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Diablo 4 Built for Much Faster Expansions + More Info From Game Informer Interview

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In an interview with Game Informer, Blizzard co-founder Allen Adham talked about the game, and an interesting part of the discussion focused around whether they considered/are considering making D4 a live service game, like WoW or similar titles. While we already know that is not the case at the moment, Adham did say that the way the Diablo 4 team is structured now is aimed at creating much faster expansions than ever before:

Quote

I will say that the team that that is making Diablo IV is ambitious. It's an ambitious game. Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past. We know that our players want more content at a higher rate. We want to deliver more content at a higher rate. And it has been a goal of this team and the way we're building this team out to deliver that. So I think you'll see more of that in Diablo IV than you've seen in the past from us.

He goes on to be a bit cagey about the exact structure of releases, and we will definitely have a base game + faster expansions, but he left it open to there being other additions to that formula as well (presumably holiday events and obviously seasons).

The other big takeaway from the interview is that we might see seasons that don't make us restart or create new characters, but rather carry over our current ones.

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The rest of the interview mainly goes over the talking point we've heard before, hammering the "not even Blizzard soon" angle for the release date once more, touching on why they're announcing now specifically - the demo was ready and they had a good story to tell about the game (although one would assume last year's Diablo: Immortal incident had something to do with it as well).

There's also this somewhat bizarre exchange about "watchability", both from an esports and stream perspective, but nothing much is said other than the fact that D4 will be the "most watchable" entry in the series so far:

Quote

We do and in fact, that's exactly how we characterize it internally when we talk about the possibility of esports or another sort of media we always frame it in terms that it may or may not turn out to be that there's an esports approach to Diablo but the way we always think about it is we want to make sure that it's highly watchable. And we think that it is and we think that Diablo IV more than previous Diablos because of the fidelity of the engine, the beauty of what you see, the customization of the characters, that RTC (real-time camera). The opportunities to see and celebrate what you look like, they should make Diablo IV as watchable as anything Diablo has ever produced.

Other topics covered are integrating the raid-style experiences in a game like Diablo for the world bosses, reiterating that something like the paragon system is coming back, and the concern that players might farm world bosses by swapping from one game to another, layering style (they hadn't thought of that). 

It worth a read for a good overview so head on over to Game Informer to check it out.
 

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Other significant Diablo 4 articles:

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Ok, expansions are to be expected, no surprise there. If they are so ambitious they better focus on delivering a mindblowing, standalone masterpiece (they kinda have to), don't tell me how you already have planned content, purposefully reserved for the soon to follow expansion of a game we'd be lucky to play in 2021.

Edited by BobTheHuman
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50 minutes ago, BobTheHuman said:

Ok, expansions are to be expected, no surprise there. If they are so ambitious they better focus on delivering a mindblowing, standalone masterpiece (they kinda have to), don't tell me how you already have planned content, purposefully reserved for the soon to follow expansion of a game we'd be lucky to play in 2021.

I dont think that was the point. They're building the game engine, assets and world from the go so it's easier for them to slot in expansions both technically and story/world wise. At least that's how I understood it. I mean a lot of games have a lot of trouble with expansions (and even sequels) due to massive engine limitations (hello WoW), so if they're building it to be modifiable from the start that can only be a good thing.

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I would hope expansions would essentially do any combination of a few of the following:

-add a class

-add a large zone

-add a new Act

-add a new mechanic (larger runewords, gem melding, crafting)

-HOUSING?! FARMING/COOKING (alchemy/food buffs)?!

 

If they can do an expansion delivering one or 2 of these at a time (say a new class and zone, housing/profs in another, a new act in another) it could definitely give the game a long life.

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4 minutes ago, TyZone said:

I would hope expansions would essentially do any combination of a few of the following:

-add a class

-add a large zone

-add a new Act

-add a new mechanic (larger runewords, gem melding, crafting)

-HOUSING?! FARMING/COOKING (alchemy/food buffs)?!

 

If they can do an expansion delivering one or 2 of these at a time (say a new class and zone, housing/profs in another, a new act in another) it could definitely give the game a long life.

I'm more hoping expansions address problems with the base game. Reaper of Souls is one of the best expansions out there, not because it was amazing ot perfect, but because it took a seriously problematic and borderline bad game in D3 vanilla and made it solid and even good (for a while anyway). If there had been a third expansion that was like reaper D3 would be a truly good to excellent game - we just needed a proper endgame and some itemization tweaks.

