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Diablo 4 Built for Much Faster Expansions + More Info From Game Informer Interview

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In an interview with Game Informer, Blizzard co-founder Allen Adham talked about the game, and an interesting part of the discussion focused around whether they considered/are considering making D4 a live service game, like WoW or similar titles. While we already know that is not the case at the moment, Adham did say that the way the Diablo 4 team is structured now is aimed at creating much faster expansions than ever before:

Quote

I will say that the team that that is making Diablo IV is ambitious. It's an ambitious game. Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past. We know that our players want more content at a higher rate. We want to deliver more content at a higher rate. And it has been a goal of this team and the way we're building this team out to deliver that. So I think you'll see more of that in Diablo IV than you've seen in the past from us.

He goes on to be a bit cagey about the exact structure of releases, and we will definitely have a base game + faster expansions, but he left it open to there being other additions to that formula as well (presumably holiday events and obviously seasons).

The other big takeaway from the interview is that we might see seasons that don't make us restart or create new characters, but rather carry over our current ones.

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The rest of the interview mainly goes over the talking point we've heard before, hammering the "not even Blizzard soon" angle for the release date once more, touching on why they're announcing now specifically - the demo was ready and they had a good story to tell about the game (although one would assume last year's Diablo: Immortal incident had something to do with it as well).

There's also this somewhat bizarre exchange about "watchability", both from an esports and stream perspective, but nothing much is said other than the fact that D4 will be the "most watchable" entry in the series so far:

Quote

We do and in fact, that's exactly how we characterize it internally when we talk about the possibility of esports or another sort of media we always frame it in terms that it may or may not turn out to be that there's an esports approach to Diablo but the way we always think about it is we want to make sure that it's highly watchable. And we think that it is and we think that Diablo IV more than previous Diablos because of the fidelity of the engine, the beauty of what you see, the customization of the characters, that RTC (real-time camera). The opportunities to see and celebrate what you look like, they should make Diablo IV as watchable as anything Diablo has ever produced.

Other topics covered are integrating the raid-style experiences in a game like Diablo for the world bosses, reiterating that something like the paragon system is coming back, and the concern that players might farm world bosses by swapping from one game to another, layering style (they hadn't thought of that). 

It worth a read for a good overview so head on over to Game Informer to check it out.
 

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Other significant Diablo 4 articles:

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Ok, expansions are to be expected, no surprise there. If they are so ambitious they better focus on delivering a mindblowing, standalone masterpiece (they kinda have to), don't tell me how you already have planned content, purposefully reserved for the soon to follow expansion of a game we'd be lucky to play in 2021.

Edited by BobTheHuman
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50 minutes ago, BobTheHuman said:

Ok, expansions are to be expected, no surprise there. If they are so ambitious they better focus on delivering a mindblowing, standalone masterpiece (they kinda have to), don't tell me how you already have planned content, purposefully reserved for the soon to follow expansion of a game we'd be lucky to play in 2021.

I dont think that was the point. They're building the game engine, assets and world from the go so it's easier for them to slot in expansions both technically and story/world wise. At least that's how I understood it. I mean a lot of games have a lot of trouble with expansions (and even sequels) due to massive engine limitations (hello WoW), so if they're building it to be modifiable from the start that can only be a good thing.

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I would hope expansions would essentially do any combination of a few of the following:

-add a class

-add a large zone

-add a new Act

-add a new mechanic (larger runewords, gem melding, crafting)

-HOUSING?! FARMING/COOKING (alchemy/food buffs)?!

 

If they can do an expansion delivering one or 2 of these at a time (say a new class and zone, housing/profs in another, a new act in another) it could definitely give the game a long life.

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4 minutes ago, TyZone said:

I would hope expansions would essentially do any combination of a few of the following:

-add a class

-add a large zone

-add a new Act

-add a new mechanic (larger runewords, gem melding, crafting)

-HOUSING?! FARMING/COOKING (alchemy/food buffs)?!

 

If they can do an expansion delivering one or 2 of these at a time (say a new class and zone, housing/profs in another, a new act in another) it could definitely give the game a long life.

