Zadina

Ticket Scalper & Heavy Metal! Reveals: Rastakhan's Rumble

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Two new cards from Rastakhan's Rumble were revealed in an official blog post detailing the story of the upcoming expansion.

The first card revealed is a neutral Pirate:

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It's important to clarify that the Overkill effect triggers only on your turn (ie. when you attack and not when you are attacked) and this minion will draw you cards even if it dies as long as you Overkill something. Other than that, it feels slow for an aggro Pirate deck and its low Health means it can be killed easily. Perhaps it could make for a decent Arena card.

The awesomely named second card of the day is Heavy Metal!

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Here is a spell with the Geosculptor Yip effect, at a reduced cost and minus the body. Interestingly enough, this card would have been better if it costed 5 or 7 mana since it would fit in Odd Warrior, a deck that heavily utilises armoring up. Even Warrior might become a thing in the future, but still with Yip never really having caught on, it's really hard to see this card fit into any Warrior deck.

The blog post itself is interesting, since it gives an introduction to the lore of Rastakhan's Rumble. We see Rikkar - the aspiring Troll champion, who is also the protagonist of the Rumble Run - entering the Gurubashi Arena and trying to pick which team he is going to side with. The Tigers - the Paladin team - are described as the returning champions of Rastakhan's Rumble. We are eager to see what's next for this expansion!

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4 mana 5/3 with a draw two card effect is really good in Arena no doubt.

 

I agree with Heavy Metal. I have no idea why they didn't change the card cost to 5 or 7 to be included in the Odd Warrior deck. Maybe they think it will get out of hand just like Spiteful Summoner back in the days? Otherwise, I really can't see this card being used unless the new cards for Warrior heavily synergize with it.

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even warrior can become a thing, as there is a lot of good even card to make a Big Warrior deck (the weapon, this card, gather the party, lots of 8 drops, the DK), while some of the good warrior card are even (for example, execute, the 4 mana weapon, Dead Man's Hand).

And even if even (pun intended) warrior doesn't become a thing, there still is control DMH warrior and big warrior that can arise.

However, the fact that I like about Heavy Metal (other then the name itself) is the fact this card is a rare.

Edited by Synesthesy
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since yip didnt see any play, unless there is a spell only warrior, i dont see how heavy metal can see play !

scalper is a ok card. nothing crazy. might see play in pirate decks 

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Scalper seems pretty good.  It reminds me of tomb pillager.  Kind of hard to tell how often the effect will actually trigger, at around 50% it seems very playable.  Below that, and it becomes pretty mediocre, but I don't think triggering the effect half the time is that unreasonable.  Heavy metal is pretty meh though.  On turn 6 you probably won't have more then 6 armor, so why play a random 6 drop when you could play the one you wanted?  If you want to play it on later turns, Yip seems superior, 2 mana for a 4/8 body and a repeatable effect.

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On 11/12/2018 at 6:45 PM, blackstar128 said:

since yip didnt see any play, unless there is a spell only warrior, i dont see how heavy metal can see play !

scalper is a ok card. nothing crazy. might see play in pirate decks 

Yip is a legendary that cost 2 more and summoned at the end of the turn.  This card comes out faster, and should you randomly summon something with charge or rush it can be immediately used rather than waiting around. 

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