Jump to content
FORUMS
Starym

WoW Classic Class DPS Rankings / Tier List Guide

Recommended Posts

eVg5RA8.jpg

We've delved into some statistics and compiled a tier list for the Classic classes, to see which would perform best in a raid environment, minus any raid gear. The list presumes a character is equipped with all best-in-slot pre-raid items, as well as all the optimal consumables and, perhaps unsurprisingly, mages came out on top and are the only ones in the S tier!

You should definitely check out the full guide, as it goes into detail on each class and why they're in the spot they are, what specifics they excel at and more. But for now, let's just take a look at the list itself:

  1. KONFY3G21NRT1465340163602.pngMage (S-Tier)
  2. Y65BR5SJIAKM1465340163689.pngWarlock (A-Tier)
  3. Q21ASBT2SDXX1465340163697.pngWarrior (A-Tier) 
  4. 4K4NG17DH5OC1465340163651.pngRogue (A-Tier)
  5. 3AP8QPDFMH191465340163595.pngHunter (B-Tier)
  6. BIML5YS7P8XA1465340163522.pngFeral Druid (B-Tier)
  7. MMF2M70OD4PY1465340163646.pngShadow Priest (C-Tier)
  8. FTPZBBV8LWHM1465340163625.pngRetribution Paladin (C-Tier)
  9. TGVJ0Y6O051R1465340163670.pngEnhancement Shaman (D-Tier)
  10. BIML5YS7P8XA1465340163522.pngBalance Druid (D-Tier)
  11. TGVJ0Y6O051R1465340163670.pngElemental Shaman (D-Tier)

Those poor shamans!

And, an important note to finish, as noted by the guide's writer, Impakt:

Quote

It is important to note that, just because a DPS class is not "S tier", this does not make it unplayable; most classes in the game are viable if played well with the right consumables. This ranking is simply to showcase which is the true best of the best when played perfectly with top gear and consumables.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Now this is A big diffrence between vanilla and classic. People learned to Play Wow. Black in 2004 everyone played classes of their interest. No FOTM untill naxx. Raids took months to progress. People were generally having fun. Now it's all bout numbers. 

Edited by Saeria
  • Like 3

Share this post


Link to post
Share on other sites

On the plus side for Shamans, they are still heavily played and brought on Horde because those big boy Warriors and Rogues can't do nearly as much DPS without the Shaman totems 🙂 and they are also great healers, so its not really needed that they bring the best DPS in order to be useful!

Share this post


Link to post
Share on other sites
5 hours ago, Starym said:

most classes in the game are viable if played well with the right consumables.

Can we just take a moment and discuss this whole "with the right consumables" issue? I feel like we are always assuming that a Mage or a Warrior wouldn't put in the same amount of effort. And surely, the extra DPS from a mage with the right consumables will completely outweight any DPS gain a Balance Druid could hope for.

I know it's not important for Classic, since raiding seems to be an absolute joke considering a bunch of green-geared 58s can kill Rag in under an hour. But I can't help to think that saying "if you put in three times the effort you can be as good as a Mage who doesn't care and AFKs half the fight" is just a really bad argument in favor of meme specs.

Share this post


Link to post
Share on other sites
4 minutes ago, jinsu2301 said:

Can we just take a moment and discuss this whole "with the right consumables" issue?

Can you just take a moment and actually read the whole post. 
You literally just repeated what they said.

5 hours ago, Starym said:

This ranking is simply to showcase which is the true best of the best when played perfectly with top gear and consumables.

 

 

Share this post


Link to post
Share on other sites
24 minutes ago, meatbag7 said:

Can you just take a moment and actually read the whole post. 
You literally just repeated what they said.

No, I didn't. My point was that just having consumables and the right gear doesn't magically transform a meme spec into a proper spec. But that is what the "with the right consumables" line always seems to suggest. It only works that way if you are the only one who puts in the extra effort. As soon as everyone else goes tryhard mode, you are back to where you started, which is why I find it pointless to even mention it in the first place.

Share this post


Link to post
Share on other sites

PSA

All classes and their dps specs do MUCH more than the required dps to kill a boss. To put it into perspective, a melee'ing mage does enough dps to kill these bosses (I exaggerate but you get the picture).

Share this post


Link to post
Share on other sites
8 hours ago, Saeria said:

Now this is A big diffrence between vanilla and classic. People learned to Play Wow. Black in 2004 everyone played classes of their interest. No FOTM untill naxx. Raids took months to progress. People were generally having fun. Now it's all bout numbers. 

