Jump to content
Sign in to follow this  

The meaning of "crit"

Recommended Posts



I was just a little bit stuck about, let say, the underlying reason behind the crit priority in this tiers.


Let me explain. At the beginning main focus was on Mastery, in order to up poison damages. Then, came the legendary clock, the metageme, cool tinkerts and a RPPM "law" that push to focus on Haste mainly.


Now: crit. It seems after having at least 2 token. But I do not understand the real why of focusing on crit/haste/mastery


Could someone kindly explain me the reason why ? The goald of this focus


Furthermore, a second question. By trying to understand the stat focus i was playing with shadowcraft. Equilibrium of the rule crit/haste/mastery seems not so clear and robust.

For example, at my current gear set up  I had reforges following mast/haste/crit. Shadow craft gave at this time an order of stat weight like this :  crit/haste/mastery. So I reforged according this. But then the new order showed calculated by Shadow craft put this order :Mastery/haste/focus.So I Am puzzled. Am I missing something obvious?

You will find a link to my character if you want to test


Kind regards





Edited by Slevin

Share this post

Link to post
Share on other sites
Meta gem and cloak tend to favor haste, but once you get enough haste and mastery on your base gear, then crit becomes more valuable. Also, don't forget about the tier 2 piece, upping the value of crit for assassination and subtlety.


There is a point, when all the stats become pretty much equal. The reforge priority is a priority based on your current gear's rating, so when you reforge into say, crit/haste/mastery, your new priority changes and can become haste/mastery/crit, so every time you reforge into a new one, the priority changes again.

Edited by Quidamtyra

Share this post

Link to post
Share on other sites


thks very much for your answer.

Very clear. agree with you.

Could you kindly say me if you are ok with the 4 following points:?


- So an extension of this, is that : if you reforge/regemme with crit/haste/mastery and then you mastery drop under the 50% threshold, it is not a good signal (ie. could much more greater than 50%, it is a too dramatic decrease of mastery with respect to mastery/haste/crit or haste/mastery/crit that lead to twice more mastery). 


- Which refer then to an underlying question : is there a cap about mastery and haste. By reading the net, it seems not.


- if the tiers 16 -2 items is good for crit : it is because the proc of nrj can give less importance to haste

- the stat priority are so closed that maybe we could say : play the rogue you like (which has always been true, but here again smile.png )
With KR
Edited by Slevin

Share this post

Link to post
Share on other sites

Stat priorities are not static. Any list is usually based on high level gear and don't account for anything else.

Shadowcraft bases its weighting on your current gear and current stats. If the three stats are very close, then stacking a lot of mastery decreases its value and can make haste/crit more valuable.


As you say, when they're close enough, you can play how you like. If you prefer faster energy regen and more trinket/cloak/meta gem procs, go for lots of energy. If you want lots of on-demand damage from poisons, go for mastery. It will make a little difference, but nothing huge, and probably won't be noticeable in game anyway.


There is no cap for haste or mastery, but after a while it can increase damage more by reforging/regemming to other stats.


The 2-set bonus is related to Seal Fate, which awards a combo point for crits. Everytime that happens, the 2-set bonus means your next combo point-generating spell will cost less energy. More crit means you (potentially) have more combo points and have to spend less energy.


Also be aware that haste is more beneficial for long, single-target fights. RNG is still RNG, but longer fights should even out enough that lots of haste will be good. 

For multiple targets, you could still have bad luck, so haste is less valuable, whereas mastery will give you a reliable source of damage.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By cruizerdog
      Hey, so I've recently decided to main a BM hunter for the rest of legion and was just curious if there was some helpful tips out there (I've been reading up on the guides/forum posts but trying to see if I'm doing ok).
      this is me. https://worldofwarcraft.com/en-us/character/nagrand/greenmidget
      sorry, I haven't done this before so I don't have any data to link or know how to use stuff like Warcraft logs or sims. I've also haven't done many runs of tombs yet so don't have any tier pieces.