I'm more hoping expansions address problems with the base game. Reaper of Souls is one of the best expansions out there, not because it was amazing ot perfect, but because it took a seriously problematic and borderline bad game in D3 vanilla and made it solid and even good (for a while anyway). If there had been a third expansion that was like reaper D3 would be a truly good to excellent game - we just needed a proper endgame and some itemization tweaks.

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1 minute ago, Starym said:

I'm more hoping expansions address problems with the base game. Reaper of Souls is one of the best expansions out there, not because it was amazing ot perfect, but because it took a seriously problematic and borderline bad game in D3 vanilla and made it solid and even good (for a while anyway). If there had been a third expansion that was like reaper D3 would be a truly good to excellent game - we just needed a proper endgame and some itemization tweaks.

I agree with you, I am just being optimistic that D4 is not broken out of the box as bad as D3 was. RoS absolutely saved D3, 100%.

 

I also loved what ToB did with D2 though, adding a few new mechanics, and entire new act and storyline, and 2 classes. It was a wild ride at the time.

 

Hopefully we see the best of both worlds!

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37 minutes ago, Starym said:

I dont think that was the point. They're building the game engine, assets and world from the go so it's easier for them to slot in expansions both technically and story/world wise. At least that's how I understood it. I mean a lot of games have a lot of trouble with expansions (and even sequels) due to massive engine limitations (hello WoW), so if they're building it to be modifiable from the start that can only be a good thing.

Yeah, but anyone who knows Blizzard is well aware that they release games with the intent to update and support them for years to come.

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4 minutes ago, BobTheHuman said:

Yeah, but anyone who knows Blizzard is well aware that they release games with the intent to update and support them for years to come.

Um, that applies to every non-indie (and most indie) developers too, so I'm not sure what your point is.

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13 minutes ago, Starym said:

Um, that applies to every non-indie (and most indie) developers too, so I'm not sure what your point is.

There's absolutely no need telling us what an awesome tech they've built for the future support of Diablo 4. First and foremost we need to see a totally badass Diablo title, which is something to be concerned about, considering Blizzard in recent years. Let's see how soon the game will come out, how successful it is, and then we can talk about the pace at which they'll be making money out of it.

Edited by BobTheHuman

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8 hours ago, Starym said:

hammering the "not even Blizzard soon" angle for the release date once more

I like this. Better having the devs craft the whole game carefully and with no hurry, so we get a fully fledged experience from the start. Because I'm pretty sure they don't wanna repeat the fiasco that was the Diablo III launch.

Edited by Valhalen
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4 hours ago, BobTheHuman said:

Ok, expansions are to be expected, no surprise there. If they are so ambitious they better focus on delivering a mindblowing, standalone masterpiece (they kinda have to), don't tell me how you already have planned content, purposefully reserved for the soon to follow expansion of a game we'd be lucky to play in 2021.

Well, they are focusing on the base game. It doesn't hurt for them to state that D4 will be much better equipped to include additional content from down the line to increase the longevity of the game. Also, it's pretty much expected at this point that they deliver on this title. Which is why they are wanting people to talk about the systems they revealed, and what they can improve on further on down the road. This title has a lot of potential but Blizzard knows they have to deliver it.

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9 hours ago, Rhondis said:

Well, they are focusing on the base game. It doesn't hurt for them to state that D4 will be much better equipped to include additional content from down the line to increase the longevity of the game. Also, it's pretty much expected at this point that they deliver on this title. Which is why they are wanting people to talk about the systems they revealed, and what they can improve on further on down the road. This title has a lot of potential but Blizzard knows they have to deliver it.

Exactly. Even if they deliver a mesmerizing and jawdropping experience, people will expect an expansion. In our current modern age games are expected to have post launch content, even if the game itself doesn't really need it.

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The game has literally just been announced and they are already saying that they plan to release multiple expansions ( with of course will cost at least 1/3 of base game's value, around 20 bucks). 

In others words instead of providing a masterpiece they will hold back on content in order to sell it as expansions . Not even surprised.

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1 hour ago, Kurosu said:

The game has literally just been announced and they are already saying that they plan to release multiple expansions ( with of course will cost at least 1/3 of base game's value, around 20 bucks). 

