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Starym

Leaks Before the Diablo 4 Announcement: Amazon, Paladin and Release Date?

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Some 4 months ago there was a leak over on reddit detailing a lot of the announced features for Diablo 4, and we thought we'd take a look at what exactly the leak got right and not, so we can decide if the part about the other two classes being Amazon and Paladin, as well as the planned beta and release dates are correct.

First off, it was u/Gorelight that came out with the information, as he was apparently one of the first to see the game behind closed doors and that's about all we got in terms of credentials. As far as his info goes, a lot of it was confirmed on November 1st at BlizzCon and some of it turned out wrong but still plausible. The first big piece of info that we're interested in even after the announcements is the fact that the remaining two classes will be the Amazon and Paladin, meaning it's a full Diablo 2 roster minus the Assasin and Necromancer. The other big info remaining from the leak is the timing of the beta and game release, placing the beta in 2020 and the release in 2020-2021, but since that's very susceptible to change, the time frame mentioned is less relevant.

While obviously none of this is definitive or confirmed, we're going to go through his leaks individually and see just how correct they were. Let's start by separating the bullet points from the original post/leak into groups (and obviously there's discussion to be had where which one should be placed, this is just our thoughts on it).

Confirmed

  • Official Title - Diablo IV (No sub title)

  • Camera View and Genre - Isometric MMOARPG

  • No Load Times (except loading in the game for the first time or logging in and out)

  • Made for consoles in mind from the get go

  • Blizzard will be treating Diablo IV as a reboot of the franchise. Those who wanted a Diablo II Remake and a brand new Diablo game will be pleased. Basically, it's a combination of both made for the modern era. Best way to think of this is the latest God of War that was released in April for the PlayStation 4 in 2018.

  • The demo we've seen lasted about 20 to 30 minutes. I am not sure if this is the same demo they will be using for Blizzcon later this year or if they have a new one in the works specifically created for the fans and press too see.

  • The demo showcased core elements of Diablo IV such as the Loot, Barbarian Class (a bit of Druid as well), Combat and the most interesting (in my opinion) how it all comes together as an isometric MMO and blends in with a brand new eco-system and creates a next-generation Diablo experience

  • The world of Sanctuary is MUCH MUCH MUCH larger than before due to the game going the MMO route. The space is necessary to accommodate the players.

  • The class that was showcased in great detail to the employees was a Barbarian- signature moves such as whirlwind return and many other favorite skills. Druid was also part of the demo, but for extremely short time and only used as an example for their new combo combat system.

  • The demo showed how a druid player can use the combo system. In the clip the player was able to morph into different animal forms (including wolf and bear) during mid-combat flawlessly without any weird transitions or awkward attack animations using different sets of moves and skills from each of the forms in a matter of seconds. It looked very impressive.

  • Crafting will return in Diablo IV and will be a very important system and part of the entire game and its economy. If you enjoy crafting in MMOs or in games in general then you are in for a treat according to Blizzard.
     

Technically correct but very generic and easily guessable

  • New sophisticated Engine with a ton of improvements over Diablo III and new functionalities for new gameplay systems and visual design
  • Art Style is VERY dark, gory/bloody and gritty - think Diablo II days mixed with Dark Souls and Bloodborne but much more modernized obviously. The new engine is able to create atmospheric visuals and dark tones that immerse the players. Picture the world of Sanctuary as if it was in the Dark Souls or Bloodborne universe. Super dark and gothic.
  • Music is going to harken back to Diablo I and Diablo II. It will feel very very familiar to the old-school Diablo fans but also have it's own unique twist to it and sound that is catered specifically to Diablo IV
     

Not confirmed but probable

  • Blizzard are happy with the many systems and improvements they've made over the course of Diablo III: Reaper of Souls such as the Kunai Cube, Wardrobe loadouts, Seasonal Journeys, Rifts/G-Rifts and so on.
  • Diablo II Remake/Remaster was planned, but they later realized that it would be much better to give the franchise a complete reset and put majority of the fans requests into 1 giant package.
  • You can trade items in the game with other players such as gold, basic crafting materials (special crafting materials are soulbound and cannot be sold) and any kind of loot ranging from grey quality and all the way up to rare yellows. Blizzard is not sure yet what to do with Legendary items/weapons yet and if they should be tradeable or not as far as the game's economy goes due to competitive fairness and end-game systems that have a lot of functionalities with the legendary loot.

