything on the level of a race. People came back SPECIFICALLY for the races in some cases.

Indeed.And they DEMANDED to remove the requirements because " we deserve it and dont have time to farm reputation".

Surely a customer group you should care about.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, ChuRa said:

Just stop talking.

Reputations from all past expansions can be increased by doing Timewalking events, the items are BoA so you can stack up a ton if points through cross-alt and cross-faction play if need be.

Not only is that a solution to your complaint, it has been implimented a long time ago AND NOT ONLY THAT it has nothing to do with the fact that new allied races are CURRENT content, that is why rep gains was implimented.

use your head.

Where's the Black Prince timewalking token? Where's the Sha'tari Defense timewalking token? The Sporeli'gar timewalking token? 

Sure I can buy Legion tokens for 95k per 1k rep off the auction house or try to zone hop and maybe get a lucky drop myself. 

do some research. Certain factions were overlooked. Timewalking is an easy fix for factions that already can be maxed out fairly easily. Don't believe many people have used timewalking tokens, I haven;t. (can't be bothered for the right timewalking event to pop up anyway) They have revamped all zones for the scaling that came with 7.3.5. Allied Races were planned for a long time. They didn't bother to look into it and allocate some time and manpower to it.

Share this post


Link to post
Share on other sites

This is great for new/returning players and fine by me.  I do agree they need to do something about rep grinds where mob level results in 0 rep per kill.  In Cata/WotLK dungeons you can still farm rep at a decent rate by running Heroic at any level because there's a minimum rep/mob.  They need to do the same for mobs that are only in open world, like Sha'tari and Laughing Skull.  Otherwise you would have to level-lock a toon to do the grinds and that makes zero sense.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here come today's hotfixes, reminding us of the Feral and Frost buffs coming this reset, as well as a few extra fixes for Reckless Flurry, Siege of Boralus and Way of the Crane.
      December 17 (source)
      Classes
      Note: These changes will be applied with weekly restarts in each region. Druid Feral Damage of all abilities increased by 7% Mage Frost Damage of all abilities increased by 3%  
      Items
      Heart of Azeroth (Fury Warrior) Reverted an unintended reduction to the damage of Reckless Flurry .  
      Dungeons
      Siege of Boralus Viq’Goth Call of the Deep should no longer damage players who are currently mounted in the cannon.
      Player versus Player
      Monk Mistweaver Fixed a bug that caused Way of the Crane to heal for more than intended on a critical strike.  
      Quests
      The Alliance War Campaign quest “The Big Boom ” can now be completed while the world quest “Zem'lan Rescue ” is active. Previous hotfixes.
    • By Stan
      The Feast of Winter Veil has begun and you can work toward the Merrymaker achievement for the Reins of the Violet Proto-Drake mount through January 2.
      2018 Updates to Winter Veil
      At Least You're Being Careful is a new achievement for opening this year's gift. Toy Armor Set (Alliance) & Toy Armor Set (Horde) can be found in the 2018 gift. The Alliance set contains Alliance Toy Cape & Wooden Toy Helm. The Horde set contains Horde Toy Cape & Wooden Toy Helm. Miniature Winter Veil Tree's item level is 335 this year. Blizzard also updated the Stag & Sleigh models in Battle for Azeroth. Check out our Winter Veil guide to learn more about the event!
      Stag & Sleigh Model Updates

    • By Stan
      Celestalon clarified in a series of tweets how the secret The Hivemind mount works.
      The multi-person capability is a special perk for the Hivemind group (the 5 people you last completed it with) and the final ritual is what establishes the link. Each player in a said group increases the mount's speed by 10% (Joined Hivemind). If you completed the final puzzle with a random group, you will need to complete it again with a different group for the speed bonus.
      Placeholder for tweet 1074489992548765696 Placeholder for tweet 1074492861976965120 Placeholder for tweet 1074543686430543872 Placeholder for tweet 1074493194040049664 Check out the guide over at Warcraft Secrets if you still haven't obtained the mount.
    • By Starym
      Well, that didn't take long! It seems you can't keep the WoW secret finders in the dark for too long, as they've already broken through and managed to obtain the mount! Warcraft Secrets and the secrets discord were hard at work the past few days and today finally bore fruit as they pushed through all the colored crystal monocles and found their way to the Court of Stars.

      From there it's a whole lot of petting kittens and purring, followed by phase-shifting platforms to navigate, and then the goal itself:

      While the very end of the guide hasn't been updated yet, it will be very soon so head on over to Warcraft Secrets and check out the full guide, and you might be riding this crazy thing soon as well.
      And, of course, congratulations to everyone that helped out in the endeavor, it was an amazing performance by all involved!
    • By Starym
      New hotfixes and this time around there's a whooole lot of dungeon changes to non-boss enemies as well as a tragic modification to Fetid Devourer's classic walk. M+ affixes were also tuned, with a Grievous nerf and a Bursting buff. The Elixir of Tongues has also made an appearance, allowing you to understand the opposing faction, and you can buy it from Lizzi Liverzapper. There's also Island Expedition fixes and a few PvP changes as well.
      December 14 (source)
      Classes
      Hunter Marksmanship Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire . Dungeons and Raids
      Grievous should no longer stack to 2 on the first periodic. Increasing damage of Bursting to 7% per tick (was 5%). Atal’Dazar Removed Infested from several stationary enemies in the instance. Kings’ Rest Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent. Animated Guardian’s Released Inhibitors only increases Melee haste. Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds. Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds). Lowered Golden Serpent’s Animated Gold health by 75%. Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds). Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land. Reduced Spectral Berserker Severing Blade damage by 25%. Seneschal M’bara is now level 120 and is susceptible to crowd control. Spectral Berserker is now level 120 and is susceptible to crowd control. Motherlode Adjusted spawns of Teeming in the instance. Reduced Venture Co. Mastermind Leech Globule healing by 50% Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds). Reduced Weapon Testers Echo Blade damage by 50%. Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%. Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds). Wanton Sapper casts Final Blast at 10% health (was at 20%). Sethrallis Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds). Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds). Faithless Tender’s Greater Heal is now single target. Reduced melee damage of Faithless Conscript by 70%. Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds). Shrine of the Storm Lowered damage of Temple Attendant’s Wash Away by 25%. Wash Away no longer hits pets and guardians. Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick. Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds). Removed Infested from the Living Current before Aqu’sirr. Siege of Boralus Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%. Adjusted spawns of Teeming and Infested in the instance. Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds). Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%. Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual. Tol Dagor The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently. Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage. Overseer Korgus Incendariy Rounds no longer stacks. Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon. The Underrot Increased recast on Devout Blood Priest abilities. Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds). Reduced duration of Warcry to 8 seconds (was 30 seconds). Elder Leaxa will now only spawn one Blood Mirror clone. Waycrest Manor Deathtouched Slaver is now susceptible to Stun. Maddened Survivalist Freezing Trap is now Magic. Uldir Fixed a bug with the way Fetid Devourer uses his walk. No time to talk. Island Expeditions
      Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters. Items
      Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction. Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart. Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet. Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon. Player versus Player
      Monk Wind Waker will put a spell visual on the Monk when an ally triggers it. Paladin Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied. World Quests
      It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana " and "Untapped Potential ". Previous hotfixes.