In others words instead of providing a masterpiece they will hold back on content in order to sell it as expansions . Not even surprised.

Ok, so not only are you just assuming that they will hold back content, but you are also forgetting that this is an interview between Game Informer and one of the developers... it's not like they were outright stating "OK GUYS, WE ARE ACTUALLY PLANNING ON FUTURE CONTENT RATHER THAN THE BASE GAME!". No. They are just discussing the future possibilities that D4 will have once it's out. To assume that they will cut parts of the base game and sell it without any proof is just outright ridiculous. Let me ask you this, would be a good idea for them to cut content for Diablo 4 to later than be sold back to the public? Despite the fact that everyone is expecting an outstanding game? And that expectations are much higher than they have ever been? No. In fact, I would reckon to say that it would hurt their reputation even further and cause further distrust in the community. Besides, Blizzard doesn't have any track record with their previous Diablo games in which they "cut" content to later be sold to the public. Diablo 1 was a full game before it's expansion, Diablo 2 was a full game before it's expansion, and Diablo 3 was a full game before it's expansion. Why would it be any different?

Edited by Rhondis
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Great more expansions we will have to pay almsot full price for. I bet they end up with the same issue WoW has. Not everyone on a team having the same expansions so not being able to completely play together. Nice way to separate the community.   But come to think about it. Diablo has always been really an anti-social persons game anyway so why not.

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21 hours ago, Rhondis said:

Ok, so not only are you just assuming that they will hold back content, but you are also forgetting that this is an interview between Game Informer and one of the developers... it's not like they were outright stating "OK GUYS, WE ARE ACTUALLY PLANNING ON FUTURE CONTENT RATHER THAN THE BASE GAME!". No. They are just discussing the future possibilities that D4 will have once it's out. To assume that they will cut parts of the base game and sell it without any proof is just outright ridiculous. Let me ask you this, would be a good idea for them to cut content for Diablo 4 to later than be sold back to the public? Despite the fact that everyone is expecting an outstanding game? And that expectations are much higher than they have ever been? No. In fact, I would reckon to say that it would hurt their reputation even further and cause further distrust in the community. Besides, Blizzard doesn't have any track record with their previous Diablo games in which they "cut" content to later be sold to the public. Diablo 1 was a full game before it's expansion, Diablo 2 was a full game before it's expansion, and Diablo 3 was a full game before it's expansion. Why would it be any different?

Yeah "assuming" , they already did it with necromancer on D3 ( and it wasnt even trully an expansion ) and regarding D4 if you hear a developer saying they are planning multiple expansions at a fast rate when the main game is at least a year away and it doesnt give any weird signals to you well congrats you achieved a new level.

Edited by Kurosu
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2 hours ago, Kurosu said:

Yeah "assuming" , they already did it with necromancer on D3 ( and it wasnt even trully an expansion ) and regarding D4 if you hear a developer saying they are planning multiple expansions at a fast rate when the main game is at least a year away and it doesnt give any weird signals to you well congrats you achieved a new level.

A few of things:

1.) The game is definitely not a year away... when the demo was presented at Blizzcon it was an early alpha stage. They even said the game wasn't coming out in terms of "Blizzard soon".

2.) The Necromancer was a character DLC, and the character itself wasn't apart of the Diablo base game whatsoever. Also it was only a character add-on, it didn't hold back any other content in terms of story, additional items, new mechanics etc. Some would say they released the Necro because of demand (popularity) or because it was a part of scrapped content from an expansion they were working on (which is more likely seeing that years have gone by without any other major announcements for Diablo 3).

3.) Let's review what they said again shall we:

On 11/3/2019 at 11:10 AM, Starym said:

Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past.

You're assuming. They are still focused on the base game. There is no talk of any expansions being worked on at the current moment. Their only and main focus is the base game. And this quote is only stating that with the new engine, and with new tools they can implement expansions at a quicker rate than applying them every two or three years. Diablo is not as massive as WoW, and people will easily burn through the base game well within a year, so it makes sense that they want to implement more expansions at a quicker rate in order to still engage the fan base with the game. 

 

But again, it's still too early to assume my dear friend. How about in the next few years when the game comes out, you come talk to me when they actually do supposedly "cut content". Then we'll talk.