Vague and pretty obvious

  • Blizzard learned a lot from their Diablo III and Reaper of Souls mistakes/lessons and used the feedback to create and design new and improved systems for Diablo IV
  • Blizzard is well aware of games such as Path of Exile, Grim Dawn and Wolcen and their current skill systems. As a matter of fact, they have a whole special team dedicated to playing those games extensively for research and game development purposes. Blizzard are creating something new unique of their own for Diablo IV as far as character progression goes and yes stat allocations are back as well.
     

Wasn't at BlizzCon but possible

  • Tristram will be one of the Hub cities in the game. (This was one the one we saw in the demo) Blizzard has stated there are more hub-cities, but did not show or told us what they are.
  • A server will hold around 100 or so people at a time as of now.
     

Incorrect but very possible it was changed before the BlizzCon demo/wasn't ready to be shown

  • Combat system will have combos. You will be able to use a combination of skills in succession to do more damage or create larger area of effect attacks. As a Barbarian you can chain pull into an enemy and then jump over them and then you have a choice of either throwing them into another demon or grabbing them and then pummeling them into the ground with your bare hands or simply stunning the target and then use an execution move to chop their head off. You can ONLY do execution moves when the enemy is near death.
  • The combo system was created to evolve combat for the Diablo franchise. Blizzard wanted to make sure that if they're going dark and gritty, the combat had to be dark and gritty as well.
  • No word on PvP yet or anything of that sort. However, Blizzard did say that since they're going the MMO route, the PvP factor is kind of important to a lot of players. Although, right now they're strongly focusing on creating a fantastic PvE Diablo experience. They do not want to promise anything in regards to PvP ever since with what happened to PvP in Diablo III only to later disappoint the fans. PvP is something that will be looked at in the future once the game is in a stable place and the playerbase is happy.
  • Diablo IV will be the new era for Diablo and will be a game as a service. New free content patches will come out that will add quality of life changes, new additions, items and so on. Paid expansions are also possible, but right now its still undecided and Blizzard won't know until the game is launched and until they see if its successful or not. They do not want to announce anything that's regarding to paid content until they are 100% sure of their plans and what they will be adding next post-launch.
     

And finally, the big ones which we're all very interested in but have no idea if they're real or not:

  • Paladin, Barbarian, Sorcerer, Amazon and Druid are planned for launch with more coming later. Blizzard wants people to feel like this is Diablo II all over again but in a completely new era of the franchise. Blizzard were also debating whether to include the Druid or Necromancer class at launch of Diablo IV. Blizzard decided put the Druid for launch of Diablo IV and Necromancer for later, since the Necromancer was released already for Diablo III.
  • Right now the goal is to get the game ready playable demo for Blizzcon's 2019 and of course all the marketing material as well. After that, it will be preparing for the beta in 2020 and then the release.
  • Release is being debated between late 2020 or early 2021 depending on how things go, but as of now it seems early 2021 is more likely. Will be coming to PC PlayStation 5 and Project Scarlett.

 

And that's the complete overview of the leaks from 4 months ago. It's up to you to decide how much weight you want to put on them based on what was proven to be correct and not, but it seems the leaker may indeed have been legit. The various things he got wrong can be attributed to changes between then and BlizzCon or systems Blizzard weren't ready to announce this early, the only major discrepancy being the beta and release timings. Those are very flimsy, as the devs' "not even Blizzard soon" comments seem to indicate it taking significantly longer than 1-2 years for release (hell, that's even faster than Blizzard soon). On the other hand, they could have been managing expectations and the leaked dates are still their target, but we won't know more about that for a while still. As for the Amazon and Paladin, they seem a little on the nose, to go with the entire D4 roster ported over from D2, but again, the leaks seem solid and it might be something Blizzard decide to go for.

So what do you think? Is the leak credible considering all the info we now know? Could we really see Diablo 4 in as little as a year, with an Amazon and Paladin class in tow?