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1 minute ago, Starym said:

I'm more hoping expansions address problems with the base game. Reaper of Souls is one of the best expansions out there, not because it was amazing ot perfect, but because it took a seriously problematic and borderline bad game in D3 vanilla and made it solid and even good (for a while anyway). If there had been a third expansion that was like reaper D3 would be a truly good to excellent game - we just needed a proper endgame and some itemization tweaks.

I agree with you, I am just being optimistic that D4 is not broken out of the box as bad as D3 was. RoS absolutely saved D3, 100%.

 

I also loved what ToB did with D2 though, adding a few new mechanics, and entire new act and storyline, and 2 classes. It was a wild ride at the time.

 

Hopefully we see the best of both worlds!

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37 minutes ago, Starym said:

I dont think that was the point. They're building the game engine, assets and world from the go so it's easier for them to slot in expansions both technically and story/world wise. At least that's how I understood it. I mean a lot of games have a lot of trouble with expansions (and even sequels) due to massive engine limitations (hello WoW), so if they're building it to be modifiable from the start that can only be a good thing.

Yeah, but anyone who knows Blizzard is well aware that they release games with the intent to update and support them for years to come.

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4 minutes ago, BobTheHuman said:

Yeah, but anyone who knows Blizzard is well aware that they release games with the intent to update and support them for years to come.

Um, that applies to every non-indie (and most indie) developers too, so I'm not sure what your point is.

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13 minutes ago, Starym said:

Um, that applies to every non-indie (and most indie) developers too, so I'm not sure what your point is.

There's absolutely no need telling us what an awesome tech they've built for the future support of Diablo 4. First and foremost we need to see a totally badass Diablo title, which is something to be concerned about, considering Blizzard in recent years. Let's see how soon the game will come out, how successful it is, and then we can talk about the pace at which they'll be making money out of it.

Edited by BobTheHuman

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8 hours ago, Starym said:

hammering the "not even Blizzard soon" angle for the release date once more

I like this. Better having the devs craft the whole game carefully and with no hurry, so we get a fully fledged experience from the start. Because I'm pretty sure they don't wanna repeat the fiasco that was the Diablo III launch.

Edited by Valhalen
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4 hours ago, BobTheHuman said:

Ok, expansions are to be expected, no surprise there. If they are so ambitious they better focus on delivering a mindblowing, standalone masterpiece (they kinda have to), don't tell me how you already have planned content, purposefully reserved for the soon to follow expansion of a game we'd be lucky to play in 2021.

Well, they are focusing on the base game. It doesn't hurt for them to state that D4 will be much better equipped to include additional content from down the line to increase the longevity of the game. Also, it's pretty much expected at this point that they deliver on this title. Which is why they are wanting people to talk about the systems they revealed, and what they can improve on further on down the road. This title has a lot of potential but Blizzard knows they have to deliver it.

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9 hours ago, Rhondis said:

Well, they are focusing on the base game. It doesn't hurt for them to state that D4 will be much better equipped to include additional content from down the line to increase the longevity of the game. Also, it's pretty much expected at this point that they deliver on this title. Which is why they are wanting people to talk about the systems they revealed, and what they can improve on further on down the road. This title has a lot of potential but Blizzard knows they have to deliver it.

Exactly. Even if they deliver a mesmerizing and jawdropping experience, people will expect an expansion. In our current modern age games are expected to have post launch content, even if the game itself doesn't really need it.

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The game has literally just been announced and they are already saying that they plan to release multiple expansions ( with of course will cost at least 1/3 of base game's value, around 20 bucks). 

In others words instead of providing a masterpiece they will hold back on content in order to sell it as expansions . Not even surprised.

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1 hour ago, Kurosu said:

The game has literally just been announced and they are already saying that they plan to release multiple expansions ( with of course will cost at least 1/3 of base game's value, around 20 bucks). 

In others words instead of providing a masterpiece they will hold back on content in order to sell it as expansions . Not even surprised.

