Jump to content
FORUMS
Sign in to follow this  
Starym

WoW Classic Tank and Healer Rankings/Tier List

Recommended Posts

7TqKjNr.jpg
 

After we took a look at the state of DPS in WoW Classic, or more specifically the pre-raid geared rankings, it's time to go over the tanks and healers as well! As last time, the lists are to determine which class will be the best in a raid environment, with exclusively the best available pre-raid gear and consumables. As always, these tier lists aren't the be all and end all of determining which class is the best for everything, but it's a good indicator of the general power of each.


Definitely check out the full guides (Tank, Healer) , as they delve into the specifics for each class, as well as fully detail the reasons for the rankings and more.

Tanks

  1. Warrior (S-Tier)
  2. Druid (B-Tier)
  3. Paladin (D-Tier)

Healers

  1. Priest (S-Tier)
  2. Shaman (A-Tier)
  3. Paladin (A-Tier)
  4. Druid (B-Tier)
  • Like 1
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
2 minutes ago, Allseye said:

Dont like these kind of rankings. This just lead people to overrate a class while its not even necessary...

Honestly, I tend to agree. While it is interesting to know how all the classes shape out against each other in a perfect world, it's incredibly important to remember that raiding in WoW Classic is NOT the same as raiding on retail. The raids are far easier, and with 40 people in the raid you can get by with bringing almost anything. Molten Core especially is doable with 20-30 geared players, meaning you could bring anything for those last few spots and it wouldn't matter. 

 

Play what you find enjoyable. If doing the most damage in the game is what you want to do, by all means follow the tier list, but do not be afraid to role an Enhancement Shaman or Feral Druid just because it might not be the best at its role. Some of the best players that I've ever played with have been die hard fans of non-meta specs and loved trying to bring those specs to their absolute maximum potential.

  • Like 5

Share this post


Link to post
Share on other sites
4 hours ago, Borgoff33 said:

more like

Warrior (S-Tier)

Drud (Dont bother)

Paladin (Dont bother)

@Borgoff33

Druid is perfectly fine and quite close to the potential of a warrior. Paladin is not for the faint of heart and requires a great deal of effort in order to make them a possibility. 

Edited by CaperfinWoW

Share this post


Link to post
Share on other sites

I am going to assume this ranking is solely based on simulations. Player skill, communication, and coordination in any group is what wins. <edit> and gear helps ?

Edited by Regnomed

Share this post


Link to post
Share on other sites
7 hours ago, Allseye said:

Dont like these kind of rankings. This just lead people to overrate a class while its not even necessary...

Well, we all know how poorly balanced Classic was.

Share this post


Link to post
Share on other sites
21 minutes ago, Valhalen said:

Well, we all know how poorly balanced Classic was.

Dpswise or probably tankwise, yes it was. But well, if you don't so much dps, you bring some utility/buffs. In classic, there is no need to play with meta-classes. There is no ranking-system (beside PvP) where you have to push things in time to get higher gearlvl or more loot. It simply takes a bit more time but it's not even less fun.

People without any knowledge of vanilla read such rankings, go ingame and say "LF protwarrior, mage, warlock, fury warrior / rogue". But's its not retail, it simply doesn't matter at all. You can run with whatever you want. Adjust tactics, help each other and you will clear every dungeon. I dont talk about raid, because with a roster of 40 ppl you simple need a handful "mandatory" ones and fill up whatever you like. It even doesnt matter if you play a clean rotation, it just takes longer.

  • Like 1

Share this post


Link to post
Share on other sites

Honestly giving a B rank to druids is misleading IMO.    You should emphasize that while they're ok for 5-mans, raiding they're going to be chumped hard.    Otherwise people might be tempted into thinking they're viable, just not the best (say the equivalent of a Paladin tank in retail, who struggle at times but can tank any of the bosses; they're just not used by world first guilds).   That is Not the case in classic.