 

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Aside from scummy microtransactions (also known as horse armor 2.0), I'm looking forward to the game

 

Hope the Amazon leak, is true. Javazon for life

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21 minutes ago, Hypersonic said:

Oh Assassin, I miss you. 

That would be my pick too. I didn't much like the demon hunter since it's a ranged only class, but loves assassin and the combo skills.

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1 hour ago, Starym said:

That would be my pick too. I didn't much like the demon hunter since it's a ranged only class, but loves assassin and the combo skills.

Amazon fits the mold too, although it would have been the only class without gender selection. However, if they are going full "Diablo 2-like", any of these is possible for an expansion.

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Not very surprising if Amazon or Paladin comes back. Though I wouldn't mind having Monk or Assassin, especially considering they might do well with the new combat system they are implementing.

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7 hours ago, Dejo93 said:

Aside from scummy microtransactions (also known as horse armor 2.0), I'm looking forward to the game

 

Hope the Amazon leak, is true. Javazon for life

There won't be an Amazon in D4 as all character will have a Male/female version and there's no Male amazon..all amazons are females..Most likely we're going to have the Hunter in her place..

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30 minutes ago, pepe1 said:

There won't be an Amazon in D4 as all character will have a Male/female version and there's no Male amazon..all amazons are females..Most likely we're going to have the Hunter in her place..

Are all amazons females in the Diablo setting?

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I hope the druid will be able to have a pack of beasts rolling with him like in D2, that was super fun. I didn't care if it was optimal or not but I loved charging into battle as a giant werebear with my pack of wolves, sage spirit, and crazy tunneling vines. Truly felt like this sweeping force of nature come to cleanse the land. It was awesome! I wasn't a fan of how they handled summoning in D3 where it was more primarily cooldown orientated.

Assassin returning would be neat if only just to fill that ninja craving so many people possess ?

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10 hours ago, TyZone said:

It was awesome! I wasn't a fan of how they handled summoning in D3 where it was more primarily cooldown orientated.

In a sense I can understand why because of how they backed themselves into a corner with summoning, but some spells (like skeletal mage) were up only for a few seconds or so which was rather disappointing. Much like yourself where you enjoyed packs of wolves, I enjoyed having an undead army comprised of warriors, mages, and a few golems here and there! But that fantasy is pretty tedious and rather annoying in D3. Hopefully with the new skill system and the talent tree they won't limit the design on these classes.

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20 hours ago, Rhondis said:

In a sense I can understand why because of how they backed themselves into a corner with summoning, but some spells (like skeletal mage) were up only for a few seconds or so which was rather disappointing. Much like yourself where you enjoyed packs of wolves, I enjoyed having an undead army comprised of warriors, mages, and a few golems here and there! But that fantasy is pretty tedious and rather annoying in D3. Hopefully with the new skill system and the talent tree they won't limit the design on these classes.

Oh hell yeah, I remember trying to find the right tomb at the end of Act II, running under the hot scorched sun with my swarm of clattering skeletons and cracking sun-dried golem ?

I was also disappointed with the Necro's skills in D3.

In one of the earlier clips for D4 it looked like the werebear was a short duration lunge style cooldown, so I'm crossing my fingers we get some permanent stuff. But I'm thinking they're going the cooldown way to support everyone's console and PC rigs. *shrugs*

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21 minutes ago, TyZone said:

In one of the earlier clips for D4 it looked like the werebear was a short duration lunge style cooldown, so I'm crossing my fingers we get some permanent stuff. But I'm thinking they're going the cooldown way to support everyone's console and PC rigs. *shrugs*

Yea, might be the case. You ever heard of MrLlamaSc? He's an avid D2 speed runner who created some videos for feedback on D4. He's thinks that they shouldn't go deep into cooldown territory in this installment because it just feels like you are hitting buttons for the sake of hitting them to get them on cooldown. 

22 minutes ago, TyZone said:

I was also disappointed with the Necro's skills in D3.

Some of the skills weren't too bad, I actually thought they did a fantastic job of the bone/curse spells the Necro had. I think if the Necro was implemented again, that it would be really sick to have bone spear, bone spikes, or bone lance in the game. Imagine how gorey it would look to have bones ripping out of corpses and piercing demons, or having a bone spear leave a massive hole in a demon as it passes through. With the grim and gorey setting they are achieving Necro would be pretty gruesome!

