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Hi everyone. So I've read the guide on fire mage here on Icy-veins and got some questions related to single target rotation. First I'd like to ask about the meteor. It is mentioned that meteor should be used with Rune of Power which is fairly easy to do since Rune of Power is always ready when Metor is off cooldown. However It's also mentioned that Meteor should always be available when Combustion comes off cooldown. Now Combustion has a 2 min cooldown and meteor has 45 sec cooldown. I can use meteor twice while Combustion is on cooldown. However If I use Meteor twice , It is on cooldown when Combustion is ready. Should I wait for Combustion and not cast Meteor on the second time until Combustion is ready?
Second what I'd like to ask is about Combustion after the opener. Its mentioned that I need a hot streak before I pop It. I fish for Pyros by casting Fireball until I get a crit and then use Fire Blast. However when I get an Hot streak I'm already mid-casting Fireball. Should I cancel the cast and cast Rune of Power or should I let that Fireball hit and immediately after start casting Rune of Power?
It's also mentioned that I need to have a Fire Blast charge always ready before going in Combustion phase. Should I save up a charge and ignore the Heating Ups I get regardless and hope for Fireball to crit twice or basically wait for Fire Blast to get another charge?
I have a question for Arcane mages that I couldn't find existing guides mention on any website. In dungeons, mana is not typically an issue as a healer because you can just drink/eat in between packs, I mained a healer up until now so that mindset is just ingrained in me. As Arcane Mage, would the same principle apply? Is it optimal to just forgo the conserve part of the rotation and just burn as much as you sustainably can with every pack, since you can just eat conjured food in between packs, or should you still do conserve/burn phases similar to what you'd do in a raid?
It's a few months later (what with delays and distractions and getting old and all that), but I just wanted to start by saying THANK YOU to those who helped me with amazing advice on levelling my fire mage alt. It made all the difference - you guys rock.
I finally dinged 110 the other day and went into a few instances and raid finders with her. As a caster noob - I main a feral - there are a few things I've noticed and am unsure about.
The guide here on Icy Veins recommends Dragon's Breath for AoE of 3+ grouped mobs. I may have overlooked something, but I can't for the life of me find anything on the *range* of Dragon's breath. The animation makes me think I need to stand right in front of the mobs to hit them, but that can't be right, I'm supposed to be ranged and standing a good bit away - aren't I? During levelling, I've gotten used to casting Living Bomb regardless of how many mobs I'm facing. The guide has it exclusively as an AoE ability. Is that true, or is it worth casting on a single target (boss)? Does meteor "work" on huge bosses who are standing behind a ledge/cliff, in the manner of Engine of Souls (Desolate Host) or Garothi Worldbreaker? I try placing it as close to the edge of the "cliff" as possible, does that mean it'll hit the boss?
[H][Stormreaver]<Skunkworks> 10/11M, Tues/Thurs 10PM-2AM EST 7PM to 11PM PST - NEED RANGE DPS - All Exceptional PlayersBy Casdon
[US] Stormreaver — Skunkworks
Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
3/3M Trial of Valor
7/7M Emerald Nightmare
Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
Past Raiding Achievements
#US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
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