Ok, so not only are you just assuming that they will hold back content, but you are also forgetting that this is an interview between Game Informer and one of the developers... it's not like they were outright stating "OK GUYS, WE ARE ACTUALLY PLANNING ON FUTURE CONTENT RATHER THAN THE BASE GAME!". No. They are just discussing the future possibilities that D4 will have once it's out. To assume that they will cut parts of the base game and sell it without any proof is just outright ridiculous. Let me ask you this, would be a good idea for them to cut content for Diablo 4 to later than be sold back to the public? Despite the fact that everyone is expecting an outstanding game? And that expectations are much higher than they have ever been? No. In fact, I would reckon to say that it would hurt their reputation even further and cause further distrust in the community. Besides, Blizzard doesn't have any track record with their previous Diablo games in which they "cut" content to later be sold to the public. Diablo 1 was a full game before it's expansion, Diablo 2 was a full game before it's expansion, and Diablo 3 was a full game before it's expansion. Why would it be any different?

Edited by Rhondis
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Great more expansions we will have to pay almsot full price for. I bet they end up with the same issue WoW has. Not everyone on a team having the same expansions so not being able to completely play together. Nice way to separate the community.   But come to think about it. Diablo has always been really an anti-social persons game anyway so why not.

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21 hours ago, Rhondis said:

Ok, so not only are you just assuming that they will hold back content, but you are also forgetting that this is an interview between Game Informer and one of the developers... it's not like they were outright stating "OK GUYS, WE ARE ACTUALLY PLANNING ON FUTURE CONTENT RATHER THAN THE BASE GAME!". No. They are just discussing the future possibilities that D4 will have once it's out. To assume that they will cut parts of the base game and sell it without any proof is just outright ridiculous. Let me ask you this, would be a good idea for them to cut content for Diablo 4 to later than be sold back to the public? Despite the fact that everyone is expecting an outstanding game? And that expectations are much higher than they have ever been? No. In fact, I would reckon to say that it would hurt their reputation even further and cause further distrust in the community. Besides, Blizzard doesn't have any track record with their previous Diablo games in which they "cut" content to later be sold to the public. Diablo 1 was a full game before it's expansion, Diablo 2 was a full game before it's expansion, and Diablo 3 was a full game before it's expansion. Why would it be any different?

Yeah "assuming" , they already did it with necromancer on D3 ( and it wasnt even trully an expansion ) and regarding D4 if you hear a developer saying they are planning multiple expansions at a fast rate when the main game is at least a year away and it doesnt give any weird signals to you well congrats you achieved a new level.

Edited by Kurosu
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2 hours ago, Kurosu said:

Yeah "assuming" , they already did it with necromancer on D3 ( and it wasnt even trully an expansion ) and regarding D4 if you hear a developer saying they are planning multiple expansions at a fast rate when the main game is at least a year away and it doesnt give any weird signals to you well congrats you achieved a new level.

A few of things:

1.) The game is definitely not a year away... when the demo was presented at Blizzcon it was an early alpha stage. They even said the game wasn't coming out in terms of "Blizzard soon".

2.) The Necromancer was a character DLC, and the character itself wasn't apart of the Diablo base game whatsoever. Also it was only a character add-on, it didn't hold back any other content in terms of story, additional items, new mechanics etc. Some would say they released the Necro because of demand (popularity) or because it was a part of scrapped content from an expansion they were working on (which is more likely seeing that years have gone by without any other major announcements for Diablo 3).

3.) Let's review what they said again shall we:

On 11/3/2019 at 11:10 AM, Starym said:

Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past.

You're assuming. They are still focused on the base game. There is no talk of any expansions being worked on at the current moment. Their only and main focus is the base game. And this quote is only stating that with the new engine, and with new tools they can implement expansions at a quicker rate than applying them every two or three years. Diablo is not as massive as WoW, and people will easily burn through the base game well within a year, so it makes sense that they want to implement more expansions at a quicker rate in order to still engage the fan base with the game. 

 

But again, it's still too early to assume my dear friend. How about in the next few years when the game comes out, you come talk to me when they actually do supposedly "cut content". Then we'll talk.

Edited by Rhondis
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On 11/3/2019 at 4:23 PM, Starym said:

I'm more hoping expansions address problems with the base game. Reaper of Souls is one of the best expansions out there, not because it was amazing ot perfect, but because it took a seriously problematic and borderline bad game in D3 vanilla and made it solid and even good (for a while anyway). If there had been a third expansion that was like reaper D3 would be a truly good to excellent game - we just needed a proper endgame and some itemization tweaks.

Damn dude, your article seems to have started a wild fire for no reason *filtered*.

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3 hours ago, Rhondis said:

A few of things:

1.) The game is definitely not a year away... when the demo was presented at Blizzcon it was an early alpha stage. They even said the game wasn't coming out in terms of "Blizzard soon".