Well said.

Share this post


Link to post
Share on other sites
2 hours ago, CaperfinWoW said:

Well said.

It's really not well said. People can play with whatever they want, and just because there's a list doesn't mean everyone is magically just going to play what's "best" especially since the game isn't all about raw numbers anyways. Also of course raids took months compared to now, people didn't know things about the game. Everything was new and unexplored. People know the fights now, they know how things work so of course that part is going to be different.

 

It's also bold of people to say that NO ONE in vanilla played something because it was superior to another class. you think every rogue only played it because it was the most interesting class? As well as the "People were generally having fun" as if people aren't having fun now"

Edited by Aegrotat

Share this post


Link to post
Share on other sites

Played a Resto shaman through all of Vanilla back in the day. Was fairly quick to realize a few weeks into 60 that enhancement and elemental was not going to fly. We didn't have numbers back then but the experienced players understood what sucked and what didnt, which was made especially easy with PvP servers and stats being universal.

If anyone is upset by Enhancement or Elemental not being viable at endgame...this isn't new. Good shaman went resto, dropped Windfury Totem, and let their warriors spam hamstring until they chained 6x WF procs.

Retadins were a joke, as were Druid and Shaman DPS classes. Most powerful tool in a Rets arsenal? bubble+hearth.

A big point that's being missed in this tier list is a team of 5 can easily wipe the floor with a random group of 15.

Edited by Abom

Share this post


Link to post
Share on other sites
8 hours ago, Abom said:

If anyone is upset by Enhancement or Elemental not being viable at endgame...this isn't new.

Enh and Ele shaman are viable though.

 

8 hours ago, Abom said:

Good shaman went resto, dropped Windfury Totem, and let their warriors spam hamstring until they chained 6x WF procs.

Yes perhaps in a guild going for world first or progression raiding but any other time this amount of min-max to the point of not allowing certain off meta specs is silly.

Share this post


Link to post
Share on other sites

Caperfin is absolutely right. Almost everything is viable at endgame because you can kill all the bosses with almost any raid comp as long as you played well. Obviously having lots of Mages and Warriors can make the raids easier, but that doesn't make specs like Enhancement and Elemental nonviable. There are very few guilds in all of classic that will use 100% of the available consumables for every single raid, which is why you can make non meta specs like Ret Paladin perform better than normal by going the extra mile and using full consumables even when the rest of your raid is not.

 

At the end of the day, this is just meant to showcase where the specs stand when put onto an even playing field. You can and should play whatever brings you the most enjoyment - if you care enough and want to be the best Enhancement shaman on your server, there is a guild somewhere with room for you to do that. Focusing too much on only play the most FOTM spec can detract from the game, but if that's what you want to do then go for it, nothing is stopping you. Personally I main a hunter, and even though it isn't topping meters, I enjoy being one of 2-3 hunters in a raid and not having to compete with 12 other mages for gear. It's nice.

  • Like 1

Share this post


Link to post
Share on other sites

@ImpaktMy tier list: In this hypothetical all classes are BIS and everyone is getting tryhard buffs, ex: Dark Whisper, etc... and the highest dps ever recorded is displayed, give or take 15 - 25dps.

1. Mage 500dps
2. Shadow Priest (w/Winter Night, crit parsing & not on support) 450 dps 
3. Warrior 400dps (can be higher w/Bloodlust trick)
3. Rogue (w/fel strikers & shadow oil) 350dps
4. Warlock 350dps (can crit parse so ~400) and there are cases where MD/Ruin w/pet PI give a 15dps bump.
5. Feral Druid 325dps
5. Spelladin 325dps
6. Spellhencement (this still need to be tested on classic but its results on pserver in the worst case scenario is 310)
7. Melee Balance Druid (yup, its a thing and its good) 300dps
7. Melee Hunter (yup, its a thing and its good) 300dps

I live and breath this type of stuff where you push a class to its max potential, I play a Shaman Tank after all... But take this list with a grain of salt since DM gear is considered. It's just to showcase how some classes get thrown under the boss and underestimated, like shadow priest...

P.S. I didn't mention smite priest since their dps widely fluctuates on dif pservers (280 to 330dps)

Edited by CaperfinWoW

Share this post


Link to post
Share on other sites

"DONT HEAL HIM hes enhancement!"

