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A few questions on maximizing the gain from Flurry's Winter's Chill:
It is recommended that you when you cast Frostbolt/Ebonbolt, immediately use Flurry and then cast Ice Lance.
The travel time for Frostbolt/Ebonbolt is slower than Flurry, meaning your Flurry will hit the target before Frostbolt/Ebonbolt, letting Frostbolt/Ebonbolt benefit from Flurry's Winter's Chill.
My first question is:
1. Is there a minimum distance for this to work? ~15 yards?
There is also a instance where you can get 2 Ice Lances off from a Flurry when you have extreme haste stat.
You do the normal Flurry follow-up with Ice Lance, but you move towards the target after casting your Flurry and cast another Ice Lance, letting the 2nd Ice Lance to hit before the Winter's Chill expires. Moving towards your target will reduce the amount of travel time for your Ice Lance's to hit the target.
My second and third questions are:
2. Is there a minimum distance to the target and minimum distance you need to move towards your target for this to work?
3. What Haste % should you have for this to work?
I've been playing combat for a while now and loving it but I've been having issues, especially in BRF, when using KS on bosses. I can't count the number of times I've using Killing Spree on CD on bossed in BRF and either dieing, just about dieing and putting a strain on healers, or trying to time it in between mechanics so as not to screw/wipe raid but then getting my cooldowns all jacked up. For instance, I'll use KS and it will port me into a bad position and I'll get hit by overwhelming blows, berserker rush, overhead smash, or some other crap. Is anyone else having issues like this?
So, do I switch to Assassination/Subtlety for Oregorger, Grull, basically any boss with a bad cone attack that can kill me? I've seen where some rogues macro CloS with Killing Spree but I like having CloS for emergencies.
Yo, first time poster. Let's talk about Restless Blades.
There seems to be many viable ways to manipulate your CPs (especially with Anticipation), so it's important to discuss how to keep our CDs on their CDs while also minimizing their total time on CD. This leads to a couple of questions...
When would it be appropriate to blow a five CP finisher, assuming a CD has fewer than ten seconds left to finish (i.e. where it may be good to use said CPs when KS has nine seconds left to finish the CD, and one second would be wasted, it would be better to save our CPs if it had, say, one second left)?
Another common occurrence is where AR and SB may be off CD, but KS has some time left. We know that If we use some finishers to get KS off and back on CD before we use our other two abilities, we would very quickly have another KS after AR and SB. However, we would have of course delayed AR and SB, and that is not good, generally speaking. So, at what point in KS's CD would it be better to delay AR and SB, in order to get a second quick KS?
CP: combo point
KS: Killing Spree
AR: Adrenaline Rush
SB: Shadow Blades