Edited by Rhondis
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On 11/3/2019 at 4:23 PM, Starym said:

I'm more hoping expansions address problems with the base game. Reaper of Souls is one of the best expansions out there, not because it was amazing ot perfect, but because it took a seriously problematic and borderline bad game in D3 vanilla and made it solid and even good (for a while anyway). If there had been a third expansion that was like reaper D3 would be a truly good to excellent game - we just needed a proper endgame and some itemization tweaks.

Damn dude, your article seems to have started a wild fire for no reason *filtered*.

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3 hours ago, Rhondis said:

A few of things:

1.) The game is definitely not a year away... when the demo was presented at Blizzcon it was an early alpha stage. They even said the game wasn't coming out in terms of "Blizzard soon".

2.) The Necromancer was a character DLC, and the character itself wasn't apart of the Diablo base game whatsoever. Also it was only a character add-on, it didn't hold back any other content in terms of story, additional items, new mechanics etc. Some would say they released the Necro because of demand (popularity) or because it was a part of scrapped content from an expansion they were working on (which is more likely seeing that years have gone by without any other major announcements for Diablo 3).

3.) Let's review what they said again shall we:

You're assuming. They are still focused on the base game. There is no talk of any expansions being worked on at the current moment. Their only and main focus is the base game. And this quote is only stating that with the new engine, and with new tools they can implement expansions at a quicker rate than applying them every two or three years. Diablo is not as massive as WoW, and people will easily burn through the base game well within a year, so it makes sense that they want to implement more expansions at a quicker rate in order to still engage the fan base with the game. 

 

But again, it's still too early to assume my dear friend. How about in the next few years when the game comes out, you come talk to me when they actually do supposedly "cut content". Then we'll talk.

I didnt even  read beyond your number  1. I said at LEAST a year away . If you dont bother to read what I am writing I see no reason to do otherwise. 

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1 hour ago, Kurosu said:

I didnt even  read beyond your number  1. I said at LEAST a year away . If you dont bother to read what I am writing I see no reason to do otherwise. 

Yikes, hypocrite alert! Refuses to read what I said and tells me to read your statement, when you didn't even fully read my statement clearly. Very sad indeed. Oh well, if you are going to assume then so be it. We'll see who's right down the line. Till next time dear friend!

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8 minutes ago, Rhondis said:

Yikes, hypocrite alert! Refuses to read what I said and tells me to read your statement, when you didn't even fully read my statement clearly. Very sad indeed. Oh well, if you are going to assume then so be it. We'll see who's right down the line. Till next time dear friend!

Yes my "friend" I will definately give a damn 2 years from now when you are proven wrong.Count on it.

PS; my condolences to your therapist. At least I hope you manage to stop polluting forums online.

Second PS : make sure to make another reply, since you obviously need the last word. Go ahead. Prove me right.

Edited by Kurosu

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10 hours ago, Kurosu said:

Yes my "friend" I will definately give a damn 2 years from now when you are proven wrong.Count on it.

PS; my condolences to your therapist. At least I hope you manage to stop polluting forums online.

Second PS : make sure to make another reply, since you obviously need the last word. Go ahead. Prove me right.

This is one of the major reason's why its so frustrating to have decent discussions or debates. People tend to ignore the facts, assume they are correct, and go straight for the insults. Is there really any need to the insults behind your words? Once you start throwing punches, and ignoring what I have to say you already lose the discussion by a long shot. At least stay civilized especially if you disagree with whomever is on the other side. All I can really say at this point, is that you never assume. Assuming never leads to anything. Once we get more solid proof other than them stating "we will be able to make more expansions at quicker rate". Than you will be more empowered to make those kinds of baseless statements with no proof behind them whatsoever. See you in two, three, fours years. And please be kind. Being ugly towards others on the internet is pretty pointless friend.