2.) The Necromancer was a character DLC, and the character itself wasn't apart of the Diablo base game whatsoever. Also it was only a character add-on, it didn't hold back any other content in terms of story, additional items, new mechanics etc. Some would say they released the Necro because of demand (popularity) or because it was a part of scrapped content from an expansion they were working on (which is more likely seeing that years have gone by without any other major announcements for Diablo 3).

3.) Let's review what they said again shall we:

You're assuming. They are still focused on the base game. There is no talk of any expansions being worked on at the current moment. Their only and main focus is the base game. And this quote is only stating that with the new engine, and with new tools they can implement expansions at a quicker rate than applying them every two or three years. Diablo is not as massive as WoW, and people will easily burn through the base game well within a year, so it makes sense that they want to implement more expansions at a quicker rate in order to still engage the fan base with the game. 

 

But again, it's still too early to assume my dear friend. How about in the next few years when the game comes out, you come talk to me when they actually do supposedly "cut content". Then we'll talk.

I didnt even  read beyond your number  1. I said at LEAST a year away . If you dont bother to read what I am writing I see no reason to do otherwise. 

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1 hour ago, Kurosu said:

I didnt even  read beyond your number  1. I said at LEAST a year away . If you dont bother to read what I am writing I see no reason to do otherwise. 

Yikes, hypocrite alert! Refuses to read what I said and tells me to read your statement, when you didn't even fully read my statement clearly. Very sad indeed. Oh well, if you are going to assume then so be it. We'll see who's right down the line. Till next time dear friend!

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8 minutes ago, Rhondis said:

Yikes, hypocrite alert! Refuses to read what I said and tells me to read your statement, when you didn't even fully read my statement clearly. Very sad indeed. Oh well, if you are going to assume then so be it. We'll see who's right down the line. Till next time dear friend!

Yes my "friend" I will definately give a damn 2 years from now when you are proven wrong.Count on it.

PS; my condolences to your therapist. At least I hope you manage to stop polluting forums online.

Second PS : make sure to make another reply, since you obviously need the last word. Go ahead. Prove me right.

Edited by Kurosu

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10 hours ago, Kurosu said:

Yes my "friend" I will definately give a damn 2 years from now when you are proven wrong.Count on it.

PS; my condolences to your therapist. At least I hope you manage to stop polluting forums online.

Second PS : make sure to make another reply, since you obviously need the last word. Go ahead. Prove me right.

This is one of the major reason's why its so frustrating to have decent discussions or debates. People tend to ignore the facts, assume they are correct, and go straight for the insults. Is there really any need to the insults behind your words? Once you start throwing punches, and ignoring what I have to say you already lose the discussion by a long shot. At least stay civilized especially if you disagree with whomever is on the other side. All I can really say at this point, is that you never assume. Assuming never leads to anything. Once we get more solid proof other than them stating "we will be able to make more expansions at quicker rate". Than you will be more empowered to make those kinds of baseless statements with no proof behind them whatsoever. See you in two, three, fours years. And please be kind. Being ugly towards others on the internet is pretty pointless friend.

Edited by Rhondis

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6 hours ago, Rhondis said:

This is one of the major reason's why its so frustrating to have decent discussions or debates. People tend to ignore the facts, assume they are correct, and go straight for the insults. Is there really any need to the insults behind your words? Once you start throwing punches, and ignoring what I have to say you already lose the discussion by a long shot. At least stay civilized especially if you disagree with whomever is on the other side. All I can really say at this point, is that you never assume. Assuming never leads to anything. Once we get more solid proof other than them stating "we will be able to make more expansions at quicker rate". Than you will be more empowered to make those kinds of baseless statements with no proof behind them whatsoever. See you in two, three, fours years. And please be kind. Being ugly towards others on the internet is pretty pointless friend.

And I stand corrected

PS : I was kind and you called me a liar that only makes "assumptions". And now you try to play the polite one and shift it on me. Hillarious. Goodbye.

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2 hours ago, Kurosu said:

And I stand corrected

PS : I was kind and you called me a liar that only makes "assumptions". And now you try to play the polite one and shift it on me. Hillarious. Goodbye.

No where in my past comments did I call you a liar. Saying you are making assumptions for no reason doesn't equal me calling you liar, these are two very different terms. I'm clearly just stating that you are making assumptions far too early on an interview that Game Informer did. Just goes to show that you should really take your own advice: 

 

20 hours ago, Kurosu said:

If you dont bother to read what I am writing I see no reason to do otherwise. 

