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WoW Classic Section & Class Guides

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We now have a dedicated section on the site for WoW Classic, accessible through the main menu and we've started populating it with guides to be ready for Classic launch on August 27.

The new section contains the latest WoW Classic news and guides and will be handled in the same way as retail. We'll be updating it with more guides as we approach launch.

Today, we're releasing the first two Classic Class guides for Hunters and Warriors. The guides are complex and cover various aspects of the game, including endgame, PvP, addons, and goldmaking.

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Ah the class I was going to try, good stuff. Druid next please

 

Does this mean Classic news will stop coming on the main site?

I'm getting tired of people moaning about that but equally see their point. 

Edited by Bobbis
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13 minutes ago, Bobbis said:

Ah the class I was going to try, good stuff. Druid next please

 

Does this mean Classic news will stop coming on the main site?

I'm getting tired of people moaning about that but equally see their point. 

Not at all. All news will be displayed on the main site, but the Classic category will only contain Classic news and guides.

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your warrior pvp tree is wrong. you should never have points in 2h weapon spec. you will never miss that 3% damage. you will however notice an enemy warriors 1800 melee crit that you didn't parry. as a warrior in vanilla battlegrounds your leading the charge and directing the flow of the battle your largest goal should be survival. the enemy premade is undoubtedly going to focus you. early on thereby riding themselves of the MS buff that they have to worry about. you should focus on getting a sword NOT an axe with the highest damage range possible. sword spec spam string is the only way to beat mages and the best way to drop other classes on the battlefield especially coupled with HOJ and if your horde wind fury. blood craze also provides so little benefit that its most of the time better to simply go with IMP battle shout. https://classicdb.ch/?talent#LVhxdhboxuE0zm0x I've linked a proper pvp spec that most vanilla rankers will agree is optimum for warriors.

also your tanking chart for warrior's has some inconsistencies. blizzard has already stated that boss mobs will have a 14% chance to parry a player. you should have two combat tables set up for people to see one for boss mobs the other for dungeons and world play. you state that weapon-skill is the best threat increase in the game but list troll as 1st over orc. berserking's uses will be far and in between were as you will always benefit from weapon skill from your first dungeon orc and human should be listed as the best overall races. also you list improved revenge even in your raid build which most raid mobs are immune to stun in the first place. even with 1 point it will be nice in a dungeon but you should set it up with a separate dungeon build and a raid build. your fury tank build looks alright. i would reinforce on it thought that it is specifically for end game raiding guilds that clear MC in under an hour and it has a separate stat priority over standard tanking in progression guilds. specifically they duel wield tank raid bosses focus on + hit and agility to improve threat. these are guilds that are downing bosses in under 30 seconds.

Edited by Sanatsuo

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3 hours ago, Undeath said:

I believe your guides will benefit from a class-specific macros section by a large margin.

We have class-specific macros in the guide, check them out at the first part of this page, for example, what did you have in mind?

6 hours ago, Sanatsuo said:

your warrior pvp tree is wrong. you should never have points in 2h weapon spec. you will never miss that 3% damage. you will however notice an enemy warriors 1800 melee crit that you didn't parry. as a warrior in vanilla battlegrounds your leading the charge and directing the flow of the battle your largest goal should be survival. the enemy premade is undoubtedly going to focus you. early on thereby riding themselves of the MS buff that they have to worry about. you should focus on getting a sword NOT an axe with the highest damage range possible. sword spec spam string is the only way to beat mages and the best way to drop other classes on the battlefield especially coupled with HOJ and if your horde wind fury. blood craze also provides so little benefit that its most of the time better to simply go with IMP battle shout. https://classicdb.ch/?talent#LVhxdhboxuE0zm0x I've linked a proper pvp spec that most vanilla rankers will agree is optimum for warriors.

also your tanking chart for warrior's has some inconsistencies. blizzard has already stated that boss mobs will have a 14% chance to parry a player. you should have two combat tables set up for people to see one for boss mobs the other for dungeons and world play. you state that weapon-skill is the best threat increase in the game but list troll as 1st over orc. berserking's uses will be far and in between were as you will always benefit from weapon skill from your first dungeon orc and human should be listed as the best overall races. also you list improved revenge even in your raid build which most raid mobs are immune to stun in the first place. even with 1 point it will be nice in a dungeon but you should set it up with a separate dungeon build and a raid build. your fury tank build looks alright. i would reinforce on it thought that it is specifically for end game raiding guilds that clear MC in under an hour and it has a separate stat priority over standard tanking in progression guilds. specifically they duel wield tank raid bosses focus on + hit and agility to improve threat. these are guilds that are downing bosses in under 30 seconds.

That's a lot of feedback man, thanks! One of the beautiful things of Classic WoW is that, with more but less impactful points you can tailor your builds to your needs. I went with 3% damage over 3% parry for the example build simply because it is applicable to duels with non-melee enemies, while parry only helps against those, admittedly way more than 1% damage could. Skipping Blood Craze is also completely fine as these talents stand within the "pick whatever you prefer" type.

Sword spec is great for the extreme RNG combo potential, but I'd say that your best weapon defines what specialization you take, rather than the other way around. After all who can say no to a Dark Edge of Insanity on Orcish hands, right? 🙂 

The combat table I set up for tanking was purely an example, numbers wise. Its purpose is to illustrate the order in which combat outcomes are processed, rather than the exact numbers behind each possibility, as that varies wildly with enemy level / your weapon skill and defense / enemy's weapon skill and defense, and so on. Troll is listed as "arguably" #1 for main-tanking, which is a very specific scenario where you need to pull out all the stops to get ahead on threat immediately, hence why Berserking is superior. For the vast majority of players, who will also want to PvP and DPS often, Orc is a superior choice, and I will edit the guide to make that clearer, thanks!

Finally, on Improved Revenge and the Fury tanking build, I sought a compromise that will allow you to do both dungeons and raids at a good rate of efficiency without requiring expensive respecs all the time, hence the 1/3 revenge recommendation, and only if you require extra survivability (feel free to flex away from it at any point). The fury tanking build is an end-game thing, but it should be feasible to clear MC with it (and a shield ready on swap at any point, as I recommend) once you are well geared, fully buffed and acquainted with the raid.

Thanks again for your feedback and see you in Classic! 😄  

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