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Heroes of the Storm PTR Patch Notes: November 5th

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Orphea is available for playtesting until next week, check out the latest patch notes for more details.

Orphea is the first Nexus-born Hero introduced at this year's BlizzCon. We recently looked at her full abilities and talents, Oxy also shared his hands-on experience with the Hero earlier today.

The latest content patch will be available for playtesting until November 12. It includes Orphea, visual updates to Dragon Shire, Call of the Nexus, and Boosts. Many BlizzCon 2018 items will be added to the game in the coming weeks and you can find a list of 2019 gameplay updates here.

Orphea will be available to all BlizzCon attendees and Virtual Ticket holders for FREE when she goes live!

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 12. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • Call of the Nexus
    • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
      • NOTE: Call of the Nexus will not be active immediately active, but will be enabled a short time after this patch hits the live servers.
  • Boost
    • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
    • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

Design

  • Channeled Healing Abilities
    • Alextrasza’s Life-BinderLife-Binder (R) and Rehgar’s Ancestral HealingAncestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring MawDevouring Maw, GorgeGorge, CocoonCocoon.)
  • Spell Power Modifiers
    • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
      • Zul’jin’s BuzzsawBuzzsaw (R) talent
      • Hanzo’s DragonstrikeDragonstrike (R) center damage effect
      • Gul’dan’s Rampant HellfireRampant Hellfire (Q) talent
    • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
      • Kael’thas’ PhoenixPhoenix (R) ability
      • Nazeebo’s Vile InfectionVile Infection (Passive) talent
      • Li Li’s Lightning SerpentLightning Serpent (W) talent
      • Li-Ming’s Arcane OrbitArcane Orbit (W) talent

Battlegrounds

  • Dragon Shire:
    • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

New Hero: Orphea (Assassin)

Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

Trait

  • Overflowing Chaos (Trait)
    • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
    • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Basic Abilities

  • Shadow Waltz (Q)
    • After 0.5 seconds, deal 384 damage to enemies in a line.
    • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
  • Chomp (W)
    • After 0.6 seconds, deal 823 damage to nearby enemies in front of Orphea.
  • Dread (E)
    • Release a wave of dread that deals 245 damage to enemies hit.
    • Dread erupts 0.75 seconds after reaching the end of its path, dealing 505 damage and Slowing enemies in the area by 25% for 2 seconds.

Heroic Abilities

  • Eternal Feast (R)
    • After 1.5 seconds, deal 606 damage in an area.
    • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
  • Crushing Jaws (R)
    • After 1.25 seconds, pulls enemies in an area towards the center, dealing 826 damage and Stunning them for 0.75 seconds.

User Interface

  • Additional space for Heroes has been added to the Hero select screen.
  • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
  • A new “Bundles” page has been added to the Collection tab.

Heroes

ASSASSIN
Gul'dan

Assassin

Gul'dan

Divider_Hero_Guldan_crop.png
Talents
  • Level 16
    • Rampant HellfireRampant Hellfire (Q)
      • Damage bonus increased from 8 to 10%

Collection

NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.

New Bundles

  • The following new bundles are only available for a limited time!
    • Orphea Heroic Bundle
  • The following bundles have been added to the collection:
    • Welcome to the Nexus Bundle
    • Heroic Reinforcement Bundle

New Announcers

  • Orphea
  • Ka
  • Neithis

New Mount

  • Raven Runner
    • Haunted Raven Runner
    • Bloodmoon Raven Runner

New Skins

  • Orphea
    • Hallowed Orphea
    • Verdant Orphea
    • Slacker Orphea
    • RCHS Slacker Orphea
    • Spoiled Slacker Orphea

New Portraits, Sprays, and Emojis

  • Several new emoji packs, sprays, and portraits have also been added to the game. 

Bug Fixes

General

  • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
  • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.

Art

  • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
  • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.

User Interface

  • Fixed a number of tooltip issues and inaccuracies across the game.

Heroes, Abilities, and Talents

  • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during ChrysalisChrysalis.
  • Stukov: Fixed an issue preventing Lurking ArmLurking Arm from revealing damaged targets if they were at the edge of its area of effect.
  • Tyrande: Fixed an issue preventing Elune's ChosenElune's Chosen from healing allies if damage was dealt to Shielded/Protected targets.