Especially since you are going to accuse me of calling you liar, I was being civilized through and through. You however, seem to not be able to control yourself in a discussion. 

 

This is obviously not going anywhere. Anyways, don't assume ok? Let's wait for beta access, lets wait till we get definite info that there are signs of them "cutting content". And if it turns out true, I will delightfully agree with you and anyone else who is assuming far too early. Just right now, them stating:

On 11/3/2019 at 11:10 AM, Starym said:

Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past.

Is not enough. You seem to have misinterpreted what they said. But it happens. Till next time.

Edited by Rhondis

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21 minutes ago, Rhondis said:

No where in my past comments did I call you a liar. Saying you are making assumptions for no reason doesn't equal me calling you liar, these are two very different terms. I'm clearly just stating that you are making assumptions far too early on an interview that Game Informer did. Just goes to show that you should really take your own advice: 

 

Especially since you are going to accuse me of calling you liar, I was being civilized through and through. You however, seem to not be able to control yourself in a discussion. 

 

This is obviously not going anywhere. Anyways, don't assume ok? Let's wait for beta access, lets wait till we get definite info that there are signs of them "cutting content". And if it turns out true, I will delightfully agree with you and anyone else who is assuming far too early. Just right now, them stating:

Is not enough. You seem to have misinterpreted what they said. But it happens. Till next time.

Damn you really cant stop yourself can you? Do you even realize you literally ruined this entire post with all this spamming just because someone dared to point out something that you didnt like / want to hear about ?

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      Weapon Types
      As we hinted at in our last blog, we're making substantial changes to core itemization.
      We’ll start by looking at the many different weapons available to classes in Diablo IV. Our weapon types look visually distinct and have meaningful effects on gameplay through features like the Barbarian's Arsenal. We've also done a lot of work in the game engine to make weapons feel more real and physical, like the Barbarian carving a trough through the ground with their mace during Upheaval.
      Characters in Diablo IV use their weapons to perform skills and channel magical power.
      But something was still missing. Wands should be faster than quarterstaves, and swords and maces should do different things. To see what that feels like in action, we've added weapon speeds and inherent characteristics to all weapons in our latest internal test environment.
      Two different weapon choices for a level 20 Sorceress.
      In general, one-handed weapons excel at letting you attack and reposition quickly, while slower two-handed weapons deal more damage. You can really feel the differences between them.
      You can opt for a Staff to cast more damaging Frost bolts, or a Wand to channel them more quickly.
      In addition to speed, each type of weapon has an inherent physical characteristic. For shields this is block value, meaning that any shield you find in Sanctuary is going to have block, in addition to any magical affixes it may have. As physical properties, these traits are consistent across all weapons of the same type and cannot be modified.
      The physical characteristics of a weapon are shown above the separator in item tooltips. Here we see examples of a shield, wand, and axe.
      You might notice another thing about these items: they're high-resolution renders of the actual equipment. In a game like Diablo, icons are important. They often contribute as much to the identity of a cool piece of loot as the in-game representation on your character. Items that don't appear on your character, like rings, are defined by their icons. We've upgraded all of them.
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      Item Qualities
      We’ve also made some exciting changes to the game’s item qualities. Philosophically, we like the clarity of analysis afforded by clearly understood item tiers. In other words, we think players of all skill levels benefit from not having to scrutinize every single item that drops to see if it might be an upgrade for them—blue Magic items are good, but yellow Rares are usually better. There’s a great feeling of progression when you graduate into items with greater complexity, more powerful effects, and cooler looks as you level up. And the game-changing powers found on the Legendary items in Diablo III are exciting and offer many possible effects that just aren't possible with regular affixes.
      That said, we don't want to end up in a place where the right decision is to ignore every item that doesn't have a glowing orange sky-beam.
      So, we're making a lot of exciting changes here. We’re increasing the potential power of individual affixes on Magic items. We're increasing the maximum number of affixes on Rare and better items in the endgame. Legendary affixes now roll randomly (Yes, really!) on Legendary Items. And Unique items will replace Mythics.
      Magic items can now have the most powerful regular affixes, while Rare items get up to five, and Legendary items have four regular affixes and one legendary affix.
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      Legendary Affixes
      You can think of Legendary items as Rare items with one affix replaced with a legendary effect. These new legendary affixes work just like regular affixes, in that they can roll randomly on different items and in different slots. Many can be used by any class, while some are specific to a particular class.
      Can't decide between making your Chill effects Freeze faster or more damaging ground effects for your boots? No problem! Legendary affixes aren't restricted to a specific slot.
      You'll notice a variety of our affixes in the examples above, including elemental resistances and sockets for gems and runes, which can appear on items in place of another affix. And of course, Attack comes from your weapons while Defense comes from your armor. With the increase to the maximum number of affixes available on items, we'll also be adding new affixes to the game to make sure there's plenty of diversity.
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      Uniques
      Unique items are making a comeback in a big way in Diablo IV. We're embracing the fantasy of these build-around items with completely fixed affixes, heavily thematic and usually class-specific powers, and distinctive looks.
      Three Unique items available at level 20. A Unique will always appear with the same affixes.
      We still like the idea of Mythic items, but we don't want to create an item quality that invalidates all others, so they're out for now. One of the things we loved most about them was the promise of getting random legendary powers on an item, so we folded that into our baseline legendary design.
      With the addition of the skills and passives tree, primary stat points, and changes to items in Diablo IV, we can’t wait to see all the builds you’ll create. Maybe you'll focus on skills augmented by Uniques we designed, create something from scratch out of different legendary affixes, discover a creative pairing of primary stats with specific skills, or even incorporate the odd Rare or Magic item to maximize a specific affix to great effect.
      We’re excited to read through the community feedback on the updates in this blog. As always, please remember that none of this is final as the game is still actively in development. Your constructive discussions around these features will continue to help Diablo IV, and we greatly appreciate your support and thoughts about the game. We will continue working on itemization throughout the development of Diablo IV and we are looking forward to seeing you at BlizzConline next year! We have lots to share in 2021 regarding some of our other features and we can’t wait to tell you all about them.
      -Joe Shely,
      Lead Game Designer, Diablo IV
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    • By Staff
      There's only 16 more days in Q4 of 2020 and as you'd expect Diablo fans are getting excited and have started asking when the new quarterly update is coming. Today community manager PezRadar went to reddit to clarify:
      Diablo 4 Quarterly Update (source)
      Wait, when does Q4 end?!?! JK ?
      Soon.
      Very Very Soon.
      This definitely means this week and perhaps even tomorrow, so let's see what happens! 
    • By Stan
      ArtStation posted an article on the modeling on "By Three They Come," the announcement cinematic for Diablo 4 that was 16 months in the making.
      Diablo 4 was unveiled in style at BlizzCon 2019, and here is the official announcement cinematic trailer.
      For the Blizzard cinematics modeling team, the most difficult things to tackle were character performances, dialogue, and close-ups, according to Modeling Supervisor Shannon Thomas.






