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Heroes of the Storm PTR Patch Notes: November 5th

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Orphea is available for playtesting until next week, check out the latest patch notes for more details.

Orphea is the first Nexus-born Hero introduced at this year's BlizzCon. We recently looked at her full abilities and talents, Oxy also shared his hands-on experience with the Hero earlier today.

The latest content patch will be available for playtesting until November 12. It includes Orphea, visual updates to Dragon Shire, Call of the Nexus, and Boosts. Many BlizzCon 2018 items will be added to the game in the coming weeks and you can find a list of 2019 gameplay updates here.

Orphea will be available to all BlizzCon attendees and Virtual Ticket holders for FREE when she goes live!

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 12. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • Call of the Nexus
    • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
      • NOTE: Call of the Nexus will not be active immediately active, but will be enabled a short time after this patch hits the live servers.
  • Boost
    • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
    • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

Design

  • Channeled Healing Abilities
    • Alextrasza’s Life-BinderLife-Binder (R) and Rehgar’s Ancestral HealingAncestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring MawDevouring Maw, GorgeGorge, CocoonCocoon.)
  • Spell Power Modifiers
    • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
      • Zul’jin’s BuzzsawBuzzsaw (R) talent
      • Hanzo’s DragonstrikeDragonstrike (R) center damage effect
      • Gul’dan’s Rampant HellfireRampant Hellfire (Q) talent
    • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
      • Kael’thas’ PhoenixPhoenix (R) ability
      • Nazeebo’s Vile InfectionVile Infection (Passive) talent
      • Li Li’s Lightning SerpentLightning Serpent (W) talent
      • Li-Ming’s Arcane OrbitArcane Orbit (W) talent

Battlegrounds

  • Dragon Shire:
    • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

New Hero: Orphea (Assassin)

Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

Trait

  • Overflowing Chaos (Trait)
    • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
    • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Basic Abilities

  • Shadow Waltz (Q)
    • After 0.5 seconds, deal 384 damage to enemies in a line.
    • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
  • Chomp (W)
    • After 0.6 seconds, deal 823 damage to nearby enemies in front of Orphea.
  • Dread (E)
    • Release a wave of dread that deals 245 damage to enemies hit.
    • Dread erupts 0.75 seconds after reaching the end of its path, dealing 505 damage and Slowing enemies in the area by 25% for 2 seconds.

Heroic Abilities

  • Eternal Feast (R)
    • After 1.5 seconds, deal 606 damage in an area.
    • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
  • Crushing Jaws (R)
    • After 1.25 seconds, pulls enemies in an area towards the center, dealing 826 damage and Stunning them for 0.75 seconds.

User Interface

  • Additional space for Heroes has been added to the Hero select screen.
  • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
  • A new “Bundles” page has been added to the Collection tab.

Heroes

ASSASSIN
Gul'dan

Assassin

Gul'dan

Divider_Hero_Guldan_crop.png
Talents
  • Level 16
    • Rampant HellfireRampant Hellfire (Q)
      • Damage bonus increased from 8 to 10%

Collection

NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.

New Bundles

  • The following new bundles are only available for a limited time!
    • Orphea Heroic Bundle
  • The following bundles have been added to the collection:
    • Welcome to the Nexus Bundle
    • Heroic Reinforcement Bundle

New Announcers

  • Orphea
  • Ka
  • Neithis

New Mount

  • Raven Runner
    • Haunted Raven Runner
    • Bloodmoon Raven Runner

New Skins

  • Orphea
    • Hallowed Orphea
    • Verdant Orphea
    • Slacker Orphea
    • RCHS Slacker Orphea
    • Spoiled Slacker Orphea

New Portraits, Sprays, and Emojis

  • Several new emoji packs, sprays, and portraits have also been added to the game. 

Bug Fixes

General

  • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
  • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.

Art

  • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
  • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.

User Interface

  • Fixed a number of tooltip issues and inaccuracies across the game.

Heroes, Abilities, and Talents

  • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during ChrysalisChrysalis.
  • Stukov: Fixed an issue preventing Lurking ArmLurking Arm from revealing damaged targets if they were at the edge of its area of effect.
  • Tyrande: Fixed an issue preventing Elune's ChosenElune's Chosen from healing allies if damage was dealt to Shielded/Protected targets.