      looking at the icy veins guides I've talented for dire frenzy but didn't realise how much mastery I ended up with. Have I gone too crazy with mastery, should I be adjusting my stat prio better? Thinking I should probably gem for more haste. Most of my enchants/ gems I'm using are just ones I had the highest rank for and cheapest to make so my necklace is probably enchanted wrong.
      i probably specced for mostly single target and think I've been doing fairly poorly for AoE damage compared to other people around my ilvl. Although I know to use multi-shot to refresh beast cleave I probably spam multi-shot more than the 4 secs needed, don't really use dire frenzy effectively, use titan's thunder basically whenever it's off cooldown, don't really know when I'm meant to be using aspect of the wild or whether I should be using beastial wrath in AoE fights. Should I be using murder of crows in AoE fights as well or is it just a waste of focus?
      For single target I think I'm doing alright so far (only recently got the legendary boots so not sure how much the kill command cooldown should affect my rotation). Still don't really know when the best time is to be using aspect of the wild but I was basically doing the same as the icy veins guide. My opening sequence is usually something like Murder of crows, beastial wrath, titans thunder, then just kill command, cobra shot, kill command cobra shot etc.
      Looking at icy veins guide I think I'm meant to be doing murder of the crows, beastial wrath, dire frenzy, titans thunder, then another dire frenzy straight away, aspect of the wild then normal rotation. After that it's just kill command/cobra shot I guess. While beastiality wrath is in effect should I only be spamming kill command/cobra shot for the quick cooldowns or should I still be using dire frenzy during this time? I use titan thunder when it's off cooldown and dire frenzy whenever it has 2 stacks. I usually just used murder of the crows when it was off cooldown but the guide seems to indicate that I should wait the extra 30 seconds and time it with my next bestial wrath. As for aspect of the wild I usually forget I even have this move and don't use it effectively, do I wait and combined it with bestial wrath? Wait and use it when I'm low on focus? Or use it as soon as it's off cooldown?
      Thanks for listening to my rambling and hopefully thanks for your reply.
      P.S. It's probably more of a personally choice or situational choice I guess but should I be talenting myself more for AoE for mythics. Example, one with the pack, volley, aspect of the beast?
    • By Sharknad0
      This is my current pawn string from sims:
      Agility=21.87, CritRating=18.49, HasteRating=24.16, MasteryRating=22.94, Versatility=17.33
      Is anyone else getting haste over mastery and agi? I recently got the Mantle (FINALLY!), so not sure if that is affecting anything. I know crit used to be important for Mantle, so I am not sure why it would be the culprit here. I even tested swapping out my enchants to haste and it did provide a slight boost while maintaining the same scaling. Mastery is at 9300, Crit at 9300 and Haste at 8000 (Roughly), so I definitely dont feel I have enough mastery to start warranting haste over it and agi.
      Just wondering if anyone else is seeing this too?
      I do have the current sim build, so no issues there.
    • By NasharStormrage
      Which trinket should I be using (obviously arms warriors are not concerned with iLvl because Mastery is desired over strength.
      I have the 820 iLvl trinket from a timewarped dungeon and that with heroism, Battle Cry, Potion, trinket use, could provide an extreme amount of dps burst which is also on a 1.5m CD. It seems like an obvious choice but I wanted to hear any thoughts or opinions that people have since I'll be losing 500+ static mastery. Also, the use effect gives around 20-24% increased damage during colossus smash. 

    • By Halestorm
      Hello, I raided back during WotLK and Cata with a resto druid.  Back then we aimed for certain percentages of haste so we could eventually obtain the 3 extra ticks in Rejuvenation, 2 in Regrowth, and 1 in Wild Growth.  After that threshold was met we then focused on Mastery. (but back then our HoT's didn't crit)  So my question is; Are these haste threshold's still something to be aiming for?  And if so, what are these threshold's?  Does haste still affect these spells the same way?  Are there goals to be aiming for with our secondary stats?  I've been gone for a few years and any help would be greatly appreciated.
    • By Zantetsukin
      So I was curious. The Havoc Demon Hunter guide states that Crit and Versatility are the best secondary stats. However, there are very few pieces of gear that actually have crit and versatility. Most for DH's gear typically include crit/haste, or crit/mastery. Sometimes mastery/haste. I've seen some of the "pvp gear" have crit/versatility but it usually is 835 or rarely 845. Never seen anything over 850 have crit/versatility. So with that being said, with optimized stats being extremely rare to get, should blizz reinstate gear reforging?
  • Create New...