Edited by Rhondis

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6 hours ago, Rhondis said:

This is one of the major reason's why its so frustrating to have decent discussions or debates. People tend to ignore the facts, assume they are correct, and go straight for the insults. Is there really any need to the insults behind your words? Once you start throwing punches, and ignoring what I have to say you already lose the discussion by a long shot. At least stay civilized especially if you disagree with whomever is on the other side. All I can really say at this point, is that you never assume. Assuming never leads to anything. Once we get more solid proof other than them stating "we will be able to make more expansions at quicker rate". Than you will be more empowered to make those kinds of baseless statements with no proof behind them whatsoever. See you in two, three, fours years. And please be kind. Being ugly towards others on the internet is pretty pointless friend.

And I stand corrected

PS : I was kind and you called me a liar that only makes "assumptions". And now you try to play the polite one and shift it on me. Hillarious. Goodbye.

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2 hours ago, Kurosu said:

And I stand corrected

PS : I was kind and you called me a liar that only makes "assumptions". And now you try to play the polite one and shift it on me. Hillarious. Goodbye.

No where in my past comments did I call you a liar. Saying you are making assumptions for no reason doesn't equal me calling you liar, these are two very different terms. I'm clearly just stating that you are making assumptions far too early on an interview that Game Informer did. Just goes to show that you should really take your own advice: 

 

20 hours ago, Kurosu said:

If you dont bother to read what I am writing I see no reason to do otherwise. 

Especially since you are going to accuse me of calling you liar, I was being civilized through and through. You however, seem to not be able to control yourself in a discussion. 

 

This is obviously not going anywhere. Anyways, don't assume ok? Let's wait for beta access, lets wait till we get definite info that there are signs of them "cutting content". And if it turns out true, I will delightfully agree with you and anyone else who is assuming far too early. Just right now, them stating:

On 11/3/2019 at 11:10 AM, Starym said:

Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past.

Is not enough. You seem to have misinterpreted what they said. But it happens. Till next time.

Edited by Rhondis

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21 minutes ago, Rhondis said:

No where in my past comments did I call you a liar. Saying you are making assumptions for no reason doesn't equal me calling you liar, these are two very different terms. I'm clearly just stating that you are making assumptions far too early on an interview that Game Informer did. Just goes to show that you should really take your own advice: 

 

Especially since you are going to accuse me of calling you liar, I was being civilized through and through. You however, seem to not be able to control yourself in a discussion. 

 

This is obviously not going anywhere. Anyways, don't assume ok? Let's wait for beta access, lets wait till we get definite info that there are signs of them "cutting content". And if it turns out true, I will delightfully agree with you and anyone else who is assuming far too early. Just right now, them stating:

Is not enough. You seem to have misinterpreted what they said. But it happens. Till next time.

Damn you really cant stop yourself can you? Do you even realize you literally ruined this entire post with all this spamming just because someone dared to point out something that you didnt like / want to hear about ?

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      Lead Systems Designer David Kim goes into detail on the most talked about features of D4.
       
    • By Starym
      We have some more Diablo 4 news, as Game Director Luis Barriga has composed a letter to the community talking about the game's reveal and the process going forward. The big takeaway is that we'll be getting another look at the game and its progress in February, as part of the quarterly updates starting next year, and we'll also get some clarification on the somewhat controversial item and affix system (primarily the attack and defence stats) in the next few from lead systems designer David Kim. He also re-emphasized the importance of feedback and that they're looking through all of it both on the official forums and external sites, so keep on discussing the game!
      Game Director (source)
      Dear Diablo family,
      Thank you all for a great BlizzCon. We unveiled Diablo IV with our announce cinematic, establishing the tone for our overall creative vision moving forward. We hope you all dug that.
      We also showed you our gameplay trailer, showcasing our classes, monsters, and open world, and invited you to take the first step in this journey toward Diablo IV together. We can tell from all the questions and excitement we’ve seen online and in-person that you are eager to find out more.
      The lines to our demo stations and Dark Gallery were packed all weekend long and we were floored by the overall reception—especially from long-time Diablo players. We were blown away by how often we met people who came back to play the demo again and again. The stories you shared with us about Diablo and what this series means to you moved us and inspire us to do our best.
      We’ve been taking this week to assess and discuss our takeaways from BlizzCon, and we love all the deep discussions happening around the art, features, systems, and world of Diablo IV. We’re also excited about a cool update we’re planning for you in February of next year. It will be the first in a series of quarterly updates where we’ll share behind-the-scenes looks at our progress going forward.
      We also know that one topic is burning hotter than the rest. We want you to know that we are having the same conversations about items and stats that you are having—whether on the official discussion threads or external sites, we read it all! Getting this right is at the top of our minds, and in the coming weeks our lead systems designer David Kim will provide a few clarifications, share some of his thoughts, and address some of your open questions. We hope you check it out and let us know what you think.
      Once again, on behalf of the entire team, from the bottom of our hearts we want to thank you all for a fantastic and unforgettable BlizzCon 2019.
      Hail Lilith and see you in Hell!
      Luis Barriga,
      Game Director, Diablo IV
       

