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The Season of Rastakhan has begun and today we have the first round of the Brawl of the Champions.
As already explained, the Rumble Run is being brought into the Tavern Brawl and you can play one of the special Rumble Run decks against real opponents. Each class has three different Shrines, that promote different playstyles and are accompanied by premade decks that synergise with their respective Shrine.
Here are the Shrines for this week:
Druid: Bonds of Balance - At the end of your turn, gain Attack equal to your hero's Attack Hunter: Halazzi's Guise - Whenever you summon a Beast, it gains Rush, Taunt, or Poisonous. Mage: Jan'alai's Flame - Your Hero Power costs (O). Whenever it kills a minion, refresh it. Paladin: Shirvallah's Grace - After you cast a spell on a friendly minion, cast a copy of it on this one. Priest: Bwonsamdi's Tome - After you cast a spell, add a random Priest spell to your hand. Rogue: Bottled Terror - Your other minions have Stealth. Deathrattle: Give your minions +2 Attack. Shaman: Krag'wa's Grace - Your spells cost (2) less. Warlock: Blood Pact - Your spells cost Health instead of Mana. Warrior: Akali's Horn - Your minions have "Overkill: This can attack again". Unsurprisingly, the Shrines that are good in the Rumble Run are also effective versus actual opponents. This bunch of Shrines is quite decent, with the Priest and Mage ones being standouts. The weakest classes for this week are Warlock, Warrior and Hunter.
The Brawl of the Champions itself, like all Tavern Brawls, rewards a Classic card pack upon victory. However, you can complete the seasonal repeatable quest by playing the Brawl 3 times to earn a Rastakhan's Rumble card pack.
Joseph Magdalena is here to talk about the Season of Rastakhan event, which will begin on February 13.
As we already know, this event will start in a couple of days and it will last until March 3. It's all about the Tavern Brawl mode during the three-week Season of Rastakhan as each week you will get a special quest to play 3 Tavern Brawls; the quest will award a Rastakhan's Rumble card pack.
The Tavern Brawl will be the same each week and it's called the Brawl of Champions. Remember the Rumble Run? Well, now you will get to play against real opponents as one of the heroes of the Rumble Run, along with their special Shrine and complimentary deck. Since each class has 3 different Shrines in the Rumble Run, the Shrines for each class will be different each week and you will be able to swap classes if you choose so.
Due to Update 13.2 going live a few hours later than intended, the Lunar New Year event will last one more day.
The event will now finish on February 13 in the US and February 14 in Europe. Therefore, everyone will get an extra quest that awards both Gold and Arcane Dust! Don't forget that the day the Lunar Festival concludes, a new Tavern Brawl-centered event will begin: the Season of Rastakhan.
Due to the delays we hit yesterday with recent update pushing into the time for the Lunar New Year event, we are going to be extending the end date by a full day. The event will now last until February 13.
Cheers and thanks again for your patience!
In the customary IGN interview near the end of a Hearthstone expansion, the two developers talked about designing key cards from Rastakhan's Rumble and showcased some pre-release versions of said cards.
It's interesting to see the difference between the final set that the public gets and the many different versions of cards that the developers playtest internally. For example, Spirits used to be called Shrines and instead of Stealth, they couldn't attack or be attacked. Some Spirits/Shrines were very different in their initial versions.
Here is an example of experimentation with the Warlock Spirit/Shrine and Hir'eek, the Bat.
Some Loa used to be quite different, as well.
The Shamans were initially represented by Bethekk, the Panther and not Krag'wa. However, there were already enough feline Loa (Shirvallah for Paladins and Halazzi for Hunters). Krag'wa, the Frog himself and the Spirit of the Frog also went through some iterations.
The crazy card right below was the original version of Void Contract.
Lastly, Hakkar, the Soulflayer had various designs. The devs tried many different things with the Corrupted Blood mechanic, like destroying all enemy minions or stealing them. There was even a version of Hakkar that destroyed the opponent's Hero Power!