Share this post


Link to post
Share on other sites
1 hour ago, Allseye said:

(...) I dont talk about raid, because with a roster of 40 ppl you simple need a handful "mandatory" ones and fill up whatever you like. It even doesnt matter if you play a clean rotation, it just takes longer.

Raiding in Vanilla was pure nightmare. Managing people in 10 man is already stressfull; with 40 you just wanna rip your hairs out of your skull.

Share this post


Link to post
Share on other sites
1 hour ago, Migol said:

Otherwise people might be tempted into thinking they're viable,

bear druid tanks are viable. They become optimal or very close to it a few days after a warrior has tanked ced boss, this is a general rule. Druid tanks just need a small amount of time to gear up to get to the position of where warriors stand. I play as a Shaman Raid Tank so I'm quite familiar with this. By no means is druid tanking easy, which is what I think this list is accounting for. 

Edited by CaperfinWoW

Share this post


Link to post
Share on other sites
On 9/16/2019 at 9:20 AM, CaperfinWoW said:

@Borgoff33

Druid is perfectly fine and quite close to the potential of a warrior. Paladin is not for the faint of heart and requires a great deal of effort in order to make them a possibility. 

They probably work better than some claim for sure, but you can't say that they are fine without 'in my opinion' following it. EVERYONE says that Warrior is superior both in dps and tanking especially since they scale insanelly well with gear. I'm playing a hunter (for nostalgic reasons) and some say they only need 1 in raids cause it's bad compared to other dps classes. Yet idgaf. I'm there for the experience - when I bother lvling. 

Share this post


Link to post
Share on other sites
49 minutes ago, Znifler said:

They probably work better than some claim for sure, but you can't say that they are fine without 'in my opinion' following it. EVERYONE says that Warrior is superior both in dps and tanking especially since they scale insanelly well with gear. 

oh no this is not my opinion. Game's been out for 15years this stuff is factually proven by years of data and cross-referencing.

Quote

I'm playing a hunter (for nostalgic reasons) and some say they only need 1 in raids cause it's bad compared to other dps classes. Yet idgaf. I'm there for the experience - when I bother lvling. 

 

Hell, I play a Shaman Tank I triply dgaf what people say is impossible.

Edited by CaperfinWoW
  • Thanks 1

Share this post


Link to post
Share on other sites
53 minutes ago, CaperfinWoW said:

oh no this is not my opinion. Game's been out for 15years this stuff is factually proven by years of data and cross-referencing.

 

Hell, I play a Shaman Tank I triply dgaf what people say is impossible.

You may be right, but I just assumed based on what I've read the last months. And damn, did not know shaman tank was a thing, or you caught me good. 

Share this post


Link to post
Share on other sites
On 9/18/2019 at 3:13 AM, Znifler said:

You may be right, but I just assumed based on what I've read the last months. And damn, did not know shaman tank was a thing, or you caught me good. 

People always throw off-meta tanks like the druid under the bus just because it was not conventional during vanilla, despite the mountain of info we have today. The same thing can be said of Shaman Tanking, it has unbelievable potential if you put in the necessary effort.

