Jump to content
FORUMS
Sign in to follow this  
Stan

Are Corrupted Items the Alternative to Titanforging?

Recommended Posts

46113-corrupted-rings-in-patch-83-vision

We know that Blizzard wants to replace Titanforging in Patch 8.3 with something more "twisted and corrupt". We datamined corrupted items that will be cleansed of their negative effects in Visions of N'Zoth and it seems we will also be able to alter them somehow.

Corrupted Rings

When Patch 8.3 became available for testing on the Public Test Realms, we reported about corrupted rings with various kiss/curse effects. What that means is they come both with a positive and negative (annoying) effect, as highlighted below:

Datamining suggests that we will be able to clear these items off corruption and get rid of their negative effects using a new currency from Assaults called Echoes of Oblivion.

Echoes of Oblivion - Coalesced void essence found in and around areas touched by the Visions of N'zoth. The Rajani, Uldum Accord, and Blacktalon are all willing to barter for rare and powerful items, as well as using them to clear or alter cursed items.

Assets

We found the following assets associated with cursed items in the game files:

corruptedcleansereforger.png

Corrupted Cleanse Reforger

corruptedcharactersheet.png

Corrupted Character Sheet

corruptedinventoryicon.png

Corrupted Inventory Icon

corruptedtooltip.png

Corrupted Tooltip

ui-tooltip-border-corrupted.png

Tooltip Border Corrupted

ui-tooltip-background-corrupted.png

Tooltip Background Corrupted

It seems we will be able to cleanse cursed items at the Chamber of Heart and MOTHER will play some role here. We have no idea how we'll be able to alter the cursed items yet, though.

If we're going to be using Echoes of Oblivion or another currency to increase the power of items, it sounds like Reforging may be back in one way or another.

Check out our Patch 8.3 Content Hub for the latest Visions of N'Zoth news!

Share this post


Link to post
Share on other sites

Some of these effects seem more forgiving than others. With a way to remove them completely, it's basically a matter of time and grind before those with more punishing ones become fully usable.

Share this post


Link to post
Share on other sites
14 hours ago, redux32 said:

Ion specifically said he didn’t mean “get rid” of Titanforging. Your article is entirely misleading.

He also specifically said that they are actively looking for alternatives to TF in a previous QnA, and he did make a vague statement about the nature of TF changing with 8.3:

Quote

"... also, as we're seeing assaults by the minions of N'zoth on Titan Forges around the world, we have to wonder, is it possible that these assaults on Titan Forges might somehow change the nature of Titanforging? This is something that we are discussing and we are working on a plan that we are working to roll out in the very near future but we're excited about the idea of embracing the Old God threat, this time around, to replace Titanforging with something a bit different, with something a bit more twisted and corrupt, that also ideally works to preserve the value of item level and the correlation between doing difficult content and getting the best rewards."

So yeah, nothing misleading about the title. We know that they are looking to replace TF, and this is a speculative article about what that might be. That's why the title is worded as a question.

Share this post


Link to post
Share on other sites

The negative effects are a nice touch, but they really slacked out on the positive effects. Just a plain 2% damage/healing increase on every ring, that's just insanely boring. Why not make the positive effects and negative effects play with eachother? Like with Face the Truth where you're supposed to look at a book, if you don't for 6 seconds you get feared. But would be more playful if you DO look at it for 6 seconds straight you get a buff.

This way you give people an effect that if you do it correctly they get rewarded, if they do it badly (like sometimes not looking at the book) they get nothing, if they suck at it (not looking for 6 seconds) you get punished. I'm really hoping the boring 2% increase is going to be changed.

Share this post


Link to post
Share on other sites
2 hours ago, Pandabuffel said:

The negative effects are a nice touch, but they really slacked out on the positive effects. Just a plain 2% damage/healing increase on every ring, that's just insanely boring. Why not make the positive effects and negative effects play with eachother? Like with Face the Truth where you're supposed to look at a book, if you don't for 6 seconds you get feared. But would be more playful if you DO look at it for 6 seconds straight you get a buff.

This way you give people an effect that if you do it correctly they get rewarded, if they do it badly (like sometimes not looking at the book) they get nothing, if they suck at it (not looking for 6 seconds) you get punished. I'm really hoping the boring 2% increase is going to be changed.

Now that's a great idea! Swapping the negative effects into a positive effect with similar activation conditions, flavorful and interesting.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.

      Source: Reddit
×
×
  • Create New...