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    • By Starym
      Some 4 months ago there was a leak over on reddit detailing a lot of the announced features for Diablo 4, and we thought we'd take a look at what exactly the leak got right and not, so we can decide if the part about the other two classes being Amazon and Paladin, as well as the planned beta and release dates are correct.
      First off, it was u/Gorelight that came out with the information, as he was apparently one of the first to see the game behind closed doors and that's about all we got in terms of credentials. As far as his info goes, a lot of it was confirmed on November 1st at BlizzCon and some of it turned out wrong but still plausible. The first big piece of info that we're interested in even after the announcements is the fact that the remaining two classes will be the Amazon and Paladin, meaning it's a full Diablo 2 roster minus the Assasin and Necromancer. The other big info remaining from the leak is the timing of the beta and game release, placing the beta in 2020 and the release in 2020-2021, but since that's very susceptible to change, the time frame mentioned is less relevant.
      While obviously none of this is definitive or confirmed, we're going to go through his leaks individually and see just how correct they were. Let's start by separating the bullet points from the original post/leak into groups (and obviously there's discussion to be had where which one should be placed, this is just our thoughts on it).
      Confirmed
      Official Title - Diablo IV (No sub title)
      Camera View and Genre - Isometric MMOARPG
      No Load Times (except loading in the game for the first time or logging in and out)
      Made for consoles in mind from the get go
      Blizzard will be treating Diablo IV as a reboot of the franchise. Those who wanted a Diablo II Remake and a brand new Diablo game will be pleased. Basically, it's a combination of both made for the modern era. Best way to think of this is the latest God of War that was released in April for the PlayStation 4 in 2018.
      The demo we've seen lasted about 20 to 30 minutes. I am not sure if this is the same demo they will be using for Blizzcon later this year or if they have a new one in the works specifically created for the fans and press too see.
      The demo showcased core elements of Diablo IV such as the Loot, Barbarian Class (a bit of Druid as well), Combat and the most interesting (in my opinion) how it all comes together as an isometric MMO and blends in with a brand new eco-system and creates a next-generation Diablo experience
      The world of Sanctuary is MUCH MUCH MUCH larger than before due to the game going the MMO route. The space is necessary to accommodate the players.
      The class that was showcased in great detail to the employees was a Barbarian- signature moves such as whirlwind return and many other favorite skills. Druid was also part of the demo, but for extremely short time and only used as an example for their new combo combat system.
      The demo showed how a druid player can use the combo system. In the clip the player was able to morph into different animal forms (including wolf and bear) during mid-combat flawlessly without any weird transitions or awkward attack animations using different sets of moves and skills from each of the forms in a matter of seconds. It looked very impressive.
      Crafting will return in Diablo IV and will be a very important system and part of the entire game and its economy. If you enjoy crafting in MMOs or in games in general then you are in for a treat according to Blizzard.
       