On 9/13/2019 at 12:31 PM, Impakt said:

Caperfin is absolutely right. Almost everything is viable at endgame because you can kill all the bosses with almost any raid comp as long as you played well. Obviously having lots of Mages and Warriors can make the raids easier, but that doesn't make specs like Enhancement and Elemental nonviable. There are very few guilds in all of classic that will use 100% of the available consumables for every single raid, which is why you can make non meta specs like Ret Paladin perform better than normal by going the extra mile and using full consumables even when the rest of your raid is not.

 

At the end of the day, this is just meant to showcase where the specs stand when put onto an even playing field. You can and should play whatever brings you the most enjoyment - if you care enough and want to be the best Enhancement shaman on your server, there is a guild somewhere with room for you to do that. Focusing too much on only play the most FOTM spec can detract from the game, but if that's what you want to do then go for it, nothing is stopping you. Personally I main a hunter, and even though it isn't topping meters, I enjoy being one of 2-3 hunters in a raid and not having to compete with 12 other mages for gear. It's nice.

Whatever Tranq Bot. There's 2-3 hunters for when the other ones miss their Tranq.

Edited by Abom

Share this post


Link to post
Share on other sites
Rare Patron
On 9/14/2019 at 7:57 AM, CaperfinWoW said:

@ImpaktMy tier list: In this hypothetical all classes are BIS and everyone is getting tryhard buffs, ex: Dark Whisper, etc... and the highest dps ever recorded is displayed, give or take 15 - 25dps.

1. Mage 500dps
2. Shadow Priest (w/Winter Night, crit parsing & not on support) 450 dps 
3. Warrior 400dps (can be higher w/Bloodlust trick)
3. Rogue (w/fel strikers & shadow oil) 350dps
4. Warlock 350dps (can crit parse so ~400) and there are cases where MD/Ruin w/pet PI give a 15dps bump.
5. Feral Druid 325dps
5. Spelladin 325dps
6. Spellhencement (this still need to be tested on classic but its results on pserver in the worst case scenario is 310)
7. Melee Balance Druid (yup, its a thing and its good) 300dps
7. Melee Hunter (yup, its a thing and its good) 300dps

I live and breath this type of stuff where you push a class to its max potential, I play a Shaman Tank after all... But take this list with a grain of salt since DM gear is considered. It's just to showcase how some classes get thrown under the boss and underestimated, like shadow priest...

P.S. I didn't mention smite priest since their dps widely fluctuates on dif pservers (280 to 330dps)

By Mage, are you talking Fire Mage?  I'm surprised I haven't seen any difference between all the specs.

Share this post


Link to post
Share on other sites
On 9/12/2019 at 11:20 AM, Saeria said:

Now this is A big diffrence between vanilla and classic. People learned to Play Wow. Black in 2004 everyone played classes of their interest. No FOTM untill naxx. Raids took months to progress. People were generally having fun. Now it's all bout numbers. 

Times change. People change. If everything in the world was to stay the same, we would still live in caves. I'm not saying I like the change when it comes to certain things, but hey, it's the way everything works. We have less attention span then ever before, thus things have to be about numbers and how-to-win-fastest and be-the-best. 

Share this post


Link to post
Share on other sites

I have to ask, you mentioned that you were evaluating all the classes based on their Max Potential. But then when I read Warlock (my class of choice) you started putting restrictions on how to play it. I understand the Melee-range AoE is a negative aspect, but you used the threat generated as a way to de-rank Warlock. Basically, from how I read it, if you don't have to worry about taking Agro, the Warlock will out DPS the Mage, but because they have to hold back, they will technically lose. Wouldn't that allow them to still be considered S-Class DPS?

I think it would only be fair to consider that each class playing to their max potential also includes not worrying about threat. Yes, it is a real end game issue, but the point of this was to look at things from their max potential.  

Edited by Smash

Share this post


Link to post
Share on other sites
On 9/14/2019 at 1:57 PM, CaperfinWoW said:

@ImpaktMy tier list: In this hypothetical all classes are BIS and everyone is getting tryhard buffs, ex: Dark Whisper, etc... and the highest dps ever recorded is displayed, give or take 15 - 25dps.

1. Mage 500dps
2. Shadow Priest (w/Winter Night, crit parsing & not on support) 450 dps 
3. Warrior 400dps (can be higher w/Bloodlust trick)
3. Rogue (w/fel strikers & shadow oil) 350dps
4. Warlock 350dps (can crit parse so ~400) and there are cases where MD/Ruin w/pet PI give a 15dps bump.
5. Feral Druid 325dps
5. Spelladin 325dps
6. Spellhencement (this still need to be tested on classic but its results on pserver in the worst case scenario is 310)
7. Melee Balance Druid (yup, its a thing and its good) 300dps
7. Melee Hunter (yup, its a thing and its good) 300dps

I live and breath this type of stuff where you push a class to its max potential, I play a Shaman Tank after all... But take this list with a grain of salt since DM gear is considered. It's just to showcase how some classes get thrown under the boss and underestimated, like shadow priest...

