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Starym

Cross-Play Is a Goal for Diablo 4, Blizzard "Very Excited" About It

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While we've heard the dev team respond to mentions of cross-play already, it was mostly the usual response of "we're looking into it" or similar, aka they haven't really gotten to the point of deciding anything about it, we've now gotten a more positive response. In an interview with the Telegraph, Allen Adham, Blizzard co-founder and Executive Produces on Diablo 4, had some more definitive things to say about cross-play:

Quote

We're very excited about cross-play. There are technical details and details to work through with the first parties, but it's our goal to get to cross-play.”

With community members having varying reactions to the possibility of cross-play, having the entirety of the Diablo 4 community in one place, especially with the shared world aspect of the game, would be a great thing. And considering controller support is coming for PC as well, concerns of having to play with a perceived inferior control method is going to be there whether cross-play happens or not, so it's better that it does!

You can read the rest of the interview right here, as it goes into the usual Diablo 4 topics covered in many other places.

 

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Other Diablo 4 articles:

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If it makes the game feel more alive and active, then it's a good decision. Probably better this, than multiple "game is dead" comments in general chat. I'm hoping keyboard/mouse is still the way to go optimally though.

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3 hours ago, Morcalivan said:

Can't we just use our phones?

Sorry, but no, they have unstable connections while our diablo should be always online and massively multiplayer!

... It's all just really feels that their WoW and Diablo divisions some time ago exchanged half of their devs between eachother - wow is more and more diablo-like and diablo is more and more mmo. Why don't make 1 good mmo and 1 good diablo instead of 2 somewhat mmo somewhat diablos, but what do i know.

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3 hours ago, MrOger said:

Sorry, but no, they have unstable connections while our diablo should be always online and massively multiplayer!

... It's all just really feels that their WoW and Diablo divisions some time ago exchanged half of their devs between eachother - wow is more and more diablo-like and diablo is more and more mmo. Why don't make 1 good mmo and 1 good diablo instead of 2 somewhat mmo somewhat diablos, but what do i know.

I mean I enjoy both games but I see your point and the reason is simple, and has been the same since gaming became mainstream - a wider audience. Throw as many features as you can imagine together, if at all possible using buzzwords like shard open world and dark and gritty, so you can please as many as possible and draw them in, and forget the actual integrity of a world/franchise/type of game you're making. It's literally the same in every single AAA game in the past 10-15 years.

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9 hours ago, MrOger said:

Sorry, but no, they have unstable connections while our diablo should be always online and massively multiplayer!

... It's all just really feels that their WoW and Diablo divisions some time ago exchanged half of their devs between eachother - wow is more and more diablo-like and diablo is more and more mmo. Why don't make 1 good mmo and 1 good diablo instead of 2 somewhat mmo somewhat diablos, but what do i know.

Legion had a lot of D3 stuff in it. Legendaries, progressively harder endgame content (GRifts VS. M+), World Quests (Bounties). Meanwhile, D3Ros received some love in itemization in terms of game play logic.

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2 hours ago, Yolo said:

Legion had a lot of D3 stuff in it. Legendaries, progressively harder endgame content (GRifts VS. M+), World Quests (Bounties). Meanwhile, D3Ros received some love in itemization in terms of game play logic.

Don't forget about some abilities!!! Like Palladin getting to ride their steed for a brief moment in dungeons and raids, and mages have ray of frost.

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