      Technically correct but very generic and easily guessable
      New sophisticated Engine with a ton of improvements over Diablo III and new functionalities for new gameplay systems and visual design Art Style is VERY dark, gory/bloody and gritty - think Diablo II days mixed with Dark Souls and Bloodborne but much more modernized obviously. The new engine is able to create atmospheric visuals and dark tones that immerse the players. Picture the world of Sanctuary as if it was in the Dark Souls or Bloodborne universe. Super dark and gothic. Music is going to harken back to Diablo I and Diablo II. It will feel very very familiar to the old-school Diablo fans but also have it's own unique twist to it and sound that is catered specifically to Diablo IV
        Not confirmed but probable
      Blizzard are happy with the many systems and improvements they've made over the course of Diablo III: Reaper of Souls such as the Kunai Cube, Wardrobe loadouts, Seasonal Journeys, Rifts/G-Rifts and so on. Diablo II Remake/Remaster was planned, but they later realized that it would be much better to give the franchise a complete reset and put majority of the fans requests into 1 giant package. You can trade items in the game with other players such as gold, basic crafting materials (special crafting materials are soulbound and cannot be sold) and any kind of loot ranging from grey quality and all the way up to rare yellows. Blizzard is not sure yet what to do with Legendary items/weapons yet and if they should be tradeable or not as far as the game's economy goes due to competitive fairness and end-game systems that have a lot of functionalities with the legendary loot. Vague and pretty obvious
      Blizzard learned a lot from their Diablo III and Reaper of Souls mistakes/lessons and used the feedback to create and design new and improved systems for Diablo IV Blizzard is well aware of games such as Path of Exile, Grim Dawn and Wolcen and their current skill systems. As a matter of fact, they have a whole special team dedicated to playing those games extensively for research and game development purposes. Blizzard are creating something new unique of their own for Diablo IV as far as character progression goes and yes stat allocations are back as well.
        Wasn't at BlizzCon but possible
      Tristram will be one of the Hub cities in the game. (This was one the one we saw in the demo) Blizzard has stated there are more hub-cities, but did not show or told us what they are. A server will hold around 100 or so people at a time as of now.
        Incorrect but very possible it was changed before the BlizzCon demo/wasn't ready to be shown
      Combat system will have combos. You will be able to use a combination of skills in succession to do more damage or create larger area of effect attacks. As a Barbarian you can chain pull into an enemy and then jump over them and then you have a choice of either throwing them into another demon or grabbing them and then pummeling them into the ground with your bare hands or simply stunning the target and then use an execution move to chop their head off. You can ONLY do execution moves when the enemy is near death. The combo system was created to evolve combat for the Diablo franchise. Blizzard wanted to make sure that if they're going dark and gritty, the combat had to be dark and gritty as well. No word on PvP yet or anything of that sort. However, Blizzard did say that since they're going the MMO route, the PvP factor is kind of important to a lot of players. Although, right now they're strongly focusing on creating a fantastic PvE Diablo experience. They do not want to promise anything in regards to PvP ever since with what happened to PvP in Diablo III only to later disappoint the fans. PvP is something that will be looked at in the future once the game is in a stable place and the playerbase is happy. Diablo IV will be the new era for Diablo and will be a game as a service. New free content patches will come out that will add quality of life changes, new additions, items and so on. Paid expansions are also possible, but right now its still undecided and Blizzard won't know until the game is launched and until they see if its successful or not. They do not want to announce anything that's regarding to paid content until they are 100% sure of their plans and what they will be adding next post-launch.
        And finally, the big ones which we're all very interested in but have no idea if they're real or not:
      Paladin, Barbarian, Sorcerer, Amazon and Druid are planned for launch with more coming later. Blizzard wants people to feel like this is Diablo II all over again but in a completely new era of the franchise. Blizzard were also debating whether to include the Druid or Necromancer class at launch of Diablo IV. Blizzard decided put the Druid for launch of Diablo IV and Necromancer for later, since the Necromancer was released already for Diablo III. Right now the goal is to get the game ready playable demo for Blizzcon's 2019 and of course all the marketing material as well. After that, it will be preparing for the beta in 2020 and then the release. Release is being debated between late 2020 or early 2021 depending on how things go, but as of now it seems early 2021 is more likely. Will be coming to PC PlayStation 5 and Project Scarlett.  
      And that's the complete overview of the leaks from 4 months ago. It's up to you to decide how much weight you want to put on them based on what was proven to be correct and not, but it seems the leaker may indeed have been legit. The various things he got wrong can be attributed to changes between then and BlizzCon or systems Blizzard weren't ready to announce this early, the only major discrepancy being the beta and release timings. Those are very flimsy, as the devs' "not even Blizzard soon" comments seem to indicate it taking significantly longer than 1-2 years for release (hell, that's even faster than Blizzard soon). On the other hand, they could have been managing expectations and the leaked dates are still their target, but we won't know more about that for a while still. As for the Amazon and Paladin, they seem a little on the nose, to go with the entire D4 roster ported over from D2, but again, the leaks seem solid and it might be something Blizzard decide to go for.
      So what do you think? Is the leak credible considering all the info we now know? Could we really see Diablo 4 in as little as a year, with an Amazon and Paladin class in tow?
       