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      Improving the Game
      With each season we’ll be looking into ways to simply improve the player experience. As a live product, we intend to hold Diablo IV to an exceedingly high standard. We are here to build a live game that we can be proud of, and the best way to do that is by engaging our players directly.
      Based on feedback that we receive, the team will identify quality-of-life features and polish work that can be done to improve the overall game experience and invite the community to vote upon their priority. While we cannot always flip a switch to tackle something immediately, you can rest assured that we will be active in improving the quality of the game experience for years to come.
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      Live Events
      Sanctuary is a living world filled with people, creatures, and factions striving to meet their own ends. Attentive players should be on the lookout for new live events that will crop up each season. An example of a live event might be the warning of an impending invasion of the Drowned, which may last a weekend, or the arrival of a strange peddler amidst the crags of the Dry Steppes. These events provide gateways to new adventures and unique rewards.
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      Season Journey
      Alongside our major season releases, we see the return of the Season Journey. Players are pushed to explore Sanctuary anew, earning limited-time rewards with each chapter of the Season Journey that is completed. Completing the Season Journey is quite a feat, with the final step demanding the character overcome an extremely difficult encounter with an especially deadly foe. With future Season Journeys, we are regularly adding pinnacle-level difficulty challenges for players to complete, proving their worth and earning unique cosmetic rewards besides.
      Like Diablo III, the Season Journey is free for all players. Completing Season Journey objectives also grants progress toward the Season Pass, a new feature with a battle pass-style progression that advances alongside the Season Journey, enabling players to earn even more rewards just by playing. The Season Pass has both free rewards (cosmetics, premium currency, and gameplay boosts) and paid rewards (cosmetics and premium currency only).
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      Season Pass
      Hey everyone, I’m Kegan Clark, director of product for Diablo IV here to talk about our approach to live service monetization in Diablo IV. As we’ve discussed previously, Diablo IV will be a full-price game with a Cosmetics Shop and Season Pass—none of which provide any pay-for-power options. Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players’ experience of the game.
      The scale of Diablo IV Seasons is much more ambitious than what we've done in the past on Diablo III, with a large development team dedicated to Seasons after launch. Diablo IV will be supported by an army of developers for years to come. With all the exciting plans we have for Seasons, we want them to be enjoyed by everyone, regardless of whether they buy anything from the shop. I’m grateful for the opportunity to finally share more with the community about our live service model.
      Seasons will add all-new gameplay, quests, challenges, meta changes, and quality-of-life improvements. The Season Pass recognizes players’ dedication, with greater rewards unlocking as you play more throughout the Season. There will be a single track of rewards with Free Tiers that are unlocked just by playing the game and leveling, and Premium Tiers which provide no in-game power or advantage over other players. The Free Tiers of the pass will provide gameplay boosts to all players—things which make the journey of leveling up a fresh seasonal character faster and more streamlined. In contrast, the Premium Tier rewards are focused on aesthetics, providing a huge value in the form of cosmetics and Premium Currency. Many of the rewards embody the seasonal theme, helping players show off their participation in that Season.
      Let’s talk more about what players can expect:
      The Season Pass has Free Tiers and Premium Tiers. Throughout the pass players can earn a variety of rewards for free, just by playing. At any point during the Season, players can purchase the Premium Pass to unlock the ability to earn Premium rewards tiers containing seasonally themed Cosmetics and Premium Currency.
      The Season Pass awards cosmetics. Like the Shop, these don’t affect gameplay. Additionally, certain cosmetic types are exclusive to the Season Pass.
      The Season Pass awards Premium Currency. Players can spend this currency on cosmetics offered in the shop.
      The Season Pass awards free Season Boosts. Boosts accelerate players’ progress for the duration of the Season. For example, a Season Boost might accelerate XP earned to make leveling multiple characters within a season faster. Because they affect gameplay, Season Boosts are free rewards for all players. We want to be clear that players can’t unlock Season Boosts more quickly through purchases--there is no way to unlock more boosts, or boosts at a faster pace, by spending money.
      Players can purchase Tiers-but they won’t speed up getting Season Boosts. Players can’t upgrade Season Boosts just by purchasing Tiers, because they’ll also have to earn level milestones to apply them. All other Tier rewards can be unlocked instantly by purchasing Tiers. In other words, there’s no way to shortcut getting Season Boosts by buying Tiers; they must be earned.
      The Season Journey accelerates Season Pass progression. While any play style can progress through the Season Pass, min-maxers can focus on Season Journey objectives to advance more quickly.
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      The Shop
      The way we approached designing the Shop and the cosmetics within it was by thinking about the experience we want players to have. We want buying things to feel good--before, during, and after purchase. So, if players choose to buy something, it should be because they want to, not because they feel like they have to. It should also be clear to players exactly what they are getting before they choose to buy, with no unpleasant surprises.
      The Shop’s cosmetics build on top of the foundation of a huge variety of transmogs from weapons and armors players will find in-game. It’s also important to us that the Shop is grounded within Diablo’s world, so our cosmetics are holistic fantasies, the individual components of which can be mixed and matched with transmogs from armors acquired in-game for endless customization options.
      A screen capture of the Shop’s internal beta.
      Let’s talk more about what players can expect:
      The Shop sells cosmetics for Premium Currency. Cosmetics give players even more options to customize the visual appearance of their characters. Nothing offered in the Shop grants a direct or indirect gameplay advantage. So, while many of these may look like powerful pieces of gear, they have no in-game stats.
      A screen capture of the Shop’s internal beta.
      The Shop is optional. Players can experience all core and seasonal gameplay features without spending money. Our goal is for players to enjoy going to the Shop, buy something when it catches their fancy, and walk away happy with what they bought.
      The Shop is transparent. It’s important that players know exactly what to expect before making a purchase. We’ve built preview functionality that enables players to closely examine every detail of the cosmetic on their own characters before deciding to make a purchase.
      A screen capture of the Shop’s internal beta.
      The best-looking cosmetics aren’t exclusive to the Shop. Diablo IV will ship with hundreds of transmogs unlockable from drops in-game, including dozens of armor sets of the highest visual quality. There are incredible pieces—Unique and Legendary quality items—for players to find without ever going to the Shop. The Shop offers more diversity of choices, not systematically better choices.