P.S. I didn't mention smite priest since their dps widely fluctuates on dif pservers (280 to 330dps)

What about elemental Shamans? 🙂

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The mono-class raids are back in full swing it seems, after yesterday's (almost) all mage Ny'alotha, except this time it's on Classic (and there's not that 1 Demon Hunter a lot of the other "mono" raids tend to use, which would be somewhat difficult to pull of in Classic anyway). Хасу (Hasu), GM of <Нам Везёт Мы Играем> took 39 more shamans into Ragnaros' lair and came out victorious!
      The full clear took them around 3 hours, with the DPS consisting of mostly elemental specs, the tank obviously being enhancement, and the fights starting at 8 restos and ending at 12 at Majordomo and Rag.
      Here's the full Ragnaros run, and you can check out the rest of the raid by skipping through the VoD. Enjoy the FULL RP section, in Russian, because I'm feeling cranky!

      And here are some comments from one of the raiders, from before the run took place:
      Source.
      And here's another shaman art piece by Peter Lee, because Tauren shaman > all! And also because I couldn't find the author (D.H.) of the header image to source it.

    • By Stan
      Blizzard has enabled a second layer for Herod and Whitemane in the North American region.
      (Source)
      Over the next few minutes, we’re enabling a second layer for the Herod and Whitemane realms. This is a step we’re taking very carefully to make it so that players can enjoy playing on those realms during peak hours.
      It has been a very high priority for us to understand why, after we de-layered ten realms on May 14, these two realms reversed course and experienced this, while the others did not. We will continue to pay very close attention to this situation and make adjustments to the game service as necessary.
      As before, Herod and Whitemane remain restricted from the Character Transfer service.
    • By Starym
      We have some crazy pulls today as both a mage and a paladin have been doing some massive mob gatherings over in Sunken Temple, downing almost all the dungeon's mobs in 1 pull (with around 100 elites for the mage and 72 for the paladin. First off we have Taiwaneseninja using the mage's frost spells to control the pull and get pretty much all the dragonkin and trolls in the temple to 1 location, while using the many ledges/glitch spots to better bunch the mobs up (and manage to use a bandage or two).
      But that wasn't quite enough for the mage, as he decided to get some nature resist gear and head back in for a faster clear time:
      Then we have the same principle, but a paladin has to be a bit less enthusiastic, since he can "only" manage all of the dragonkin at once, and also has to rely on some engineering bombs to get the job done (he also explains how to get some non-engineer bombs in the video/description as well).
      Both of the players have been optimizing this for boosting purposes, with 1-3 other players just sitting at the entrance and getting quite a bit of XP.
      Source.
    • By Stan
      Blizzard posted an updated list of Classic realms that are restricted from character transfers. These include Faerlina, Herod, Pagle, Sulfuras, Whitemane, Golemagg, Sulfuron, and other realms.
      (Source)
      At this time, the following realms are temporarily restricted from character transfers. You cannot purchase a Paid Character Transfer to:
      NA Realms
      Realm Locale Type Arugal Oceanic PvP Benediction Eastern PvP Earthfury Eastern PvP Faerlina Eastern PvP Fairbanks Pacific PvP Grobbulus Pacific RP-PvP Herod Eastern PvP Pagle Eastern Normal Sulfuras Eastern PvP Whitemane Pacific PvP EU Realms
      Realm Locale Type Ashbringer English PvP Auberdine French Normal Firemaw English PvP Flamegor Russian PvP Gehennas English PvP Golemagg English PvP Mograine English PvP Sulfuron French PvP Venoxis German PvP Zandalar Tribe English RP-PVP Restrictions may be added or lifted as necessary at any time, without warning.
      As always, we suggest that players who wish to avoid queues on the most popular realms select a different realm than those listed above.
    • By Stan
      Blizzard is working on a series of hotfixes that they hope to release in the next few days. First, they are increasing the spawn rate of Black Lotus. The second hotfix affects some Warsong Gulch places that should not be accessed by players. The final hotfix tags you as busy if someone else tries to start a trade with you if you are engaged with the mailbox or bank.
      (Source)
      Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.
      Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.
      In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.
      We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.
      For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.
      We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.
      We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.
×
×
  • Create New...