      The team chose to cast actors for facial reference.



      At Blizzard, they don't want characters to be photorealistic, which is why they've also been given concept art.

      The director gravitated toward the actor for the cleric because he liked his appearance, but this was more of an exception, and they pushed the swordsman more towards the concept and away from the character.

      All the animations in the cinematic trailer were handcrafted, including the close-up facial animations.

      You can read more in the article on ArtStation.Source: ArtStation
    • By Starym
      Here comes another interesting Diablo 4 hire, as Blizzard are looking for a Cinematic Designer for real-time cutscenes. These are the in-game variety, usually for quests and similar.
      This couldindicate a larger amount of these cinematics in the game, and whether they'd be just for showcasing the environments or we could get some more action-oriented, or even character-development ones, which would be great.
      The specific nature of the cinematics in question is a little unclear, but presumably they would be similar to this one we already saw in the BlizzCon demo:
      Source.
    • By Starym
      Three quarterly updates in and we still don't know what the remaining two classes will end up being in Diablo 4 (unless you count the rumors). Redditor pisulanu has compiled a whole bunch of polls into one big chart detailing which classes people are most excited for and would like to see return.
      Perhaps unsurprisingly, the Necromancer won out, but not by much, and somewhat disappointingly the Assassin ranked last among the old-school Diablo 2 classes. The rest is a mix of D1 and D3 classes, as well as plenty of original concepts (with Magda and Queen Aranae also making an appearance because reasons - although a Ghom playable class sounds pretty great):

      We're hoping for some of the original concepts to show up and mix things up a bit, but it seems the old favorites are the massive front-runners, which makes sense.
      Source.
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