Edited by CaperfinWoW
  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Players have been noticing that Righteous Orbs were suddenly no longer dropping, and now Blizzard have confirmed that there was a hotfix, and that they were never intended to drop before Phase 4.
      Righteous Orbs (Source)
      With a hotfix that went live to all realms earlier today, Righteous Orbs no longer drop during Phase 3 of Season of Discovery.
      They’ll become available as intended in Phase 4.
    • By Staff
      Blizzard will be adding a one-time fix for Season of Discovery players who used Bloodstained Commendations to increase their PvP rank, but forgot about the 15 kill minimum by adding said 15 Honorable Kills at this week's reset. 
      Bloodstained Commendations (Source)
      We identified a significant number of players who appear to have been trying for Rank, and used a lot of Bloodstained Commendations before the deadline, but did not obtain the requisite HKs that week. We’ve developed a one-time-only fixup for you.
      On Tuesday, April 16, during scheduled maintenance – before the weekly calculations are started for the week of April 9-16 – we’re going to attempt to change the record for those player-characters who fit the above description for the week of April 2-9. The fixup will essentially change your history to make it look as though you got the requisite 15 HKs during the previous week.
    • By Staff
      We have a class tuning pass coming to SoD Phase 3 with next week's reset. Druids and Warlocks get the most changes, and 6 classes in total are affected.
      Class Tuning (Source)
      Throughout the beginning of phase 3, we’ve closely monitored in-game progress, feedback from the community, and bug reports.
      With scheduled weekly maintenance next week, we’ll make the following class adjustments.
      Druid
      Starsurge no longer consumes Clearcasting procs from Omen of Clarity. Skull Bash rune moved to the Hands slot (was the Leg slot). Lacerate rune moved to the Leg slot (was Hands). Lacerate threat increased substantially. Paladin
      Light’s Grace rune moved to the Bracer slot (was Helm). Rogue
      Focused attacks now generates 3 additional energy (up from 2) Shaman
      The Internal Cooldown for Overcharged has been increased to 3 seconds Warlock
      Life tap now grants mana return to warlock pets as well Unstable Affliction’s damage has been increased by roughly 120% Warlocks with Metamorphosis active and the Master Demonologist talent will now gain increased threat generation when they summon an Imp or Felguard (was decreased threat generation). Warrior
      Victory Rush heal increased to 30% of the Warrior’s health (was 10%).
    • By Starym
      We have another combo hotfix platter with retail and Season of Discovery, with 10.2.6 getting two Druid fixes, while SoD Phase 3 gets a lot of class changes, Darkmoon card tuning, and a raid fix.
      April 11 (Source)
      Classes
      Druid Balance Fixed a bug that could prevent a Druid with Radiant Moonlight who died and resurrected from getting more than one cast of Full Moon before it resets to New Moon. Primordial Arcanic Pulsar progress now resets on raid encounter start. Feral Damage dealt from  Berserk: Frenzy and  Burning Frenzy (Seasons 3 and 4 set armor 4-piece bonus) will now log correctly when buffed by an Augmentation Evoker. Season of Discovery
      Darkmoon Card: Overgrowth proc chance increased to 10% (was 5%). Darkmoon Card: Decay now procs from ranged attacks and abilities. Anguish of the Dream’s bonus damage on next ability will no longer be consumed by professions. “Jungle Durian” now rewards 20 Jungle Durians (was 10). Rogue Cheap Shot’s stun effect can now correctly apply to targets under the effects of Goblin Rocket Helmet’s Reckless Charge. Combat Potency and Deadly Brew can no longer proc from Fiery Weapon procs. Shaman Rolling Thunder now correctly restores 2% of the Shaman’s total mana per Lightning Shield charge released. Shamans should now appropriately have access to Rank 4 of Fire Nova (was Fire Nova Totem) when the rune is engraved. Warlock Unstable Affliction is now affected by Haunt’s increase. Damage over time effects that crit through the Pandemic rune will now be able to activate Dance of the Wicked. Felguards summoned by Warlocks are now given an appropriate demon name. Warrior Gladiator Stance will now appear at the end of your stance bar instead of the beginning and will no longer rearrange the order of your stances for the purpose of stance macros. Sunken Temple Fixed an issue that would occasionally cause Dreamscythe and Weaver to evade when their target survived falling into the Pit of Sacrifice.
    • By Starym
      One of the most famous deaths in Classic Hardcore made it over into Season of Discovery Phase 3! The developers added a corpse in the new Sunken Temple raid, close to where Guzu's orc fell and thus made the legendary hole-in-one death even more so.
      Originally spotted by Eric264, here's Guzu himself finding his gear-accurate body (although the Alexstrasza mousepad is nowhere to be found), a little bit off to the side of where he actually fell.

      In case you weren't familiar with the death itself, it has not one, but two Jormungars  hilarious animations based on it, including one by the legendary Hurricane, which you can check out here. As for the death itself, here it is:


      That's a really elaborate way to get an NPC based on you in the game, and I love it!
×
×
  • Create New...