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    • By Starym
      Game Informer's next issue is all about Blizzard and they had a visit at the Blizz offices and got another look at the demo we all saw at BlizzCon, with three of their writers getting to play. Luckily for us they made videos from their visit, one for each class, and although we've seen plenty of footage from the demo already, these are "clean", with only the gameplay sounds and no commentary.
      Check out our BlizzCon 2019 Content Hub for more interviews and info!
      Unfortunately, however, the videos are only hosted on Game Informer's site and aren't embeddable, so you'll have to go to their individual pages for the non-commentary versions. They're worth checking out for a better idea of the atmosphere and audio design for the skills monsters etc. It's the second, smaller, video in each article:
      Barbarian Druid Sorceress For me this more focused footage without all the streamer distractions really helped to get a better idea of the tone, atmosphere and especially the skill and monster audio in the game, and I have to say it's pretty impressive stuff considering how early in development the game is.
      You can also check out the versions with the commentary below:
      #1
      #2
      #3

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    • By Starym
      While Blizzard have been somewhat cagey about this topic in various interviews, it did slip out that they are in fact planning on having microtransactions in the game. We have separate information from a few sources, beginning with Quin69's original interview with lead designer Joe Shely:
      Now, we didn't really need this confirmation to know there will be MTXes in the game, as the horse customization system shown off at the Diablo 4: Unveiled panel was a pretty definitive sign, and a game like Diablo is a pretty solid fit for cosmetics.
      Shely also reiterated what we heard in several different interviews and panels as well, where it was very definitively stated that you will not be able to buy power in the game. With the auction house also being confirmed as not returning, and the most powerful items in the game being non-tradeable, it seems we really will have to get the very top gear ourselves. He continued to clarify that they don't know what form these cosmetic MTXes will take, although again, considering the horse armor and customization, we'd say they have at least some idea.

      A lot of people are very opposed to any form of MTX in a Diablo game, but as always it all comes down to execution. Will the purchasable cosmetics be the best looking gear in the game? Will they overshadow the endgame and most powerful gear you have to work hard to get? Or will it just be different options and perhaps weird concepts that don't fit with actual gear in the game. We can safely eliminate the Asian MMO route where a fantasy RPG suddenly gets modern day cop outfits and other completely immersion-breaking cosmetics, at least.
      Another way that's really worked well in the past is the Destiny model... or, well, the OLD Destiny model - where you could get a lot/a majority of the cosmetics just by playing the game enough, with 2 separate currencies for buying cosmetics - one for real money and one you can earn in-game. The point being that while everyone (rightly) recoils at the mere mention of microtransactions, they can actually be beneficial to a game if done correctly - Diablo 3 would have been updated and improved much more if it had a steady revenue stream coming in, perhaps even getting a second expansion, and would it really have been that horrible if players were able to just buy the seasonal wings, portraits etc from the conquests?

      As for Diablo 4, aside from the clearly already planned horse cosmetics, there are plenty of avenues they could go with the MTXes, avoiding the inevitable trouble that would come from selling really cool looking armor set visuals. There are plenty of things they could add that wouldn't really impact the game at all, like additional head customization like scars, tattoos etc, banner additions (if they return), portrait frames, UI customization, and a lot more. Now sure, the more cynical among us might think that one of the big reasons Blizzard went the shared world route this time around is to make cosmetics more valuable, as you'll be showing off to random people all the time as you pass them by in the world, but even if that were the case as long as they don't go overboard with what they sell, it should be fine.
      In any case, there is a way to do MTXes well, and considering how much attention Blizzard are paying to the community's wishes, Diablo 4 may get out of the MTX quagmire relatively intact, or perhaps even be better for it.

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      Check out our BlizzCon 2019 Content Hub for more interviews and info!
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