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46 minutes ago, Stan said:

Channeled Healing Abilities

  • Alextrasza’s Life-BinderLife-Binder (R) and Rehgar’s Ancestral HealingAncestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring MawDevouring Maw, GorgeGorge, CocoonCocoon.)

Wow, this is nice. Specially since I just started playing Alex on ranked.

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47 minutes ago, Stan said:

Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

New model for the Dragon Knight. He now dual wields an axe.

image.thumb.png.185cfc7df12e30e202fece1419bcd439.png

image.thumb.png.39afa3182f6308ff98852846bbed6c2b.png

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For Orphea base damage seems a bit high I can see a nerf within the first two weeks but she seems fun

Edited by Cntrl

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27 minutes ago, Cntrl said:

For Orphea base damage seems a bit high I can see a nerf within the first two weeks but she seems fun

I don’t know where Icy Veins got their numbers for that, but the actual patch notes list those numbers as being like 3 times smaller.

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24 minutes ago, Bnetmyke said:

So are stimpacks boosts now? Are they still time based?

Nothing really changed but the name and look, they will work the same way for you AND give 5% more exp to every other player on your games.

22 minutes ago, EDL666 said:

I don’t know where Icy Veins got their numbers for that, but the actual patch notes list those numbers as being like 3 times smaller.

The official Blizzard patch notes are wrong, giving some crazy numbers. She does no more damage per combo than the likes of Kelthuzad on release.

  • Sad 1

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1 minute ago, lChronosl said:

Nothing really changed but the name and look, they will work the same way for you AND give 5% more exp to every other player on your games.

The official Blizzard patch notes are wrong, giving some crazy numbers. She does no more damage per combo than the likes of Kelthuzad on release.

So does that mean I'll still get 50% exp boost + the additional boosts from 9 others, making the exp boost a possible 95%?

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1 hour ago, Bnetmyke said:

So does that mean I'll still get 50% exp boost + the additional boosts from 9 others, making the exp boost a possible 95%?

The exp bonus are, cumulative:

  • +25% if you play with a friend
  • Up to +50% with 4 party members
  • +25% on Hero League OR +50% on Team League
  • +100% with a Stimpack/Boost
  • Up to +45% if all 9 players on your game have Boosts (the new feature).

It means it will be possible to get +270% exp, if you get all bonuses.

Also, stimpacks/boosts give +150% gold per game, but it's not that relevant since Daily Quests are a much better source of gold.

Edited by lChronosl

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2 hours ago, Bnetmyke said:

So are stimpacks boosts now? Are they still time based?

Yes they are. On PTR, you can buy 7/30/365 Day boosts. Receiving additional Boosts will extend your current Boost duration.

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11 hours ago, Stan said:

Yes they are. On PTR, you can buy 7/30/365 Day boosts. Receiving additional Boosts will extend your current Boost duration.

But are they still real-time based? Because that is such a bullshit.

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4 hours ago, Valhalen said:

But are they still real-time based? Because that is such a bullshit.

They are and the only give a 5% boost. The only advantage is that you'll get boost bonuses from people in your games as well as your own. Considering the fact you have to buy boosts, it's not a great system tbh. 

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Yeah, I would also prefer it to be match-based instead of time-based, but this change is at least a small step towards improvement. Best case scenario you get +45% exp (even if you don't own a Boost yourself), worst case you won't loser anything.

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2 hours ago, Twych said:

They are and the only give a 5% boost. The only advantage is that you'll get boost bonuses from people in your games as well as your own. Considering the fact you have to buy boosts, it's not a great system tbh. 

It's great for Blizzard and Actvision. MORE MONIES.

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On 11/5/2018 at 4:57 PM, lChronosl said:

The official Blizzard patch notes are wrong, giving some crazy numbers. She does no more damage per combo than the likes of Kelthuzad on release.

Wrong?
Maybe you mean that they were originally wrong? Because the only thing I see wrong is what's listed here, not the actual patch notes.

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5 hours ago, EDL666 said:

Wrong?
Maybe you mean that they were originally wrong? Because the only thing I see wrong is what's listed here, not the actual patch notes.

They edited the patch notes the same night,

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On 11/7/2018 at 6:30 PM, lChronosl said:

They edited the patch notes the same night,

Then I guess I should've said something along the lines of "These numbers don't match the patch notes or the ones on PTR", apologies.

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