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46 minutes ago, Stan said:

Channeled Healing Abilities

  • Alextrasza’s Life-BinderLife-Binder (R) and Rehgar’s Ancestral HealingAncestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring MawDevouring Maw, GorgeGorge, CocoonCocoon.)

Wow, this is nice. Specially since I just started playing Alex on ranked.

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47 minutes ago, Stan said:

Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

New model for the Dragon Knight. He now dual wields an axe.

image.thumb.png.185cfc7df12e30e202fece1419bcd439.png

image.thumb.png.39afa3182f6308ff98852846bbed6c2b.png

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For Orphea base damage seems a bit high I can see a nerf within the first two weeks but she seems fun

Edited by Cntrl

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27 minutes ago, Cntrl said:

For Orphea base damage seems a bit high I can see a nerf within the first two weeks but she seems fun

I don’t know where Icy Veins got their numbers for that, but the actual patch notes list those numbers as being like 3 times smaller.

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24 minutes ago, Bnetmyke said:

So are stimpacks boosts now? Are they still time based?

Nothing really changed but the name and look, they will work the same way for you AND give 5% more exp to every other player on your games.

22 minutes ago, EDL666 said:

I don’t know where Icy Veins got their numbers for that, but the actual patch notes list those numbers as being like 3 times smaller.

The official Blizzard patch notes are wrong, giving some crazy numbers. She does no more damage per combo than the likes of Kelthuzad on release.

  • Sad 1

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1 minute ago, lChronosl said:

Nothing really changed but the name and look, they will work the same way for you AND give 5% more exp to every other player on your games.

The official Blizzard patch notes are wrong, giving some crazy numbers. She does no more damage per combo than the likes of Kelthuzad on release.

So does that mean I'll still get 50% exp boost + the additional boosts from 9 others, making the exp boost a possible 95%?

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1 hour ago, Bnetmyke said:

So does that mean I'll still get 50% exp boost + the additional boosts from 9 others, making the exp boost a possible 95%?

The exp bonus are, cumulative:

  • +25% if you play with a friend
  • Up to +50% with 4 party members
  • +25% on Hero League OR +50% on Team League
  • +100% with a Stimpack/Boost
  • Up to +45% if all 9 players on your game have Boosts (the new feature).

It means it will be possible to get +270% exp, if you get all bonuses.

Also, stimpacks/boosts give +150% gold per game, but it's not that relevant since Daily Quests are a much better source of gold.

Edited by lChronosl

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2 hours ago, Bnetmyke said:

So are stimpacks boosts now? Are they still time based?

Yes they are. On PTR, you can buy 7/30/365 Day boosts. Receiving additional Boosts will extend your current Boost duration.

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11 hours ago, Stan said:

Yes they are. On PTR, you can buy 7/30/365 Day boosts. Receiving additional Boosts will extend your current Boost duration.

But are they still real-time based? Because that is such a bullshit.

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4 hours ago, Valhalen said:

But are they still real-time based? Because that is such a bullshit.

They are and the only give a 5% boost. The only advantage is that you'll get boost bonuses from people in your games as well as your own. Considering the fact you have to buy boosts, it's not a great system tbh. 

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Yeah, I would also prefer it to be match-based instead of time-based, but this change is at least a small step towards improvement. Best case scenario you get +45% exp (even if you don't own a Boost yourself), worst case you won't loser anything.

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2 hours ago, Twych said:

They are and the only give a 5% boost. The only advantage is that you'll get boost bonuses from people in your games as well as your own. Considering the fact you have to buy boosts, it's not a great system tbh. 

It's great for Blizzard and Actvision. MORE MONIES.

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On 11/5/2018 at 4:57 PM, lChronosl said:

The official Blizzard patch notes are wrong, giving some crazy numbers. She does no more damage per combo than the likes of Kelthuzad on release.

Wrong?
Maybe you mean that they were originally wrong? Because the only thing I see wrong is what's listed here, not the actual patch notes.

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5 hours ago, EDL666 said:

Wrong?
Maybe you mean that they were originally wrong? Because the only thing I see wrong is what's listed here, not the actual patch notes.

They edited the patch notes the same night,

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On 11/7/2018 at 6:30 PM, lChronosl said:

They edited the patch notes the same night,

Then I guess I should've said something along the lines of "These numbers don't match the patch notes or the ones on PTR", apologies.

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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