      Screen captures of Legendary Armors earned through the game (left) versus Armor Cosmetics in the Shop (right).
      Armor Transmogs in the Shop are usable on all characters of that class. Many of the cosmetics in the Shop are class-specific fantasies, which wouldn’t necessarily make sense visually on other classes. Once you unlock a cosmetic from the Shop for a given class, you can use it on every character of that class on your account. There are special cosmetics exclusive to the Season Pass which celebrate the theme of the Season and look similar across all the classes.
      The most important guiding principle behind the Shop and Season Pass is to create something players love, look forward to, and appreciate being part of the game. Cosmetics in Diablo IV create new ways for players to express themselves and never provide advantages in-game. Players will experience all the fun of Seasons, whether they spend anything or not. We intend to continue our dialog with players about Shop and Season Pass, and we’ll always listen and seek out the community's feedback about it. It is our sincerest belief that we can work together with the community to keep Diablo IV a living, evolving world for many years to come! Thanks for reading, we’ll be sharing more soon!
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      Closing Thoughts
      Wrapping up this Quarterly Update blog, we want players to take comfort in knowing Diablo IV will continue to evolve its offerings post-launch. The introduction of new Seasons, alongside live events, and a returning Season Journey will work in tandem to breathe variety into the game, while also reinforcing its core principle: empowering players to experience Sanctuary as they see fit. We cannot wait for you to explore these systems in the future!
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    • By Staff
      A few days ago, Diablo 4 Beta appeared in the Battle.net Catalog. However, Rod Fergusson dispelled all rumors about the Beta in just one tweet claiming it was just an internal only test.
      We've got some sad news for everyone who expected an early Diablo 4 Beta. Senior Vice President of the Diablo franchise commented on Twitter that the Diablo 4 Beta showing up on Battle.net was intended only for internal testing.
      Placeholder for tweet 1550524852699861000
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